mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-03 08:21:03 +00:00
bbe4435b19
- Replaced EvalData and EvalVertexData classes with a simpler DataStream class that only accesses a single data stream, binds and unbinds it - DataStream has both an input and an output version which avoids much of the const-ness const-related ambiguity of the previous design pattern - Vertex, varying and face-varying data now all have a dedicate struct (VertexData, VaryingData, FaceVaryingData) as a way of gathering the various data-streams required to perform sampling - renamd some "Buffers" into "Tables" for better naming consistency with Far
222 lines
11 KiB
C++
222 lines
11 KiB
C++
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#include "../osd/cpuEvalLimitController.h"
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#include "../osd/cpuEvalLimitKernel.h"
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#include "../far/patchTables.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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OsdCpuEvalLimitController::OsdCpuEvalLimitController() {
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}
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OsdCpuEvalLimitController::~OsdCpuEvalLimitController() {
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}
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int
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OsdCpuEvalLimitController::_EvalLimitSample( OpenSubdiv::OsdEvalCoords const & coords,
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OsdCpuEvalLimitContext * context,
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unsigned int index ) {
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float u=coords.u,
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v=coords.v;
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FarPatchMap::Handle const * handle = context->GetPatchMap().FindPatch( coords.face, u, v );
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// the map may not be able to return a handle if there is a hole or the face
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// index is incorrect
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if (not handle)
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return 0;
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FarPatchParam::BitField bits = context->GetPatchBitFields()[ handle->patchIdx ];
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bits.Normalize( u, v );
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bits.Rotate( u, v );
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FarPatchTables::PatchArray const & parray = context->GetPatchArrayVector()[ handle->patchArrayIdx ];
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unsigned int const * cvs = &context->GetControlVertices()[ parray.GetVertIndex() + handle->vertexOffset ];
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OsdCpuEvalLimitContext::VertexData & vertexData = context->GetVertexData();
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if (vertexData.IsBound()) {
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int offset = vertexData.outDesc.stride * index;
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// Based on patch type - go execute interpolation
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switch( parray.GetDescriptor().GetType() ) {
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case FarPatchTables::REGULAR : if (vertexData.IsBound()) {
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evalBSpline( v, u, cvs,
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vertexData.inDesc,
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vertexData.in.GetData(),
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vertexData.outDesc,
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vertexData.out.GetData()+offset,
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vertexData.outDu.GetData()+offset,
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vertexData.outDv.GetData()+offset );
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} break;
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case FarPatchTables::BOUNDARY : if (vertexData.IsBound()) {
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evalBoundary( v, u, cvs,
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vertexData.inDesc,
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vertexData.in.GetData(),
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vertexData.outDesc,
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vertexData.out.GetData()+offset,
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vertexData.outDu.GetData()+offset,
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vertexData.outDv.GetData()+offset );
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} break;
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case FarPatchTables::CORNER : if (vertexData.IsBound()) {
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evalCorner( v, u, cvs,
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vertexData.inDesc,
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vertexData.in.GetData(),
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vertexData.outDesc,
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vertexData.out.GetData()+offset,
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vertexData.outDu.GetData()+offset,
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vertexData.outDv.GetData()+offset );
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} break;
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case FarPatchTables::GREGORY : if (vertexData.IsBound()) {
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evalGregory( v, u, cvs,
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&context->GetVertexValenceTable()[0],
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&context->GetQuadOffsetTable()[ parray.GetQuadOffsetIndex() + handle->vertexOffset ],
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context->GetMaxValence(),
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vertexData.inDesc,
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vertexData.in.GetData(),
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vertexData.outDesc,
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vertexData.out.GetData()+offset,
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vertexData.outDu.GetData()+offset,
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vertexData.outDv.GetData()+offset );
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} break;
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case FarPatchTables::GREGORY_BOUNDARY :
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if (vertexData.IsBound()) {
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evalGregoryBoundary(v, u, cvs,
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&context->GetVertexValenceTable()[0],
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&context->GetQuadOffsetTable()[ parray.GetQuadOffsetIndex() + handle->vertexOffset ],
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context->GetMaxValence(),
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vertexData.inDesc,
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vertexData.in.GetData(),
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vertexData.outDesc,
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vertexData.out.GetData()+offset,
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vertexData.outDu.GetData()+offset,
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vertexData.outDv.GetData()+offset );
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} break;
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default:
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assert(0);
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}
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}
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OsdCpuEvalLimitContext::VaryingData & varyingData = context->GetVaryingData();
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if (varyingData.IsBound()) {
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static int indices[5][4] = { {5, 6,10, 9}, // regular
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{1, 2, 6, 5}, // boundary
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{1, 2, 5, 4}, // corner
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{0, 1, 2, 3}, // gregory
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{0, 1, 2, 3} };// gregory boundary
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int type = (int)(parray.GetDescriptor().GetType() - FarPatchTables::REGULAR);
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int offset = varyingData.outDesc.stride * index;
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unsigned int zeroRing[4] = { cvs[indices[type][0]],
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cvs[indices[type][1]],
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cvs[indices[type][2]],
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cvs[indices[type][3]] };
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evalBilinear( v, u, zeroRing,
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varyingData.inDesc,
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varyingData.in.GetData(),
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varyingData.outDesc,
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varyingData.out.GetData()+offset);
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}
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// Note : currently we only support bilinear boundary interpolation rules
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// for face-varying data. Although Hbr supports 3 additional smooth rule
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// sets, the feature-adaptive patch interpolation code currently does not
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// support them, and neither does this EvalContext.
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OsdCpuEvalLimitContext::FaceVaryingData & faceVaryingData = context->GetFaceVaryingData();
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if (faceVaryingData.IsBound()) {
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FarPatchTables::FVarDataTable const & fvarData = context->GetFVarData();
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if (not fvarData.empty()) {
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int offset = faceVaryingData.outDesc.stride * index;
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static unsigned int zeroRing[4] = {0,1,2,3};
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evalBilinear( v, u, zeroRing,
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faceVaryingData.inDesc,
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&fvarData[ handle->patchIdx * 4 * context->GetFVarWidth() ],
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faceVaryingData.outDesc,
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faceVaryingData.out.GetData()+offset);
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}
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}
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return 1;
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}
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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