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This follows existing patterns (more or less), but there are certainly opportunities to move more of this sort of logic into macros defined at the top level. |
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.. | ||
CMakeLists.txt | ||
delegate.cpp | ||
delegate.h | ||
effect.cpp | ||
effect.h | ||
effectRegistry.cpp | ||
effectRegistry.h | ||
shader_gl3.glsl | ||
shader.glsl | ||
shapes.h | ||
viewer.cpp |