mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-13 20:40:09 +00:00
dfb5c100de
This follows existing patterns (more or less), but there are certainly opportunities to move more of this sort of logic into macros defined at the top level.
72 lines
1.9 KiB
CMake
72 lines
1.9 KiB
CMake
#
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# Copyright 2013 Pixar
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#
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# Licensed under the Apache License, Version 2.0 (the "Apache License")
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# with the following modification; you may not use this file except in
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# compliance with the Apache License and the following modification to it:
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# Section 6. Trademarks. is deleted and replaced with:
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#
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# 6. Trademarks. This License does not grant permission to use the trade
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# names, trademarks, service marks, or product names of the Licensor
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# and its affiliates, except as required to comply with Section 4(c) of
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# the License and to reproduce the content of the NOTICE file.
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#
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# You may obtain a copy of the Apache License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the Apache License with the above modification is
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# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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# KIND, either express or implied. See the Apache License for the specific
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# language governing permissions and limitations under the Apache License.
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#
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# *** glViewer ***
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set(SHADER_FILES
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shader.glsl
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shader_gl3.glsl
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)
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set(PLATFORM_LIBRARIES
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${OSD_LINK_TARGET}
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${OPENGL_LIBRARY}
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${GLFW_LIBRARIES}
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)
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include_directories(
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${PROJECT_SOURCE_DIR}/opensubdiv
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${PROJECT_SOURCE_DIR}/regression
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${GLFW_INCLUDE_DIR}
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)
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if ( GLEW_FOUND )
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include_directories(${GLEW_INCLUDE_DIR})
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list(APPEND PLATFORM_LIBRARIES ${GLEW_LIBRARY})
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endif()
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if( OPENCL_FOUND )
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include_directories(${OPENCL_INCLUDE_DIRS})
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endif()
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_stringify("${SHADER_FILES}" INC_FILES)
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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_add_glfw_executable(glBatchViewer
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viewer.cpp
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delegate.cpp
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effect.cpp
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effectRegistry.cpp
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${SHADER_FILES}
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${INC_FILES}
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$<TARGET_OBJECTS:examples_common_obj>
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)
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target_link_libraries(glBatchViewer
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${PLATFORM_LIBRARIES}
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)
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install(TARGETS glBatchViewer DESTINATION ${CMAKE_BINDIR_BASE})
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