mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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4d84dfd7be
- redefined and documented Sdc::Options::FVarLinearInterpolation - included "corners only" mode not possible with Hbr - updated usage within Vtr::FVarLevel
296 lines
11 KiB
C++
296 lines
11 KiB
C++
//
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// Copyright 2014 DreamWorks Animation LLC.
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef VTR_FVAR_LEVEL_H
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#define VTR_FVAR_LEVEL_H
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#include "../version.h"
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#include "../sdc/type.h"
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#include "../sdc/crease.h"
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#include "../sdc/options.h"
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#include "../vtr/types.h"
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#include "../vtr/level.h"
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#include <vector>
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#include <cassert>
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#include <cstring>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Vtr {
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//
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// FVarLevel:
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// A "face-varying channel" includes the topology for a set of face-varying
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// data, relative to the topology of the Level with which it is associated.
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//
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// Analogous to a set of vertices and face-vertices that define the topology for
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// the geometry, a channel requires a set of "values" and "face-values". The
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// "values" are indices of entries in a set of face-varying data, just as vertices
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// are indices into a set of vertex data. The face-values identify a value for
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// each vertex of the face, and so define topology for the values that may be
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// unique to each channel.
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//
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// In addition to the value size and the vector of face-values (which matches the
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// size of the geometry's face-vertices), tags are associated with each component
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// to identify deviations of the face-varying topology from the vertex topology.
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// And since there may be a one-to-many mapping between vertices and face-varying
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// values, that mapping is also allocated.
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//
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// It turns out that the mapping used is able to completely encode the set of
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// face-values and is more amenable to refinement. Currently the face-values
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// take up almost half the memory of this representation, so if memory does
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// become a concern, we do not need to store them. The only reason we do so now
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// is that the face-value interface for specifying base topology and inspecting
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// subsequent levels is very familar to that of face-vertices for clients. So
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// having them available for such access is convenient.
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//
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// Regarding scope and access...
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// Unclear at this early state, but leaning towards nesting this class within
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// Level, given the intimate dependency between the two.
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// Everything is being declared public for now to facilitate access until its
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// clearer how this functionality will be provided.
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//
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class FVarLevel {
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public:
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typedef LocalIndex Sibling;
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typedef LocalIndexArray SiblingArray;
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public:
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//
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// Component tags -- trying to minimize the types needed here:
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//
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// Tag per Edge:
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// - facilitates topological analysis around each vertex
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// - required during refinement to spawn one or more edge-values
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//
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struct ETag {
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ETag() { }
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ETag(bool mismatch) : _mismatch(mismatch) { }
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typedef unsigned char ETagSize;
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ETagSize _mismatch : 1; // local FVar topology does not match
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ETagSize _boundary : 1; // not continuous at both ends
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ETagSize _disctsV0 : 1; // discontinuous at vertex 0
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ETagSize _disctsV1 : 1; // discontinuous at vertex 1
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};
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//
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// Tag per Value:
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// - informs both refinement and interpolation
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// - every value spawns a child value in refinement
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// - given ordering of values (1-per-vertex first) serves as a vertex tag
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//
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struct ValueTag {
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ValueTag() { }
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ValueTag(bool mismatch) : _mismatch(mismatch) { }
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typedef unsigned char ValueTagSize;
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ValueTagSize _mismatch : 1; // local FVar topology does not match
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ValueTagSize _crease : 1; // value is a crease, otherwise a corner
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ValueTagSize _semiSharp : 1; // value is a corner decaying to crease
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};
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public:
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FVarLevel(Level const& level);
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~FVarLevel();
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// Const methods:
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//
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// Inventory of the face-varying level itself:
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Level const& getLevel() const { return _level; }
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int getDepth() const { return _level.getDepth(); }
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int getNumFaces() const { return _level.getNumFaces(); }
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int getNumEdges() const { return _level.getNumEdges(); }
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int getNumVertices() const { return _level.getNumVertices(); }
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int getNumValues() const { return _valueCount; }
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int getNumFaceValuesTotal() const { return (int) _faceVertValues.size(); }
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// Queries per face:
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IndexArray const getFaceValues(Index fIndex) const;
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// Queries per vertex (and its potential sibling values):
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bool vertexTopologyMatches(Index vIndex) const { return !_vertValueTags[vIndex]._mismatch; }
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int getNumVertexValues(Index vIndex) const;
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Index getVertexValueIndex(Index vIndex, Sibling sibling = 0) const;
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Index getVertexValue(Index vIndex, Sibling sibling = 0) const;
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SiblingArray const getVertexFaceSiblings(Index faceIndex) const;
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// Queries specific to values:
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bool isValueCrease(Index valueIndex) const { return _vertValueTags[valueIndex]._crease; }
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bool isValueCorner(Index valueIndex) const { return !_vertValueTags[valueIndex]._crease; }
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bool isValueSemiSharp(Index valueIndex) const { return _vertValueTags[valueIndex]._semiSharp; }
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bool isValueInfSharp(Index valueIndex) const { return !_vertValueTags[valueIndex]._semiSharp &&
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!_vertValueTags[valueIndex]._crease; }
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// Higher-level topological queries, i.e. values in a neighborhood:
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void getEdgeFaceValues(Index eIndex, int fIncToEdge, Index valuesPerVert[2]) const;
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void getVertexEdgeValues(Index vIndex, Index valuesPerEdge[]) const;
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void getVertexCreaseEndValues(Index vIndex, Sibling sibling, Index endValues[2]) const;
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// Currently the sibling value storage and indexing is being reconsidered...
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// int getNumVertexSiblings(Index vIndex) const;
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// IndexArray const getVertexSiblingValues(Index vIndex) const;
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// Non-const methods -- modifiers to be protected:
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//
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// Array modifiers for the per-face and vertex-face data:
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IndexArray getFaceValues(Index fIndex);
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SiblingArray getVertexFaceSiblings(Index vIndex);
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void setOptions(Sdc::Options const& options);
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void resizeValues(int numValues);
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void resizeComponents();
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void completeTopologyFromFaceValues();
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void initializeFaceValuesFromFaceVertices();
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void initializeFaceValuesFromVertexFaceSiblings(int firstVertex = 0);
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void buildFaceVertexSiblingsFromVertexFaceSiblings(std::vector<Sibling>& fvSiblings) const;
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// Information about the "span" for a value:
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struct ValueSpan {
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LocalIndex _size;
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LocalIndex _start;
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LocalIndex _disjoint;
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LocalIndex _semiSharp;
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};
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void gatherValueSpans(Index vIndex, ValueSpan * vValueSpans) const;
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bool validate() const;
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void print() const;
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public:
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Level const & _level;
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// Options vary between channels:
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Sdc::Options _options;
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bool _isLinear;
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bool _hasSmoothBoundaries;
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int _valueCount;
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//
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// Vectors recording face-varying topology -- values-per-face, which edges
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// are discts wrt the FVar data, the one-to-many mapping between vertices and
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// their sibling values, etc. We use 8-bit "local indices" where possible.
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//
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// Per-face (matches face-verts of corresponding level):
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std::vector<Index> _faceVertValues;
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// Per-edge:
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std::vector<ETag> _edgeTags;
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// Per-vertex:
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std::vector<Sibling> _vertSiblingCounts;
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std::vector<int> _vertSiblingOffsets;
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std::vector<Sibling> _vertFaceSiblings;
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// Per-value:
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std::vector<Index> _vertValueIndices;
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std::vector<ValueTag> _vertValueTags;
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std::vector<LocalIndex> _vertValueCreaseEnds;
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};
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//
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// Access/modify the values associated with each face:
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//
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inline IndexArray const
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FVarLevel::getFaceValues(Index fIndex) const {
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int vCount = _level._faceVertCountsAndOffsets[fIndex*2];
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int vOffset = _level._faceVertCountsAndOffsets[fIndex*2+1];
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return IndexArray(&_faceVertValues[vOffset], vCount);
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}
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inline IndexArray
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FVarLevel::getFaceValues(Index fIndex) {
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int vCount = _level._faceVertCountsAndOffsets[fIndex*2];
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int vOffset = _level._faceVertCountsAndOffsets[fIndex*2+1];
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return IndexArray(&_faceVertValues[vOffset], vCount);
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}
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inline FVarLevel::SiblingArray const
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FVarLevel::getVertexFaceSiblings(Index vIndex) const {
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int vCount = _level._vertFaceCountsAndOffsets[vIndex*2];
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int vOffset = _level._vertFaceCountsAndOffsets[vIndex*2+1];
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return SiblingArray(&_vertFaceSiblings[vOffset], vCount);
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}
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inline FVarLevel::SiblingArray
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FVarLevel::getVertexFaceSiblings(Index vIndex) {
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int vCount = _level._vertFaceCountsAndOffsets[vIndex*2];
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int vOffset = _level._vertFaceCountsAndOffsets[vIndex*2+1];
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return SiblingArray(&_vertFaceSiblings[vOffset], vCount);
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}
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//
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// Access the values associated with each vertex:
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//
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/*
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inline int
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FVarLevel::getNumVertexSiblings(Index vertexIndex) const
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{
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return _vertSiblingCounts[vertexIndex];
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}
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inline IndexArray const
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FVarLevel::getVertexSiblingValues(Index vIndex) const
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{
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int vCount = _vertSiblingCounts[vIndex];
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int vOffset = _vertSiblingOffsets[vIndex];
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return IndexArray(&_vertValueIndices[vOffset], vCount);
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}
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*/
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inline int
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FVarLevel::getNumVertexValues(Index vertexIndex) const {
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return 1 + _vertSiblingCounts[vertexIndex];
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}
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inline Index
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FVarLevel::getVertexValueIndex(Index vIndex, Sibling vSibling) const {
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return vSibling ? (_vertSiblingOffsets[vIndex] + vSibling - 1) : vIndex;
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}
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inline Index
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FVarLevel::getVertexValue(Index vIndex, Sibling vSibling) const {
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return _vertValueIndices[getVertexValueIndex(vIndex, vSibling)];
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}
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} // end namespace Vtr
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* VTR_FVAR_LEVEL_H */
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