mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-23 00:10:07 +00:00
ff34c514f5
This updates the patch basis evaluation functions in Osd to match recent changes to far/patchBasis. This also exposes a common facility for dealing with PatchCoord, PatchArray, and PatchParam. These are exposed as global functions operating on struct data, since C++ style class methods are not supported by all of the Osd shader and kernel execution envirionments. Changes: - Merged far/patchBasis.cpp to osd/patchBasisCommon{,Types,Eval}.h - Exposed PatchCoord, PatchArray, and PatchParam to Osd kernels - exposed OsdEvaluatePatchBasis and OsdEvaluatePatchBasisNormalized - Updated CPU, TBB, Omp, CUDA, OpenCL, GLSL, HLSL, and Metal evaluators - Updated glFVarViewer
250 lines
8.2 KiB
Common Lisp
250 lines
8.2 KiB
Common Lisp
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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struct Vertex {
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float v[LENGTH];
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};
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static void clear(struct Vertex *vertex) {
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for (int i = 0; i < LENGTH; i++) {
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vertex->v[i] = 0.0f;
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}
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}
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static void addWithWeight(struct Vertex *dst,
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__global float *srcOrigin,
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int index, float weight) {
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__global float *src = srcOrigin + index * SRC_STRIDE;
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for (int i = 0; i < LENGTH; ++i) {
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dst->v[i] += src[i] * weight;
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}
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}
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static void writeVertex(__global float *dstOrigin,
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int index,
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struct Vertex *src) {
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__global float *dst = dstOrigin + index * DST_STRIDE;
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for (int i = 0; i < LENGTH; ++i) {
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dst[i] = src->v[i];
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}
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}
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static void writeVertexStride(__global float *dstOrigin,
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int index,
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struct Vertex *src,
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int stride) {
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__global float *dst = dstOrigin + index * stride;
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for (int i = 0; i < LENGTH; ++i) {
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dst[i] = src->v[i];
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}
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}
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__kernel void computeStencils(
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__global float * src, int srcOffset,
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__global float * dst, int dstOffset,
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__global int * sizes,
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__global int * offsets,
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__global int * indices,
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__global float * weights,
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int batchStart, int batchEnd) {
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int current = get_global_id(0) + batchStart;
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if (current>=batchEnd) {
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return;
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}
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struct Vertex v;
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clear(&v);
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int size = sizes[current],
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offset = offsets[current];
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src += srcOffset;
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dst += dstOffset;
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for (int i=0; i<size; ++i) {
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addWithWeight(&v, src, indices[offset+i], weights[offset+i]);
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}
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writeVertex(dst, current, &v);
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}
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__kernel void computeStencilsDerivatives(
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__global float * src, int srcOffset,
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__global float * dst, int dstOffset,
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__global float * du, int duOffset, int duStride,
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__global float * dv, int dvOffset, int dvStride,
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__global float * duu, int duuOffset, int duuStride,
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__global float * duv, int duvOffset, int duvStride,
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__global float * dvv, int dvvOffset, int dvvStride,
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__global int * sizes,
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__global int * offsets,
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__global int * indices,
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__global float * weights,
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__global float * duWeights,
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__global float * dvWeights,
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__global float * duuWeights,
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__global float * duvWeights,
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__global float * dvvWeights,
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int batchStart, int batchEnd) {
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int current = get_global_id(0) + batchStart;
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if (current>=batchEnd) {
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return;
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}
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struct Vertex v, vdu, vdv, vduu, vduv, vdvv;
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clear(&v);
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clear(&vdu);
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clear(&vdv);
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clear(&vduu);
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clear(&vduv);
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clear(&vdvv);
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int size = sizes[current],
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offset = offsets[current];
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if (src) src += srcOffset;
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if (dst) dst += dstOffset;
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if (du) du += duOffset;
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if (dv) dv += dvOffset;
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if (duu) duu += duuOffset;
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if (duv) duv += duvOffset;
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if (dvv) dvv += dvvOffset;
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for (int i=0; i<size; ++i) {
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int ofs = offset + i;
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int vid = indices[ofs];
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if (weights) addWithWeight( &v, src, vid, weights[ofs]);
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if (duWeights) addWithWeight(&vdu, src, vid, duWeights[ofs]);
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if (dvWeights) addWithWeight(&vdv, src, vid, dvWeights[ofs]);
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if (duuWeights) addWithWeight(&vduu, src, vid, duuWeights[ofs]);
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if (duvWeights) addWithWeight(&vduv, src, vid, duvWeights[ofs]);
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if (dvvWeights) addWithWeight(&vdvv, src, vid, dvvWeights[ofs]);
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}
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if (dst) writeVertex (dst, current, &v);
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if (du) writeVertexStride(du, current, &vdu, duStride);
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if (dv) writeVertexStride(dv, current, &vdv, dvStride);
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if (duu) writeVertexStride(duu, current, &vduu, duuStride);
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if (duv) writeVertexStride(duv, current, &vduv, duvStride);
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if (dvv) writeVertexStride(dvv, current, &vdvv, dvvStride);
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}
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// ---------------------------------------------------------------------------
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__kernel void computePatches(__global float *src, int srcOffset,
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__global float *dst, int dstOffset,
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__global float *du, int duOffset, int duStride,
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__global float *dv, int dvOffset, int dvStride,
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__global float *duu, int duuOffset, int duuStride,
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__global float *duv, int duvOffset, int duvStride,
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__global float *dvv, int dvvOffset, int dvvStride,
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__global struct OsdPatchCoord *patchCoords,
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__global struct OsdPatchArray *patchArrayBuffer,
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__global int *patchIndexBuffer,
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__global struct OsdPatchParam *patchParamBuffer) {
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int current = get_global_id(0);
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if (src) src += srcOffset;
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if (dst) dst += dstOffset;
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if (du) du += duOffset;
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if (dv) dv += dvOffset;
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if (duu) duu += duuOffset;
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if (duv) duv += duvOffset;
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if (dvv) dvv += dvvOffset;
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struct OsdPatchCoord coord = patchCoords[current];
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struct OsdPatchArray array = patchArrayBuffer[coord.arrayIndex];
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struct OsdPatchParam param = patchParamBuffer[coord.patchIndex];
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int patchType = OsdPatchParamIsRegular(param) ? array.regDesc : array.desc;
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float wP[20], wDu[20], wDv[20], wDuu[20], wDuv[20], wDvv[20];
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int nPoints = OsdEvaluatePatchBasis(patchType, param,
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coord.s, coord.t, wP, wDu, wDv, wDuu, wDuv, wDvv);
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int indexBase = array.indexBase + array.stride *
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(coord.patchIndex - array.primitiveIdBase);
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struct Vertex v;
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clear(&v);
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for (int i = 0; i < nPoints; ++i) {
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int index = patchIndexBuffer[indexBase + i];
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addWithWeight(&v, src, index, wP[i]);
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}
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writeVertex(dst, current, &v);
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if (du) {
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struct Vertex vdu;
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clear(&vdu);
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for (int i = 0; i < nPoints; ++i) {
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int index = patchIndexBuffer[indexBase + i];
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addWithWeight(&vdu, src, index, wDu[i]);
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}
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writeVertexStride(du, current, &vdu, duStride);
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}
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if (dv) {
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struct Vertex vdv;
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clear(&vdv);
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for (int i = 0; i < nPoints; ++i) {
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int index = patchIndexBuffer[indexBase + i];
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addWithWeight(&vdv, src, index, wDv[i]);
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}
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writeVertexStride(dv, current, &vdv, dvStride);
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}
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if (duu) {
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struct Vertex vduu;
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clear(&vduu);
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for (int i = 0; i < nPoints; ++i) {
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int index = patchIndexBuffer[indexBase + i];
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addWithWeight(&vduu, src, index, wDuu[i]);
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}
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writeVertexStride(duu, current, &vduu, duuStride);
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}
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if (duv) {
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struct Vertex vduv;
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clear(&vduv);
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for (int i = 0; i < nPoints; ++i) {
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int index = patchIndexBuffer[indexBase + i];
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addWithWeight(&vduv, src, index, wDuv[i]);
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}
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writeVertexStride(duv, current, &vduv, duvStride);
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}
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if (dvv) {
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struct Vertex vdvv;
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clear(&vdvv);
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for (int i = 0; i < nPoints; ++i) {
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int index = patchIndexBuffer[indexBase + i];
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addWithWeight(&vdvv, src, index, wDvv[i]);
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}
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writeVertexStride(dvv, current, &vdvv, dvvStride);
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}
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}
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