mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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b167096dd8
The most up-to-date version of the HLSL compiler is now shipped as part of the Windows SDK. Previously, the HLSL compiler was included with the DirectX SDK. There is more that we can do to improve this cmake module, but this makes it more likely to find the correct tool.
100 lines
2.8 KiB
CMake
100 lines
2.8 KiB
CMake
#
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# Copyright 2013 Pixar
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#
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# Licensed under the Apache License, Version 2.0 (the "Apache License")
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# with the following modification; you may not use this file except in
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# compliance with the Apache License and the following modification to it:
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# Section 6. Trademarks. is deleted and replaced with:
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#
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# 6. Trademarks. This License does not grant permission to use the trade
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# names, trademarks, service marks, or product names of the Licensor
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# and its affiliates, except as required to comply with Section 4(c) of
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# the License and to reproduce the content of the NOTICE file.
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#
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# You may obtain a copy of the Apache License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the Apache License with the above modification is
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# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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# KIND, either express or implied. See the Apache License for the specific
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# language governing permissions and limitations under the Apache License.
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#
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# Try to find DirectX SDK.
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# Once done this will define
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#
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# DXSDK_FOUND
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# DXSDK_INCLUDE_DIR
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# DXSDK_LIBRARY_DIR
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# DXSDK_LIBRARIES
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# DXSDK_LOCATION
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#
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# Also will define
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if (WIN32)
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find_path(DXSDK_INCLUDE_DIR
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NAMES
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D3D11.h D3Dcompiler.h
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PATHS
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"${DXSDK_LOCATION}/Include"
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"$ENV{DXSDK_LOCATION}/Include"
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"${DXSDK_ROOT}/Include"
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"$ENV{DXSDK_ROOT}/Include"
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"C:/Program Files (x86)/Windows Kits/8.1/Include/um"
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"C:/Program Files (x86)/Microsoft DirectX SDK*/Include"
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"C:/Program Files/Microsoft DirectX SDK*/Include"
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)
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if ("${CMAKE_GENERATOR}" MATCHES "[Ww]in64")
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set(ARCH x64)
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else()
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set(ARCH x86)
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endif()
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find_path(LIBRARY_DIR
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d3d11.lib
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PATHS
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"${DXSDK_LOCATION}/Lib/${ARCH}"
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"$ENV{DXSDK_LOCATION}/Lib/${ARCH}"
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"${DXSDK_ROOT}/Lib/${ARCH}"
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"$ENV{DXSDK_ROOT}/Lib/${ARCH}"
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"C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/${ARCH}"
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"C:/Program Files (x86)/Microsoft DirectX SDK*/Lib/${ARCH}"
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"C:/Program Files/Microsoft DirectX SDK*/Lib/${ARCH}"
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)
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set(DXSDK_LIBRARY_DIR ${LIBRARY_DIR})
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foreach(DX_LIB d3d11 d3dcompiler)
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find_library(DXSDK_${DX_LIB}_LIBRARY
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NAMES
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${DX_LIB}.lib
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PATHS
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${DXSDK_LIBRARY_DIR}
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)
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list(APPEND DXSDK_LIBRARIES ${DXSDK_${DX_LIB}_LIBRARY})
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endforeach(DX_LIB)
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endif ()
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(DXSDK DEFAULT_MSG
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DXSDK_INCLUDE_DIR
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DXSDK_LIBRARY_DIR
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DXSDK_LIBRARIES
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)
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mark_as_advanced(
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DXSDK_INCLUDE_DIR
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DXSDK_LIBRARY_DIR
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DXSDK_LIBRARIES
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)
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