mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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73 lines
2.4 KiB
ReStructuredText
73 lines
2.4 KiB
ReStructuredText
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Copyright 2013 Pixar
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Licensed under the Apache License, Version 2.0 (the "Apache License")
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with the following modification; you may not use this file except in
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compliance with the Apache License and the following modification to it:
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Section 6. Trademarks. is deleted and replaced with:
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6. Trademarks. This License does not grant permission to use the trade
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names, trademarks, service marks, or product names of the Licensor
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and its affiliates, except as required to comply with Section 4(c) of
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the License and to reproduce the content of the NOTICE file.
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You may obtain a copy of the Apache License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the Apache License with the above modification is
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distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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KIND, either express or implied. See the Apache License for the specific
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language governing permissions and limitations under the Apache License.
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Code Examples
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-------------
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Standalone Viewers
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==================
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OpenSubdiv builds a number of standalone viewers that demonstrate various aspects
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of the software.
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----
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.. list-table:: **OpenGL examples**
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:class: quickref
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:widths: 50 50
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* - | `glViewer <glviewer.html>`_
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| `glPtexViewer <glptexviewer.html>`_
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| `glEvalLimit <glevallimit.html>`_
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- | `glStencilViewer <glstencilviewer.html>`_
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| `glPaintTest <glpainttest.html>`_
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| `glShareTopology <glsharetopology.html>`_
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| `glFVarViewer <glfvarviewer.html>`_
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.. list-table:: **DirectX examples**
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:class: quickref
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:widths: 50 50
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* - | `dxViewer <dxviewer.html>`_
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- | `dxPtexViewer <dxptexviewer.html>`_
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----
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Common Keyboard Controls
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========================
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.. code:: c++
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Left mouse button drag : orbit camera
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Middle mouse button drag : pan camera
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Right mouse button : dolly camera
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n, p : next/prev model
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1, 2, 3, ..., 9, 0 : specify adaptive isolation or uniform refinement level
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+, - : increase / decrease tessellation
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Tab : toggle full-screen
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Esc : turn on / off the HUD
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w : switch display mode
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q : quit
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