mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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973b7fe7a5
The normal computed for primitive triangles had a flipped orientation in the glViewer, This caused linear approximating patches to be shaded incorrectly for adaptively refined Loop meshes, and similarly triangles resulting from uniformly refined Loop meshes. |
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.. | ||
common | ||
dxPtexViewer | ||
dxViewer | ||
farViewer | ||
glEvalLimit | ||
glFVarViewer | ||
glImaging | ||
glPaintTest | ||
glPtexViewer | ||
glShareTopology | ||
glStencilViewer | ||
glViewer | ||
mtlPtexViewer | ||
mtlViewer | ||
CMakeLists.txt |