OpenSubdiv/examples/common
Takahito Tejima 8fc0e5db93 Move Ptex code from osd to examples.
we're teasing out ptex specific data from core osd entities,
so there's no reason to keep ptex texturing utilities in core osd.
move them into example libs and let clients assemble shader snippets
as needed.

Also removing older ptex texturing code (without mipmap)
2015-05-07 13:56:48 -07:00
..
clDeviceContext.cpp Fixed build breakage for CLEW. 2015-04-30 18:28:48 -07:00
clDeviceContext.h Fix DX-OpenCL/CUDA interop. 2015-04-29 11:51:12 -07:00
CMakeLists.txt Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
cudaDeviceContext.cpp use OPENSUBDIV_HAS_DX11SDK 2015-04-29 17:06:42 -07:00
cudaDeviceContext.h Fix DX-OpenCL/CUDA interop. 2015-04-29 11:51:12 -07:00
d3d11_compile.h Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
d3d11_hud.cpp cleanup CL/CUDA example harnesses. 2015-04-28 15:46:37 -07:00
d3d11_hud.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
d3d11PtexMipmapTexture.cpp Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
d3d11PtexMipmapTexture.h Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
export_obj.py Extend export_obj.py Maya script to export uv set named 'map1' 2014-09-10 11:11:42 -07:00
font_image.cpp Minor cosmetic fixes to the HUD's font 2014-04-30 16:41:55 -07:00
font_image.h More cosmetic fixes to examples' GUI 2014-04-28 16:36:39 -07:00
font.png Minor cosmetic fixes to the HUD's font 2014-04-30 16:41:55 -07:00
framebuffer.glsl Code cleanup for GLFrameBuffer in examples/common 2014-05-27 07:20:57 -07:00
gl_common.cpp Adding a programmable image shader to gl_hud 2014-05-15 13:53:43 -07:00
gl_common.h Adding a programmable image shader to gl_hud 2014-05-15 13:53:43 -07:00
gl_framebuffer.cpp remove libpng and use stb_image_write instead 2015-04-30 11:04:16 -07:00
gl_framebuffer.h Adjust near clipping plane in glViewer automatically when SSAO is turned off 2014-10-21 18:50:54 -07:00
gl_hud.cpp Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
gl_hud.h Fixed a few problems with High DPI displays in the example programs. 2014-10-24 11:15:19 -07:00
glPtexMipmapTexture.cpp Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
glPtexMipmapTexture.h Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
glslPtexCommon.glsl Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
hdr_reader.cpp Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
hdr_reader.h Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
hlslPtexCommon.hlsl Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
hud.cpp Add "smooth UVs" to Far 2015-02-26 13:57:47 -08:00
hud.h Fix Win build 2015-02-27 15:52:12 -08:00
maya_util.h Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
objAnim.cpp Add support for lefthanded meshes. 2015-04-15 16:13:43 -07:00
objAnim.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
patchColors.cpp Checkpoint changes to unify adaptive patch drawing. 2015-04-17 07:42:53 -07:00
patchColors.h Refactor Far::PatchTables 2014-11-25 12:41:19 -08:00
ptexMipmapTextureLoader.cpp Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
ptexMipmapTextureLoader.h Move Ptex code from osd to examples. 2015-05-07 13:56:48 -07:00
simple_math.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
ssao.glsl Code cleanup for GLFrameBuffer in examples/common 2014-05-27 07:20:57 -07:00
stb_image_write.h remove libpng and use stb_image_write instead 2015-04-30 11:04:16 -07:00
stopwatch.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00