mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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1981885f6d
kernel, call OsdKernelDispatcher::Factory::Register() and keep the integer result value as kernel handle. Attempted to elimiate registering function from client code, but currently disabled (in kernelDispatcher.cpp) because of Maya plugin doesn't work with cuda kernel. glutViewer creates kernel menu dynamically according to linked kernels. Fix a bug of maya plugin crashes. Closes #14
171 lines
6.3 KiB
C++
171 lines
6.3 KiB
C++
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#ifndef OSD_CUDA_DISPATCHER_H
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#define OSD_CUDA_DISPATCHER_H
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#include "../version.h"
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#include "../osd/kernelDispatcher.h"
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#include "../osd/vertexBuffer.h"
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#include <GL/glew.h>
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#include <utility>
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#include <vector>
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struct cudaGraphicsResource;
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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struct DeviceVertex;
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class OsdCudaVertexBuffer : public OsdGpuVertexBuffer {
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public:
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OsdCudaVertexBuffer(int numElements, int numVertices);
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virtual ~OsdCudaVertexBuffer();
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virtual void UpdateData(const float *src, int numVertices);
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void * Map();
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void Unmap();
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protected:
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cudaGraphicsResource *_cudaResource;
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};
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class OsdCudaKernelDispatcher : public OsdKernelDispatcher
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{
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public:
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OsdCudaKernelDispatcher(int levels);
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virtual ~OsdCudaKernelDispatcher();
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virtual void ApplyBilinearFaceVerticesKernel(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
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virtual void ApplyBilinearEdgeVerticesKernel(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
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virtual void ApplyBilinearVertexVerticesKernel(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
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virtual void ApplyCatmarkFaceVerticesKernel(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
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virtual void ApplyCatmarkEdgeVerticesKernel(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
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virtual void ApplyCatmarkVertexVerticesKernelB(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
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virtual void ApplyCatmarkVertexVerticesKernelA(FarMesh<OsdVertex> * mesh, int offset, bool pass, int level, int start, int end, void * data) const;
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virtual void ApplyLoopEdgeVerticesKernel(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
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virtual void ApplyLoopVertexVerticesKernelB(FarMesh<OsdVertex> * mesh, int offset, int level, int start, int end, void * data) const;
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virtual void ApplyLoopVertexVerticesKernelA(FarMesh<OsdVertex> * mesh, int offset, bool pass, int level, int start, int end, void * data) const;
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virtual void CopyTable(int tableIndex, size_t size, const void *ptr);
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virtual void OnKernelLaunch() {}
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virtual void OnKernelFinish() {}
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virtual OsdVertexBuffer *InitializeVertexBuffer(int numElements, int numVertices);
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virtual void BindVertexBuffer(OsdVertexBuffer *vertex, OsdVertexBuffer *varying);
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virtual void UnbindVertexBuffer();
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virtual void Synchronize();
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static OsdKernelDispatcher * Create(int levels) {
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return new OsdCudaKernelDispatcher(levels);
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}
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static void Register() {
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Factory::GetInstance().Register(Create, kCUDA);
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}
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protected:
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struct DeviceTable
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{
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DeviceTable() : devicePtr(NULL) {}
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~DeviceTable();
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void Copy(int size, const void *ptr);
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void *devicePtr;
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};
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std::vector<DeviceTable> _tables;
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OsdCudaVertexBuffer *_currentVertexBuffer,
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*_currentVaryingBuffer;
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float *_deviceVertices,
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*_deviceVaryings;
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int _numVertexElements,
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_numVaryingElements;
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif // OSD_CUDA_DISPATCHER_H
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