mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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44a7cb6a45
* replace void* of all kernel applications with CONTEXT template parameter. It eliminates many static_casts from void* for both far and osd classes. * move the big switch-cases of far default kernel launches out of Refine so that osd controllers can arbitrary mix default kernels and custom kernels. * change FarKernelBatch::kernelType from enum to int, clients can add custom kernel types. * remove a back-pointer to farmesh from subdivision table. * untemplate all subdivision table classes and template their compute methods instead. Those methods take a typed vertex storage. * remove an unused argument FarMesh from the constructor of subdivision table factories.
154 lines
5.6 KiB
C++
154 lines
5.6 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OSD_GLSL_COMPUTE_CONTROLLER_H
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#define OSD_GLSL_COMPUTE_CONTROLLER_H
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#include "../version.h"
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#include "../far/dispatcher.h"
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#include "../osd/glslComputeContext.h"
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#include <vector>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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class OsdGLSLComputeKernelBundle;
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/// \brief Compute controller for launching GLSLCompute transform feedback
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/// subdivision kernels.
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///
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/// OsdGLSLComputeController is a compute controller class to launch
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/// GLSLCompute transfrom feedback subdivision kernels. It requires
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/// OsdGLVertexBufferInterface as arguments of Refine function.
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///
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/// Controller entities execute requests from Context instances that they share
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/// common interfaces with. Controllers are attached to discrete compute devices
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/// and share the devices resources with Context entities.
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///
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class OsdGLSLComputeController {
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public:
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typedef OsdGLSLComputeContext ComputeContext;
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/// Constructor.
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OsdGLSLComputeController();
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/// Destructor.
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~OsdGLSLComputeController();
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/// Launch subdivision kernels and apply to given vertex buffers.
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///
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/// @param context the OsdCpuContext to apply refinement operations to
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///
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/// @param batches vector of batches of vertices organized by operative
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/// kernel
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///
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/// @param vertexBuffer vertex-interpolated data buffer
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///
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/// @param varyingBuffer varying-interpolated data buffer
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///
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template<class VERTEX_BUFFER, class VARYING_BUFFER>
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void Refine(OsdGLSLComputeContext *context,
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FarKernelBatchVector const &batches,
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VERTEX_BUFFER *vertexBuffer,
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VARYING_BUFFER *varyingBuffer) {
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if (batches.empty()) return;
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int numVertexElements = vertexBuffer ? vertexBuffer->GetNumElements() : 0;
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int numVaryingElements = varyingBuffer ? varyingBuffer->GetNumElements() : 0;
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context->SetKernelBundle(getKernels(numVertexElements, numVaryingElements));
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context->Bind(vertexBuffer, varyingBuffer);
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FarDispatcher::Refine(this, context, batches, /*maxlevel*/-1);
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context->Unbind();
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}
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/// Launch subdivision kernels and apply to given vertex buffers.
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///
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/// @param context the OsdCpuContext to apply refinement operations to
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///
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/// @param batches vector of batches of vertices organized by operative
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/// kernel
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///
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/// @param vertexBuffer vertex-interpolated data buffer
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///
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template<class VERTEX_BUFFER>
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void Refine(OsdGLSLComputeContext *context,
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FarKernelBatchVector const &batches,
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VERTEX_BUFFER *vertexBuffer) {
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Refine(context, batches, vertexBuffer, (VERTEX_BUFFER*)NULL);
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}
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/// Waits until all running subdivision kernels finish.
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void Synchronize();
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protected:
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friend class FarDispatcher;
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void ApplyBilinearFaceVerticesKernel(FarKernelBatch const &batch, ComputeContext *context) const;
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void ApplyBilinearEdgeVerticesKernel(FarKernelBatch const &batch, ComputeContext *context) const;
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void ApplyBilinearVertexVerticesKernel(FarKernelBatch const &batch, ComputeContext *context) const;
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void ApplyCatmarkFaceVerticesKernel(FarKernelBatch const &batch, ComputeContext *context) const;
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void ApplyCatmarkEdgeVerticesKernel(FarKernelBatch const &batch, ComputeContext *context) const;
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void ApplyCatmarkVertexVerticesKernelB(FarKernelBatch const &batch, ComputeContext *context) const;
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void ApplyCatmarkVertexVerticesKernelA1(FarKernelBatch const &batch, ComputeContext *context) const;
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void ApplyCatmarkVertexVerticesKernelA2(FarKernelBatch const &batch, ComputeContext *context) const;
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void ApplyLoopEdgeVerticesKernel(FarKernelBatch const &batch, ComputeContext *context) const;
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void ApplyLoopVertexVerticesKernelB(FarKernelBatch const &batch, ComputeContext *context) const;
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void ApplyLoopVertexVerticesKernelA1(FarKernelBatch const &batch, ComputeContext *context) const;
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void ApplyLoopVertexVerticesKernelA2(FarKernelBatch const &batch, ComputeContext *context) const;
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void ApplyVertexEdits(FarKernelBatch const &batch, ComputeContext *context) const;
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OsdGLSLComputeKernelBundle * getKernels(int numVertexElements,
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int numVaryingElements);
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private:
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std::vector<OsdGLSLComputeKernelBundle *> _kernelRegistry;
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif // OSD_GLSL_COMPUTE_CONTROLLER_H
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