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David G Yu 63fdb39912 Improved XFB Evaluation of 1st and 2nd derivatives
Most GL implementations support a maximum of 4 transform
feedback buffer bindings. With the addition of 1st and 2nd
derivative evaluation up to 6 bindings might be required,
i.e. dst, du, dv, duu, duv, dvv.

This change extends the GLXFB Evaluator interface to allow
a client to specialize the evaluator when it is known that
(at least) the 1st derivative and 2nd derivative outputs
are interleaved together into shared buffers.

When this option is used, the maximum number of transform
feedback buffer bindings can be reduced to 3 instead of 6.
2017-01-30 12:12:00 -08:00
cmake Fixed cmake GLFW X11 link dependencies 2016-11-11 15:36:12 -05:00
documentation Release 3.1.1 2017-01-09 16:33:08 -08:00
examples Merge pull request #924 from davidgyu/dev_osd_eval_deriv 2017-01-27 18:38:41 -08:00
opensubdiv Improved XFB Evaluation of 1st and 2nd derivatives 2017-01-30 12:12:00 -08:00
regression minor improvements to examples/glFVarViewer: 2017-01-27 14:22:54 -08:00
tutorials spelling phase 4 -- examples, tutorials, regression tests 2017-01-24 22:48:48 -08:00
.gitignore Improve stringification of shaders & kernels in build. 2014-01-03 16:59:26 -08:00
.travis.yml Removed mayaPolySmooth example 2016-09-06 17:08:05 -07:00
appveyor.yml Removed mayaPolySmooth example 2016-09-06 17:08:05 -07:00
CMakeLists.txt Merge pull request #918 from davidgyu/dev_fix_spelling_731 2017-01-26 13:18:01 -08:00
LICENSE.txt Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
NOTICE.txt Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
OpenSubdivCLA_corporate.pdf update documentation & CLA files to reflect Apache 2.0 move 2013-08-01 16:14:23 -07:00
OpenSubdivCLA_individual.pdf update documentation & CLA files to reflect Apache 2.0 move 2013-08-01 16:14:23 -07:00
README.md Removed extra -D from Readme examples, removed a trailing whitespace 2016-10-30 15:40:59 -04:00

OpenSubdiv

OpenSubdiv is a set of open source libraries that implement high performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. This codepath is optimized for drawing deforming subdivs with static topology at interactive framerates. The resulting limit surface matches Pixar's Renderman to numerical precision.

OpenSubdiv is covered by the Apache license, and is free to use for commercial or non-commercial use. This is the same code that Pixar uses internally for animated film production. Our intent is to encourage high performance accurate subdiv drawing by giving away the "good stuff".

Feel free to use it and let us know what you think.

For more details about OpenSubdiv, see Pixar Graphics Technologies.

Linux Windows
master Linux Build Status Windows Build Status
dev Linux Build Status Windows Build Status

Documents

Forum

Prerequisite

For complete information, please refer OpenSubdiv documents: [Building with CMake] (http://graphics.pixar.com/opensubdiv/docs/cmake_build.html)

  • General requirements:
Lib (URL) Min Version Note
CMake
http://www.cmake.org
2.8.6 Required
  • Osd optional requirements:
Lib (URL) Min Version Note
GLEW
http://glew.sourceforge.net
1.9.0 GL backend (Win/Linux only)
CUDA
http://developer.nvidia.com/cuda-toolkit
4.0 cuda backend
TBB
https://www.threadingbuildingblocks.org
4.0 TBB backend
OpenCL
http://www.khronos.org/opencl
1.1 CL backend
DX11 SDK
http://www.microsoft.com/download/details.aspx?id=6812
DX backend
  • Examples/Documents optional requirements:
Lib (URL) Min Version Note
GLFW
http://www.glfw.org
3.0.0 GL examples
Ptex
https://github.com/wdas/ptex
2.0 ptex viewers
Zlib
http://www.zlib.net
(required for Ptex under windows)
Docutils
http://docutils.sourceforge.net
documents
Doxygen
http://www.doxygen.org
documents

Build example to run glViewer and other example programs with minimal dependency

All platforms:

  • Install cmake, GLFW and GLEW (GLEW is not required on OSX)

make sure GLEW and GLFW install directories configured as follows:

   ${GLEW_LOCATION}/include/GL/glew.h
   ${GLEW_LOCATION}/lib/libGLEW.a (linux)
   ${GLEW_LOCATION}/lib/glew32.lib (windows)

   ${GLFW_LOCATION}/include/GLFW/glfw3.h
   ${GLFW_LOCATION}/lib/libglfw3.a (linux)
   ${GLFW_LOCATION}/lib/glfw3.lib (windows)
  • Clone OpenSubdiv repository, and create a build directory.
   git clone https://github.com/PixarAnimationStudios/OpenSubdiv
   mkdir build
   cd build

Windows (Visual Studio)

  • run cmake:
"c:/Program Files (x86)/CMake/bin/cmake.exe" ^
    -G "Visual Studio 12 Win64" ^
    -D NO_PTEX=1 -D NO_DOC=1 ^
    -D NO_OMP=1 -D NO_TBB=1 -D NO_CUDA=1 -D NO_OPENCL=1 -D NO_CLEW=1 ^
    -D "GLEW_LOCATION=*YOUR GLEW INSTALL LOCATION*" ^
    -D "GLFW_LOCATION=*YOUR GLFW INSTALL LOCATION*" ^
    ..
  • Open OpenSubdiv.sln in VisualStudio and build.

Linux

cmake -D NO_PTEX=1 -D NO_DOC=1 \
      -D NO_OMP=1 -D NO_TBB=1 -D NO_CUDA=1 -D NO_OPENCL=1 -D NO_CLEW=1 \
      -D GLEW_LOCATION="*YOUR GLEW INSTALL LOCATION*" \
      -D GLFW_LOCATION="*YOUR GLFW INSTALL LOCATION*" \
      ..
make

OSX

cmake -D NO_PTEX=1 -D NO_DOC=1 \
      -D NO_OMP=1 -D NO_TBB=1 -D NO_CUDA=1 -D NO_OPENCL=1 -D NO_CLEW=1 \
      -D GLFW_LOCATION="*YOUR GLFW INSTALL LOCATION*" \
      ..
make

Useful cmake options and environment variables

-DCMAKE_BUILD_TYPE=[Debug|Release]

-DCMAKE_INSTALL_PREFIX=[base path to install OpenSubdiv]
-DCMAKE_LIBDIR_BASE=[library directory basename (default: lib)]

-DCUDA_TOOLKIT_ROOT_DIR=[path to CUDA Toolkit]
-DPTEX_LOCATION=[path to Ptex]
-DGLEW_LOCATION=[path to GLEW]
-DGLFW_LOCATION=[path to GLFW]

-DNO_LIB=1        // disable the opensubdiv libs build (caveat emptor)
-DNO_EXAMPLES=1   // disable examples build
-DNO_TUTORIALS=1  // disable tutorials build
-DNO_REGRESSION=1 // disable regression tests build
-DNO_PTEX=1       // disable PTex support
-DNO_DOC=1        // disable documentation build
-DNO_OMP=1        // disable OpenMP
-DNO_TBB=1        // disable TBB
-DNO_CUDA=1       // disable CUDA
-DNO_OPENCL=1     // disable OpenCL
-DNO_OPENGL=1     // disable OpenGL
-DNO_CLEW=1       // disable CLEW wrapper library