OpenSubdiv/opensubdiv/osd/glslComputeKernel.glsl
David G Yu ff34c514f5 Improved patch basis eval for Osd to match Far
This updates the patch basis evaluation functions in Osd
to match recent changes to far/patchBasis.

This also exposes a common facility for dealing with PatchCoord,
PatchArray, and PatchParam. These are exposed as global functions
operating on struct data, since C++ style class methods are not
supported by all of the Osd shader and kernel execution envirionments.

Changes:
    - Merged far/patchBasis.cpp to osd/patchBasisCommon{,Types,Eval}.h
    - Exposed PatchCoord, PatchArray, and PatchParam to Osd kernels
    - exposed OsdEvaluatePatchBasis and OsdEvaluatePatchBasisNormalized
    - Updated CPU, TBB, Omp, CUDA, OpenCL, GLSL, HLSL, and Metal evaluators
    - Updated glFVarViewer
2018-11-15 17:11:50 -08:00

312 lines
9.0 KiB
GLSL

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
//------------------------------------------------------------------------------
layout(local_size_x=WORK_GROUP_SIZE, local_size_y=1, local_size_z=1) in;
layout(std430) buffer;
// source and destination buffers
uniform int srcOffset = 0;
uniform int dstOffset = 0;
layout(binding=0) buffer src_buffer { float srcVertexBuffer[]; };
layout(binding=1) buffer dst_buffer { float dstVertexBuffer[]; };
// derivative buffers (if needed)
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
uniform ivec3 duDesc;
uniform ivec3 dvDesc;
layout(binding=2) buffer du_buffer { float duBuffer[]; };
layout(binding=3) buffer dv_buffer { float dvBuffer[]; };
#endif
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
uniform ivec3 duuDesc;
uniform ivec3 duvDesc;
uniform ivec3 dvvDesc;
layout(binding=10) buffer duu_buffer { float duuBuffer[]; };
layout(binding=11) buffer duv_buffer { float duvBuffer[]; };
layout(binding=12) buffer dvv_buffer { float dvvBuffer[]; };
#endif
// stencil buffers
#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_STENCILS)
uniform int batchStart = 0;
uniform int batchEnd = 0;
layout(binding=4) buffer stencilSizes { int _sizes[]; };
layout(binding=5) buffer stencilOffsets { int _offsets[]; };
layout(binding=6) buffer stencilIndices { int _indices[]; };
layout(binding=7) buffer stencilWeights { float _weights[]; };
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
layout(binding=8) buffer stencilDuWeights { float _duWeights[]; };
layout(binding=9) buffer stencilDvWeights { float _dvWeights[]; };
#endif
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
layout(binding=13) buffer stencilDuuWeights { float _duuWeights[]; };
layout(binding=14) buffer stencilDuvWeights { float _duvWeights[]; };
layout(binding=15) buffer stencilDvvWeights { float _dvvWeights[]; };
#endif
#endif
// patch buffers
#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_PATCHES)
layout(binding=4) buffer patchArray_buffer { OsdPatchArray patchArrayBuffer[]; };
layout(binding=5) buffer patchCoord_buffer { OsdPatchCoord patchCoords[]; };
layout(binding=6) buffer patchIndex_buffer { int patchIndexBuffer[]; };
layout(binding=7) buffer patchParam_buffer { OsdPatchParam patchParamBuffer[]; };
OsdPatchCoord GetPatchCoord(int coordIndex)
{
return patchCoords[coordIndex];
}
OsdPatchArray GetPatchArray(int arrayIndex)
{
return patchArrayBuffer[arrayIndex];
}
OsdPatchParam GetPatchParam(int patchIndex)
{
return patchParamBuffer[patchIndex];
}
#endif
//------------------------------------------------------------------------------
struct Vertex {
float vertexData[LENGTH];
};
void clear(out Vertex v) {
for (int i = 0; i < LENGTH; ++i) {
v.vertexData[i] = 0;
}
}
Vertex readVertex(int index) {
Vertex v;
int vertexIndex = srcOffset + index * SRC_STRIDE;
for (int i = 0; i < LENGTH; ++i) {
v.vertexData[i] = srcVertexBuffer[vertexIndex + i];
}
return v;
}
void writeVertex(int index, Vertex v) {
int vertexIndex = dstOffset + index * DST_STRIDE;
for (int i = 0; i < LENGTH; ++i) {
dstVertexBuffer[vertexIndex + i] = v.vertexData[i];
}
}
void addWithWeight(inout Vertex v, const Vertex src, float weight) {
for (int i = 0; i < LENGTH; ++i) {
v.vertexData[i] += weight * src.vertexData[i];
}
}
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
void writeDu(int index, Vertex du) {
int duIndex = duDesc.x + index * duDesc.z;
for (int i = 0; i < LENGTH; ++i) {
duBuffer[duIndex + i] = du.vertexData[i];
}
}
void writeDv(int index, Vertex dv) {
int dvIndex = dvDesc.x + index * dvDesc.z;
for (int i = 0; i < LENGTH; ++i) {
dvBuffer[dvIndex + i] = dv.vertexData[i];
}
}
#endif
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
void writeDuu(int index, Vertex duu) {
int duuIndex = duuDesc.x + index * duuDesc.z;
for (int i = 0; i < LENGTH; ++i) {
duuBuffer[duuIndex + i] = duu.vertexData[i];
}
}
void writeDuv(int index, Vertex duv) {
int duvIndex = duvDesc.x + index * duvDesc.z;
for (int i = 0; i < LENGTH; ++i) {
duvBuffer[duvIndex + i] = duv.vertexData[i];
}
}
void writeDvv(int index, Vertex dvv) {
int dvvIndex = dvvDesc.x + index * dvvDesc.z;
for (int i = 0; i < LENGTH; ++i) {
dvvBuffer[dvvIndex + i] = dvv.vertexData[i];
}
}
#endif
//------------------------------------------------------------------------------
#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_STENCILS)
void main() {
int current = int(gl_GlobalInvocationID.x) + batchStart;
if (current>=batchEnd) {
return;
}
Vertex dst;
clear(dst);
int offset = _offsets[current],
size = _sizes[current];
for (int stencil = 0; stencil < size; ++stencil) {
int vindex = offset + stencil;
addWithWeight(
dst, readVertex(_indices[vindex]), _weights[vindex]);
}
writeVertex(current, dst);
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
Vertex du, dv;
clear(du);
clear(dv);
for (int i=0; i<size; ++i) {
// expects the compiler optimizes readVertex out here.
Vertex src = readVertex(_indices[offset+i]);
addWithWeight(du, src, _duWeights[offset+i]);
addWithWeight(dv, src, _dvWeights[offset+i]);
}
if (duDesc.y > 0) { // length
writeDu(current, du);
}
if (dvDesc.y > 0) {
writeDv(current, dv);
}
#endif
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
Vertex duu, duv, dvv;
clear(duu);
clear(duv);
clear(dvv);
for (int i=0; i<size; ++i) {
// expects the compiler optimizes readVertex out here.
Vertex src = readVertex(_indices[offset+i]);
addWithWeight(duu, src, _duuWeights[offset+i]);
addWithWeight(duv, src, _duvWeights[offset+i]);
addWithWeight(dvv, src, _dvvWeights[offset+i]);
}
if (duuDesc.y > 0) { // length
writeDuu(current, duu);
}
if (duvDesc.y > 0) {
writeDuv(current, duv);
}
if (dvvDesc.y > 0) {
writeDvv(current, dvv);
}
#endif
}
#endif
//------------------------------------------------------------------------------
#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_PATCHES)
// PERFORMANCE: stride could be constant, but not as significant as length
void main() {
int current = int(gl_GlobalInvocationID.x);
OsdPatchCoord coord = GetPatchCoord(current);
OsdPatchArray array = GetPatchArray(coord.arrayIndex);
OsdPatchParam param = GetPatchParam(coord.patchIndex);
int patchType = OsdPatchParamIsRegular(param) ? array.regDesc : array.desc;
float wP[20], wDu[20], wDv[20], wDuu[20], wDuv[20], wDvv[20];
int nPoints = OsdEvaluatePatchBasis(patchType, param,
coord.s, coord.t, wP, wDu, wDv, wDuu, wDuv, wDvv);
Vertex dst, du, dv, duu, duv, dvv;
clear(dst);
clear(du);
clear(dv);
clear(duu);
clear(duv);
clear(dvv);
int indexBase = array.indexBase + array.stride *
(coord.patchIndex - array.primitiveIdBase);
for (int cv = 0; cv < nPoints; ++cv) {
int index = patchIndexBuffer[indexBase + cv];
addWithWeight(dst, readVertex(index), wP[cv]);
addWithWeight(du, readVertex(index), wDu[cv]);
addWithWeight(dv, readVertex(index), wDv[cv]);
addWithWeight(duu, readVertex(index), wDuu[cv]);
addWithWeight(duv, readVertex(index), wDuv[cv]);
addWithWeight(dvv, readVertex(index), wDvv[cv]);
}
writeVertex(current, dst);
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
if (duDesc.y > 0) { // length
writeDu(current, du);
}
if (dvDesc.y > 0) {
writeDv(current, dv);
}
#endif
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
if (duuDesc.y > 0) { // length
writeDuu(current, duu);
}
if (duvDesc.y > 0) { // length
writeDuv(current, duv);
}
if (dvvDesc.y > 0) {
writeDvv(current, dvv);
}
#endif
}
#endif