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Android.mk
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Updated to support GLES 2.0 on iOS and Android
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2012-12-20 10:25:41 -08:00 |
clComputeContext.cpp
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
clComputeContext.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
clComputeController.cpp
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
clComputeController.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
clD3D11VertexBuffer.cpp
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
clD3D11VertexBuffer.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
clDispatcher.cpp
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
clDispatcher.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
clGLVertexBuffer.cpp
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Fixed a buffer overrun error in OsdCLGLVertexBuffer::UpdateData.
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2013-01-30 00:20:37 -08:00 |
clGLVertexBuffer.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
clKernel.cl
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defining M_PI to fix some compiler errors on OSX 10.8
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2012-12-11 13:50:27 -08:00 |
clKernelBundle.cpp
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- clean up all unused variables / constructors...
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2013-01-22 14:47:46 -08:00 |
clKernelBundle.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
clVertexBuffer.cpp
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fix compiler warnings on class constructors
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2013-01-18 13:30:31 -08:00 |
clVertexBuffer.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
CMakeLists.txt
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gcd: cleanup CMakeLists
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2013-02-03 10:12:29 +02:00 |
computeContext.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
computeController.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
cpuComputeContext.cpp
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
cpuComputeContext.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
cpuComputeController.cpp
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
cpuComputeController.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
cpuD3D11VertexBuffer.cpp
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clean access permissions on files (rw-rw-r--)
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2013-01-18 13:40:39 -08:00 |
cpuD3D11VertexBuffer.h
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clean access permissions on files (rw-rw-r--)
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2013-01-18 13:40:39 -08:00 |
cpuDispatcher.cpp
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
cpuDispatcher.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
cpuGLVertexBuffer.cpp
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Updated to support GLES 2.0 on iOS and Android
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2012-12-20 10:25:41 -08:00 |
cpuGLVertexBuffer.h
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Updated to support GLES 2.0 on iOS and Android
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2012-12-20 10:25:41 -08:00 |
cpuKernel.cpp
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
cpuKernel.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
cpuVertexBuffer.cpp
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
cpuVertexBuffer.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
cudaComputeContext.cpp
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
cudaComputeContext.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
cudaComputeController.cpp
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
cudaComputeController.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
cudaD3D11VertexBuffer.cpp
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clean access permissions on files (rw-rw-r--)
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2013-01-18 13:40:39 -08:00 |
cudaD3D11VertexBuffer.h
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clean access permissions on files (rw-rw-r--)
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2013-01-18 13:40:39 -08:00 |
cudaDispatcher.cpp
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
cudaDispatcher.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
cudaGLVertexBuffer.cpp
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Fix OSD crash bug within CUDA & CL compute modules :
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2013-01-25 18:31:40 -08:00 |
cudaGLVertexBuffer.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
cudaKernel.cu
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Siggrpah 2012 - rolling over all of prepro work into beta 1.1
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2012-08-03 19:51:27 -07:00 |
cudaVertexBuffer.cpp
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
cudaVertexBuffer.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
d3d11ComputeContext.cpp
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Added DirectCompute backend for Osd Compute
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2012-12-13 10:22:30 -08:00 |
d3d11ComputeContext.h
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Added DirectCompute backend for Osd Compute
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2012-12-13 10:22:30 -08:00 |
d3d11ComputeController.cpp
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Added DirectCompute backend for Osd Compute
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2012-12-13 10:22:30 -08:00 |
d3d11ComputeController.h
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Added DirectCompute backend for Osd Compute
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2012-12-13 10:22:30 -08:00 |
d3d11Dispatcher.cpp
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Added DirectCompute backend for Osd Compute
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2012-12-13 10:22:30 -08:00 |
d3d11Dispatcher.h
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Added DirectCompute backend for Osd Compute
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2012-12-13 10:22:30 -08:00 |
d3d11DrawContext.cpp
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Fixed SRV format for level and valence buffers
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2012-12-13 10:00:46 -08:00 |
d3d11DrawContext.h
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Fix OSD crash bug within CUDA & CL compute modules :
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2013-01-25 18:31:40 -08:00 |
d3d11DrawRegistry.cpp
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
d3d11DrawRegistry.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
d3d11KernelBundle.cpp
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Fixed a typo in the DirectCompute dispatch code.
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2012-12-17 09:48:49 -08:00 |
d3d11KernelBundle.h
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Added DirectCompute backend for Osd Compute
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2012-12-13 10:22:30 -08:00 |
d3d11Mesh.h
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Added DirectCompute backend for Osd Compute
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2012-12-13 10:22:30 -08:00 |
d3d11PtexTexture.cpp
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clean access permissions on files (rw-rw-r--)
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2013-01-18 13:40:39 -08:00 |
d3d11PtexTexture.h
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clean access permissions on files (rw-rw-r--)
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2013-01-18 13:40:39 -08:00 |
d3d11VertexBuffer.cpp
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clean access permissions on files (rw-rw-r--)
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2013-01-18 13:40:39 -08:00 |
d3d11VertexBuffer.h
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Added DirectCompute backend for Osd Compute
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2012-12-13 10:22:30 -08:00 |
debug.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
drawContext.cpp
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
drawContext.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
drawRegistry.cpp
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
drawRegistry.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
error.cpp
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
error.h
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Fix OSD crash bug within CUDA & CL compute modules :
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2013-01-25 18:31:40 -08:00 |
evalContext.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
gcdComputeController.cpp
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gcd: files for GCD dispatcher (right now just copy of OMP one), add items to glViewer
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2013-02-02 22:53:33 +02:00 |
gcdComputeController.h
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gcd: naive implementation using dispatch_apply for all loops. Not faster, dispatch overhead too high
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2013-02-02 23:22:04 +02:00 |
gcdDispatcher.cpp
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gcd: naive implementation using dispatch_apply for all loops. Not faster, dispatch overhead too high
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2013-02-02 23:22:04 +02:00 |
gcdDispatcher.h
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gcd: naive implementation using dispatch_apply for all loops. Not faster, dispatch overhead too high
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2013-02-02 23:22:04 +02:00 |
gcdKernel.cpp
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gcd: convert face loop to work in 32 item size batches.
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2013-02-03 10:05:58 +02:00 |
gcdKernel.h
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gcd: naive implementation using dispatch_apply for all loops. Not faster, dispatch overhead too high
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2013-02-02 23:22:04 +02:00 |
glDrawContext.cpp
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Remove deprecated GL calls, comply with 4.2/3.3 core profile. Use VAO, update glsl shaders, remove immediate draws, etc.
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2013-01-29 15:54:18 -08:00 |
glDrawContext.h
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Fix OSD crash bug within CUDA & CL compute modules :
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2013-01-25 18:31:40 -08:00 |
glDrawRegistry.cpp
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Remove deprecated GL calls, comply with 4.2/3.3 core profile. Use VAO, update glsl shaders, remove immediate draws, etc.
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2013-01-29 15:54:18 -08:00 |
glDrawRegistry.h
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Updated to support GLES 2.0 on iOS and Android
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2012-12-20 10:25:41 -08:00 |
glMesh.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
glPtexTexture.cpp
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Remove deprecated GL calls, comply with 4.2/3.3 core profile. Use VAO, update glsl shaders, remove immediate draws, etc.
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2013-01-29 15:54:18 -08:00 |
glPtexTexture.h
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Updated to support GLES 2.0 on iOS and Android
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2012-12-20 10:25:41 -08:00 |
glslComputeContext.cpp
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Updated to support GLES 2.0 on iOS and Android
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2012-12-20 10:25:41 -08:00 |
glslComputeContext.h
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Updated to support GLES 2.0 on iOS and Android
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2012-12-20 10:25:41 -08:00 |
glslComputeController.cpp
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clean access permissions on files (rw-rw-r--)
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2013-01-18 13:40:39 -08:00 |
glslComputeController.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
glslComputeKernel.glsl
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
glslDispatcher.cpp
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Updated to support GLES 2.0 on iOS and Android
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2012-12-20 10:25:41 -08:00 |
glslDispatcher.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
glslKernelBundle.cpp
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Updated to support GLES 2.0 on iOS and Android
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2012-12-20 10:25:41 -08:00 |
glslKernelBundle.h
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Updated to support GLES 2.0 on iOS and Android
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2012-12-20 10:25:41 -08:00 |
glslPatchBoundary.glsl
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
glslPatchBoundaryGregory.glsl
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removing some crusty tabs & other minor formatting
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2013-01-10 11:14:41 -08:00 |
glslPatchCommon.glsl
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Adaptive tess using projected bounding sphere
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2013-01-04 19:15:24 -08:00 |
glslPatchCorner.glsl
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
glslPatchGregory.glsl
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adding some ASCII art to document cryptic CV names in Gregory shader code.
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2012-12-11 14:26:06 -08:00 |
glslPatchRegular.glsl
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
glslPatchTransition.glsl
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
glslTransformFeedbackComputeContext.cpp
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Updated to support GLES 2.0 on iOS and Android
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2012-12-20 10:25:41 -08:00 |
glslTransformFeedbackComputeContext.h
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Updated to support GLES 2.0 on iOS and Android
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2012-12-20 10:25:41 -08:00 |
glslTransformFeedbackComputeController.cpp
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Updated to support GLES 2.0 on iOS and Android
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2012-12-20 10:25:41 -08:00 |
glslTransformFeedbackComputeController.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
glslTransformFeedbackDispatcher.cpp
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Updated to support GLES 2.0 on iOS and Android
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2012-12-20 10:25:41 -08:00 |
glslTransformFeedbackDispatcher.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
glslTransformFeedbackKernel.glsl
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removing some crusty tabs & other minor formatting
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2013-01-10 11:14:41 -08:00 |
glslTransformFeedbackKernelBundle.cpp
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removing some crusty tabs & other minor formatting
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2013-01-10 11:14:41 -08:00 |
glslTransformFeedbackKernelBundle.h
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Updated to support GLES 2.0 on iOS and Android
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2012-12-20 10:25:41 -08:00 |
glVertexBuffer.cpp
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Updated to support GLES 2.0 on iOS and Android
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2012-12-20 10:25:41 -08:00 |
glVertexBuffer.h
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Updated to support GLES 2.0 on iOS and Android
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2012-12-20 10:25:41 -08:00 |
hlslComputeKernel.hlsl
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Added DirectCompute backend for Osd Compute
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2012-12-13 10:22:30 -08:00 |
hlslPatchBoundary.hlsl
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
hlslPatchBoundaryGregory.hlsl
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removing some crusty tabs & other minor formatting
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2013-01-10 11:14:41 -08:00 |
hlslPatchCommon.hlsl
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Adaptive tess using projected bounding sphere
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2013-01-04 19:15:24 -08:00 |
hlslPatchCorner.hlsl
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
hlslPatchGregory.hlsl
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adding some ASCII art to document cryptic CV names in Gregory shader code.
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2012-12-11 14:26:06 -08:00 |
hlslPatchRegular.hlsl
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
hlslPatchTransition.hlsl
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
mesh.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
nonCopyable.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
ompComputeController.cpp
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
ompComputeController.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
ompDispatcher.cpp
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
ompDispatcher.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
ompKernel.cpp
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
ompKernel.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
ptexTextureLoader.cpp
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- fix broken ptex block allocation : iterates over all faces to find the longest edge
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2012-12-17 10:31:55 -08:00 |
ptexTextureLoader.h
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- fix broken ptex block allocation : iterates over all faces to find the longest edge
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2012-12-17 10:31:55 -08:00 |
vertex.h
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Release Candidate 1.0 :
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2012-12-10 17:15:13 -08:00 |
vertexDescriptor.h
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Updated to support GLES 2.0 on iOS and Android
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2012-12-20 10:25:41 -08:00 |