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Android.mk
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Updated to support GLES 2.0 on iOS and Android
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2012-12-20 10:25:41 -08:00 |
clComputeContext.cpp
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Refactor OsdGLDrawContext to be constructed from FarPatchTables, instead of FarMesh.
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2013-05-10 19:35:25 -07:00 |
clComputeContext.h
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fix ComputeContext functions that copy subdivision table data from possibly empty STL vectors
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2013-06-28 13:53:14 -07:00 |
clComputeController.cpp
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Refactoring :
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2013-05-07 15:25:49 -07:00 |
clComputeController.h
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Added early exit to Refine method to avoid unnecessary interop.
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2013-06-03 17:06:33 -07:00 |
clD3D11VertexBuffer.cpp
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Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
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2013-03-07 17:50:15 -08:00 |
clD3D11VertexBuffer.h
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style cleanup + doxy comments
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2013-05-17 10:21:38 -07:00 |
clGLVertexBuffer.cpp
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Consolidated OpenGL includes into osd/opengl.h
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2013-06-10 16:32:45 -07:00 |
clGLVertexBuffer.h
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Consolidated OpenGL includes into osd/opengl.h
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2013-06-10 16:32:45 -07:00 |
clKernel.cl
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Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
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2013-03-07 17:50:15 -08:00 |
clKernelBundle.cpp
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make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
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2013-05-16 19:53:49 -07:00 |
clKernelBundle.h
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make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
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2013-05-16 19:53:49 -07:00 |
clVertexBuffer.cpp
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Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
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2013-03-07 17:50:15 -08:00 |
clVertexBuffer.h
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style cleanup + doxy comments
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2013-05-17 10:21:38 -07:00 |
CMakeLists.txt
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Unified HLSL Gregory patch shaders
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2013-07-02 00:26:09 -07:00 |
computeController.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
cpuComputeContext.cpp
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make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
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2013-05-16 19:53:49 -07:00 |
cpuComputeContext.h
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fix ComputeContext functions that copy subdivision table data from possibly empty STL vectors
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2013-06-28 13:53:14 -07:00 |
cpuComputeController.cpp
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Refactoring :
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2013-05-07 15:25:49 -07:00 |
cpuComputeController.h
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Added early exit to Refine method to avoid unnecessary interop.
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2013-06-03 17:06:33 -07:00 |
cpuD3D11VertexBuffer.cpp
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Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
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2013-03-07 17:50:15 -08:00 |
cpuD3D11VertexBuffer.h
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style cleanup + doxy comments
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2013-05-17 10:21:38 -07:00 |
cpuEvalLimitContext.cpp
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minor API refactor of for EvalLimit :
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2013-06-17 18:13:13 -07:00 |
cpuEvalLimitContext.h
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minor API refactor of for EvalLimit :
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2013-06-17 18:13:13 -07:00 |
cpuEvalLimitController.cpp
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minor API refactor of for EvalLimit :
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2013-06-17 18:13:13 -07:00 |
cpuEvalLimitController.h
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minor API refactor of for EvalLimit :
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2013-06-17 18:13:13 -07:00 |
cpuEvalLimitKernel.cpp
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fix build warnigns (oddly, gcc shows nothing, despite having -Wall...)
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2013-06-27 10:11:47 -07:00 |
cpuEvalLimitKernel.h
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first pass at face-varying interpolation for CpuEvalLimit - still
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2013-06-06 18:07:46 -07:00 |
cpuGLVertexBuffer.cpp
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Consolidated OpenGL includes into osd/opengl.h
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2013-06-10 16:32:45 -07:00 |
cpuGLVertexBuffer.h
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Consolidated OpenGL includes into osd/opengl.h
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2013-06-10 16:32:45 -07:00 |
cpuKernel.cpp
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make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
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2013-05-16 19:53:49 -07:00 |
cpuKernel.h
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Consolidated OpenGL includes into osd/opengl.h
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2013-06-10 16:32:45 -07:00 |
cpuVertexBuffer.cpp
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Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
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2013-03-07 17:50:15 -08:00 |
cpuVertexBuffer.h
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style cleanup + doxy comments
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2013-05-17 10:21:38 -07:00 |
cudaComputeContext.cpp
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Added cuda runtime error check.
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2013-05-21 19:19:00 -07:00 |
cudaComputeContext.h
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fix ComputeContext functions that copy subdivision table data from possibly empty STL vectors
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2013-06-28 13:53:14 -07:00 |
cudaComputeController.cpp
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make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
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2013-05-16 19:53:49 -07:00 |
cudaComputeController.h
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Added early exit to Refine method to avoid unnecessary interop.
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2013-06-03 17:06:33 -07:00 |
cudaD3D11VertexBuffer.cpp
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Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
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2013-03-07 17:50:15 -08:00 |
cudaD3D11VertexBuffer.h
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style cleanup + doxy comments
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2013-05-17 10:21:38 -07:00 |
cudaGLVertexBuffer.cpp
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Consolidated OpenGL includes into osd/opengl.h
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2013-06-10 16:32:45 -07:00 |
cudaGLVertexBuffer.h
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Consolidated OpenGL includes into osd/opengl.h
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2013-06-10 16:32:45 -07:00 |
cudaKernel.cu
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Fix a indexing bug in hierarchical edit kernel of Cuda, GLSLcompute and GLSLTransformFeedback
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2013-06-26 16:10:26 -07:00 |
cudaVertexBuffer.cpp
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Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
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2013-03-07 17:50:15 -08:00 |
cudaVertexBuffer.h
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style cleanup + doxy comments
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2013-05-17 10:21:38 -07:00 |
d3d11ComputeContext.cpp
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make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
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2013-05-16 19:53:49 -07:00 |
d3d11ComputeContext.h
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fix ComputeContext functions that copy subdivision table data from possibly empty STL vectors
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2013-06-28 13:53:14 -07:00 |
d3d11ComputeController.cpp
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Fixed DX11 build errors from KernelBatch refactoring
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2013-05-06 23:59:58 -07:00 |
d3d11ComputeController.h
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Added early exit to Refine method to avoid unnecessary interop.
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2013-06-03 17:06:33 -07:00 |
d3d11DrawContext.cpp
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fix read/write permissions on files
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2013-06-18 15:02:46 -07:00 |
d3d11DrawContext.h
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fix read/write permissions on files
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2013-06-18 15:02:46 -07:00 |
d3d11DrawRegistry.cpp
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Unified HLSL Gregory patch shaders
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2013-07-02 00:26:09 -07:00 |
d3d11DrawRegistry.h
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style cleanup + doxy comments
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2013-05-17 10:21:38 -07:00 |
d3d11KernelBundle.cpp
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make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
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2013-05-16 19:53:49 -07:00 |
d3d11KernelBundle.h
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fix d3d11DrawContext and dxViewer to follow API changes
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2013-05-17 13:30:43 -07:00 |
d3d11Mesh.h
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Add varying buffer handling to OsdMesh.
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2013-06-27 12:57:21 -07:00 |
d3d11PtexTexture.cpp
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clean access permissions on files (rw-rw-r--)
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2013-01-18 13:40:39 -08:00 |
d3d11PtexTexture.h
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clean access permissions on files (rw-rw-r--)
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2013-01-18 13:40:39 -08:00 |
d3d11VertexBuffer.cpp
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change access permissions on files
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2013-03-08 08:57:42 -08:00 |
d3d11VertexBuffer.h
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style cleanup + doxy comments
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2013-05-17 10:21:38 -07:00 |
debug.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
drawContext.cpp
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make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
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2013-05-16 19:53:49 -07:00 |
drawContext.h
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Consolidated OpenGL includes into osd/opengl.h
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2013-06-10 16:32:45 -07:00 |
drawRegistry.cpp
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
drawRegistry.h
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style cleanup + doxy comments
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2013-05-17 10:21:38 -07:00 |
error.cpp
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- prevent corner gutter texels from going into an infinite loop by
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2013-06-03 17:33:02 -07:00 |
error.h
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- prevent corner gutter texels from going into an infinite loop by
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2013-06-03 17:33:02 -07:00 |
evalLimitContext.cpp
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re-factoring the EvalLimit portion of the code (and other minor comment / typo fixes)
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2013-05-16 14:21:11 -07:00 |
evalLimitContext.h
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removing osd/patch.h (and cleaning up attending dependencies)
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2013-05-17 09:06:40 -07:00 |
gcdComputeController.cpp
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Refactoring :
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2013-05-07 15:25:49 -07:00 |
gcdComputeController.h
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Added early exit to Refine method to avoid unnecessary interop.
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2013-06-03 17:06:33 -07:00 |
gcdKernel.cpp
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Updated GCD kernel interfaces.
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2013-05-17 15:29:05 -07:00 |
gcdKernel.h
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Consolidated OpenGL includes into osd/opengl.h
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2013-06-10 16:32:45 -07:00 |
glDrawContext.cpp
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Consolidated OpenGL includes into osd/opengl.h
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2013-06-10 16:32:45 -07:00 |
glDrawContext.h
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Consolidated OpenGL includes into osd/opengl.h
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2013-06-10 16:32:45 -07:00 |
glDrawRegistry.cpp
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Unified GLSL Gregory patch shaders
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2013-07-01 11:58:28 -07:00 |
glDrawRegistry.h
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Consolidated OpenGL includes into osd/opengl.h
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2013-06-10 16:32:45 -07:00 |
glMesh.h
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Add varying buffer handling to OsdMesh.
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2013-06-27 12:57:21 -07:00 |
glPtexTexture.cpp
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Consolidated OpenGL includes into osd/opengl.h
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2013-06-10 16:32:45 -07:00 |
glPtexTexture.h
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Consolidated OpenGL includes into osd/opengl.h
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2013-06-10 16:32:45 -07:00 |
glslComputeContext.cpp
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Consolidated OpenGL includes into osd/opengl.h
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2013-06-10 16:32:45 -07:00 |
glslComputeContext.h
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fix ComputeContext functions that copy subdivision table data from possibly empty STL vectors
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2013-06-28 13:53:14 -07:00 |
glslComputeController.cpp
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Consolidated OpenGL includes into osd/opengl.h
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2013-06-10 16:32:45 -07:00 |
glslComputeController.h
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Added early exit to Refine method to avoid unnecessary interop.
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2013-06-03 17:06:33 -07:00 |
glslComputeKernel.glsl
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Fix a indexing bug in hierarchical edit kernel of Cuda, GLSLcompute and GLSLTransformFeedback
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2013-06-26 16:10:26 -07:00 |
glslKernelBundle.cpp
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Consolidated OpenGL includes into osd/opengl.h
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2013-06-10 16:32:45 -07:00 |
glslKernelBundle.h
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Consolidated OpenGL includes into osd/opengl.h
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2013-06-10 16:32:45 -07:00 |
glslPatchBSpline.glsl
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Added adaptive tess of user varying values
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2013-06-28 14:05:47 -07:00 |
glslPatchCommon.glsl
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Remove debugging remnant.
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2013-07-03 13:53:15 -07:00 |
glslPatchGregory.glsl
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A few minor changes to sync up GLSL and HLSL
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2013-07-02 10:06:24 -07:00 |
glslPatchTransition.glsl
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Partial cleanup of bicubic patch shader source
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2013-06-24 12:03:57 -07:00 |
glslTransformFeedbackComputeContext.cpp
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Fix OsdGLSLTransformFeedbackComputeContext to bind vertex/varying buffer correctly.
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2013-06-28 16:09:04 -07:00 |
glslTransformFeedbackComputeContext.h
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Fix OsdGLSLTransformFeedbackComputeContext to bind vertex/varying buffer correctly.
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2013-06-28 16:09:04 -07:00 |
glslTransformFeedbackComputeController.cpp
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Consolidated OpenGL includes into osd/opengl.h
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2013-06-10 16:32:45 -07:00 |
glslTransformFeedbackComputeController.h
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Added early exit to Refine method to avoid unnecessary interop.
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2013-06-03 17:06:33 -07:00 |
glslTransformFeedbackKernel.glsl
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Fix OsdGLSLTransformFeedbackComputeContext to bind vertex/varying buffer correctly.
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2013-06-28 16:09:04 -07:00 |
glslTransformFeedbackKernelBundle.cpp
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Fix OsdGLSLTransformFeedbackComputeContext to bind vertex/varying buffer correctly.
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2013-06-28 16:09:04 -07:00 |
glslTransformFeedbackKernelBundle.h
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Fix OsdGLSLTransformFeedbackComputeContext to bind vertex/varying buffer correctly.
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2013-06-28 16:09:04 -07:00 |
glVertexBuffer.cpp
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Consolidated OpenGL includes into osd/opengl.h
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2013-06-10 16:32:45 -07:00 |
glVertexBuffer.h
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Consolidated OpenGL includes into osd/opengl.h
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2013-06-10 16:32:45 -07:00 |
hlslComputeKernel.hlsl
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Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
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2013-03-07 17:50:15 -08:00 |
hlslPatchBSpline.hlsl
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Added adaptive tess of user varying values
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2013-06-28 14:05:47 -07:00 |
hlslPatchCommon.hlsl
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A few minor changes to sync up GLSL and HLSL
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2013-07-02 10:06:24 -07:00 |
hlslPatchGregory.hlsl
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A few minor changes to sync up GLSL and HLSL
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2013-07-02 10:06:24 -07:00 |
hlslPatchTransition.hlsl
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A few minor changes to sync up GLSL and HLSL
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2013-07-02 10:06:24 -07:00 |
mesh.h
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Add varying buffer handling to OsdMesh.
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2013-06-27 12:57:21 -07:00 |
nonCopyable.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
ompComputeController.cpp
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Refactoring :
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2013-05-07 15:25:49 -07:00 |
ompComputeController.h
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Added early exit to Refine method to avoid unnecessary interop.
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2013-06-03 17:06:33 -07:00 |
ompKernel.cpp
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make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
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2013-05-16 19:53:49 -07:00 |
ompKernel.h
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make the use of OsdVertexDescriptor consistent across all classes (and doxy / typo fixes)
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2013-05-16 19:53:49 -07:00 |
opengl.h
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Continued cleanup of OpenGL dependencies
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2013-06-26 00:52:57 -07:00 |
ptexTextureLoader.cpp
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- prevent corner gutter texels from going into an infinite loop by
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2013-06-03 17:33:02 -07:00 |
ptexTextureLoader.h
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- fix broken ptex block allocation : iterates over all faces to find the longest edge
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2012-12-17 10:31:55 -08:00 |
vertex.h
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style cleanup + doxy comments
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2013-05-17 10:21:38 -07:00 |
vertexDescriptor.h
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- adding varying data interpolation to the EvalLimit module
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2013-06-05 11:44:30 -07:00 |