OpenSubdiv/examples/common
2016-06-25 10:29:59 +02:00
..
clDeviceContext.cpp use WIN32_LEAN_AND_MEAN properly 2015-08-07 17:45:41 -04:00
clDeviceContext.h Fix DX-OpenCL/CUDA interop. 2015-04-29 11:51:12 -07:00
CMakeLists.txt Use cmake's folder feature on platforms that support it. 2016-06-09 17:04:26 -07:00
cudaDeviceContext.cpp use WIN32_LEAN_AND_MEAN properly 2015-08-07 17:45:41 -04:00
cudaDeviceContext.h Fix DX-OpenCL/CUDA interop. 2015-04-29 11:51:12 -07:00
d3d11ControlMeshDisplay.cpp Examples cleanup: factor out control mesh drawing. 2015-05-31 15:08:37 -07:00
d3d11ControlMeshDisplay.h Examples cleanup: factor out control mesh drawing. 2015-05-31 15:08:37 -07:00
d3d11Hud.cpp remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
d3d11Hud.h remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
d3d11PtexMipmapTexture.cpp dxPtexViewer code example updates: 2016-02-24 11:38:14 -08:00
d3d11PtexMipmapTexture.h dxPtexViewer code example updates: 2016-02-24 11:38:14 -08:00
d3d11ShaderCache.cpp Osd drawing API refactoring. 2015-05-13 17:35:46 -07:00
d3d11ShaderCache.h Osd drawing API refactoring. 2015-05-13 17:35:46 -07:00
d3d11Utils.cpp remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
d3d11Utils.h remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
export_obj.py Extend export_obj.py Maya script to export uv set named 'map1' 2014-09-10 11:11:42 -07:00
font_image.cpp Minor cosmetic fixes to the HUD's font 2014-04-30 16:41:55 -07:00
font_image.h More cosmetic fixes to examples' GUI 2014-04-28 16:36:39 -07:00
font.png Minor cosmetic fixes to the HUD's font 2014-04-30 16:41:55 -07:00
glControlMeshDisplay.cpp examples cleanup: remove framebuffer class 2015-05-31 20:52:20 -07:00
glControlMeshDisplay.h examples cleanup: remove framebuffer class 2015-05-31 20:52:20 -07:00
glHud.cpp Glean up GLEW and GLFW. 2016-06-25 10:29:59 +02:00
glHud.h examples cleanup: remove framebuffer class 2015-05-31 20:52:20 -07:00
glPtexMipmapTexture.cpp Ptex fixes: 2016-02-19 16:58:56 -08:00
glPtexMipmapTexture.h Ptex fixes: 2016-02-19 16:58:56 -08:00
glShaderCache.cpp Merge branch 'upstream-dev' into dev 2015-05-21 22:47:36 -03:00
glShaderCache.h Osd drawing API refactoring. 2015-05-13 17:35:46 -07:00
glslPtexCommon.glsl fix ptex lookup shaders to clamp the patchcoord 2016-03-10 12:39:41 -08:00
glUtils.cpp Removed GLFW2 -> GLFW3 shenanigans from glUtils 2015-06-03 18:36:08 -07:00
glUtils.h examples cleanup: remove framebuffer class 2015-05-31 20:52:20 -07:00
hdr_reader.cpp Rename and, or and not to &&, || and ! to address compilers that don't support them out of the box without extra headers. 2016-02-21 15:47:11 +01:00
hdr_reader.h Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
hlslPtexCommon.hlsl fix ptex lookup shaders to clamp the patchcoord 2016-03-10 12:39:41 -08:00
hud.cpp Fixed two issues with HUD sliders. 2016-05-01 13:43:21 -07:00
hud.h Fixed two issues with HUD sliders. 2016-05-01 13:43:21 -07:00
maya_util.h Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
objAnim.cpp Fix CMakeLists: make project-relative include path overridable 2015-05-28 17:32:33 -07:00
objAnim.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
patchColors.cpp Refactor Osd::DrawContext 2015-05-11 18:06:46 -07:00
patchColors.h renaming (2/2) PatchTables and StencilTables to PatchTable and StencilTable 2015-05-22 11:50:01 -07:00
ptexMipmapTextureLoader.cpp Ptex fixes: 2016-02-19 16:58:56 -08:00
ptexMipmapTextureLoader.h Ptex fixes: 2016-02-19 16:58:56 -08:00
shaderCache.h Osd drawing API refactoring. 2015-05-13 17:35:46 -07:00
simple_math.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
stb_image_write.h Clean up compiler warnings. 2015-06-03 13:17:40 -07:00
stopwatch.h Rename and, or and not to &&, || and ! to address compilers that don't support them out of the box without extra headers. 2016-02-21 15:47:11 +01:00