OpenSubdiv/opensubdiv/osd/hlslPatchShaderSource.cpp
Takahito Tejima 8d9ae550ff Add a HLSL version of GregoryBasis patch shader.
hlslPatchGregoryBasis.hlsl is an equivalent to glslPatchGregoryBasis.
Update dxViewer to be able to switch among bspline, gregorybasis, legacy
end capping.

also fixes a bug of GLSL legacy gregory shader which had an inconsistent
resource naming with example codes.

It looks like there's still an issue of D3D11 patchParam data fetching.
we'll come back to that bug.
2015-05-20 10:49:45 -07:00

116 lines
3.6 KiB
C++

//
// Copyright 2015 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "../osd/hlslPatchShaderSource.h"
#include "../far/error.h"
#include <sstream>
#include <string>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
static const char *commonShaderSource =
#include "hlslPatchCommon.gen.h"
;
static const char *bsplineShaderSource =
#include "hlslPatchBSpline.gen.h"
;
static const char *gregoryShaderSource =
#include "hlslPatchGregory.gen.h"
;
static const char *gregoryBasisShaderSource =
#include "hlslPatchGregoryBasis.gen.h"
;
/*static*/
std::string
HLSLPatchShaderSource::GetCommonShaderSource() {
return std::string(commonShaderSource);
}
/*static*/
std::string
HLSLPatchShaderSource::GetVertexShaderSource(Far::PatchDescriptor::Type type) {
switch (type) {
case Far::PatchDescriptor::REGULAR:
return bsplineShaderSource;
case Far::PatchDescriptor::GREGORY:
return gregoryShaderSource;
case Far::PatchDescriptor::GREGORY_BOUNDARY:
return std::string("#define OSD_PATCH_GREGORY_BOUNDRY\n")
+ std::string(gregoryShaderSource);
case Far::PatchDescriptor::GREGORY_BASIS:
return gregoryBasisShaderSource;
default:
break; // returns empty (points, lines, quads, ...)
}
return std::string();
}
/*static*/
std::string
HLSLPatchShaderSource::GetHullShaderSource(Far::PatchDescriptor::Type type) {
switch (type) {
case Far::PatchDescriptor::REGULAR:
return bsplineShaderSource;
case Far::PatchDescriptor::GREGORY:
return gregoryShaderSource;
case Far::PatchDescriptor::GREGORY_BOUNDARY:
return std::string("#define OSD_PATCH_GREGORY_BOUNDRY\n")
+ std::string(gregoryShaderSource);
case Far::PatchDescriptor::GREGORY_BASIS:
return gregoryBasisShaderSource;
default:
break; // returns empty (points, lines, quads, ...)
}
return std::string();
}
/*static*/
std::string
HLSLPatchShaderSource::GetDomainShaderSource(Far::PatchDescriptor::Type type) {
switch (type) {
case Far::PatchDescriptor::REGULAR:
return bsplineShaderSource;
case Far::PatchDescriptor::GREGORY:
return gregoryShaderSource;
case Far::PatchDescriptor::GREGORY_BOUNDARY:
return std::string("#define OSD_PATCH_GREGORY_BOUNDRY\n")
+ std::string(gregoryShaderSource);
case Far::PatchDescriptor::GREGORY_BASIS:
return gregoryBasisShaderSource;
default:
break; // returns empty (points, lines, quads, ...)
}
return std::string();
}
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv