mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-28 14:21:07 +00:00
c424594625
- changed the main OPENSUBDIV_INCLUDE_DIR to exclude ./opensubdiv - updated CMakeLists.txt files in non-examples to use only this path - updated CMakeLists.txt files in examples to append ./opensubdiv to path - updated source in regression/common to use #include <opensubdiv/...> - updated source in examples/common to use #include <opensubdiv/...> - deferred source in examples to be updated on a case-by-case basis
68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
//
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// Copyright 2015 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OPENSUBDIV_EXAMPLES_GL_CONTROL_MESH_DISPLAY_H
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#define OPENSUBDIV_EXAMPLES_GL_CONTROL_MESH_DISPLAY_H
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#include <opensubdiv/osd/opengl.h>
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#include <opensubdiv/far/topologyLevel.h>
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class GLControlMeshDisplay {
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public:
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GLControlMeshDisplay();
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~GLControlMeshDisplay();
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void Draw(GLuint pointsVBO, GLint stride,
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const float *modelViewProjectionMatrix);
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void SetTopology(OpenSubdiv::Far::TopologyLevel const &level);
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bool GetEdgesDisplay() const { return _displayEdges; }
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void SetEdgesDisplay(bool display) { _displayEdges = display; }
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bool GetVerticesDisplay() const { return _displayVertices; }
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void SetVerticesDisplay(bool display) { _displayVertices = display; }
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private:
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bool createProgram();
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bool _displayEdges;
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bool _displayVertices;
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GLuint _program;
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GLuint _uniformMvpMatrix;
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GLuint _uniformDrawMode;
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GLuint _uniformEdgeSharpness;
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GLuint _attrPosition;
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GLuint _attrVertSharpness;
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GLuint _vao;
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GLuint _vertSharpness;
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GLuint _edgeSharpnessTexture;
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GLuint _edgeIndices;
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int _numEdges, _numPoints;
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};
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#endif // OPENSUBDIV_EXAMPLES_GL_CONTROL_MESH_DISPLAY_H
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