OpenSubdiv/examples/common
barry 329fd509a1 Updated GL examples for common command line arguments:
- updated all examples/gl* to make use of common/argOptions.h
    - implemented -yup where user-supplied geometry is imported
    - updated glPtexViewer to use ObjAnim class for animated geometry
2019-04-24 19:39:18 -07:00
..
argOptions.cpp Replaced -axis with -yup in common args and examples: 2019-04-16 18:59:24 -07:00
argOptions.h Replaced -axis with -yup in common args and examples: 2019-04-16 18:59:24 -07:00
clDeviceContext.cpp spelling phase 4 -- examples, tutorials, regression tests 2017-01-24 22:48:48 -08:00
clDeviceContext.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
CMakeLists.txt Moved definition of struct ShapeDesc into same header file as Shape: 2019-04-23 12:05:14 -07:00
cudaDeviceContext.cpp iso-646 fix for CUDA / CL / TBB 2016-06-25 14:23:55 -07:00
cudaDeviceContext.h spelling phase 4 -- examples, tutorials, regression tests 2017-01-24 22:48:48 -08:00
d3d11ControlMeshDisplay.cpp Examples cleanup: factor out control mesh drawing. 2015-05-31 15:08:37 -07:00
d3d11ControlMeshDisplay.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
d3d11Hud.cpp remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
d3d11Hud.h remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
d3d11PtexMipmapTexture.cpp Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
d3d11PtexMipmapTexture.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
d3d11ShaderCache.cpp Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
d3d11ShaderCache.h Osd drawing API refactoring. 2015-05-13 17:35:46 -07:00
d3d11Utils.cpp remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
d3d11Utils.h remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups 2015-05-19 10:30:16 -07:00
export_obj.py Extend export_obj.py Maya script to export uv set named 'map1' 2014-09-10 11:11:42 -07:00
font_image.cpp Minor cosmetic fixes to the HUD's font 2014-04-30 16:41:55 -07:00
font_image.h More cosmetic fixes to examples' GUI 2014-04-28 16:36:39 -07:00
font.png Minor cosmetic fixes to the HUD's font 2014-04-30 16:41:55 -07:00
glControlMeshDisplay.cpp examples cleanup: remove framebuffer class 2015-05-31 20:52:20 -07:00
glControlMeshDisplay.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
glHud.cpp Glean up GLEW and GLFW. 2016-06-25 10:29:59 +02:00
glHud.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
glPtexMipmapTexture.cpp Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
glPtexMipmapTexture.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
glShaderCache.cpp Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
glShaderCache.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
glslPtexCommon.glsl fix ptex lookup shaders to clamp the patchcoord 2016-03-10 12:39:41 -08:00
glUtils.cpp Several improvements to CI building and testing 2017-06-30 12:52:01 -07:00
glUtils.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
hdr_reader.cpp Rename and, or and not to &&, || and ! to address compilers that don't support them out of the box without extra headers. 2016-02-21 15:47:11 +01:00
hdr_reader.h Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
hlslPtexCommon.hlsl fix ptex lookup shaders to clamp the patchcoord 2016-03-10 12:39:41 -08:00
hud.cpp Clean up DX, example and tutorials. 2016-06-25 10:30:50 +02:00
hud.h Added Metal support 2017-04-19 16:49:53 -07:00
mtlControlMeshDisplay.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
mtlControlMeshDisplay.mm Added Metal support 2017-04-19 16:49:53 -07:00
mtlHud.h Added Metal support 2017-04-19 16:49:53 -07:00
mtlHud.mm Added Metal support 2017-04-19 16:49:53 -07:00
mtlPtexCommon.metal Added Metal support 2017-04-19 16:49:53 -07:00
mtlPtexMipmapTexture.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
mtlPtexMipmapTexture.mm Fix up incorrect include path 2019-03-09 22:52:42 -08:00
mtlUtils.h Added Metal support 2017-04-19 16:49:53 -07:00
mtlUtils.mm Added Metal support 2017-04-19 16:49:53 -07:00
objAnim.cpp Moved definition of struct ShapeDesc into same header file as Shape: 2019-04-23 12:05:14 -07:00
objAnim.h Moved definition of struct ShapeDesc into same header file as Shape: 2019-04-23 12:05:14 -07:00
patchColors.cpp Refactor Osd::DrawContext 2015-05-11 18:06:46 -07:00
patchColors.h Major step towards consistent use of include paths in source files: 2018-10-09 10:51:31 -07:00
ptexMipmapTextureLoader.cpp spelling phase 4 -- examples, tutorials, regression tests 2017-01-24 22:48:48 -08:00
ptexMipmapTextureLoader.h Fixed compile warnings in ptex examples on macOS 2016-09-06 23:24:46 -07:00
shaderCache.h Osd drawing API refactoring. 2015-05-13 17:35:46 -07:00
simple_math.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
stb_image_write.h spelling phase 4 -- examples, tutorials, regression tests 2017-01-24 22:48:48 -08:00
stopwatch.h Rename and, or and not to &&, || and ! to address compilers that don't support them out of the box without extra headers. 2016-02-21 15:47:11 +01:00
viewerArgsUtils.cpp Updated GL examples for common command line arguments: 2019-04-24 19:39:18 -07:00
viewerArgsUtils.h Updated GL examples for common command line arguments: 2019-04-24 19:39:18 -07:00