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https://github.com/PixarAnimationStudios/OpenSubdiv
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This follows existing patterns (more or less), but there are certainly opportunities to move more of this sort of logic into macros defined at the top level. |
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.. | ||
CMakeLists.txt | ||
imageshader.glsl | ||
shader_gl3.glsl | ||
shader.glsl | ||
skyshader.glsl | ||
viewer.cpp |