mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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8fc0e5db93
we're teasing out ptex specific data from core osd entities, so there's no reason to keep ptex texturing utilities in core osd. move them into example libs and let clients assemble shader snippets as needed. Also removing older ptex texturing code (without mipmap) |
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.. | ||
common | ||
dxPtexViewer | ||
dxViewer | ||
glEvalLimit | ||
glFVarViewer | ||
glImaging | ||
glPaintTest | ||
glPtexViewer | ||
glShareTopology | ||
glStencilViewer | ||
glViewer | ||
mayaPolySmooth | ||
vtrViewer | ||
CMakeLists.txt |