mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-04 17:00:06 +00:00
b781c6efd3
The code in farViewer that was used to draw the Hbr representation of meshes is now gone. This code was mostly used as a way to compare against the Vtr implementation. However, we don't want this to serve as an example for others as the Hbr code is not meant to be instructive otherwise.
76 lines
2.1 KiB
CMake
76 lines
2.1 KiB
CMake
#
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# Copyright 2013 Pixar
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#
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# Licensed under the Apache License, Version 2.0 (the "Apache License")
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# with the following modification; you may not use this file except in
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# compliance with the Apache License and the following modification to it:
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# Section 6. Trademarks. is deleted and replaced with:
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#
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# 6. Trademarks. This License does not grant permission to use the trade
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# names, trademarks, service marks, or product names of the Licensor
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# and its affiliates, except as required to comply with Section 4(c) of
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# the License and to reproduce the content of the NOTICE file.
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#
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# You may obtain a copy of the Apache License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the Apache License with the above modification is
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# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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# KIND, either express or implied. See the Apache License for the specific
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# language governing permissions and limitations under the Apache License.
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#
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# *** farViewer ***
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set(SHADER_FILES
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faceShader.glsl
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simpleShader.glsl
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fontShader.glsl
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)
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include_directories(
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"${PROJECT_SOURCE_DIR}/opensubdiv"
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"${PROJECT_SOURCE_DIR}/regression"
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"${GLFW_INCLUDE_DIR}"
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)
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list(APPEND PLATFORM_LIBRARIES
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"${OSD_LINK_TARGET}"
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"${OPENGL_LIBRARY}"
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"${GLFW_LIBRARIES}"
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)
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if ( GLEW_FOUND )
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include_directories("${GLEW_INCLUDE_DIR}")
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list(APPEND PLATFORM_LIBRARIES "${GLEW_LIBRARY}")
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endif()
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if( OPENCL_FOUND )
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include_directories("${OPENCL_INCLUDE_DIRS}")
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endif()
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_stringify("${SHADER_FILES}" INC_FILES)
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include_directories("${CMAKE_CURRENT_BINARY_DIR}")
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_add_glfw_executable(farViewer
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farViewer.cpp
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gl_fontutils.cpp
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gl_mesh.cpp
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face_texture.cpp
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"${SHADER_FILES}"
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"${INC_FILES}"
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$<TARGET_OBJECTS:sdc_obj>
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$<TARGET_OBJECTS:vtr_obj>
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$<TARGET_OBJECTS:far_obj>
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$<TARGET_OBJECTS:regression_common_obj>
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$<TARGET_OBJECTS:examples_common_obj>
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)
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target_link_libraries(farViewer
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${PLATFORM_LIBRARIES}
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)
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install(TARGETS farViewer DESTINATION "${CMAKE_BINDIR_BASE}")
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