mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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155 lines
4.5 KiB
C++
155 lines
4.5 KiB
C++
//
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// Copyright 2015 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "cudaDeviceContext.h"
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#if defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#elif defined(__APPLE__)
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#include <OpenGL/OpenGL.h>
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#else
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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#endif
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#include <cstdio>
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#include <cuda.h>
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#include <cuda_runtime_api.h>
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#include <cuda_gl_interop.h>
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#if defined(OPENSUBDIV_HAS_DX11SDK)
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#include <cuda_d3d11_interop.h>
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#endif
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#define message(fmt, ...)
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//#define message(fmt, ...) fprintf(stderr, fmt, __VA_ARGS__)
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#define error(fmt, ...) fprintf(stderr, fmt, __VA_ARGS__)
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// -----------------------------------------------------------------------
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#if CUDA_VERSION < 5000
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static int _GetCudaDeviceForCurrentGLContext()
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{
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#if defined(_WIN32)
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return 0;
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#elif defined(__APPLE__)
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return 0;
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#else // X11
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// If we don't have a current GL context, then choose the device which
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// matches the current X11 screen number.
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Display * display = glXGetCurrentDisplay();
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if (!display) {
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display = XOpenDisplay(NULL);
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if (display) {
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int screen = DefaultScreen(display);
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XCloseDisplay(display);
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message("CUDA init using device for default screen: %d\n", screen);
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return screen;
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}
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return 0;
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}
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// We can't use the new interop API, so use the device
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// corresponding to the screen number of the current GL context.
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int screen = DefaultScreen(display);
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message("CUDA init using device for screen: %d\n", screen);
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return screen;
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#endif // X11
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}
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#else // CUDA_VERSION >= 50000 -----------------------------------------
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static int _GetCudaDeviceForCurrentGLContext()
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{
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// Find and use the CUDA device for the current GL context
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unsigned int interopDeviceCount = 0;
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int interopDevices[1];
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cudaError_t status = cudaGLGetDevices(&interopDeviceCount, interopDevices,
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1, cudaGLDeviceListCurrentFrame);
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if (status == cudaErrorNoDevice || interopDeviceCount != 1) {
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message("CUDA no interop devices found.\n");
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return 0;
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}
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int device = interopDevices[0];
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#if defined(_WIN32)
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return device;
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#elif defined(__APPLE__)
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return device;
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#else // X11
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Display * display = glXGetCurrentDisplay();
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int screen = DefaultScreen(display);
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if (device != screen) {
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error("The CUDA interop device (%d) does not match "
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"the screen used by the current GL context (%d), "
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"which may cause slow performance on systems "
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"with multiple GPU devices.", device, screen);
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}
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message("CUDA init using device for current GL context: %d\n", device);
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return device;
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#endif
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}
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#endif // CUDA_VERSION -----------------------------------------------
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CudaDeviceContext::CudaDeviceContext() :
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_initialized(false) {
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}
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CudaDeviceContext::~CudaDeviceContext() {
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cudaDeviceReset();
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}
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bool
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CudaDeviceContext::Initialize() {
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// see if any cuda device is available.
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int deviceCount = 0;
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cudaGetDeviceCount(&deviceCount);
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message("CUDA device count: %d\n", deviceCount);
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if (deviceCount <= 0) {
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return false;
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}
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cudaGLSetGLDevice(_GetCudaDeviceForCurrentGLContext());
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_initialized = true;
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return true;
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}
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bool
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CudaDeviceContext::Initialize(ID3D11Device *device) {
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#if defined(OPENSUBDIV_HAS_DX11SDK)
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cudaD3D11SetDirect3DDevice(device);
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return true;
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#else
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(void)device; // unused
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return false;
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#endif
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}
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