mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-02 16:10:11 +00:00
477 lines
14 KiB
CMake
477 lines
14 KiB
CMake
#
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# Copyright (C) Pixar. All rights reserved.
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#
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# This license governs use of the accompanying software. If you
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# use the software, you accept this license. If you do not accept
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# the license, do not use the software.
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#
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# 1. Definitions
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# The terms "reproduce," "reproduction," "derivative works," and
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# "distribution" have the same meaning here as under U.S.
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# copyright law. A "contribution" is the original software, or
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# any additions or changes to the software.
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# A "contributor" is any person or entity that distributes its
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# contribution under this license.
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# "Licensed patents" are a contributor's patent claims that read
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# directly on its contribution.
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#
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# 2. Grant of Rights
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# (A) Copyright Grant- Subject to the terms of this license,
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# including the license conditions and limitations in section 3,
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# each contributor grants you a non-exclusive, worldwide,
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# royalty-free copyright license to reproduce its contribution,
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# prepare derivative works of its contribution, and distribute
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# its contribution or any derivative works that you create.
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# (B) Patent Grant- Subject to the terms of this license,
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# including the license conditions and limitations in section 3,
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# each contributor grants you a non-exclusive, worldwide,
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# royalty-free license under its licensed patents to make, have
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# made, use, sell, offer for sale, import, and/or otherwise
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# dispose of its contribution in the software or derivative works
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# of the contribution in the software.
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#
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# 3. Conditions and Limitations
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# (A) No Trademark License- This license does not grant you
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# rights to use any contributor's name, logo, or trademarks.
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# (B) If you bring a patent claim against any contributor over
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# patents that you claim are infringed by the software, your
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# patent license from such contributor to the software ends
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# automatically.
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# (C) If you distribute any portion of the software, you must
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# retain all copyright, patent, trademark, and attribution
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# notices that are present in the software.
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# (D) If you distribute any portion of the software in source
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# code form, you may do so only under this license by including a
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# complete copy of this license with your distribution. If you
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# distribute any portion of the software in compiled or object
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# code form, you may only do so under a license that complies
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# with this license.
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# (E) The software is licensed "as-is." You bear the risk of
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# using it. The contributors give no express warranties,
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# guarantees or conditions. You may have additional consumer
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# rights under your local laws which this license cannot change.
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# To the extent permitted under your local laws, the contributors
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# exclude the implied warranties of merchantability, fitness for
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# a particular purpose and non-infringement.
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#
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#
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#-------------------------------------------------------------------------------
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include_directories(
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${DXSDK_INCLUDE_DIR}
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${PROJECT_SOURCE_DIR}/opensubdiv
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)
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if( OPENGL_FOUND )
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include_directories(
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${OPENGL_INCLUDE_DIR}
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${GLEW_INCLUDE_DIR}
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)
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elseif( OPENGLES_FOUND )
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include_directories(
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${OPENGLES_INCLUDE_DIR}
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)
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endif()
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#-------------------------------------------------------------------------------
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# source & headers
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set(CPU_SOURCE_FILES
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cpuKernel.cpp
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cpuComputeController.cpp
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cpuComputeContext.cpp
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cpuEvalLimitContext.cpp
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cpuEvalLimitController.cpp
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cpuEvalLimitKernel.cpp
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cpuVertexBuffer.cpp
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error.cpp
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evalLimitContext.cpp
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drawContext.cpp
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drawRegistry.cpp
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)
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set(GPU_SOURCE_FILES
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)
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set(KERNEL_FILES
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)
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set(INC_FILES
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)
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set(PRIVATE_HEADER_FILES
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debug.h
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cpuKernel.h
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cpuEvalLimitKernel.h
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)
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set(PUBLIC_HEADER_FILES
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computeController.h
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cpuComputeContext.h
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cpuComputeController.h
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cpuEvalLimitContext.h
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cpuEvalLimitController.h
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cpuVertexBuffer.h
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error.h
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evalLimitContext.h
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mesh.h
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nonCopyable.h
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opengl.h
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drawContext.h
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drawRegistry.h
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vertex.h
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vertexDescriptor.h
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)
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#-------------------------------------------------------------------------------
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# platform dependent tweaks
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if(APPLE OR UNIX)
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set(PLATFORM_COMPILE_FLAGS
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-fPIC
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)
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elseif(WIN32)
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endif()
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add_definitions(
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${PLATFORM_COMPILE_FLAGS}
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)
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#-------------------------------------------------------------------------------
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if( PTEX_FOUND )
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list(APPEND CPU_SOURCE_FILES
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ptexTextureLoader.cpp
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)
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if( OPENGL_FOUND )
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list(APPEND GPU_SOURCE_FILES
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glPtexTexture.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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glPtexTexture.h
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)
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endif()
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if( DXSDK_FOUND )
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list(APPEND GPU_SOURCE_FILES
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d3d11PtexTexture.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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d3d11PtexTexture.h
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)
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endif()
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include_directories( ${PTEX_INCLUDE_DIR} )
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list(APPEND PLATFORM_LIBRARIES
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${PTEX_LIBRARY}
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)
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endif()
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#-------------------------------------------------------------------------------
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if( OPENMP_FOUND )
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list(APPEND CPU_SOURCE_FILES
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ompKernel.cpp
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ompComputeController.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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ompKernel.h
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ompComputeController.h
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)
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if (CMAKE_COMPILER_IS_GNUCXX)
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list(APPEND PLATFORM_LIBRARIES
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gomp
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)
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endif()
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endif()
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#-------------------------------------------------------------------------------
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if( GCD_FOUND )
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list(APPEND CPU_SOURCE_FILES
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gcdKernel.cpp
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gcdComputeController.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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gcdKernel.h
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gcdComputeController.h
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)
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endif()
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#-------------------------------------------------------------------------------
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# GL code & dependencies
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if( OPENGL_FOUND OR OPENGLES_FOUND )
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list(APPEND GPU_SOURCE_FILES
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cpuGLVertexBuffer.cpp
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glDrawContext.cpp
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glDrawRegistry.cpp
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glVertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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cpuGLVertexBuffer.h
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glDrawContext.h
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glDrawRegistry.h
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glVertexBuffer.h
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glMesh.h
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)
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if ( OPENGL_FOUND )
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list(APPEND KERNEL_FILES
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glslPatchCommon.glsl
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glslPatchBSpline.glsl
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glslPatchGregory.glsl
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glslPatchTransition.glsl
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)
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endif()
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list(APPEND PLATFORM_LIBRARIES
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${OPENGL_LIBRARY}
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${OPENGLES_LIBRARIES}
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)
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endif()
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#-------------------------------------------------------------------------------
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# OpenGL 4.2 dependencies
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# note : (GLSL transform feedback kernels require GL 4.2)
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if( OPENGL_4_2_FOUND )
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list(APPEND GPU_SOURCE_FILES
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glslTransformFeedbackComputeController.cpp
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glslTransformFeedbackComputeContext.cpp
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glslTransformFeedbackKernelBundle.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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glslTransformFeedbackComputeContext.h
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glslTransformFeedbackComputeController.h
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glslTransformFeedbackKernelBundle.h
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)
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list(APPEND KERNEL_FILES
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glslTransformFeedbackKernel.glsl
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)
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list(APPEND PLATFORM_LIBRARIES
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${GLEW_LIBRARY}
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)
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endif()
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#-------------------------------------------------------------------------------
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# OpenGL 4.3 dependencies
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# note : (GLSL compute shader kernels require GL 4.3)
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if( OPENGL_4_3_FOUND )
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list(APPEND GPU_SOURCE_FILES
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glslComputeController.cpp
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glslComputeContext.cpp
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glslKernelBundle.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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glslComputeContext.h
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glslComputeController.h
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glslKernelBundle.h
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)
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list(APPEND KERNEL_FILES
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glslComputeKernel.glsl
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)
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list(APPEND PLATFORM_LIBRARIES
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${GLEW_LIBRARY}
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)
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endif()
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#-------------------------------------------------------------------------------
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# DX11 code & dependencies
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if( DXSDK_FOUND )
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list(APPEND GPU_SOURCE_FILES
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cpuD3D11VertexBuffer.cpp
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d3d11ComputeContext.cpp
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d3d11ComputeController.cpp
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d3d11DrawContext.cpp
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d3d11DrawRegistry.cpp
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d3d11KernelBundle.cpp
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d3d11VertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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cpuD3D11VertexBuffer.h
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d3d11ComputeContext.h
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d3d11ComputeController.h
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d3d11DrawContext.h
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d3d11DrawRegistry.h
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d3d11KernelBundle.h
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d3d11VertexBuffer.h
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d3d11Mesh.h
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)
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list(APPEND KERNEL_FILES
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hlslComputeKernel.hlsl
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hlslPatchCommon.hlsl
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hlslPatchBSpline.hlsl
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hlslPatchGregory.hlsl
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hlslPatchTransition.hlsl
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)
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list(APPEND PLATFORM_LIBRARIES
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${DXSDK_LIBRARIES}
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)
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endif()
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#-------------------------------------------------------------------------------
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# OpenCL code & dependencies
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if ( OPENCL_FOUND )
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list(APPEND GPU_SOURCE_FILES
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clComputeController.cpp
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clComputeContext.cpp
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clKernelBundle.cpp
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clVertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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clComputeContext.h
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clComputeController.h
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clVertexBuffer.h
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)
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list(APPEND KERNEL_FILES
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clKernel.cl
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)
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list(APPEND PLATFORM_LIBRARIES
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${OPENCL_LIBRARIES}
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)
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include_directories( ${OPENCL_INCLUDE_DIRS} )
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if ( OPENGL_FOUND )
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list(APPEND GPU_SOURCE_FILES
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clGLVertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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clGLVertexBuffer.h
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)
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endif()
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endif()
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#-------------------------------------------------------------------------------
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# CUDA code & dependencies
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if( CUDA_FOUND )
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list(APPEND GPU_SOURCE_FILES
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cudaComputeController.cpp
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cudaComputeContext.cpp
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cudaVertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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cudaComputeContext.h
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cudaComputeController.h
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cudaVertexBuffer.h
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)
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list(APPEND KERNEL_FILES
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cudaKernel.cu
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)
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if ( OPENGL_FOUND )
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list(APPEND GPU_SOURCE_FILES
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cudaGLVertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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cudaGLVertexBuffer.h
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)
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endif()
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if( DXSDK_FOUND )
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list(APPEND GPU_SOURCE_FILES
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cudaD3D11VertexBuffer.cpp
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)
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list(APPEND PUBLIC_HEADER_FILES
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cudaD3D11VertexBuffer.h
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)
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endif()
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if (UNIX)
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list( APPEND CUDA_NVCC_FLAGS -Xcompiler -fPIC --gpu-architecture compute_11 )
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endif()
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endif()
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#-------------------------------------------------------------------------------
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# Kernel Stringification
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# We want to use preprocessor include directives to include GLSL and OpenCL
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# kernel source files in cpp files, but since the sources contain newline
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# characters we would need raw string literals from C++11 to do this directly.
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# To avoid depending on C++11 we instead use a small tool called "line_quote"
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# to generate source files that are suitable for direct inclusion.
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foreach(kernel_file ${KERNEL_FILES})
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string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${kernel_file})
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if(NOT ${extension} STREQUAL "cu")
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string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${kernel_file})
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list(APPEND INC_FILES ${inc_file})
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add_custom_command(
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OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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COMMAND stringify ${CMAKE_CURRENT_SOURCE_DIR}/${kernel_file}
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${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
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DEPENDS stringify ${CMAKE_CURRENT_SOURCE_DIR}/${kernel_file}
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)
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endif()
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endforeach()
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#-------------------------------------------------------------------------------
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source_group("Kernels" FILES ${KERNEL_FILES})
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source_group("Inc" FILES ${INC_FILES})
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_add_possibly_cuda_library(osd_static_cpu STATIC
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${CPU_SOURCE_FILES}
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${PRIVATE_HEADER_FILES}
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${PUBLIC_HEADER_FILES}
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)
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set_target_properties(osd_static_cpu PROPERTIES OUTPUT_NAME osdCPU CLEAN_DIRECT_OUTPUT 1)
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target_link_libraries(osd_static_cpu
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${PLATFORM_LIBRARIES}
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)
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_add_possibly_cuda_library(osd_static_gpu STATIC
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${GPU_SOURCE_FILES}
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${PRIVATE_HEADER_FILES}
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${PUBLIC_HEADER_FILES}
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${KERNEL_FILES}
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${INC_FILES}
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)
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set_target_properties(osd_static_gpu PROPERTIES OUTPUT_NAME osdGPU CLEAN_DIRECT_OUTPUT 1)
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target_link_libraries(osd_static_gpu
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${PLATFORM_LIBRARIES}
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)
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install( TARGETS osd_static_cpu DESTINATION ${CMAKE_LIBDIR_BASE} )
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install( TARGETS osd_static_gpu DESTINATION ${CMAKE_LIBDIR_BASE} )
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if (NOT WIN32 AND NOT IOS)
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_add_possibly_cuda_library(osd_dynamic_cpu SHARED
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${CPU_SOURCE_FILES}
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${PRIVATE_HEADER_FILES}
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${PUBLIC_HEADER_FILES}
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)
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set_target_properties(osd_dynamic_cpu PROPERTIES OUTPUT_NAME osdCPU CLEAN_DIRECT_OUTPUT 1)
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target_link_libraries(osd_dynamic_cpu
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${PLATFORM_LIBRARIES}
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)
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_add_possibly_cuda_library(osd_dynamic_gpu SHARED
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${GPU_SOURCE_FILES}
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${PRIVATE_HEADER_FILES}
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${PUBLIC_HEADER_FILES}
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${KERNEL_FILES}
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${INC_FILES}
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)
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set_target_properties(osd_dynamic_gpu PROPERTIES OUTPUT_NAME osdGPU CLEAN_DIRECT_OUTPUT 1)
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target_link_libraries(osd_dynamic_gpu
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osd_dynamic_cpu
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${PLATFORM_LIBRARIES}
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)
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install( TARGETS osd_dynamic_cpu DESTINATION ${CMAKE_LIBDIR_BASE} )
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install( TARGETS osd_dynamic_gpu DESTINATION ${CMAKE_LIBDIR_BASE} )
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endif()
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install( FILES ${PUBLIC_HEADER_FILES}
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DESTINATION ${CMAKE_INCDIR_BASE}/osd
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PERMISSIONS OWNER_READ GROUP_READ WORLD_READ )
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if (ANDROID)
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install( FILES Android.mk
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DESTINATION ${LIBRARY_OUTPUT_PATH_ROOT}
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PERMISSIONS OWNER_READ GROUP_READ WORLD_READ )
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endif()
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#-------------------------------------------------------------------------------
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