mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-22 19:50:08 +00:00
5e8e123d73
- new PatchTableBuilder class now implements PatchTableFactory::Create() - population of tables now independent of scheme or patch type - nested LocalPointHelper handles local point sharing and stencils - new PatchBuilder class encapsulates patch queries and conversions: - provides patch types associated with schemes and client options - handles all topological queries about patches in the base class - subclasses for the three subdivision schemes to support conversions - conversions encapsulated in new SparseMatrix class for re-use - removed Far end-cap factory classes and Far::GregoryBasis - extended adaptive refinement to support Bilinear scheme (not enabled) - extended Vtr::StackBuffer to avoid compiler inefficiencies
228 lines
6.6 KiB
C++
228 lines
6.6 KiB
C++
//
|
|
// Copyright 2015 DreamWorks Animation LLC.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "Apache License")
|
|
// with the following modification; you may not use this file except in
|
|
// compliance with the Apache License and the following modification to it:
|
|
// Section 6. Trademarks. is deleted and replaced with:
|
|
//
|
|
// 6. Trademarks. This License does not grant permission to use the trade
|
|
// names, trademarks, service marks, or product names of the Licensor
|
|
// and its affiliates, except as required to comply with Section 4(c) of
|
|
// the License and to reproduce the content of the NOTICE file.
|
|
//
|
|
// You may obtain a copy of the Apache License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the Apache License with the above modification is
|
|
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
|
// KIND, either express or implied. See the Apache License for the specific
|
|
// language governing permissions and limitations under the Apache License.
|
|
//
|
|
#ifndef OPENSUBDIV3_VTR_STACK_BUFFER_H
|
|
#define OPENSUBDIV3_VTR_STACK_BUFFER_H
|
|
|
|
#include "../version.h"
|
|
|
|
namespace OpenSubdiv {
|
|
namespace OPENSUBDIV_VERSION {
|
|
|
|
namespace Vtr {
|
|
namespace internal {
|
|
|
|
//
|
|
// The StackBuffer class is intended solely to take the place of VLAs (Variable
|
|
// Length Arrays) which most compilers support, but are not strictly standard C++.
|
|
// Portability concerns forces us to make use of either alloca() or some other
|
|
// mechanism to create small arrays on the stack that are typically based on the
|
|
// valence of a vertex -- small in general, but occasionally large.
|
|
//
|
|
// Note also that since the intent of this is to replace VLAs -- not general
|
|
// std::vectors -- support for std::vector functionality is intentionally limited
|
|
// and STL-like naming is avoided. Like a VLA there is no incremental growth.
|
|
// Support for resizing is available to reuse an instance at the beginning of a
|
|
// loop with a new size, but resizing in this case reinitializes all elements.
|
|
//
|
|
|
|
template <typename TYPE, unsigned int SIZE, bool POD_TYPE = false>
|
|
class StackBuffer
|
|
{
|
|
public:
|
|
typedef unsigned int size_type;
|
|
|
|
public:
|
|
// Constructors and destructor -- declared inline below:
|
|
StackBuffer();
|
|
StackBuffer(size_type size);
|
|
~StackBuffer();
|
|
|
|
public:
|
|
// Note the reliance on implicit casting so that it can be used similar to
|
|
// a VLA. This removes the need for operator[] as the resulting TYPE* will
|
|
// natively support []. (The presence of both TYPE* and operator[] also
|
|
// causes an ambiguous overloading error with 32-bit MSVC builds.)
|
|
|
|
operator TYPE const * () const { return _data; }
|
|
operator TYPE * () { return _data; }
|
|
|
|
size_type GetSize() const { return _size; }
|
|
|
|
void SetSize(size_type size);
|
|
void Reserve(size_type capacity);
|
|
|
|
private:
|
|
// Non-copyable:
|
|
StackBuffer(const StackBuffer<TYPE,SIZE,POD_TYPE> &) { }
|
|
StackBuffer& operator=(const StackBuffer<TYPE,SIZE,POD_TYPE> &) { return *this; }
|
|
|
|
void allocate(size_type capacity);
|
|
void deallocate();
|
|
void construct();
|
|
void destruct();
|
|
|
|
private:
|
|
TYPE * _data;
|
|
size_type _size;
|
|
size_type _capacity;
|
|
|
|
// Is alignment an issue here? The staticData arena will at least be double-word
|
|
// aligned within this struct, which meets current and most anticipated needs.
|
|
char _staticData[SIZE * sizeof(TYPE)];
|
|
char * _dynamicData;
|
|
};
|
|
|
|
|
|
//
|
|
// Core allocation/deallocation methods:
|
|
//
|
|
template <typename TYPE, unsigned int SIZE, bool POD_TYPE>
|
|
inline void
|
|
StackBuffer<TYPE,SIZE,POD_TYPE>::allocate(size_type capacity) {
|
|
|
|
// Again, is alignment an issue here? C++ spec says new will return pointer
|
|
// "suitably aligned" for conversion to pointers of other types, which implies
|
|
// at least an alignment of 16.
|
|
_dynamicData = static_cast<char*>(::operator new(capacity * sizeof(TYPE)));
|
|
|
|
_data = reinterpret_cast<TYPE*>(_dynamicData);
|
|
_capacity = capacity;
|
|
}
|
|
|
|
template <typename TYPE, unsigned int SIZE, bool POD_TYPE>
|
|
inline void
|
|
StackBuffer<TYPE,SIZE,POD_TYPE>::deallocate() {
|
|
|
|
::operator delete(_dynamicData);
|
|
|
|
_data = reinterpret_cast<TYPE*>(_staticData);
|
|
_capacity = SIZE;
|
|
}
|
|
|
|
//
|
|
// Explicit element-wise construction and destruction within allocated memory.
|
|
// Compilers do not always optimize out the iteration here even when there is
|
|
// no construction or destruction, so the POD_TYPE arguement can be used to
|
|
// force this when/if it becomes an issue (and it has been in some cases).
|
|
//
|
|
template <typename TYPE, unsigned int SIZE, bool POD_TYPE>
|
|
inline void
|
|
StackBuffer<TYPE,SIZE,POD_TYPE>::construct() {
|
|
|
|
for (size_type i = 0; i < _size; ++i) {
|
|
(void) new (&_data[i]) TYPE;
|
|
}
|
|
}
|
|
template <typename TYPE, unsigned int SIZE, bool POD_TYPE>
|
|
inline void
|
|
StackBuffer<TYPE,SIZE,POD_TYPE>::destruct() {
|
|
|
|
for (size_type i = 0; i < _size; ++i) {
|
|
_data[i].~TYPE();
|
|
}
|
|
}
|
|
|
|
//
|
|
// Inline constructors and destructor:
|
|
//
|
|
template <typename TYPE, unsigned int SIZE, bool POD_TYPE>
|
|
inline
|
|
StackBuffer<TYPE,SIZE,POD_TYPE>::StackBuffer() :
|
|
_data(reinterpret_cast<TYPE*>(_staticData)),
|
|
_size(0),
|
|
_capacity(SIZE),
|
|
_dynamicData(0) {
|
|
|
|
}
|
|
|
|
template <typename TYPE, unsigned int SIZE, bool POD_TYPE>
|
|
inline
|
|
StackBuffer<TYPE,SIZE,POD_TYPE>::StackBuffer(size_type size) :
|
|
_data(reinterpret_cast<TYPE*>(_staticData)),
|
|
_size(size),
|
|
_capacity(SIZE),
|
|
_dynamicData(0) {
|
|
|
|
if (size > SIZE) {
|
|
allocate(size);
|
|
}
|
|
if (!POD_TYPE) {
|
|
construct();
|
|
}
|
|
}
|
|
|
|
template <typename TYPE, unsigned int SIZE, bool POD_TYPE>
|
|
inline
|
|
StackBuffer<TYPE,SIZE,POD_TYPE>::~StackBuffer() {
|
|
|
|
if (!POD_TYPE) {
|
|
destruct();
|
|
}
|
|
deallocate();
|
|
}
|
|
|
|
//
|
|
// Inline sizing methods:
|
|
//
|
|
template <typename TYPE, unsigned int SIZE, bool POD_TYPE>
|
|
inline void
|
|
StackBuffer<TYPE,SIZE,POD_TYPE>::Reserve(size_type capacity) {
|
|
|
|
if (capacity > _capacity) {
|
|
if (!POD_TYPE) {
|
|
destruct();
|
|
}
|
|
deallocate();
|
|
allocate(capacity);
|
|
}
|
|
}
|
|
|
|
template <typename TYPE, unsigned int SIZE, bool POD_TYPE>
|
|
inline void
|
|
StackBuffer<TYPE,SIZE,POD_TYPE>::SetSize(size_type size)
|
|
{
|
|
if (!POD_TYPE) {
|
|
destruct();
|
|
}
|
|
if (size == 0) {
|
|
deallocate();
|
|
} else if (size > _capacity) {
|
|
deallocate();
|
|
allocate(size);
|
|
}
|
|
_size = size;
|
|
if (!POD_TYPE) {
|
|
construct();
|
|
}
|
|
}
|
|
|
|
} // end namespace internal
|
|
} // end namespace Vtr
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
using namespace OPENSUBDIV_VERSION;
|
|
} // end namespace OpenSubdiv
|
|
|
|
#endif /* OPENSUBDIV3_VTR_STACK_BUFFER_H */
|