OpenSubdiv/opensubdiv/osd/d3d11ComputeController.cpp
Takahito Tejima 44a7cb6a45 Refactor Far API.
* replace void* of all kernel applications with CONTEXT template parameter.
  It eliminates many static_casts from void* for both far and osd classes.
* move the big switch-cases of far default kernel launches out of Refine so
  that osd controllers can arbitrary mix default kernels and custom kernels.
* change FarKernelBatch::kernelType from enum to int, clients can add
  custom kernel types.
* remove a back-pointer to farmesh from subdivision table.
* untemplate all subdivision table classes and template their compute methods
  instead. Those methods take a typed vertex storage.
* remove an unused argument FarMesh from the constructor of subdivision
  table factories.
2014-03-19 11:44:51 -07:00

266 lines
8.5 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "../osd/d3d11ComputeController.h"
#include "../osd/d3d11ComputeContext.h"
#include "../osd/d3d11KernelBundle.h"
#include <D3D11.h>
#include <algorithm>
#include <cassert>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
OsdD3D11ComputeController::OsdD3D11ComputeController(
ID3D11DeviceContext *deviceContext)
: _deviceContext(deviceContext), _query(0) {
}
OsdD3D11ComputeController::~OsdD3D11ComputeController() {
for (std::vector<OsdD3D11ComputeKernelBundle*>::iterator it =
_kernelRegistry.begin();
it != _kernelRegistry.end(); ++it) {
delete *it;
}
SAFE_RELEASE(_query);
}
void
OsdD3D11ComputeController::Synchronize() {
if (! _query) {
ID3D11Device *device = NULL;
_deviceContext->GetDevice(&device);
assert(device);
D3D11_QUERY_DESC desc;
desc.Query = D3D11_QUERY_EVENT;
desc.MiscFlags = 0;
device->CreateQuery(&desc, &_query);
}
_deviceContext->Flush();
_deviceContext->End(_query);
while (S_OK != _deviceContext->GetData(_query, NULL, 0, 0));
}
OsdD3D11ComputeKernelBundle *
OsdD3D11ComputeController::getKernels(int numVertexElements,
int numVaryingElements) {
std::vector<OsdD3D11ComputeKernelBundle*>::iterator it =
std::find_if(_kernelRegistry.begin(), _kernelRegistry.end(),
OsdD3D11ComputeKernelBundle::Match(numVertexElements,
numVaryingElements));
if (it != _kernelRegistry.end()) {
return *it;
} else {
OsdD3D11ComputeKernelBundle *kernelBundle =
new OsdD3D11ComputeKernelBundle(_deviceContext);
_kernelRegistry.push_back(kernelBundle);
kernelBundle->Compile(numVertexElements, numVaryingElements);
return kernelBundle;
}
}
void
OsdD3D11ComputeController::ApplyBilinearFaceVerticesKernel(
FarKernelBatch const &batch, OsdD3D11ComputeContext *context) const {
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyBilinearFaceVerticesKernel(
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
}
void
OsdD3D11ComputeController::ApplyBilinearEdgeVerticesKernel(
FarKernelBatch const &batch, OsdD3D11ComputeContext *context) const {
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyBilinearEdgeVerticesKernel(
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
}
void
OsdD3D11ComputeController::ApplyBilinearVertexVerticesKernel(
FarKernelBatch const &batch, OsdD3D11ComputeContext *context) const {
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyBilinearVertexVerticesKernel(
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
}
void
OsdD3D11ComputeController::ApplyCatmarkFaceVerticesKernel(
FarKernelBatch const &batch, OsdD3D11ComputeContext *context) const {
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyCatmarkFaceVerticesKernel(
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
}
void
OsdD3D11ComputeController::ApplyCatmarkEdgeVerticesKernel(
FarKernelBatch const &batch, OsdD3D11ComputeContext *context) const {
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyCatmarkEdgeVerticesKernel(
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
}
void
OsdD3D11ComputeController::ApplyCatmarkVertexVerticesKernelB(
FarKernelBatch const &batch, OsdD3D11ComputeContext *context) const {
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyCatmarkVertexVerticesKernelB(
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
}
void
OsdD3D11ComputeController::ApplyCatmarkVertexVerticesKernelA1(
FarKernelBatch const &batch, OsdD3D11ComputeContext *context) const {
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyCatmarkVertexVerticesKernelA(
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), false);
}
void
OsdD3D11ComputeController::ApplyCatmarkVertexVerticesKernelA2(
FarKernelBatch const &batch, OsdD3D11ComputeContext *context) const {
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyCatmarkVertexVerticesKernelA(
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), true);
}
void
OsdD3D11ComputeController::ApplyLoopEdgeVerticesKernel(
FarKernelBatch const &batch, OsdD3D11ComputeContext *context) const {
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyLoopEdgeVerticesKernel(
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
}
void
OsdD3D11ComputeController::ApplyLoopVertexVerticesKernelB(
FarKernelBatch const &batch, OsdD3D11ComputeContext *context) const {
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyLoopVertexVerticesKernelB(
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
}
void
OsdD3D11ComputeController::ApplyLoopVertexVerticesKernelA1(
FarKernelBatch const &batch, OsdD3D11ComputeContext *context) const {
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyLoopVertexVerticesKernelA(
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), false);
}
void
OsdD3D11ComputeController::ApplyLoopVertexVerticesKernelA2(
FarKernelBatch const &batch, OsdD3D11ComputeContext *context) const {
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
kernelBundle->ApplyLoopVertexVerticesKernelA(
batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), true);
}
void
OsdD3D11ComputeController::ApplyVertexEdits(
FarKernelBatch const &batch, OsdD3D11ComputeContext *context) const {
assert(context);
OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle();
const OsdD3D11ComputeHEditTable * edit = context->GetEditTable(batch.GetTableIndex());
assert(edit);
context->BindEditShaderStorageBuffers(batch.GetTableIndex());
int primvarOffset = edit->GetPrimvarOffset();
int primvarWidth = edit->GetPrimvarWidth();
if (edit->GetOperation() == FarVertexEdit::Add) {
kernelBundle->ApplyEditAdd(primvarOffset, primvarWidth,
batch.GetVertexOffset(), batch.GetTableOffset(),
batch.GetStart(), batch.GetEnd());
} else {
// XXX: edit SET is not implemented yet.
}
context->UnbindEditShaderStorageBuffers();
}
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv