OpenSubdiv/examples/common/glShaderCache.h
David G Yu 28f2574bc5 Moved GLEW dependencies to glLoader wrapper
This introduces an internal glLoader library which allows
most of the implementation to be agnostic about the
implementation of the GL loading library.  Specifically,
this removes references to the GLEW headers and libraries
from the rest of the source code and build system.
2020-03-03 17:10:30 -08:00

64 lines
1.9 KiB
C++

//
// Copyright 2015 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV_EXAMPLES_GL_SHADER_CACHE_H
#define OPENSUBDIV_EXAMPLES_GL_SHADER_CACHE_H
#include "glLoader.h"
#include <map>
#include <string>
#include "./shaderCache.h"
class GLDrawConfig {
public:
explicit GLDrawConfig(const std::string &version);
~GLDrawConfig();
bool CompileAndAttachShader(GLenum shaderType, const std::string &source);
bool Link();
GLuint GetProgram() const {
return _program;
}
private:
GLuint _program;
std::string _version;
int _numShaders;
};
// workaround for template alias
#if 0
template <typename DESC_TYPE>
using GLShaderCache = ShaderCacheT<DESC_TYPE, GLDrawConfig>;
#else
template <typename DESC_TYPE>
class GLShaderCache : public ShaderCacheT<DESC_TYPE, GLDrawConfig> {
};
#endif
#endif // OPENSUBDIV_EXAMPLES_GL_SHADER_CACHE_H