mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2025-01-07 23:40:12 +00:00
356 lines
14 KiB
C++
356 lines
14 KiB
C++
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#if defined(__APPLE__)
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#include <OpenGL/gl3.h>
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#else
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#include <GL/glew.h>
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#endif
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#include "../osd/glslTransformFeedbackDispatcher.h"
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#include "../osd/glslTransformFeedbackComputeContext.h"
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#include "../osd/glslTransformFeedbackKernelBundle.h"
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#include <cassert>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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OsdGLSLTransformFeedbackKernelDispatcher::OsdGLSLTransformFeedbackKernelDispatcher() {
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}
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OsdGLSLTransformFeedbackKernelDispatcher::~OsdGLSLTransformFeedbackKernelDispatcher() {
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}
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void
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OsdGLSLTransformFeedbackKernelDispatcher::Refine(FarMesh<OsdVertex> * mesh,
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OsdGLSLTransformFeedbackComputeContext *context) {
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FarDispatcher<OsdVertex>::Refine(mesh, /*maxlevel =*/ -1, context);
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}
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OsdGLSLTransformFeedbackKernelDispatcher *
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OsdGLSLTransformFeedbackKernelDispatcher::GetInstance() {
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static OsdGLSLTransformFeedbackKernelDispatcher instance;
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return &instance;
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}
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void
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OsdGLSLTransformFeedbackKernelDispatcher::ApplyBilinearFaceVerticesKernel(
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FarMesh<OsdVertex> * mesh, int offset, int level,
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int start, int end, void * clientdata) const {
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OsdGLSLTransformFeedbackComputeContext * context =
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static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
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assert(context);
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OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyBilinearFaceVerticesKernel(
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context->GetCurrentVertexBuffer(),
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context->GetNumCurrentVertexElements(),
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context->GetCurrentVaryingBuffer(),
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context->GetNumCurrentVaryingElements(),
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context->GetTable(Table::F_IT)->GetMarker(level-1),
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context->GetTable(Table::F_ITa)->GetMarker(level-1),
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offset, start, end);
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}
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void
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OsdGLSLTransformFeedbackKernelDispatcher::ApplyBilinearEdgeVerticesKernel(
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FarMesh<OsdVertex> * mesh, int offset, int level,
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int start, int end, void * clientdata) const {
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OsdGLSLTransformFeedbackComputeContext * context =
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static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
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assert(context);
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OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyBilinearEdgeVerticesKernel(
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context->GetCurrentVertexBuffer(),
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context->GetNumCurrentVertexElements(),
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context->GetCurrentVaryingBuffer(),
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context->GetNumCurrentVaryingElements(),
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context->GetTable(Table::E_IT)->GetMarker(level-1),
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offset, start, end);
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}
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void
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OsdGLSLTransformFeedbackKernelDispatcher::ApplyBilinearVertexVerticesKernel(
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FarMesh<OsdVertex> * mesh, int offset, int level,
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int start, int end, void * clientdata) const {
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OsdGLSLTransformFeedbackComputeContext * context =
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static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
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assert(context);
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OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyBilinearVertexVerticesKernel(
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context->GetCurrentVertexBuffer(),
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context->GetNumCurrentVertexElements(),
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context->GetCurrentVaryingBuffer(),
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context->GetNumCurrentVaryingElements(),
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context->GetTable(Table::V_ITa)->GetMarker(level-1),
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offset, start, end);
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}
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void
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OsdGLSLTransformFeedbackKernelDispatcher::ApplyCatmarkFaceVerticesKernel(
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FarMesh<OsdVertex> * mesh, int offset, int level,
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int start, int end, void * clientdata) const {
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OsdGLSLTransformFeedbackComputeContext * context =
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static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
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assert(context);
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OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyCatmarkFaceVerticesKernel(
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context->GetCurrentVertexBuffer(),
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context->GetNumCurrentVertexElements(),
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context->GetCurrentVaryingBuffer(),
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context->GetNumCurrentVaryingElements(),
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context->GetTable(Table::F_IT)->GetMarker(level-1),
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context->GetTable(Table::F_ITa)->GetMarker(level-1),
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offset, start, end);
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}
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void
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OsdGLSLTransformFeedbackKernelDispatcher::ApplyCatmarkEdgeVerticesKernel(
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FarMesh<OsdVertex> * mesh, int offset, int level,
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int start, int end, void * clientdata) const {
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OsdGLSLTransformFeedbackComputeContext * context =
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static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
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assert(context);
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OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyCatmarkEdgeVerticesKernel(
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context->GetCurrentVertexBuffer(),
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context->GetNumCurrentVertexElements(),
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context->GetCurrentVaryingBuffer(),
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context->GetNumCurrentVaryingElements(),
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context->GetTable(Table::E_IT)->GetMarker(level-1),
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context->GetTable(Table::E_W)->GetMarker(level-1),
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offset, start, end);
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}
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void
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OsdGLSLTransformFeedbackKernelDispatcher::ApplyCatmarkVertexVerticesKernelB(
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FarMesh<OsdVertex> * mesh, int offset, int level,
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int start, int end, void * clientdata) const {
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OsdGLSLTransformFeedbackComputeContext * context =
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static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
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assert(context);
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OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyCatmarkVertexVerticesKernelB(
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context->GetCurrentVertexBuffer(),
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context->GetNumCurrentVertexElements(),
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context->GetCurrentVaryingBuffer(),
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context->GetNumCurrentVaryingElements(),
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context->GetTable(Table::V_IT)->GetMarker(level-1),
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context->GetTable(Table::V_ITa)->GetMarker(level-1),
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context->GetTable(Table::V_W)->GetMarker(level-1),
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offset, start, end);
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}
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void
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OsdGLSLTransformFeedbackKernelDispatcher::ApplyCatmarkVertexVerticesKernelA(
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FarMesh<OsdVertex> * mesh, int offset, bool pass, int level,
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int start, int end, void * clientdata) const {
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OsdGLSLTransformFeedbackComputeContext * context =
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static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
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assert(context);
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OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyCatmarkVertexVerticesKernelA(
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context->GetCurrentVertexBuffer(),
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context->GetNumCurrentVertexElements(),
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context->GetCurrentVaryingBuffer(),
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context->GetNumCurrentVaryingElements(),
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context->GetTable(Table::V_ITa)->GetMarker(level-1),
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context->GetTable(Table::V_W)->GetMarker(level-1),
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offset, pass, start, end);
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}
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void
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OsdGLSLTransformFeedbackKernelDispatcher::ApplyLoopEdgeVerticesKernel(
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FarMesh<OsdVertex> * mesh, int offset, int level,
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int start, int end, void * clientdata) const {
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OsdGLSLTransformFeedbackComputeContext * context =
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static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
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assert(context);
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OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyLoopEdgeVerticesKernel(
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context->GetCurrentVertexBuffer(),
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context->GetNumCurrentVertexElements(),
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context->GetCurrentVaryingBuffer(),
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context->GetNumCurrentVaryingElements(),
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context->GetTable(Table::E_IT)->GetMarker(level-1),
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context->GetTable(Table::E_W)->GetMarker(level-1),
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offset, start, end);
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}
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void
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OsdGLSLTransformFeedbackKernelDispatcher::ApplyLoopVertexVerticesKernelB(
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FarMesh<OsdVertex> * mesh, int offset, int level,
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int start, int end, void * clientdata) const {
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OsdGLSLTransformFeedbackComputeContext * context =
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static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
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assert(context);
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OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyLoopVertexVerticesKernelB(
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context->GetCurrentVertexBuffer(),
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context->GetNumCurrentVertexElements(),
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context->GetCurrentVaryingBuffer(),
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context->GetNumCurrentVaryingElements(),
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context->GetTable(Table::V_IT)->GetMarker(level-1),
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context->GetTable(Table::V_ITa)->GetMarker(level-1),
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context->GetTable(Table::V_W)->GetMarker(level-1),
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offset, start, end);
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}
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void
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OsdGLSLTransformFeedbackKernelDispatcher::ApplyLoopVertexVerticesKernelA(
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FarMesh<OsdVertex> * mesh, int offset, bool pass,
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int level, int start, int end, void * clientdata) const {
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OsdGLSLTransformFeedbackComputeContext * context =
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static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
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assert(context);
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OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
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kernelBundle->ApplyLoopVertexVerticesKernelA(
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context->GetCurrentVertexBuffer(),
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context->GetNumCurrentVertexElements(),
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context->GetCurrentVaryingBuffer(),
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context->GetNumCurrentVaryingElements(),
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context->GetTable(Table::V_ITa)->GetMarker(level-1),
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context->GetTable(Table::V_W)->GetMarker(level-1),
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offset, pass, start, end);
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}
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void
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OsdGLSLTransformFeedbackKernelDispatcher::ApplyVertexEdits(
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FarMesh<OsdVertex> *mesh, int offset, int level,
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void * clientdata) const {
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OsdGLSLTransformFeedbackComputeContext * context =
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static_cast<OsdGLSLTransformFeedbackComputeContext*>(clientdata);
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assert(context);
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int numEditTables = context->GetNumEditTables();
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if (numEditTables == 0) return;
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OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle();
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for (int i=0; i < numEditTables; ++i) {
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const OsdGLSLTransformFeedbackHEditTable * edit = context->GetEditTable(i);
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assert(edit);
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const OsdGLSLTransformFeedbackTable * primvarIndices = edit->GetPrimvarIndices();
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const OsdGLSLTransformFeedbackTable * editValues = edit->GetEditValues();
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context->BindEditTextures(i);
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int indices_ofs = primvarIndices->GetMarker(level-1);
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int values_ofs = editValues->GetMarker(level-1);
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int numVertices = primvarIndices->GetNumElements(level-1);
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int primvarOffset = edit->GetPrimvarOffset();
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int primvarWidth = edit->GetPrimvarWidth();
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if (edit->GetOperation() == FarVertexEdit::Add) {
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kernelBundle->ApplyEditAdd(
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context->GetCurrentVertexBuffer(),
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context->GetNumCurrentVertexElements(),
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context->GetCurrentVaryingBuffer(),
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context->GetNumCurrentVaryingElements(),
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numVertices, indices_ofs, values_ofs,
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primvarOffset, primvarWidth);
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} else {
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// XXX: edit SET is not implemented yet.
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}
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}
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context->UnbindEditTextures();
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}
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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