OpenSubdiv/examples/farViewer/CMakeLists.txt
George ElKoura b781c6efd3 Removed Hbr code from farViewer.
The code in farViewer that was used to draw the Hbr representation
of meshes is now gone.  This code was mostly used as a way to compare
against the Vtr implementation.  However, we don't want this to serve
as an example for others as the Hbr code is not meant to be instructive
otherwise.
2015-05-19 19:17:50 -07:00

76 lines
2.1 KiB
CMake

#
# Copyright 2013 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
# *** farViewer ***
set(SHADER_FILES
faceShader.glsl
simpleShader.glsl
fontShader.glsl
)
include_directories(
"${PROJECT_SOURCE_DIR}/opensubdiv"
"${PROJECT_SOURCE_DIR}/regression"
"${GLFW_INCLUDE_DIR}"
)
list(APPEND PLATFORM_LIBRARIES
"${OSD_LINK_TARGET}"
"${OPENGL_LIBRARY}"
"${GLFW_LIBRARIES}"
)
if ( GLEW_FOUND )
include_directories("${GLEW_INCLUDE_DIR}")
list(APPEND PLATFORM_LIBRARIES "${GLEW_LIBRARY}")
endif()
if( OPENCL_FOUND )
include_directories("${OPENCL_INCLUDE_DIRS}")
endif()
_stringify("${SHADER_FILES}" INC_FILES)
include_directories("${CMAKE_CURRENT_BINARY_DIR}")
_add_glfw_executable(farViewer
farViewer.cpp
gl_fontutils.cpp
gl_mesh.cpp
face_texture.cpp
"${SHADER_FILES}"
"${INC_FILES}"
$<TARGET_OBJECTS:sdc_obj>
$<TARGET_OBJECTS:vtr_obj>
$<TARGET_OBJECTS:far_obj>
$<TARGET_OBJECTS:regression_common_obj>
$<TARGET_OBJECTS:examples_common_obj>
)
target_link_libraries(farViewer
${PLATFORM_LIBRARIES}
)
install(TARGETS farViewer DESTINATION "${CMAKE_BINDIR_BASE}")