OpenSubdiv/opensubdiv/far/endCapBSplineBasisPatchFactory.h
Takahito Tejima 024da1f729 Reduce the transient memory consumption in endcap construction.
- instead of accumulating GregoryBasis::Point (fixed size stencils
  backed by stackbuffer), pack the stencils into StencilTable as they
  are evaluated
- use single integer for varying stencils of patch points, not
  a GregoryBasis::Point
- cap the reserved stencil entry size.
2015-10-23 15:05:02 -07:00

117 lines
4.3 KiB
C++

//
// Copyright 2015 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
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#ifndef OPENSUBDIV3_FAR_END_CAP_BSPLINE_BASIS_PATCH_FACTORY_H
#define OPENSUBDIV3_FAR_END_CAP_BSPLINE_BASIS_PATCH_FACTORY_H
#include "../far/patchTableFactory.h"
#include "../far/gregoryBasis.h"
#include "../vtr/level.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
class TopologyRefiner;
/// \brief A BSpline endcap factory
///
/// note: This is an internal use class in PatchTableFactory, and
/// will be replaced with SdcSchemeWorker for mask coefficients
/// and Vtr::Level for topology traversal.
///
class EndCapBSplineBasisPatchFactory {
public:
// XXXX need to add support for face-varying channel stencils
/// \brief This factory accumulates vertex for bspline basis end cap
///
/// @param refiner TopologyRefiner from which to generate patches
///
/// @param vertexStencils Output stencil table for the patch points
/// (vertex interpolation)
///
/// @param varyingStencils Output stencil table for the patch points
/// (varying interpolation)
///
/// @param shareBoundaryVertices Use same boundary vertices for neighboring
/// patches. It reduces the number of stencils
/// to be used.
///
EndCapBSplineBasisPatchFactory(TopologyRefiner const & refiner,
StencilTable * vertexStencils,
StencilTable * varyingStencils);
/// \brief Returns end patch point indices for \a faceIndex of \a level.
/// Note that end patch points are not included in the vertices in
/// the topologyRefiner, they're expected to come after the end.
/// The returning indices are offsetted by refiner->GetNumVerticesTotal.
///
/// @param level vtr refinement level
///
/// @param faceIndex vtr faceIndex at the level
///
/// @param levelPatchTags Array of patchTags for all faces in the level
///
/// @param levelVertOffset relative offset of patch vertex indices
///
ConstIndexArray GetPatchPoints(
Vtr::internal::Level const * level, Index faceIndex,
PatchTableFactory::PatchFaceTag const * levelPatchTags,
int levelVertOffset);
private:
ConstIndexArray getPatchPointsFromGregoryBasis(
Vtr::internal::Level const * level, Index thisFace,
ConstIndexArray facePoints,
int levelVertOffset);
ConstIndexArray getPatchPoints(
Vtr::internal::Level const *level, Index thisFace,
Index extraOrdinaryIndex, ConstIndexArray facePoints,
int levelVertOffset);
void computeLimitStencils(
Vtr::internal::Level const *level,
ConstIndexArray facePoints, int vid,
GregoryBasis::Point *P, GregoryBasis::Point *Ep, GregoryBasis::Point *Em);
StencilTable * _vertexStencils;
StencilTable * _varyingStencils;
TopologyRefiner const *_refiner;
int _numVertices;
int _numPatches;
std::vector<Index> _patchPoints;
};
} // end namespace Far
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv
#endif // OPENSUBDIV3_FAR_END_CAP_BSPLINE_BASIS_PATCH_FACTORY_H