OpenSubdiv/examples
manuelk b79ebd796c Fix UV merging in osdPolySmooth code example
Because our plugin sets UVs with individual face-varying vertices,
Maya interprets the buffer as discontinuous everywhere. Adding a
node in the graph that merges UVs along non-boundary edges resolves
this problem (until the plugin outputs the UV vertex indices in
an aggregated manner).
2014-01-17 15:16:46 -08:00
..
common Fix include paths for new common example objects build (windows build) 2014-01-03 15:29:43 -08:00
dxPtexViewer Improve stringification of shaders & kernels in build. 2014-01-03 16:59:26 -08:00
dxViewer Improve stringification of shaders & kernels in build. 2014-01-03 16:59:26 -08:00
glBatchViewer Improve stringification of shaders & kernels in build. 2014-01-03 16:59:26 -08:00
glStencilViewer Remove CMake compiling redundancies 2014-01-03 13:39:48 -08:00
glViewer Improve stringification of shaders & kernels in build. 2014-01-03 16:59:26 -08:00
limitEval Remove CMake compiling redundancies 2014-01-03 13:39:48 -08:00
mayaPtexViewer Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
mayaViewer Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
osdPolySmooth Fix UV merging in osdPolySmooth code example 2014-01-17 15:16:46 -08:00
paintTest Improve stringification of shaders & kernels in build. 2014-01-03 16:59:26 -08:00
ptexViewer Fix ptexViewer: enable specular pass in both IBL and point lighting 2014-01-17 11:56:30 -08:00
python Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
simpleCpu Improve stringification of shaders & kernels in build. 2014-01-03 16:59:26 -08:00
tessellateObjFile Fixed VS2010 warnings/errors. 2013-12-31 23:50:55 -08:00
uvViewer Improve stringification of shaders & kernels in build. 2014-01-03 16:59:26 -08:00
CMakeLists.txt Remove CMake compiling redundancies 2014-01-03 13:39:48 -08:00