OpenSubdiv/opensubdiv/osd
2013-02-03 10:12:29 +02:00
..
Android.mk Updated to support GLES 2.0 on iOS and Android 2012-12-20 10:25:41 -08:00
clComputeContext.cpp Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
clComputeContext.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
clComputeController.cpp Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
clComputeController.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
clD3D11VertexBuffer.cpp Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
clD3D11VertexBuffer.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
clDispatcher.cpp Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
clDispatcher.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
clGLVertexBuffer.cpp Fixed a buffer overrun error in OsdCLGLVertexBuffer::UpdateData. 2013-01-30 00:20:37 -08:00
clGLVertexBuffer.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
clKernel.cl defining M_PI to fix some compiler errors on OSX 10.8 2012-12-11 13:50:27 -08:00
clKernelBundle.cpp - clean up all unused variables / constructors... 2013-01-22 14:47:46 -08:00
clKernelBundle.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
clVertexBuffer.cpp fix compiler warnings on class constructors 2013-01-18 13:30:31 -08:00
clVertexBuffer.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
CMakeLists.txt gcd: cleanup CMakeLists 2013-02-03 10:12:29 +02:00
computeContext.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
computeController.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
cpuComputeContext.cpp Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
cpuComputeContext.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
cpuComputeController.cpp Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
cpuComputeController.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
cpuD3D11VertexBuffer.cpp clean access permissions on files (rw-rw-r--) 2013-01-18 13:40:39 -08:00
cpuD3D11VertexBuffer.h clean access permissions on files (rw-rw-r--) 2013-01-18 13:40:39 -08:00
cpuDispatcher.cpp Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
cpuDispatcher.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
cpuGLVertexBuffer.cpp Updated to support GLES 2.0 on iOS and Android 2012-12-20 10:25:41 -08:00
cpuGLVertexBuffer.h Updated to support GLES 2.0 on iOS and Android 2012-12-20 10:25:41 -08:00
cpuKernel.cpp Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
cpuKernel.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
cpuVertexBuffer.cpp Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
cpuVertexBuffer.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
cudaComputeContext.cpp Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
cudaComputeContext.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
cudaComputeController.cpp Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
cudaComputeController.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
cudaD3D11VertexBuffer.cpp clean access permissions on files (rw-rw-r--) 2013-01-18 13:40:39 -08:00
cudaD3D11VertexBuffer.h clean access permissions on files (rw-rw-r--) 2013-01-18 13:40:39 -08:00
cudaDispatcher.cpp Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
cudaDispatcher.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
cudaGLVertexBuffer.cpp Fix OSD crash bug within CUDA & CL compute modules : 2013-01-25 18:31:40 -08:00
cudaGLVertexBuffer.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
cudaKernel.cu Siggrpah 2012 - rolling over all of prepro work into beta 1.1 2012-08-03 19:51:27 -07:00
cudaVertexBuffer.cpp Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
cudaVertexBuffer.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
d3d11ComputeContext.cpp Added DirectCompute backend for Osd Compute 2012-12-13 10:22:30 -08:00
d3d11ComputeContext.h Added DirectCompute backend for Osd Compute 2012-12-13 10:22:30 -08:00
d3d11ComputeController.cpp Added DirectCompute backend for Osd Compute 2012-12-13 10:22:30 -08:00
d3d11ComputeController.h Added DirectCompute backend for Osd Compute 2012-12-13 10:22:30 -08:00
d3d11Dispatcher.cpp Added DirectCompute backend for Osd Compute 2012-12-13 10:22:30 -08:00
d3d11Dispatcher.h Added DirectCompute backend for Osd Compute 2012-12-13 10:22:30 -08:00
d3d11DrawContext.cpp Fixed SRV format for level and valence buffers 2012-12-13 10:00:46 -08:00
d3d11DrawContext.h Fix OSD crash bug within CUDA & CL compute modules : 2013-01-25 18:31:40 -08:00
d3d11DrawRegistry.cpp Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
d3d11DrawRegistry.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
d3d11KernelBundle.cpp Fixed a typo in the DirectCompute dispatch code. 2012-12-17 09:48:49 -08:00
d3d11KernelBundle.h Added DirectCompute backend for Osd Compute 2012-12-13 10:22:30 -08:00
d3d11Mesh.h Added DirectCompute backend for Osd Compute 2012-12-13 10:22:30 -08:00
d3d11PtexTexture.cpp clean access permissions on files (rw-rw-r--) 2013-01-18 13:40:39 -08:00
d3d11PtexTexture.h clean access permissions on files (rw-rw-r--) 2013-01-18 13:40:39 -08:00
d3d11VertexBuffer.cpp clean access permissions on files (rw-rw-r--) 2013-01-18 13:40:39 -08:00
d3d11VertexBuffer.h Added DirectCompute backend for Osd Compute 2012-12-13 10:22:30 -08:00
debug.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
drawContext.cpp Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
drawContext.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
drawRegistry.cpp Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
drawRegistry.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
error.cpp Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
error.h Fix OSD crash bug within CUDA & CL compute modules : 2013-01-25 18:31:40 -08:00
evalContext.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
gcdComputeController.cpp gcd: files for GCD dispatcher (right now just copy of OMP one), add items to glViewer 2013-02-02 22:53:33 +02:00
gcdComputeController.h gcd: naive implementation using dispatch_apply for all loops. Not faster, dispatch overhead too high 2013-02-02 23:22:04 +02:00
gcdDispatcher.cpp gcd: naive implementation using dispatch_apply for all loops. Not faster, dispatch overhead too high 2013-02-02 23:22:04 +02:00
gcdDispatcher.h gcd: naive implementation using dispatch_apply for all loops. Not faster, dispatch overhead too high 2013-02-02 23:22:04 +02:00
gcdKernel.cpp gcd: convert face loop to work in 32 item size batches. 2013-02-03 10:05:58 +02:00
gcdKernel.h gcd: naive implementation using dispatch_apply for all loops. Not faster, dispatch overhead too high 2013-02-02 23:22:04 +02:00
glDrawContext.cpp Remove deprecated GL calls, comply with 4.2/3.3 core profile. Use VAO, update glsl shaders, remove immediate draws, etc. 2013-01-29 15:54:18 -08:00
glDrawContext.h Fix OSD crash bug within CUDA & CL compute modules : 2013-01-25 18:31:40 -08:00
glDrawRegistry.cpp Remove deprecated GL calls, comply with 4.2/3.3 core profile. Use VAO, update glsl shaders, remove immediate draws, etc. 2013-01-29 15:54:18 -08:00
glDrawRegistry.h Updated to support GLES 2.0 on iOS and Android 2012-12-20 10:25:41 -08:00
glMesh.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
glPtexTexture.cpp Remove deprecated GL calls, comply with 4.2/3.3 core profile. Use VAO, update glsl shaders, remove immediate draws, etc. 2013-01-29 15:54:18 -08:00
glPtexTexture.h Updated to support GLES 2.0 on iOS and Android 2012-12-20 10:25:41 -08:00
glslComputeContext.cpp Updated to support GLES 2.0 on iOS and Android 2012-12-20 10:25:41 -08:00
glslComputeContext.h Updated to support GLES 2.0 on iOS and Android 2012-12-20 10:25:41 -08:00
glslComputeController.cpp clean access permissions on files (rw-rw-r--) 2013-01-18 13:40:39 -08:00
glslComputeController.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
glslComputeKernel.glsl Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
glslDispatcher.cpp Updated to support GLES 2.0 on iOS and Android 2012-12-20 10:25:41 -08:00
glslDispatcher.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
glslKernelBundle.cpp Updated to support GLES 2.0 on iOS and Android 2012-12-20 10:25:41 -08:00
glslKernelBundle.h Updated to support GLES 2.0 on iOS and Android 2012-12-20 10:25:41 -08:00
glslPatchBoundary.glsl Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
glslPatchBoundaryGregory.glsl removing some crusty tabs & other minor formatting 2013-01-10 11:14:41 -08:00
glslPatchCommon.glsl Adaptive tess using projected bounding sphere 2013-01-04 19:15:24 -08:00
glslPatchCorner.glsl Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
glslPatchGregory.glsl adding some ASCII art to document cryptic CV names in Gregory shader code. 2012-12-11 14:26:06 -08:00
glslPatchRegular.glsl Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
glslPatchTransition.glsl Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
glslTransformFeedbackComputeContext.cpp Updated to support GLES 2.0 on iOS and Android 2012-12-20 10:25:41 -08:00
glslTransformFeedbackComputeContext.h Updated to support GLES 2.0 on iOS and Android 2012-12-20 10:25:41 -08:00
glslTransformFeedbackComputeController.cpp Updated to support GLES 2.0 on iOS and Android 2012-12-20 10:25:41 -08:00
glslTransformFeedbackComputeController.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
glslTransformFeedbackDispatcher.cpp Updated to support GLES 2.0 on iOS and Android 2012-12-20 10:25:41 -08:00
glslTransformFeedbackDispatcher.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
glslTransformFeedbackKernel.glsl removing some crusty tabs & other minor formatting 2013-01-10 11:14:41 -08:00
glslTransformFeedbackKernelBundle.cpp removing some crusty tabs & other minor formatting 2013-01-10 11:14:41 -08:00
glslTransformFeedbackKernelBundle.h Updated to support GLES 2.0 on iOS and Android 2012-12-20 10:25:41 -08:00
glVertexBuffer.cpp Updated to support GLES 2.0 on iOS and Android 2012-12-20 10:25:41 -08:00
glVertexBuffer.h Updated to support GLES 2.0 on iOS and Android 2012-12-20 10:25:41 -08:00
hlslComputeKernel.hlsl Added DirectCompute backend for Osd Compute 2012-12-13 10:22:30 -08:00
hlslPatchBoundary.hlsl Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
hlslPatchBoundaryGregory.hlsl removing some crusty tabs & other minor formatting 2013-01-10 11:14:41 -08:00
hlslPatchCommon.hlsl Adaptive tess using projected bounding sphere 2013-01-04 19:15:24 -08:00
hlslPatchCorner.hlsl Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
hlslPatchGregory.hlsl adding some ASCII art to document cryptic CV names in Gregory shader code. 2012-12-11 14:26:06 -08:00
hlslPatchRegular.hlsl Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
hlslPatchTransition.hlsl Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
mesh.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
nonCopyable.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
ompComputeController.cpp Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
ompComputeController.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
ompDispatcher.cpp Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
ompDispatcher.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
ompKernel.cpp Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
ompKernel.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
ptexTextureLoader.cpp - fix broken ptex block allocation : iterates over all faces to find the longest edge 2012-12-17 10:31:55 -08:00
ptexTextureLoader.h - fix broken ptex block allocation : iterates over all faces to find the longest edge 2012-12-17 10:31:55 -08:00
vertex.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
vertexDescriptor.h Updated to support GLES 2.0 on iOS and Android 2012-12-20 10:25:41 -08:00