OpenSubdiv/opensubdiv/osd/glDrawContext.h
manuelk c399655dcc Landing 3.0.0.alpha
Sync'ing the 'dev' branch with the 'feature_3.0dev' branch at commit 68c6d11fc36761ae1a5e6cdc3457be16f2e9704a

The branch 'feature_3.0dev' is now locked and preserved for historical purposes.
2014-09-05 15:07:46 -07:00

154 lines
4.7 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OSD_GL_DRAW_CONTEXT_H
#define OSD_GL_DRAW_CONTEXT_H
#include "../version.h"
#include "../far/patchTables.h"
#include "../osd/drawContext.h"
#include "../osd/drawRegistry.h"
#include "../osd/vertex.h"
#include "../osd/opengl.h"
#include <map>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
/// \brief OpenGL specialized DrawContext class
///
/// GLDrawContext implements the OSD drawing interface with the OpenGL API.
/// Some functionality may be disabled depending on compile and run-time driver
/// support.
///
/// Contexts interface the serialized topological data pertaining to the
/// geometric primitives with the capabilities of the selected discrete
/// compute device.
///
class GLDrawContext : public DrawContext {
public:
typedef GLuint VertexBufferBinding;
virtual ~GLDrawContext();
/// \brief Create an GLDraContext from Far::PatchTables
///
/// @param patchTables a valid set of Far::PatchTables
///
/// @param numVertexElements the number of vertex elements
///
static GLDrawContext * Create(Far::PatchTables const * patchTables, int numVertexElements);
/// Set vbo as a vertex texture (for gregory patch drawing)
///
/// @param vbo the vertex buffer object to update
///
template<class VERTEX_BUFFER>
void UpdateVertexTexture(VERTEX_BUFFER *vbo) {
if (vbo)
updateVertexTexture(vbo->BindVBO());
}
/// true if the GL version detected supports shader tessellation
static bool SupportsAdaptiveTessellation();
/// Returns the GL texture buffer containing the patch control vertices array
GLuint GetPatchIndexBuffer() const {
return _patchIndexBuffer;
}
/// Returns the GL texture buffer containing the patch local parameterization
/// data
GLuint GetPatchParamTextureBuffer() const {
return _patchParamTextureBuffer;
}
/// Returns the GL texture buffer containing the vertex data
GLuint GetVertexTextureBuffer() const {
return _vertexTextureBuffer;
}
/// Returns the GL texture buffer containing patch vertex valence data (only
/// used by Gregory patches)
GLuint GetVertexValenceTextureBuffer() const {
return _vertexValenceTextureBuffer;
}
/// Returns the GL texture buffer containing patch quad offsets data (only
/// used by Gregory patches)
GLuint GetQuadOffsetsTextureBuffer() const {
return _quadOffsetsTextureBuffer;
}
/// Returns the GL texture buffer containing fvar data
GLuint GetFvarDataTextureBuffer() const {
return _fvarDataTextureBuffer;
}
/// Sets face-varying data buffer
///
/// @param patchTables A valid set of Far::PatchTables
///
/// @param fvarWidth Total face-varying primvar data width in fvarData
///
/// @param fvarData Vector containing the face-varying data
///
/// @return True if the operation was successful
///
bool SetFVarDataTexture(Far::PatchTables const & patchTables,
int fvarWidth, FVarData const & fvarData);
protected:
GLuint _patchIndexBuffer;
GLuint _patchParamTextureBuffer;
GLuint _fvarDataTextureBuffer;
GLuint _vertexTextureBuffer;
GLuint _vertexValenceTextureBuffer;
GLuint _quadOffsetsTextureBuffer;
GLDrawContext();
// allocate buffers from patchTables
bool create(Far::PatchTables const & patchTables, int numElements);
void updateVertexTexture(GLuint vbo);
};
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_DRAW_CONTEXT_H */