OpenSubdiv/opensubdiv/osd/mesh.h
Takahito Tejima e030157f73 Add varying buffer handling to OsdMesh.
Fix a bug that breaks varying interpolation on cuda kernel
Clean up glViewer with some new functions : varying color, screen space lod, patch culling
2013-06-27 12:57:21 -07:00

194 lines
6.9 KiB
C++

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free copyright license to reproduce its contribution,
// prepare derivative works of its contribution, and distribute
// its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free license under its licensed patents to make, have
// made, use, sell, offer for sale, import, and/or otherwise
// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you
// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
// automatically.
// (C) If you distribute any portion of the software, you must
// retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
// using it. The contributors give no express warranties,
// guarantees or conditions. You may have additional consumer
// rights under your local laws which this license cannot change.
// To the extent permitted under your local laws, the contributors
// exclude the implied warranties of merchantability, fitness for
// a particular purpose and non-infringement.
//
#ifndef OSD_MESH_H
#define OSD_MESH_H
#include "../version.h"
#include "../far/mesh.h"
#include "../far/meshFactory.h"
#include "../hbr/mesh.h"
#include "../osd/vertex.h"
#include <bitset>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
enum OsdMeshBits {
MeshAdaptive = 0,
MeshPtexData = 1,
MeshFVarData = 2,
NUM_MESH_BITS = 3,
};
typedef std::bitset<NUM_MESH_BITS> OsdMeshBitset;
template <class DRAW_CONTEXT>
class OsdMeshInterface {
public:
typedef DRAW_CONTEXT DrawContext;
typedef typename DrawContext::VertexBufferBinding VertexBufferBinding;
public:
OsdMeshInterface() { }
virtual ~OsdMeshInterface() { }
virtual int GetNumVertices() const = 0;
virtual void UpdateVertexBuffer(float const *vertexData, int startVertex, int numVerts) = 0;
virtual void UpdateVaryingBuffer(float const *varyingData, int startVertex, int numVerts) = 0;
virtual void Refine() = 0;
virtual void Synchronize() = 0;
virtual DrawContext * GetDrawContext() = 0;
virtual VertexBufferBinding BindVertexBuffer() = 0;
virtual VertexBufferBinding BindVaryingBuffer() = 0;
};
template <class VERTEX_BUFFER, class COMPUTE_CONTROLLER, class DRAW_CONTEXT>
class OsdMesh : public OsdMeshInterface<DRAW_CONTEXT> {
public:
typedef VERTEX_BUFFER VertexBuffer;
typedef COMPUTE_CONTROLLER ComputeController;
typedef typename ComputeController::ComputeContext ComputeContext;
typedef DRAW_CONTEXT DrawContext;
typedef typename DrawContext::VertexBufferBinding VertexBufferBinding;
OsdMesh(ComputeController * computeController,
HbrMesh<OsdVertex> * hmesh,
int numVertexElements,
int numVaryingElements,
int level,
OsdMeshBitset bits = OsdMeshBitset()) :
_farMesh(0),
_vertexBuffer(0),
_varyingBuffer(0),
_computeContext(0),
_computeController(computeController),
_drawContext(0)
{
FarMeshFactory<OsdVertex> meshFactory(hmesh, level, bits.test(MeshAdaptive));
_farMesh = meshFactory.Create(bits.test(MeshFVarData));
int numVertices = _farMesh->GetNumVertices();
if (numVertexElements)
_vertexBuffer = VertexBuffer::Create(numVertexElements, numVertices);
if (numVaryingElements)
_varyingBuffer = VertexBuffer::Create(numVaryingElements, numVertices);
_computeContext = ComputeContext::Create(_farMesh);
_drawContext = DrawContext::Create(_farMesh->GetPatchTables(), bits.test(MeshFVarData));
}
virtual ~OsdMesh() {
delete _farMesh;
delete _vertexBuffer;
delete _varyingBuffer;
delete _computeContext;
delete _drawContext;
}
virtual int GetNumVertices() const { return _farMesh->GetNumVertices(); }
virtual void UpdateVertexBuffer(float const *vertexData, int startVertex, int numVerts) {
_vertexBuffer->UpdateData(vertexData, startVertex, numVerts);
}
virtual void UpdateVaryingBuffer(float const *varyingData, int startVertex, int numVerts) {
_varyingBuffer->UpdateData(varyingData, startVertex, numVerts);
}
virtual void Refine() {
_computeController->Refine(_computeContext, _farMesh->GetKernelBatches(), _vertexBuffer, _varyingBuffer);
}
virtual void Synchronize() {
_computeController->Synchronize();
}
virtual VertexBufferBinding BindVertexBuffer() {
return VertexBufferBinding(0);
}
virtual VertexBufferBinding BindVaryingBuffer() {
return VertexBufferBinding(0);
}
virtual DrawContext * GetDrawContext() {
return _drawContext;
}
private:
FarMesh<OsdVertex> *_farMesh;
VertexBuffer *_vertexBuffer;
VertexBuffer *_varyingBuffer;
ComputeContext *_computeContext;
ComputeController *_computeController;
DrawContext *_drawContext;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OSD_MESH_H