OpenSubdiv/opensubdiv/osd/glslTransformFeedbackComputeContext.h
Takahito Tejima f65c746294 Use DSA APIs for GL buffer update (if available).
Fix some inappropriate usage hints.
2014-04-11 18:03:36 -07:00

208 lines
6.6 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OSD_GLSL_TRANSFORM_FEEDBACK_COMPUTE_CONTEXT_H
#define OSD_GLSL_TRANSFORM_FEEDBACK_COMPUTE_CONTEXT_H
#include "../version.h"
#include "../far/subdivisionTables.h"
#include "../far/vertexEditTables.h"
#include "../osd/vertex.h"
#include "../osd/vertexDescriptor.h"
#include "../osd/nonCopyable.h"
#include "../osd/opengl.h"
#include <vector>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
class OsdGLSLTransformFeedbackKernelBundle;
class OsdGLSLTransformFeedbackTable : OsdNonCopyable<OsdGLSLTransformFeedbackTable> {
public:
template<typename T>
OsdGLSLTransformFeedbackTable(const std::vector<T> &table, GLenum type) {
createTextureBuffer(table.size() * sizeof(unsigned int), table.empty() ? NULL : &table[0], type);
}
virtual ~OsdGLSLTransformFeedbackTable();
GLuint GetTexture() const;
private:
void createTextureBuffer(size_t size, const void *ptr, GLenum type);
GLuint _texture;
};
class OsdGLSLTransformFeedbackHEditTable : OsdNonCopyable<OsdGLSLTransformFeedbackHEditTable> {
public:
OsdGLSLTransformFeedbackHEditTable(
const FarVertexEditTables::VertexEditBatch &batch);
virtual ~OsdGLSLTransformFeedbackHEditTable();
const OsdGLSLTransformFeedbackTable * GetPrimvarIndices() const;
const OsdGLSLTransformFeedbackTable * GetEditValues() const;
int GetOperation() const;
int GetPrimvarOffset() const;
int GetPrimvarWidth() const;
private:
OsdGLSLTransformFeedbackTable *_primvarIndicesTable;
OsdGLSLTransformFeedbackTable *_editValuesTable;
int _operation;
int _primvarOffset;
int _primvarWidth;
};
///
/// \brief GLSL (transform-feedback) Refine Context
///
/// The GLSL (transform-feedback) implementation of the Refine module contextual functionality.
///
/// Contexts interface the serialized topological data pertaining to the
/// geometric primitives with the capabilities of the selected discrete
/// compute device.
///
class OsdGLSLTransformFeedbackComputeContext {
public:
/// Creates an OsdGLSLTransformFeedbackComputeContext instance
///
/// @param subdivisionTables the FarSubdivisionTables used for this Context.
///
/// @param vertexEditTables the FarVertexEditTables used for this Context.
///
static OsdGLSLTransformFeedbackComputeContext * Create(FarSubdivisionTables const *subdivisionTables,
FarVertexEditTables const *vertexEditTables);
/// Destructor
virtual ~OsdGLSLTransformFeedbackComputeContext();
/// Binds a vertex and a varying data buffers to the context. Binding ensures
/// that data buffers are properly inter-operated between Contexts and
/// Controllers operating across multiple devices.
///
/// @param vertex a buffer containing vertex-interpolated primvar data
///
/// @param varying a buffer containing varying-interpolated primvar data
///
template<class VERTEX_BUFFER, class VARYING_BUFFER>
void Bind(VERTEX_BUFFER *vertex, VARYING_BUFFER *varying) {
_currentVertexBuffer = vertex ? vertex->BindVBO() : 0;
_currentVaryingBuffer = varying ? varying->BindVBO() : 0;
_vdesc.numVertexElements = vertex ? vertex->GetNumElements() : 0;
_vdesc.numVaryingElements = varying ? varying->GetNumElements() : 0;
bind();
}
/// Unbinds any previously bound vertex and varying data buffers.
void Unbind() {
_currentVertexBuffer = 0;
_currentVaryingBuffer = 0;
unbind();
}
/// Returns one of the vertex refinement tables.
///
/// @param tableIndex the type of table
///
const OsdGLSLTransformFeedbackTable * GetTable(int tableIndex) const;
/// Returns the number of hierarchical edit tables
int GetNumEditTables() const;
/// Returns a specific hierarchical edit table
///
/// @param tableIndex the index of the table
///
const OsdGLSLTransformFeedbackHEditTable * GetEditTable(int tableIndex) const;
/// Returns a handle to the vertex-interpolated buffer
GLuint GetCurrentVertexBuffer() const;
/// Returns a handle to the varying-interpolated buffer
GLuint GetCurrentVaryingBuffer() const;
/// Returns an OsdVertexDescriptor if vertex buffers have been bound.
///
/// @return a descriptor for the format of the vertex data currently bound
///
OsdVertexDescriptor const & GetVertexDescriptor() const {
return _vdesc;
}
OsdGLSLTransformFeedbackKernelBundle * GetKernelBundle() const;
void SetKernelBundle(OsdGLSLTransformFeedbackKernelBundle *kernelBundle);
void BindEditTextures(int editIndex);
void UnbindEditTextures();
protected:
explicit OsdGLSLTransformFeedbackComputeContext(FarSubdivisionTables const *subdivisionTables,
FarVertexEditTables const *vertexEditTabes);
void bindTexture(GLint samplerUniform, GLuint texture, int unit);
void unbindTexture(GLuint unit);
void bind();
void unbind();
private:
std::vector<OsdGLSLTransformFeedbackTable*> _tables;
std::vector<OsdGLSLTransformFeedbackHEditTable*> _editTables;
GLuint _vertexTexture,
_varyingTexture;
OsdVertexDescriptor _vdesc;
GLuint _currentVertexBuffer,
_currentVaryingBuffer;
OsdGLSLTransformFeedbackKernelBundle * _kernelBundle;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OSD_GLSL_TRANSFORM_FEEDBACK_COMPUTE_CONTEXT_H