OpenSubdiv/examples/osdPolySmooth
manuelk b79ebd796c Fix UV merging in osdPolySmooth code example
Because our plugin sets UVs with individual face-varying vertices,
Maya interprets the buffer as discontinuous everywhere. Adding a
node in the graph that merges UVs along non-boundary edges resolves
this problem (until the plugin outputs the UV vertex indices in
an aggregated manner).
2014-01-17 15:16:46 -08:00
..
CMakeLists.txt Fix singular vertex handling by correctly populating the vertex buffer data. 2013-11-15 14:55:46 -08:00
osdPolySmooth.cpp Adding recommended isolation output to OsdPolySmooth node. 2013-11-25 17:12:57 -08:00
osdPolySmooth.h Adding recommended isolation output to OsdPolySmooth node. 2013-11-25 17:12:57 -08:00
osdPolySmooth.mel Fix UV merging in osdPolySmooth code example 2014-01-17 15:16:46 -08:00