OpenSubdiv/examples/common
George ElKoura 923d60ca74 Use cmake's folder feature on platforms that support it.
We now make use of folders where they are supported.  In particular, on Visual Studio, this produces much nicer solutions to navigate.
2016-06-09 17:04:26 -07:00
..
clDeviceContext.cpp use WIN32_LEAN_AND_MEAN properly 2015-08-07 17:45:41 -04:00
clDeviceContext.h Fix DX-OpenCL/CUDA interop. 2015-04-29 11:51:12 -07:00
CMakeLists.txt Use cmake's folder feature on platforms that support it. 2016-06-09 17:04:26 -07:00
cudaDeviceContext.cpp use WIN32_LEAN_AND_MEAN properly 2015-08-07 17:45:41 -04:00
cudaDeviceContext.h Fix DX-OpenCL/CUDA interop. 2015-04-29 11:51:12 -07:00
d3d11ControlMeshDisplay.cpp Examples cleanup: factor out control mesh drawing. 2015-05-31 15:08:37 -07:00
d3d11ControlMeshDisplay.h Examples cleanup: factor out control mesh drawing. 2015-05-31 15:08:37 -07:00
d3d11Hud.cpp remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
d3d11Hud.h remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
d3d11PtexMipmapTexture.cpp dxPtexViewer code example updates: 2016-02-24 11:38:14 -08:00
d3d11PtexMipmapTexture.h dxPtexViewer code example updates: 2016-02-24 11:38:14 -08:00
d3d11ShaderCache.cpp Osd drawing API refactoring. 2015-05-13 17:35:46 -07:00
d3d11ShaderCache.h Osd drawing API refactoring. 2015-05-13 17:35:46 -07:00
d3d11Utils.cpp remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
d3d11Utils.h remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
export_obj.py Extend export_obj.py Maya script to export uv set named 'map1' 2014-09-10 11:11:42 -07:00
font_image.cpp Minor cosmetic fixes to the HUD's font 2014-04-30 16:41:55 -07:00
font_image.h More cosmetic fixes to examples' GUI 2014-04-28 16:36:39 -07:00
font.png Minor cosmetic fixes to the HUD's font 2014-04-30 16:41:55 -07:00
glControlMeshDisplay.cpp examples cleanup: remove framebuffer class 2015-05-31 20:52:20 -07:00
glControlMeshDisplay.h examples cleanup: remove framebuffer class 2015-05-31 20:52:20 -07:00
glHud.cpp example viewer hud: disable depth test 2015-07-30 15:53:33 -07:00
glHud.h examples cleanup: remove framebuffer class 2015-05-31 20:52:20 -07:00
glPtexMipmapTexture.cpp Ptex fixes: 2016-02-19 16:58:56 -08:00
glPtexMipmapTexture.h Ptex fixes: 2016-02-19 16:58:56 -08:00
glShaderCache.cpp Merge branch 'upstream-dev' into dev 2015-05-21 22:47:36 -03:00
glShaderCache.h Osd drawing API refactoring. 2015-05-13 17:35:46 -07:00
glslPtexCommon.glsl fix ptex lookup shaders to clamp the patchcoord 2016-03-10 12:39:41 -08:00
glUtils.cpp Removed GLFW2 -> GLFW3 shenanigans from glUtils 2015-06-03 18:36:08 -07:00
glUtils.h examples cleanup: remove framebuffer class 2015-05-31 20:52:20 -07:00
hdr_reader.cpp Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
hdr_reader.h Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
hlslPtexCommon.hlsl fix ptex lookup shaders to clamp the patchcoord 2016-03-10 12:39:41 -08:00
hud.cpp Add "smooth UVs" to Far 2015-02-26 13:57:47 -08:00
hud.h Fix Win build 2015-02-27 15:52:12 -08:00
maya_util.h Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
objAnim.cpp Fix CMakeLists: make project-relative include path overridable 2015-05-28 17:32:33 -07:00
objAnim.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
patchColors.cpp Refactor Osd::DrawContext 2015-05-11 18:06:46 -07:00
patchColors.h renaming (2/2) PatchTables and StencilTables to PatchTable and StencilTable 2015-05-22 11:50:01 -07:00
ptexMipmapTextureLoader.cpp Ptex fixes: 2016-02-19 16:58:56 -08:00
ptexMipmapTextureLoader.h Ptex fixes: 2016-02-19 16:58:56 -08:00
shaderCache.h Osd drawing API refactoring. 2015-05-13 17:35:46 -07:00
simple_math.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
stb_image_write.h Clean up compiler warnings. 2015-06-03 13:17:40 -07:00
stopwatch.h Fix windows build 2015-09-30 11:20:03 -07:00