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https://github.com/PixarAnimationStudios/OpenSubdiv
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973b7fe7a5
The normal computed for primitive triangles had a flipped orientation in the glViewer, This caused linear approximating patches to be shaded incorrectly for adaptively refined Loop meshes, and similarly triangles resulting from uniformly refined Loop meshes. |
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.. | ||
CMakeLists.txt | ||
glViewer.cpp | ||
init_shapes.h | ||
shader_gl3.glsl | ||
shader.glsl |