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clDeviceContext.cpp
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spelling phase 4 -- examples, tutorials, regression tests
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2017-01-24 22:48:48 -08:00 |
clDeviceContext.h
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Major step towards consistent use of include paths in source files:
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2018-10-09 10:51:31 -07:00 |
CMakeLists.txt
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Moved ArgOptions from examples/common to regression/common:
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2019-12-14 12:06:55 -08:00 |
cudaDeviceContext.cpp
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iso-646 fix for CUDA / CL / TBB
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2016-06-25 14:23:55 -07:00 |
cudaDeviceContext.h
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spelling phase 4 -- examples, tutorials, regression tests
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2017-01-24 22:48:48 -08:00 |
d3d11ControlMeshDisplay.cpp
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Examples cleanup: factor out control mesh drawing.
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2015-05-31 15:08:37 -07:00 |
d3d11ControlMeshDisplay.h
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Major step towards consistent use of include paths in source files:
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2018-10-09 10:51:31 -07:00 |
d3d11Hud.cpp
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remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
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2015-05-19 10:30:16 -07:00 |
d3d11Hud.h
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remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
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2015-05-19 10:30:16 -07:00 |
d3d11PtexMipmapTexture.cpp
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Major step towards consistent use of include paths in source files:
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2018-10-09 10:51:31 -07:00 |
d3d11PtexMipmapTexture.h
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Major step towards consistent use of include paths in source files:
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2018-10-09 10:51:31 -07:00 |
d3d11ShaderCache.cpp
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Major step towards consistent use of include paths in source files:
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2018-10-09 10:51:31 -07:00 |
d3d11ShaderCache.h
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Osd drawing API refactoring.
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2015-05-13 17:35:46 -07:00 |
d3d11Utils.cpp
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remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
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2015-05-19 10:30:16 -07:00 |
d3d11Utils.h
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remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
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2015-05-19 10:30:16 -07:00 |
export_obj.py
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Extend export_obj.py Maya script to export uv set named 'map1'
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2014-09-10 11:11:42 -07:00 |
font_image.cpp
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Updated OpenSubdiv logo in examples HUD
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2019-06-20 13:56:44 -07:00 |
font_image.h
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Updated OpenSubdiv logo in examples HUD
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2019-06-20 13:56:44 -07:00 |
font.png
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Updated OpenSubdiv logo in examples HUD
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2019-06-20 13:56:44 -07:00 |
glControlMeshDisplay.cpp
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examples cleanup: remove framebuffer class
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2015-05-31 20:52:20 -07:00 |
glControlMeshDisplay.h
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Major step towards consistent use of include paths in source files:
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2018-10-09 10:51:31 -07:00 |
glHud.cpp
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Glean up GLEW and GLFW.
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2016-06-25 10:29:59 +02:00 |
glHud.h
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Major step towards consistent use of include paths in source files:
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2018-10-09 10:51:31 -07:00 |
glPtexMipmapTexture.cpp
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Major step towards consistent use of include paths in source files:
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2018-10-09 10:51:31 -07:00 |
glPtexMipmapTexture.h
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Major step towards consistent use of include paths in source files:
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2018-10-09 10:51:31 -07:00 |
glShaderCache.cpp
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Major step towards consistent use of include paths in source files:
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2018-10-09 10:51:31 -07:00 |
glShaderCache.h
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Major step towards consistent use of include paths in source files:
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2018-10-09 10:51:31 -07:00 |
glslPtexCommon.glsl
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fix ptex lookup shaders to clamp the patchcoord
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2016-03-10 12:39:41 -08:00 |
glUtils.cpp
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Several improvements to CI building and testing
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2017-06-30 12:52:01 -07:00 |
glUtils.h
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Major step towards consistent use of include paths in source files:
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2018-10-09 10:51:31 -07:00 |
hdr_reader.cpp
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Rename and, or and not to &&, || and ! to address compilers that don't support them out of the box without extra headers.
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2016-02-21 15:47:11 +01:00 |
hdr_reader.h
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Amending Apache license language & file headers.
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2013-09-26 12:04:57 -07:00 |
hlslPtexCommon.hlsl
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fix ptex lookup shaders to clamp the patchcoord
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2016-03-10 12:39:41 -08:00 |
hud.cpp
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Updated OpenSubdiv logo in examples HUD
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2019-06-20 13:56:44 -07:00 |
hud.h
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Fixed Microsoft Visual Studio warnings in examples
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2019-08-19 14:58:33 -07:00 |
mtlControlMeshDisplay.h
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Major step towards consistent use of include paths in source files:
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2018-10-09 10:51:31 -07:00 |
mtlControlMeshDisplay.mm
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Added Metal support
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2017-04-19 16:49:53 -07:00 |
mtlHud.h
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Added Metal support
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2017-04-19 16:49:53 -07:00 |
mtlHud.mm
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Added Metal support
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2017-04-19 16:49:53 -07:00 |
mtlPtexCommon.metal
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Added Metal support
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2017-04-19 16:49:53 -07:00 |
mtlPtexMipmapTexture.h
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Major step towards consistent use of include paths in source files:
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2018-10-09 10:51:31 -07:00 |
mtlPtexMipmapTexture.mm
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Fixed mtlPtexMipmapTexture 3-component textures
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2019-06-18 15:30:43 -07:00 |
mtlUtils.h
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Added Metal support
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2017-04-19 16:49:53 -07:00 |
mtlUtils.mm
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Added Metal support
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2017-04-19 16:49:53 -07:00 |
objAnim.cpp
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Moved definition of struct ShapeDesc into same header file as Shape:
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2019-04-23 12:05:14 -07:00 |
objAnim.h
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Moved definition of struct ShapeDesc into same header file as Shape:
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2019-04-23 12:05:14 -07:00 |
patchColors.cpp
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Refactor Osd::DrawContext
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2015-05-11 18:06:46 -07:00 |
patchColors.h
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Major step towards consistent use of include paths in source files:
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2018-10-09 10:51:31 -07:00 |
ptexMipmapTextureLoader.cpp
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spelling phase 4 -- examples, tutorials, regression tests
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2017-01-24 22:48:48 -08:00 |
ptexMipmapTextureLoader.h
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Fixed compile warnings in ptex examples on macOS
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2016-09-06 23:24:46 -07:00 |
shaderCache.h
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Osd drawing API refactoring.
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2015-05-13 17:35:46 -07:00 |
simple_math.h
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Landing 3.0.0.alpha
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2014-09-05 15:07:46 -07:00 |
stb_image_write.h
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spelling phase 4 -- examples, tutorials, regression tests
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2017-01-24 22:48:48 -08:00 |
stopwatch.h
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Rename and, or and not to &&, || and ! to address compilers that don't support them out of the box without extra headers.
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2016-02-21 15:47:11 +01:00 |
viewerArgsUtils.cpp
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Moved ArgOptions from examples/common to regression/common:
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2019-12-14 12:06:55 -08:00 |
viewerArgsUtils.h
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Fixed forward reference warning triggering errors with MSVC
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2019-12-14 12:40:00 -08:00 |