OpenSubdiv/examples/common
David G Yu 82988d04ad Updated EXT to ARB for GL direct_state_access
The ARB_direct_state_access API is more consistent with
the 4.5 and 4.6 core API and is also more widely supported.
2020-03-06 11:37:55 -08:00
..
clDeviceContext.cpp spelling phase 4 -- examples, tutorials, regression tests 2017-01-24 22:48:48 -08:00
clDeviceContext.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
CMakeLists.txt Moved GLEW dependencies to glLoader wrapper 2020-03-03 17:10:30 -08:00
cudaDeviceContext.cpp iso-646 fix for CUDA / CL / TBB 2016-06-25 14:23:55 -07:00
cudaDeviceContext.h spelling phase 4 -- examples, tutorials, regression tests 2017-01-24 22:48:48 -08:00
d3d11ControlMeshDisplay.cpp Examples cleanup: factor out control mesh drawing. 2015-05-31 15:08:37 -07:00
d3d11ControlMeshDisplay.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
d3d11Hud.cpp remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
d3d11Hud.h remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
d3d11PtexMipmapTexture.cpp Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
d3d11PtexMipmapTexture.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
d3d11ShaderCache.cpp Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
d3d11ShaderCache.h Osd drawing API refactoring. 2015-05-13 17:35:46 -07:00
d3d11Utils.cpp remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
d3d11Utils.h remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
export_obj.py Extend export_obj.py Maya script to export uv set named 'map1' 2014-09-10 11:11:42 -07:00
font_image.cpp Updated OpenSubdiv logo in examples HUD 2019-06-20 13:56:44 -07:00
font_image.h Updated OpenSubdiv logo in examples HUD 2019-06-20 13:56:44 -07:00
font.png Updated OpenSubdiv logo in examples HUD 2019-06-20 13:56:44 -07:00
glControlMeshDisplay.cpp Moved GLEW dependencies to glLoader wrapper 2020-03-03 17:10:30 -08:00
glControlMeshDisplay.h Moved GLEW dependencies to glLoader wrapper 2020-03-03 17:10:30 -08:00
glHud.cpp Moved GLEW dependencies to glLoader wrapper 2020-03-03 17:10:30 -08:00
glHud.h Moved GLEW dependencies to glLoader wrapper 2020-03-03 17:10:30 -08:00
glPtexMipmapTexture.cpp Updated EXT to ARB for GL direct_state_access 2020-03-06 11:37:55 -08:00
glPtexMipmapTexture.h Moved GLEW dependencies to glLoader wrapper 2020-03-03 17:10:30 -08:00
glShaderCache.cpp Moved GLEW dependencies to glLoader wrapper 2020-03-03 17:10:30 -08:00
glShaderCache.h Moved GLEW dependencies to glLoader wrapper 2020-03-03 17:10:30 -08:00
glslPtexCommon.glsl fix ptex lookup shaders to clamp the patchcoord 2016-03-10 12:39:41 -08:00
glUtils.cpp Moved GLEW dependencies to glLoader wrapper 2020-03-03 17:10:30 -08:00
glUtils.h Moved GLEW dependencies to glLoader wrapper 2020-03-03 17:10:30 -08:00
hdr_reader.cpp Rename and, or and not to &&, || and ! to address compilers that don't support them out of the box without extra headers. 2016-02-21 15:47:11 +01:00
hdr_reader.h Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
hlslPtexCommon.hlsl fix ptex lookup shaders to clamp the patchcoord 2016-03-10 12:39:41 -08:00
hud.cpp Updated OpenSubdiv logo in examples HUD 2019-06-20 13:56:44 -07:00
hud.h Fixed Microsoft Visual Studio warnings in examples 2019-08-19 14:58:33 -07:00
mtlControlMeshDisplay.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
mtlControlMeshDisplay.mm Added Metal support 2017-04-19 16:49:53 -07:00
mtlHud.h Added Metal support 2017-04-19 16:49:53 -07:00
mtlHud.mm Added Metal support 2017-04-19 16:49:53 -07:00
mtlPtexCommon.metal Added Metal support 2017-04-19 16:49:53 -07:00
mtlPtexMipmapTexture.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
mtlPtexMipmapTexture.mm Fixed mtlPtexMipmapTexture 3-component textures 2019-06-18 15:30:43 -07:00
mtlUtils.h Added Metal support 2017-04-19 16:49:53 -07:00
mtlUtils.mm Added Metal support 2017-04-19 16:49:53 -07:00
objAnim.cpp Moved definition of struct ShapeDesc into same header file as Shape: 2019-04-23 12:05:14 -07:00
objAnim.h Moved definition of struct ShapeDesc into same header file as Shape: 2019-04-23 12:05:14 -07:00
patchColors.cpp Refactor Osd::DrawContext 2015-05-11 18:06:46 -07:00
patchColors.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
ptexMipmapTextureLoader.cpp spelling phase 4 -- examples, tutorials, regression tests 2017-01-24 22:48:48 -08:00
ptexMipmapTextureLoader.h Fixed compile warnings in ptex examples on macOS 2016-09-06 23:24:46 -07:00
shaderCache.h Osd drawing API refactoring. 2015-05-13 17:35:46 -07:00
simple_math.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
stb_image_write.h spelling phase 4 -- examples, tutorials, regression tests 2017-01-24 22:48:48 -08:00
stopwatch.h Rename and, or and not to &&, || and ! to address compilers that don't support them out of the box without extra headers. 2016-02-21 15:47:11 +01:00
viewerArgsUtils.cpp Moved ArgOptions from examples/common to regression/common: 2019-12-14 12:06:55 -08:00
viewerArgsUtils.h Fixed forward reference warning triggering errors with MSVC 2019-12-14 12:40:00 -08:00