OpenSubdiv/examples
Nathan Litke 0c837b73b2 Added a public constructor to OsdMesh that initializes the members objects from its arguments, allowing those members to be created by a subclass or an external function.
* maintainance work on the D3D11 specialization of OsdMesh to bring it in line with the other template specializations
* updated the facePartition example to derive PartitionedMesh from OsdMesh in order to allow other vertex buffer and compute controller configurations
2014-04-18 20:52:13 -07:00
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common One more fix for the windows cmake build 2014-04-09 15:16:13 -07:00
dxPtexViewer One more fix for the windows cmake build 2014-04-16 11:27:35 -07:00
dxViewer Draw contexts do not fully initialize patch arrays #281 2014-04-17 18:55:07 -07:00
facePartition Added a public constructor to OsdMesh that initializes the members objects from its arguments, allowing those members to be created by a subclass or an external function. 2014-04-18 20:52:13 -07:00
glBatchViewer Draw contexts do not fully initialize patch arrays #281 2014-04-17 18:55:07 -07:00
glStencilViewer One more fix for the Linux cmake build 2014-04-11 18:33:11 -07:00
glViewer One more fix for the Linux cmake build 2014-04-11 18:33:11 -07:00
limitEval One more fix for the Linux cmake build 2014-04-11 18:33:11 -07:00
mayaPtexViewer Make CMake path variables more robust 2014-04-09 16:43:38 -04:00
mayaViewer Make CMake path variables more robust 2014-04-09 16:43:38 -04:00
osdPolySmooth One more fix for the Linux cmake build 2014-04-11 18:33:11 -07:00
paintTest One more fix for the Linux cmake build 2014-04-11 18:33:11 -07:00
ptexViewer One more fix for the Linux cmake build 2014-04-11 18:33:11 -07:00
python Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
simpleCpu Draw contexts do not fully initialize patch arrays #281 2014-04-17 18:55:07 -07:00
tessellateObjFile One more fix for the Linux cmake build 2014-04-11 18:33:11 -07:00
uvViewer One more fix for the Linux cmake build 2014-04-11 18:33:11 -07:00
CMakeLists.txt Add OsdUtilPatchPartitioner. It splits patcharray into subsets so that clients can draw partial surfaces for both adaptive and uniform. 2014-03-19 10:25:12 -07:00