OpenSubdiv/opensubdiv/osd/d3d11DrawRegistry.h
manuelk 791995cf32 Refactoring Ptex Mipmap and Analytic Displacement code
Moving Takahito's implementation into the core API:
- added <gl/d3d11>PtexCommon.<glsl/hlsl> shader code
- added control to enable Ptex common trunk in <gl/d3d11>DrawRegistryBase classes
- fixed GL & D3D11 ptexViewer examples to use the new API
2013-11-20 15:47:59 -08:00

200 lines
6.2 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OSD_D3D11_DRAW_REGISTRY_H
#define OSD_D3D11_DRAW_REGISTRY_H
#include "../version.h"
#include "../far/mesh.h"
#include "../osd/drawRegistry.h"
#include "../osd/vertex.h"
#include <map>
struct ID3D11VertexShader;
struct ID3D11HullShader;
struct ID3D11DomainShader;
struct ID3D11GeometryShader;
struct ID3D11PixelShader;
struct ID3D11Buffer;
struct ID3D11ShaderResourceView;
struct ID3D11Device;
struct ID3D11InputLayout;
struct D3D11_INPUT_ELEMENT_DESC;
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
struct OsdD3D11DrawConfig : public OsdDrawConfig {
OsdD3D11DrawConfig() :
vertexShader(0), hullShader(0), domainShader(0),
geometryShader(0), pixelShader(0) {}
virtual ~OsdD3D11DrawConfig();
ID3D11VertexShader *vertexShader;
ID3D11HullShader *hullShader;
ID3D11DomainShader *domainShader;
ID3D11GeometryShader *geometryShader;
ID3D11PixelShader *pixelShader;
};
//------------------------------------------------------------------------------
struct OsdD3D11DrawSourceConfig {
OsdDrawShaderSource commonShader;
OsdDrawShaderSource vertexShader;
OsdDrawShaderSource hullShader;
OsdDrawShaderSource domainShader;
OsdDrawShaderSource geometryShader;
OsdDrawShaderSource pixelShader;
};
//------------------------------------------------------------------------------
class OsdD3D11DrawRegistryBase {
public:
typedef OsdDrawContext::PatchDescriptor DescType;
typedef OsdD3D11DrawConfig ConfigType;
typedef OsdD3D11DrawSourceConfig SourceConfigType;
OsdD3D11DrawRegistryBase(bool enablePtex=false) : _enablePtex(enablePtex) { }
virtual ~OsdD3D11DrawRegistryBase();
bool IsPtexEnabled() const {
return _enablePtex;
}
void SetPtexEnabled(bool b) {
_enablePtex=b;
}
protected:
virtual ConfigType * _NewDrawConfig() { return new ConfigType(); }
virtual ConfigType *
_CreateDrawConfig(DescType const & desc,
SourceConfigType const * sconfig,
ID3D11Device * pd3dDevice,
ID3D11InputLayout ** ppInputLayout,
D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs,
int numInputElements);
virtual SourceConfigType * _NewDrawSourceConfig() { return new SourceConfigType(); }
virtual SourceConfigType *
_CreateDrawSourceConfig(DescType const & desc, ID3D11Device * pd3dDevice);
private:
bool _enablePtex;
};
//------------------------------------------------------------------------------
template <class DESC_TYPE = OsdDrawContext::PatchDescriptor,
class CONFIG_TYPE = OsdD3D11DrawConfig,
class SOURCE_CONFIG_TYPE = OsdD3D11DrawSourceConfig>
class OsdD3D11DrawRegistry : public OsdD3D11DrawRegistryBase {
public:
typedef OsdD3D11DrawRegistryBase BaseRegistry;
typedef DESC_TYPE DescType;
typedef CONFIG_TYPE ConfigType;
typedef SOURCE_CONFIG_TYPE SourceConfigType;
typedef std::map<DescType, ConfigType *> ConfigMap;
public:
virtual ~OsdD3D11DrawRegistry() {
Reset();
}
void Reset() {
for (typename ConfigMap::iterator
i = _configMap.begin(); i != _configMap.end(); ++i) {
delete i->second;
}
_configMap.clear();
}
// fetch shader config
ConfigType *
GetDrawConfig(DescType const & desc,
ID3D11Device * pd3dDevice,
ID3D11InputLayout ** ppInputLayout = NULL,
D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs = NULL,
int numInputElements = 0) {
typename ConfigMap::iterator it = _configMap.find(desc);
if (it != _configMap.end()) {
return it->second;
} else {
ConfigType * config =
_CreateDrawConfig(desc,
_CreateDrawSourceConfig(desc, pd3dDevice),
pd3dDevice,
ppInputLayout,
pInputElementDescs, numInputElements);
_configMap[desc] = config;
return config;
}
}
protected:
virtual ConfigType * _NewDrawConfig() {
return new ConfigType();
}
virtual ConfigType * _CreateDrawConfig(DescType const & desc,
SourceConfigType const * sconfig,
ID3D11Device * pd3dDevice,
ID3D11InputLayout ** ppInputLayout,
D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs,
int numInputElements) {
return NULL;
}
virtual SourceConfigType * _NewDrawSourceConfig() {
return new SourceConfigType();
}
virtual SourceConfigType * _CreateDrawSourceConfig(DescType const & desc,
ID3D11Device * pd3dDevice) {
return NULL;
}
private:
ConfigMap _configMap;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_D3D11_DRAW_REGISTRY_H */