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/*
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* Copyright 2015 - 2017 ARM Limited
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*
* Licensed under the Apache License , Version 2.0 ( the " License " ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an " AS IS " BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
*/
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# include "spirv_glsl.hpp"
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# include "GLSL.std.450.h"
# include <algorithm>
# include <assert.h>
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# include <utility>
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using namespace spv ;
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using namespace spirv_cross ;
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using namespace std ;
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// Sanitizes underscores for GLSL where multiple underscores in a row are not allowed.
static string sanitize_underscores ( const string & str )
{
string res ;
res . reserve ( str . size ( ) ) ;
bool last_underscore = false ;
for ( auto c : str )
{
if ( c = = ' _ ' )
{
if ( last_underscore )
continue ;
res + = c ;
last_underscore = true ;
}
else
{
res + = c ;
last_underscore = false ;
}
}
return res ;
}
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// Returns true if an arithmetic operation does not change behavior depending on signedness.
static bool opcode_is_sign_invariant ( Op opcode )
{
switch ( opcode )
{
case OpIEqual :
case OpINotEqual :
case OpISub :
case OpIAdd :
case OpIMul :
case OpShiftLeftLogical :
case OpBitwiseOr :
case OpBitwiseXor :
case OpBitwiseAnd :
return true ;
default :
return false ;
}
}
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static const char * to_pls_layout ( PlsFormat format )
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{
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switch ( format )
{
case PlsR11FG11FB10F :
return " layout(r11f_g11f_b10f) " ;
case PlsR32F :
return " layout(r32f) " ;
case PlsRG16F :
return " layout(rg16f) " ;
case PlsRGB10A2 :
return " layout(rgb10_a2) " ;
case PlsRGBA8 :
return " layout(rgba8) " ;
case PlsRG16 :
return " layout(rg16) " ;
case PlsRGBA8I :
return " layout(rgba8i) " ;
case PlsRG16I :
return " layout(rg16i) " ;
case PlsRGB10A2UI :
return " layout(rgb10_a2ui) " ;
case PlsRGBA8UI :
return " layout(rgba8ui) " ;
case PlsRG16UI :
return " layout(rg16ui) " ;
case PlsR32UI :
return " layout(r32ui) " ;
default :
return " " ;
}
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}
static SPIRType : : BaseType pls_format_to_basetype ( PlsFormat format )
{
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switch ( format )
{
default :
case PlsR11FG11FB10F :
case PlsR32F :
case PlsRG16F :
case PlsRGB10A2 :
case PlsRGBA8 :
case PlsRG16 :
return SPIRType : : Float ;
case PlsRGBA8I :
case PlsRG16I :
return SPIRType : : Int ;
case PlsRGB10A2UI :
case PlsRGBA8UI :
case PlsRG16UI :
case PlsR32UI :
return SPIRType : : UInt ;
}
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}
static uint32_t pls_format_to_components ( PlsFormat format )
{
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switch ( format )
{
default :
case PlsR32F :
case PlsR32UI :
return 1 ;
case PlsRG16F :
case PlsRG16 :
case PlsRG16UI :
case PlsRG16I :
return 2 ;
case PlsR11FG11FB10F :
return 3 ;
case PlsRGB10A2 :
case PlsRGBA8 :
case PlsRGBA8I :
case PlsRGB10A2UI :
case PlsRGBA8UI :
return 4 ;
}
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}
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static const char * vector_swizzle ( int vecsize , int index )
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{
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static const char * swizzle [ 4 ] [ 4 ] = {
{ " .x " , " .y " , " .z " , " .w " } , { " .xy " , " .yz " , " .zw " } , { " .xyz " , " .yzw " } , { " " }
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} ;
assert ( vecsize > = 1 & & vecsize < = 4 ) ;
assert ( index > = 0 & & index < 4 ) ;
assert ( swizzle [ vecsize - 1 ] [ index ] ) ;
return swizzle [ vecsize - 1 ] [ index ] ;
}
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void CompilerGLSL : : reset ( )
{
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// We do some speculative optimizations which should pretty much always work out,
// but just in case the SPIR-V is rather weird, recompile until it's happy.
// This typically only means one extra pass.
force_recompile = false ;
// Clear invalid expression tracking.
invalid_expressions . clear ( ) ;
current_function = nullptr ;
// Clear temporary usage tracking.
expression_usage_counts . clear ( ) ;
forwarded_temporaries . clear ( ) ;
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resource_names . clear ( ) ;
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for ( auto & id : ids )
{
if ( id . get_type ( ) = = TypeVariable )
{
// Clear unflushed dependees.
id . get < SPIRVariable > ( ) . dependees . clear ( ) ;
}
else if ( id . get_type ( ) = = TypeExpression )
{
// And remove all expressions.
id . reset ( ) ;
}
else if ( id . get_type ( ) = = TypeFunction )
{
// Reset active state for all functions.
id . get < SPIRFunction > ( ) . active = false ;
id . get < SPIRFunction > ( ) . flush_undeclared = true ;
}
}
statement_count = 0 ;
indent = 0 ;
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}
void CompilerGLSL : : remap_pls_variables ( )
{
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for ( auto & input : pls_inputs )
{
auto & var = get < SPIRVariable > ( input . id ) ;
bool input_is_target = false ;
if ( var . storage = = StorageClassUniformConstant )
{
auto & type = get < SPIRType > ( var . basetype ) ;
input_is_target = type . image . dim = = DimSubpassData ;
}
if ( var . storage ! = StorageClassInput & & ! input_is_target )
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SPIRV_CROSS_THROW ( " Can only use in and target variables for PLS inputs. " ) ;
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var . remapped_variable = true ;
}
for ( auto & output : pls_outputs )
{
auto & var = get < SPIRVariable > ( output . id ) ;
if ( var . storage ! = StorageClassOutput )
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SPIRV_CROSS_THROW ( " Can only use out variables for PLS outputs. " ) ;
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var . remapped_variable = true ;
}
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}
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void CompilerGLSL : : find_static_extensions ( )
{
for ( auto & id : ids )
{
if ( id . get_type ( ) = = TypeType )
{
auto & type = id . get < SPIRType > ( ) ;
if ( type . basetype = = SPIRType : : Double )
{
if ( options . es )
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SPIRV_CROSS_THROW ( " FP64 not supported in ES profile. " ) ;
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if ( ! options . es & & options . version < 400 )
require_extension ( " GL_ARB_gpu_shader_fp64 " ) ;
}
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if ( type . basetype = = SPIRType : : Int64 | | type . basetype = = SPIRType : : UInt64 )
{
if ( options . es )
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SPIRV_CROSS_THROW ( " 64-bit integers not supported in ES profile. " ) ;
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if ( ! options . es )
require_extension ( " GL_ARB_gpu_shader_int64 " ) ;
}
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}
}
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auto & execution = get_entry_point ( ) ;
switch ( execution . model )
{
case ExecutionModelGLCompute :
if ( ! options . es & & options . version < 430 )
require_extension ( " GL_ARB_compute_shader " ) ;
if ( options . es & & options . version < 310 )
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SPIRV_CROSS_THROW ( " At least ESSL 3.10 required for compute shaders. " ) ;
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break ;
case ExecutionModelGeometry :
if ( options . es & & options . version < 320 )
require_extension ( " GL_EXT_geometry_shader " ) ;
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if ( ! options . es & & options . version < 150 )
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require_extension ( " GL_ARB_geometry_shader4 " ) ;
if ( ( execution . flags & ( 1ull < < ExecutionModeInvocations ) ) & & execution . invocations ! = 1 )
{
// Instanced GS is part of 400 core or this extension.
if ( ! options . es & & options . version < 400 )
require_extension ( " GL_ARB_gpu_shader5 " ) ;
}
break ;
case ExecutionModelTessellationEvaluation :
case ExecutionModelTessellationControl :
if ( options . es & & options . version < 320 )
require_extension ( " GL_EXT_tessellation_shader " ) ;
if ( ! options . es & & options . version < 400 )
require_extension ( " GL_ARB_tessellation_shader " ) ;
break ;
default :
break ;
}
if ( ! pls_inputs . empty ( ) | | ! pls_outputs . empty ( ) )
require_extension ( " GL_EXT_shader_pixel_local_storage " ) ;
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if ( options . separate_shader_objects & & ! options . es & & options . version < 410 )
require_extension ( " GL_ARB_separate_shader_objects " ) ;
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}
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string CompilerGLSL : : compile ( )
{
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// Force a classic "C" locale, reverts when function returns
ClassicLocale classic_locale ;
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// Scan the SPIR-V to find trivial uses of extensions.
find_static_extensions ( ) ;
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fixup_image_load_store_access ( ) ;
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update_active_builtins ( ) ;
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analyze_sampler_comparison_states ( ) ;
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uint32_t pass_count = 0 ;
do
{
if ( pass_count > = 3 )
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SPIRV_CROSS_THROW ( " Over 3 compilation loops detected. Must be a bug! " ) ;
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reset ( ) ;
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// Move constructor for this type is broken on GCC 4.9 ...
buffer = unique_ptr < ostringstream > ( new ostringstream ( ) ) ;
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emit_header ( ) ;
emit_resources ( ) ;
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emit_function ( get < SPIRFunction > ( entry_point ) , 0 ) ;
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pass_count + + ;
} while ( force_recompile ) ;
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return buffer - > str ( ) ;
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}
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std : : string CompilerGLSL : : get_partial_source ( )
{
return buffer - > str ( ) ;
}
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void CompilerGLSL : : emit_header ( )
{
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auto & execution = get_entry_point ( ) ;
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statement ( " #version " , options . version , options . es & & options . version > 100 ? " es " : " " ) ;
// Needed for binding = # on UBOs, etc.
if ( ! options . es & & options . version < 420 )
{
statement ( " #ifdef GL_ARB_shading_language_420pack " ) ;
statement ( " #extension GL_ARB_shading_language_420pack : require " ) ;
statement ( " #endif " ) ;
}
for ( auto & ext : forced_extensions )
statement ( " #extension " , ext , " : require " ) ;
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for ( auto & header : header_lines )
statement ( header ) ;
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vector < string > inputs ;
vector < string > outputs ;
switch ( execution . model )
{
case ExecutionModelGeometry :
outputs . push_back ( join ( " max_vertices = " , execution . output_vertices ) ) ;
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if ( ( execution . flags & ( 1ull < < ExecutionModeInvocations ) ) & & execution . invocations ! = 1 )
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inputs . push_back ( join ( " invocations = " , execution . invocations ) ) ;
if ( execution . flags & ( 1ull < < ExecutionModeInputPoints ) )
inputs . push_back ( " points " ) ;
if ( execution . flags & ( 1ull < < ExecutionModeInputLines ) )
inputs . push_back ( " lines " ) ;
if ( execution . flags & ( 1ull < < ExecutionModeInputLinesAdjacency ) )
inputs . push_back ( " lines_adjacency " ) ;
if ( execution . flags & ( 1ull < < ExecutionModeTriangles ) )
inputs . push_back ( " triangles " ) ;
if ( execution . flags & ( 1ull < < ExecutionModeInputTrianglesAdjacency ) )
inputs . push_back ( " triangles_adjacency " ) ;
if ( execution . flags & ( 1ull < < ExecutionModeOutputTriangleStrip ) )
outputs . push_back ( " triangle_strip " ) ;
if ( execution . flags & ( 1ull < < ExecutionModeOutputPoints ) )
outputs . push_back ( " points " ) ;
if ( execution . flags & ( 1ull < < ExecutionModeOutputLineStrip ) )
outputs . push_back ( " line_strip " ) ;
break ;
case ExecutionModelTessellationControl :
if ( execution . flags & ( 1ull < < ExecutionModeOutputVertices ) )
outputs . push_back ( join ( " vertices = " , execution . output_vertices ) ) ;
break ;
case ExecutionModelTessellationEvaluation :
if ( execution . flags & ( 1ull < < ExecutionModeQuads ) )
inputs . push_back ( " quads " ) ;
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if ( execution . flags & ( 1ull < < ExecutionModeTriangles ) )
inputs . push_back ( " triangles " ) ;
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if ( execution . flags & ( 1ull < < ExecutionModeIsolines ) )
inputs . push_back ( " isolines " ) ;
if ( execution . flags & ( 1ull < < ExecutionModePointMode ) )
inputs . push_back ( " point_mode " ) ;
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if ( ( execution . flags & ( 1ull < < ExecutionModeIsolines ) ) = = 0 )
{
if ( execution . flags & ( 1ull < < ExecutionModeVertexOrderCw ) )
inputs . push_back ( " cw " ) ;
if ( execution . flags & ( 1ull < < ExecutionModeVertexOrderCcw ) )
inputs . push_back ( " ccw " ) ;
}
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if ( execution . flags & ( 1ull < < ExecutionModeSpacingFractionalEven ) )
inputs . push_back ( " fractional_even_spacing " ) ;
if ( execution . flags & ( 1ull < < ExecutionModeSpacingFractionalOdd ) )
inputs . push_back ( " fractional_odd_spacing " ) ;
if ( execution . flags & ( 1ull < < ExecutionModeSpacingEqual ) )
inputs . push_back ( " equal_spacing " ) ;
break ;
case ExecutionModelGLCompute :
inputs . push_back ( join ( " local_size_x = " , execution . workgroup_size . x ) ) ;
inputs . push_back ( join ( " local_size_y = " , execution . workgroup_size . y ) ) ;
inputs . push_back ( join ( " local_size_z = " , execution . workgroup_size . z ) ) ;
break ;
case ExecutionModelFragment :
if ( options . es )
{
switch ( options . fragment . default_float_precision )
{
case Options : : Lowp :
statement ( " precision lowp float; " ) ;
break ;
case Options : : Mediump :
statement ( " precision mediump float; " ) ;
break ;
case Options : : Highp :
statement ( " precision highp float; " ) ;
break ;
default :
break ;
}
switch ( options . fragment . default_int_precision )
{
case Options : : Lowp :
statement ( " precision lowp int; " ) ;
break ;
case Options : : Mediump :
statement ( " precision mediump int; " ) ;
break ;
case Options : : Highp :
statement ( " precision highp int; " ) ;
break ;
default :
break ;
}
}
if ( execution . flags & ( 1ull < < ExecutionModeEarlyFragmentTests ) )
inputs . push_back ( " early_fragment_tests " ) ;
if ( execution . flags & ( 1ull < < ExecutionModeDepthGreater ) )
inputs . push_back ( " depth_greater " ) ;
if ( execution . flags & ( 1ull < < ExecutionModeDepthLess ) )
inputs . push_back ( " depth_less " ) ;
break ;
default :
break ;
}
if ( ! inputs . empty ( ) )
statement ( " layout( " , merge ( inputs ) , " ) in; " ) ;
if ( ! outputs . empty ( ) )
statement ( " layout( " , merge ( outputs ) , " ) out; " ) ;
statement ( " " ) ;
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}
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bool CompilerGLSL : : type_is_empty ( const SPIRType & type )
{
return type . basetype = = SPIRType : : Struct & & type . member_types . empty ( ) ;
}
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void CompilerGLSL : : emit_struct ( SPIRType & type )
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{
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// Struct types can be stamped out multiple times
// with just different offsets, matrix layouts, etc ...
// Type-punning with these types is legal, which complicates things
// when we are storing struct and array types in an SSBO for example.
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if ( type . type_alias ! = 0 )
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return ;
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// Don't declare empty structs in GLSL, this is not allowed.
// Empty structs is a corner case of HLSL output, and only sensible thing to do is avoiding to declare
// these types.
if ( type_is_empty ( type ) )
return ;
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add_resource_name ( type . self ) ;
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auto name = type_to_glsl ( type ) ;
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statement ( ! backend . explicit_struct_type ? " struct " : " " , name ) ;
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begin_scope ( ) ;
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type . member_name_cache . clear ( ) ;
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uint32_t i = 0 ;
bool emitted = false ;
for ( auto & member : type . member_types )
{
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add_member_name ( type , i ) ;
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emit_struct_member ( type , member , i ) ;
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i + + ;
emitted = true ;
}
end_scope_decl ( ) ;
if ( emitted )
statement ( " " ) ;
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}
uint64_t CompilerGLSL : : combined_decoration_for_member ( const SPIRType & type , uint32_t index )
{
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uint64_t flags = 0 ;
auto & memb = meta [ type . self ] . members ;
if ( index > = memb . size ( ) )
return 0 ;
auto & dec = memb [ index ] ;
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// If our type is a struct, traverse all the members as well recursively.
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flags | = dec . decoration_flags ;
for ( uint32_t i = 0 ; i < type . member_types . size ( ) ; i + + )
flags | = combined_decoration_for_member ( get < SPIRType > ( type . member_types [ i ] ) , i ) ;
return flags ;
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}
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string CompilerGLSL : : to_interpolation_qualifiers ( uint64_t flags )
{
string res ;
//if (flags & (1ull << DecorationSmooth))
// res += "smooth ";
if ( flags & ( 1ull < < DecorationFlat ) )
res + = " flat " ;
if ( flags & ( 1ull < < DecorationNoPerspective ) )
res + = " noperspective " ;
if ( flags & ( 1ull < < DecorationCentroid ) )
res + = " centroid " ;
if ( flags & ( 1ull < < DecorationPatch ) )
res + = " patch " ;
if ( flags & ( 1ull < < DecorationSample ) )
res + = " sample " ;
if ( flags & ( 1ull < < DecorationInvariant ) )
res + = " invariant " ;
return res ;
}
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string CompilerGLSL : : layout_for_member ( const SPIRType & type , uint32_t index )
{
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if ( is_legacy ( ) )
return " " ;
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bool is_block = ( meta [ type . self ] . decoration . decoration_flags &
( ( 1ull < < DecorationBlock ) | ( 1ull < < DecorationBufferBlock ) ) ) ! = 0 ;
if ( ! is_block )
return " " ;
auto & memb = meta [ type . self ] . members ;
if ( index > = memb . size ( ) )
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return " " ;
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auto & dec = memb [ index ] ;
vector < string > attr ;
// We can only apply layouts on members in block interfaces.
// This is a bit problematic because in SPIR-V decorations are applied on the struct types directly.
// This is not supported on GLSL, so we have to make the assumption that if a struct within our buffer block struct
// has a decoration, it was originally caused by a top-level layout() qualifier in GLSL.
//
// We would like to go from (SPIR-V style):
//
// struct Foo { layout(row_major) mat4 matrix; };
// buffer UBO { Foo foo; };
//
// to
//
// struct Foo { mat4 matrix; }; // GLSL doesn't support any layout shenanigans in raw struct declarations.
// buffer UBO { layout(row_major) Foo foo; }; // Apply the layout on top-level.
auto flags = combined_decoration_for_member ( type , index ) ;
if ( flags & ( 1ull < < DecorationRowMajor ) )
attr . push_back ( " row_major " ) ;
// We don't emit any global layouts, so column_major is default.
//if (flags & (1ull << DecorationColMajor))
// attr.push_back("column_major");
if ( dec . decoration_flags & ( 1ull < < DecorationLocation ) )
attr . push_back ( join ( " location = " , dec . location ) ) ;
if ( attr . empty ( ) )
return " " ;
string res = " layout( " ;
res + = merge ( attr ) ;
res + = " ) " ;
return res ;
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}
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const char * CompilerGLSL : : format_to_glsl ( spv : : ImageFormat format )
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{
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auto check_desktop = [ this ] {
if ( options . es )
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SPIRV_CROSS_THROW ( " Attempting to use image format not supported in ES profile. " ) ;
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} ;
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switch ( format )
{
case ImageFormatRgba32f :
return " rgba32f " ;
case ImageFormatRgba16f :
return " rgba16f " ;
case ImageFormatR32f :
return " r32f " ;
case ImageFormatRgba8 :
return " rgba8 " ;
case ImageFormatRgba8Snorm :
return " rgba8_snorm " ;
case ImageFormatRg32f :
return " rg32f " ;
case ImageFormatRg16f :
return " rg16f " ;
case ImageFormatRgba32i :
return " rgba32i " ;
case ImageFormatRgba16i :
return " rgba16i " ;
case ImageFormatR32i :
return " r32i " ;
case ImageFormatRgba8i :
return " rgba8i " ;
case ImageFormatRg32i :
return " rg32i " ;
case ImageFormatRg16i :
return " rg16i " ;
case ImageFormatRgba32ui :
return " rgba32ui " ;
case ImageFormatRgba16ui :
return " rgba16ui " ;
case ImageFormatR32ui :
return " r32ui " ;
case ImageFormatRgba8ui :
return " rgba8ui " ;
case ImageFormatRg32ui :
return " rg32ui " ;
case ImageFormatRg16ui :
return " rg16ui " ;
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// Desktop-only formats
case ImageFormatR11fG11fB10f :
check_desktop ( ) ;
return " r11f_g11f_b10f " ;
case ImageFormatR16f :
check_desktop ( ) ;
return " r16f " ;
case ImageFormatRgb10A2 :
check_desktop ( ) ;
return " rgb10_a2 " ;
case ImageFormatR8 :
check_desktop ( ) ;
return " r8 " ;
case ImageFormatRg8 :
check_desktop ( ) ;
return " rg8 " ;
case ImageFormatR16 :
check_desktop ( ) ;
return " r16 " ;
case ImageFormatRg16 :
check_desktop ( ) ;
return " rg16 " ;
case ImageFormatRgba16 :
check_desktop ( ) ;
return " rgba16 " ;
case ImageFormatR16Snorm :
check_desktop ( ) ;
return " r16_snorm " ;
case ImageFormatRg16Snorm :
check_desktop ( ) ;
return " rg16_snorm " ;
case ImageFormatRgba16Snorm :
check_desktop ( ) ;
return " rgba16_snorm " ;
case ImageFormatR8Snorm :
check_desktop ( ) ;
return " r8_snorm " ;
case ImageFormatRg8Snorm :
check_desktop ( ) ;
return " rg8_snorm " ;
case ImageFormatR8ui :
check_desktop ( ) ;
return " r8ui " ;
case ImageFormatRg8ui :
check_desktop ( ) ;
return " rg8ui " ;
case ImageFormatR16ui :
check_desktop ( ) ;
return " r16ui " ;
case ImageFormatRgb10a2ui :
check_desktop ( ) ;
return " rgb10_a2ui " ;
case ImageFormatR8i :
check_desktop ( ) ;
return " r8i " ;
case ImageFormatRg8i :
check_desktop ( ) ;
return " rg8i " ;
case ImageFormatR16i :
check_desktop ( ) ;
return " r16i " ;
default :
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case ImageFormatUnknown :
return nullptr ;
}
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}
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uint32_t CompilerGLSL : : type_to_std430_base_size ( const SPIRType & type )
{
switch ( type . basetype )
{
case SPIRType : : Double :
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case SPIRType : : Int64 :
case SPIRType : : UInt64 :
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return 8 ;
default :
return 4 ;
}
}
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uint32_t CompilerGLSL : : type_to_std430_alignment ( const SPIRType & type , uint64_t flags )
{
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const uint32_t base_alignment = type_to_std430_base_size ( type ) ;
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if ( type . basetype = = SPIRType : : Struct )
{
// Rule 9. Structs alignments are maximum alignment of its members.
uint32_t alignment = 0 ;
for ( uint32_t i = 0 ; i < type . member_types . size ( ) ; i + + )
{
auto member_flags = meta [ type . self ] . members . at ( i ) . decoration_flags ;
alignment = max ( alignment , type_to_std430_alignment ( get < SPIRType > ( type . member_types [ i ] ) , member_flags ) ) ;
}
return alignment ;
}
else
{
// From 7.6.2.2 in GL 4.5 core spec.
// Rule 1
if ( type . vecsize = = 1 & & type . columns = = 1 )
return base_alignment ;
// Rule 2
if ( ( type . vecsize = = 2 | | type . vecsize = = 4 ) & & type . columns = = 1 )
return type . vecsize * base_alignment ;
// Rule 3
if ( type . vecsize = = 3 & & type . columns = = 1 )
return 4 * base_alignment ;
// Rule 4 implied. Alignment does not change in std430.
// Rule 5. Column-major matrices are stored as arrays of
// vectors.
if ( ( flags & ( 1ull < < DecorationColMajor ) ) & & type . columns > 1 )
{
if ( type . vecsize = = 3 )
return 4 * base_alignment ;
else
return type . vecsize * base_alignment ;
}
// Rule 6 implied.
// Rule 7.
if ( ( flags & ( 1ull < < DecorationRowMajor ) ) & & type . vecsize > 1 )
{
if ( type . columns = = 3 )
return 4 * base_alignment ;
else
return type . columns * base_alignment ;
}
// Rule 8 implied.
}
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SPIRV_CROSS_THROW ( " Did not find suitable std430 rule for type. Bogus decorations? " ) ;
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}
uint32_t CompilerGLSL : : type_to_std430_array_stride ( const SPIRType & type , uint64_t flags )
{
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// Array stride is equal to aligned size of the underlying type.
SPIRType tmp = type ;
tmp . array . pop_back ( ) ;
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tmp . array_size_literal . pop_back ( ) ;
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uint32_t size = type_to_std430_size ( tmp , flags ) ;
uint32_t alignment = type_to_std430_alignment ( tmp , flags ) ;
return ( size + alignment - 1 ) & ~ ( alignment - 1 ) ;
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}
uint32_t CompilerGLSL : : type_to_std430_size ( const SPIRType & type , uint64_t flags )
{
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if ( ! type . array . empty ( ) )
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return to_array_size_literal ( type , uint32_t ( type . array . size ( ) ) - 1 ) * type_to_std430_array_stride ( type , flags ) ;
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const uint32_t base_alignment = type_to_std430_base_size ( type ) ;
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uint32_t size = 0 ;
if ( type . basetype = = SPIRType : : Struct )
{
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uint32_t pad_alignment = 1 ;
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for ( uint32_t i = 0 ; i < type . member_types . size ( ) ; i + + )
{
auto member_flags = meta [ type . self ] . members . at ( i ) . decoration_flags ;
auto & member_type = get < SPIRType > ( type . member_types [ i ] ) ;
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uint32_t std430_alignment = type_to_std430_alignment ( member_type , member_flags ) ;
uint32_t alignment = max ( std430_alignment , pad_alignment ) ;
// The next member following a struct member is aligned to the base alignment of the struct that came before.
// GL 4.5 spec, 7.6.2.2.
if ( member_type . basetype = = SPIRType : : Struct )
pad_alignment = std430_alignment ;
else
pad_alignment = 1 ;
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size = ( size + alignment - 1 ) & ~ ( alignment - 1 ) ;
size + = type_to_std430_size ( member_type , member_flags ) ;
}
}
else
{
if ( type . columns = = 1 )
size = type . vecsize * base_alignment ;
if ( ( flags & ( 1ull < < DecorationColMajor ) ) & & type . columns > 1 )
{
if ( type . vecsize = = 3 )
size = type . columns * 4 * base_alignment ;
else
size = type . columns * type . vecsize * base_alignment ;
}
if ( ( flags & ( 1ull < < DecorationRowMajor ) ) & & type . vecsize > 1 )
{
if ( type . columns = = 3 )
size = type . vecsize * 4 * base_alignment ;
else
size = type . vecsize * type . columns * base_alignment ;
}
}
return size ;
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}
bool CompilerGLSL : : ssbo_is_std430_packing ( const SPIRType & type )
{
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// This is very tricky and error prone, but try to be exhaustive and correct here.
// SPIR-V doesn't directly say if we're using std430 or std140.
// SPIR-V communicates this using Offset and ArrayStride decorations (which is what really matters),
// so we have to try to infer whether or not the original GLSL source was std140 or std430 based on this information.
// We do not have to consider shared or packed since these layouts are not allowed in Vulkan SPIR-V (they are useless anyways, and custom offsets would do the same thing).
//
// It is almost certain that we're using std430, but it gets tricky with arrays in particular.
// We will assume std430, but infer std140 if we can prove the struct is not compliant with std430.
//
// The only two differences between std140 and std430 are related to padding alignment/array stride
// in arrays and structs. In std140 they take minimum vec4 alignment.
// std430 only removes the vec4 requirement.
uint32_t offset = 0 ;
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uint32_t pad_alignment = 1 ;
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for ( uint32_t i = 0 ; i < type . member_types . size ( ) ; i + + )
{
auto & memb_type = get < SPIRType > ( type . member_types [ i ] ) ;
auto member_flags = meta [ type . self ] . members . at ( i ) . decoration_flags ;
// Verify alignment rules.
uint32_t std430_alignment = type_to_std430_alignment ( memb_type , member_flags ) ;
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uint32_t alignment = max ( std430_alignment , pad_alignment ) ;
offset = ( offset + alignment - 1 ) & ~ ( alignment - 1 ) ;
// The next member following a struct member is aligned to the base alignment of the struct that came before.
// GL 4.5 spec, 7.6.2.2.
if ( memb_type . basetype = = SPIRType : : Struct )
pad_alignment = std430_alignment ;
else
pad_alignment = 1 ;
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uint32_t actual_offset = type_struct_member_offset ( type , i ) ;
if ( actual_offset ! = offset ) // This cannot be std430.
return false ;
// Verify array stride rules.
if ( ! memb_type . array . empty ( ) & &
type_to_std430_array_stride ( memb_type , member_flags ) ! = type_struct_member_array_stride ( type , i ) )
return false ;
// Verify that sub-structs also follow std430 rules.
if ( ! memb_type . member_types . empty ( ) & & ! ssbo_is_std430_packing ( memb_type ) )
return false ;
// Bump size.
offset + = type_to_std430_size ( memb_type , member_flags ) ;
}
return true ;
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}
string CompilerGLSL : : layout_for_variable ( const SPIRVariable & var )
{
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// FIXME: Come up with a better solution for when to disable layouts.
// Having layouts depend on extensions as well as which types
// of layouts are used. For now, the simple solution is to just disable
// layouts for legacy versions.
if ( is_legacy ( ) )
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return " " ;
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vector < string > attr ;
auto & dec = meta [ var . self ] . decoration ;
auto & type = get < SPIRType > ( var . basetype ) ;
auto flags = dec . decoration_flags ;
auto typeflags = meta [ type . self ] . decoration . decoration_flags ;
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if ( options . vulkan_semantics & & var . storage = = StorageClassPushConstant )
attr . push_back ( " push_constant " ) ;
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if ( flags & ( 1ull < < DecorationRowMajor ) )
attr . push_back ( " row_major " ) ;
if ( flags & ( 1ull < < DecorationColMajor ) )
attr . push_back ( " column_major " ) ;
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if ( options . vulkan_semantics )
{
if ( flags & ( 1ull < < DecorationInputAttachmentIndex ) )
attr . push_back ( join ( " input_attachment_index = " , dec . input_attachment ) ) ;
}
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if ( flags & ( 1ull < < DecorationLocation ) )
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{
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bool can_use_varying_location = true ;
// Location specifiers are must have in SPIR-V, but they aren't really supported in earlier versions of GLSL.
// Be very explicit here about how to solve the issue.
if ( ( get_execution_model ( ) ! = ExecutionModelVertex & & var . storage = = StorageClassInput ) | |
( get_execution_model ( ) ! = ExecutionModelFragment & & var . storage = = StorageClassOutput ) )
{
if ( ! options . es & & options . version < 410 & & ! options . separate_shader_objects )
can_use_varying_location = false ;
else if ( options . es & & options . version < 310 )
can_use_varying_location = false ;
}
if ( can_use_varying_location )
{
uint64_t combined_decoration = 0 ;
for ( uint32_t i = 0 ; i < meta [ type . self ] . members . size ( ) ; i + + )
combined_decoration | = combined_decoration_for_member ( type , i ) ;
// If our members have location decorations, we don't need to
// emit location decorations at the top as well (looks weird).
if ( ( combined_decoration & ( 1ull < < DecorationLocation ) ) = = 0 )
attr . push_back ( join ( " location = " , dec . location ) ) ;
}
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}
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// set = 0 is the default. Do not emit set = decoration in regular GLSL output, but
// we should preserve it in Vulkan GLSL mode.
if ( var . storage ! = StorageClassPushConstant )
{
if ( ( flags & ( 1ull < < DecorationDescriptorSet ) ) & & ( dec . set ! = 0 | | options . vulkan_semantics ) )
attr . push_back ( join ( " set = " , dec . set ) ) ;
}
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if ( flags & ( 1ull < < DecorationBinding ) )
attr . push_back ( join ( " binding = " , dec . binding ) ) ;
if ( flags & ( 1ull < < DecorationCoherent ) )
attr . push_back ( " coherent " ) ;
if ( flags & ( 1ull < < DecorationOffset ) )
attr . push_back ( join ( " offset = " , dec . offset ) ) ;
// Instead of adding explicit offsets for every element here, just assume we're using std140 or std430.
// If SPIR-V does not comply with either layout, we cannot really work around it.
if ( var . storage = = StorageClassUniform & & ( typeflags & ( 1ull < < DecorationBlock ) ) )
attr . push_back ( " std140 " ) ;
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else if ( var . storage = = StorageClassUniform & & ( typeflags & ( 1ull < < DecorationBufferBlock ) ) )
attr . push_back ( ssbo_is_std430_packing ( type ) ? " std430 " : " std140 " ) ;
else if ( options . vulkan_semantics & & var . storage = = StorageClassPushConstant )
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attr . push_back ( ssbo_is_std430_packing ( type ) ? " std430 " : " std140 " ) ;
// For images, the type itself adds a layout qualifer.
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// Only emit the format for storage images.
if ( type . basetype = = SPIRType : : Image & & type . image . sampled = = 2 )
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{
const char * fmt = format_to_glsl ( type . image . format ) ;
if ( fmt )
attr . push_back ( fmt ) ;
}
if ( attr . empty ( ) )
return " " ;
string res = " layout( " ;
res + = merge ( attr ) ;
res + = " ) " ;
return res ;
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}
void CompilerGLSL : : emit_push_constant_block ( const SPIRVariable & var )
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{
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if ( flattened_buffer_blocks . count ( var . self ) )
emit_buffer_block_flattened ( var ) ;
else if ( options . vulkan_semantics )
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emit_push_constant_block_vulkan ( var ) ;
else
emit_push_constant_block_glsl ( var ) ;
}
void CompilerGLSL : : emit_push_constant_block_vulkan ( const SPIRVariable & var )
{
emit_buffer_block ( var ) ;
}
void CompilerGLSL : : emit_push_constant_block_glsl ( const SPIRVariable & var )
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{
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// OpenGL has no concept of push constant blocks, implement it as a uniform struct.
auto & type = get < SPIRType > ( var . basetype ) ;
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auto & flags = meta [ var . self ] . decoration . decoration_flags ;
flags & = ~ ( ( 1ull < < DecorationBinding ) | ( 1ull < < DecorationDescriptorSet ) ) ;
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#if 0
if ( flags & ( ( 1ull < < DecorationBinding ) | ( 1ull < < DecorationDescriptorSet ) ) )
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SPIRV_CROSS_THROW ( " Push constant blocks cannot be compiled to GLSL with Binding or Set syntax. "
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" Remap to location with reflection API first or disable these decorations. " ) ;
# endif
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// We're emitting the push constant block as a regular struct, so disable the block qualifier temporarily.
// Otherwise, we will end up emitting layout() qualifiers on naked structs which is not allowed.
auto & block_flags = meta [ type . self ] . decoration . decoration_flags ;
uint64_t block_flag = block_flags & ( 1ull < < DecorationBlock ) ;
block_flags & = ~ block_flag ;
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emit_struct ( type ) ;
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block_flags | = block_flag ;
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emit_uniform ( var ) ;
statement ( " " ) ;
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}
void CompilerGLSL : : emit_buffer_block ( const SPIRVariable & var )
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{
if ( flattened_buffer_blocks . count ( var . self ) )
emit_buffer_block_flattened ( var ) ;
else if ( is_legacy ( ) )
emit_buffer_block_legacy ( var ) ;
else
emit_buffer_block_native ( var ) ;
}
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void CompilerGLSL : : emit_buffer_block_legacy ( const SPIRVariable & var )
{
auto & type = get < SPIRType > ( var . basetype ) ;
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bool ssbo = ( meta [ type . self ] . decoration . decoration_flags & ( 1ull < < DecorationBufferBlock ) ) ! = 0 ;
if ( ssbo )
SPIRV_CROSS_THROW ( " SSBOs not supported in legacy targets. " ) ;
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// We're emitting the push constant block as a regular struct, so disable the block qualifier temporarily.
// Otherwise, we will end up emitting layout() qualifiers on naked structs which is not allowed.
auto & block_flags = meta [ type . self ] . decoration . decoration_flags ;
uint64_t block_flag = block_flags & ( 1ull < < DecorationBlock ) ;
block_flags & = ~ block_flag ;
emit_struct ( type ) ;
block_flags | = block_flag ;
emit_uniform ( var ) ;
statement ( " " ) ;
}
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void CompilerGLSL : : emit_buffer_block_native ( const SPIRVariable & var )
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{
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auto & type = get < SPIRType > ( var . basetype ) ;
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uint64_t flags = get_buffer_block_flags ( var ) ;
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bool ssbo = ( meta [ type . self ] . decoration . decoration_flags & ( 1ull < < DecorationBufferBlock ) ) ! = 0 ;
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bool is_restrict = ssbo & & ( flags & ( 1ull < < DecorationRestrict ) ) ! = 0 ;
bool is_writeonly = ssbo & & ( flags & ( 1ull < < DecorationNonReadable ) ) ! = 0 ;
bool is_readonly = ssbo & & ( flags & ( 1ull < < DecorationNonWritable ) ) ! = 0 ;
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add_resource_name ( var . self ) ;
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// Block names should never alias.
auto buffer_name = to_name ( type . self , false ) ;
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// Shaders never use the block by interface name, so we don't
// have to track this other than updating name caches.
if ( resource_names . find ( buffer_name ) ! = end ( resource_names ) )
buffer_name = get_fallback_name ( type . self ) ;
else
resource_names . insert ( buffer_name ) ;
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statement ( layout_for_variable ( var ) , is_restrict ? " restrict " : " " , is_writeonly ? " writeonly " : " " ,
is_readonly ? " readonly " : " " , ssbo ? " buffer " : " uniform " , buffer_name ) ;
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begin_scope ( ) ;
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type . member_name_cache . clear ( ) ;
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uint32_t i = 0 ;
for ( auto & member : type . member_types )
{
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add_member_name ( type , i ) ;
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emit_struct_member ( type , member , i ) ;
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i + + ;
}
end_scope_decl ( to_name ( var . self ) + type_to_array_glsl ( type ) ) ;
statement ( " " ) ;
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}
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void CompilerGLSL : : emit_buffer_block_flattened ( const SPIRVariable & var )
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{
auto & type = get < SPIRType > ( var . basetype ) ;
// Block names should never alias.
auto buffer_name = to_name ( type . self , false ) ;
size_t buffer_size = ( get_declared_struct_size ( type ) + 15 ) / 16 ;
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SPIRType : : BaseType basic_type ;
if ( get_common_basic_type ( type , basic_type ) )
{
SPIRType tmp ;
tmp . basetype = basic_type ;
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tmp . vecsize = 4 ;
if ( basic_type ! = SPIRType : : Float & & basic_type ! = SPIRType : : Int & & basic_type ! = SPIRType : : UInt )
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SPIRV_CROSS_THROW ( " Basic types in a flattened UBO must be float, int or uint. " ) ;
auto flags = get_buffer_block_flags ( var ) ;
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statement ( " uniform " , flags_to_precision_qualifiers_glsl ( tmp , flags ) , type_to_glsl ( tmp ) , " " , buffer_name , " [ " ,
buffer_size , " ]; " ) ;
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}
else
SPIRV_CROSS_THROW ( " All basic types in a flattened block must be the same. " ) ;
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}
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const char * CompilerGLSL : : to_storage_qualifiers_glsl ( const SPIRVariable & var )
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{
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auto & execution = get_entry_point ( ) ;
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if ( var . storage = = StorageClassInput | | var . storage = = StorageClassOutput )
{
if ( is_legacy ( ) & & execution . model = = ExecutionModelVertex )
return var . storage = = StorageClassInput ? " attribute " : " varying " ;
else if ( is_legacy ( ) & & execution . model = = ExecutionModelFragment )
return " varying " ; // Fragment outputs are renamed so they never hit this case.
else
return var . storage = = StorageClassInput ? " in " : " out " ;
}
else if ( var . storage = = StorageClassUniformConstant | | var . storage = = StorageClassUniform | |
var . storage = = StorageClassPushConstant )
{
return " uniform " ;
}
return " " ;
}
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void CompilerGLSL : : emit_flattened_io_block ( const SPIRVariable & var , const char * qual )
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{
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auto & type = get < SPIRType > ( var . basetype ) ;
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if ( ! type . array . empty ( ) )
SPIRV_CROSS_THROW ( " Array of varying structs cannot be flattened to legacy-compatible varyings. " ) ;
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// Block names should never alias.
auto block_name = to_name ( type . self , false ) ;
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// Shaders never use the block by interface name, so we don't
// have to track this other than updating name caches.
if ( resource_names . find ( block_name ) ! = end ( resource_names ) )
block_name = get_fallback_name ( type . self ) ;
else
resource_names . insert ( block_name ) ;
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auto old_flags = meta [ type . self ] . decoration . decoration_flags ;
// Emit the members as if they are part of a block to get all qualifiers.
meta [ type . self ] . decoration . decoration_flags | = 1ull < < DecorationBlock ;
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uint32_t i = 0 ;
for ( auto & member : type . member_types )
{
add_member_name ( type , i ) ;
auto & membertype = get < SPIRType > ( member ) ;
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if ( membertype . basetype = = SPIRType : : Struct )
SPIRV_CROSS_THROW ( " Cannot flatten struct inside structs in I/O variables. " ) ;
// Pass in the varying qualifier here so it will appear in the correct declaration order.
// Replace member name while emitting it so it encodes both struct name and member name.
// Sanitize underscores because joining the two identifiers might create more than 1 underscore in a row,
// which is not allowed.
auto member_name = get_member_name ( type . self , i ) ;
set_member_name ( type . self , i , sanitize_underscores ( join ( to_name ( type . self ) , " _ " , member_name ) ) ) ;
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emit_struct_member ( type , member , i , qual ) ;
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// Restore member name.
set_member_name ( type . self , i , member_name ) ;
i + + ;
}
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meta [ type . self ] . decoration . decoration_flags = old_flags ;
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// Treat this variable as flattened from now on.
flattened_structs . insert ( var . self ) ;
}
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void CompilerGLSL : : emit_interface_block ( const SPIRVariable & var )
{
auto & type = get < SPIRType > ( var . basetype ) ;
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// Either make it plain in/out or in/out blocks depending on what shader is doing ...
bool block = ( meta [ type . self ] . decoration . decoration_flags & ( 1ull < < DecorationBlock ) ) ! = 0 ;
const char * qual = to_storage_qualifiers_glsl ( var ) ;
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if ( block )
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{
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// ESSL earlier than 310 and GLSL earlier than 150 did not support
// I/O variables which are struct types.
// To support this, flatten the struct into separate varyings instead.
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if ( ( options . es & & options . version < 310 ) | | ( ! options . es & & options . version < 150 ) )
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{
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// I/O blocks on ES require version 310 with Android Extension Pack extensions, or core version 320.
// On desktop, I/O blocks were introduced with geometry shaders in GL 3.2 (GLSL 150).
emit_flattened_io_block ( var , qual ) ;
}
else
{
if ( options . es & & options . version < 320 )
{
// Geometry and tessellation extensions imply this extension.
if ( ! forced_extensions . count ( " GL_EXT_geometry_shader " ) & &
! forced_extensions . count ( " GL_EXT_tessellation_shader " ) )
require_extension ( " GL_EXT_shader_io_blocks " ) ;
}
add_resource_name ( var . self ) ;
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// Block names should never alias.
auto block_name = to_name ( type . self , false ) ;
// Shaders never use the block by interface name, so we don't
// have to track this other than updating name caches.
if ( resource_names . find ( block_name ) ! = end ( resource_names ) )
block_name = get_fallback_name ( type . self ) ;
else
resource_names . insert ( block_name ) ;
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statement ( layout_for_variable ( var ) , qual , block_name ) ;
begin_scope ( ) ;
type . member_name_cache . clear ( ) ;
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uint32_t i = 0 ;
for ( auto & member : type . member_types )
{
add_member_name ( type , i ) ;
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emit_struct_member ( type , member , i ) ;
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i + + ;
}
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end_scope_decl ( join ( to_name ( var . self ) , type_to_array_glsl ( type ) ) ) ;
statement ( " " ) ;
}
}
else
{
// ESSL earlier than 310 and GLSL earlier than 150 did not support
// I/O variables which are struct types.
// To support this, flatten the struct into separate varyings instead.
if ( type . basetype = = SPIRType : : Struct & &
( ( options . es & & options . version < 310 ) | | ( ! options . es & & options . version < 150 ) ) )
{
emit_flattened_io_block ( var , qual ) ;
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}
else
{
add_resource_name ( var . self ) ;
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statement ( layout_for_variable ( var ) , variable_decl ( var ) , " ; " ) ;
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}
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}
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}
void CompilerGLSL : : emit_uniform ( const SPIRVariable & var )
{
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auto & type = get < SPIRType > ( var . basetype ) ;
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if ( type . basetype = = SPIRType : : Image & & type . image . sampled = = 2 )
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{
if ( ! options . es & & options . version < 420 )
require_extension ( " GL_ARB_shader_image_load_store " ) ;
else if ( options . es & & options . version < 310 )
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SPIRV_CROSS_THROW ( " At least ESSL 3.10 required for shader image load store. " ) ;
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}
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add_resource_name ( var . self ) ;
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statement ( layout_for_variable ( var ) , variable_decl ( var ) , " ; " ) ;
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}
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void CompilerGLSL : : emit_specialization_constant ( const SPIRConstant & constant )
{
auto & type = get < SPIRType > ( constant . constant_type ) ;
auto name = to_name ( constant . self ) ;
statement ( " layout(constant_id = " , get_decoration ( constant . self , DecorationSpecId ) , " ) const " ,
variable_decl ( type , name ) , " = " , constant_expression ( constant ) , " ; " ) ;
}
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void CompilerGLSL : : replace_illegal_names ( )
{
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// clang-format off
static const unordered_set < string > keywords = {
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" active " , " asm " , " atomic_uint " , " attribute " , " bool " , " break " ,
" bvec2 " , " bvec3 " , " bvec4 " , " case " , " cast " , " centroid " , " class " , " coherent " , " common " , " const " , " continue " , " default " , " discard " ,
" dmat2 " , " dmat2x2 " , " dmat2x3 " , " dmat2x4 " , " dmat3 " , " dmat3x2 " , " dmat3x3 " , " dmat3x4 " , " dmat4 " , " dmat4x2 " , " dmat4x3 " , " dmat4x4 " ,
" do " , " double " , " dvec2 " , " dvec3 " , " dvec4 " , " else " , " enum " , " extern " , " external " , " false " , " filter " , " fixed " , " flat " , " float " ,
" for " , " fvec2 " , " fvec3 " , " fvec4 " , " goto " , " half " , " highp " , " hvec2 " , " hvec3 " , " hvec4 " , " if " , " iimage1D " , " iimage1DArray " ,
" iimage2D " , " iimage2DArray " , " iimage2DMS " , " iimage2DMSArray " , " iimage2DRect " , " iimage3D " , " iimageBuffer " , " iimageCube " ,
" iimageCubeArray " , " image1D " , " image1DArray " , " image2D " , " image2DArray " , " image2DMS " , " image2DMSArray " , " image2DRect " ,
" image3D " , " imageBuffer " , " imageCube " , " imageCubeArray " , " in " , " inline " , " inout " , " input " , " int " , " interface " , " invariant " ,
" isampler1D " , " isampler1DArray " , " isampler2D " , " isampler2DArray " , " isampler2DMS " , " isampler2DMSArray " , " isampler2DRect " ,
" isampler3D " , " isamplerBuffer " , " isamplerCube " , " isamplerCubeArray " , " ivec2 " , " ivec3 " , " ivec4 " , " layout " , " long " , " lowp " ,
" mat2 " , " mat2x2 " , " mat2x3 " , " mat2x4 " , " mat3 " , " mat3x2 " , " mat3x3 " , " mat3x4 " , " mat4 " , " mat4x2 " , " mat4x3 " , " mat4x4 " , " mediump " ,
" namespace " , " noinline " , " noperspective " , " out " , " output " , " packed " , " partition " , " patch " , " precision " , " public " , " readonly " ,
" resource " , " restrict " , " return " , " row_major " , " sample " , " sampler1D " , " sampler1DArray " , " sampler1DArrayShadow " ,
" sampler1DShadow " , " sampler2D " , " sampler2DArray " , " sampler2DArrayShadow " , " sampler2DMS " , " sampler2DMSArray " ,
" sampler2DRect " , " sampler2DRectShadow " , " sampler2DShadow " , " sampler3D " , " sampler3DRect " , " samplerBuffer " ,
" samplerCube " , " samplerCubeArray " , " samplerCubeArrayShadow " , " samplerCubeShadow " , " short " , " sizeof " , " smooth " , " static " ,
" struct " , " subroutine " , " superp " , " switch " , " template " , " this " , " true " , " typedef " , " uimage1D " , " uimage1DArray " , " uimage2D " ,
" uimage2DArray " , " uimage2DMS " , " uimage2DMSArray " , " uimage2DRect " , " uimage3D " , " uimageBuffer " , " uimageCube " ,
" uimageCubeArray " , " uint " , " uniform " , " union " , " unsigned " , " usampler1D " , " usampler1DArray " , " usampler2D " , " usampler2DArray " ,
" usampler2DMS " , " usampler2DMSArray " , " usampler2DRect " , " usampler3D " , " usamplerBuffer " , " usamplerCube " ,
" usamplerCubeArray " , " using " , " uvec2 " , " uvec3 " , " uvec4 " , " varying " , " vec2 " , " vec3 " , " vec4 " , " void " , " volatile " , " volatile " ,
" while " , " writeonly " , " texture "
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} ;
// clang-format on
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for ( auto & id : ids )
{
if ( id . get_type ( ) = = TypeVariable )
{
auto & var = id . get < SPIRVariable > ( ) ;
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if ( ! is_hidden_variable ( var ) )
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{
auto & m = meta [ var . self ] . decoration ;
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if ( m . alias . compare ( 0 , 3 , " gl_ " ) = = 0 | | keywords . find ( m . alias ) ! = end ( keywords ) )
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m . alias = join ( " _ " , m . alias ) ;
}
}
}
}
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void CompilerGLSL : : replace_fragment_output ( SPIRVariable & var )
{
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auto & m = meta [ var . self ] . decoration ;
uint32_t location = 0 ;
if ( m . decoration_flags & ( 1ull < < DecorationLocation ) )
location = m . location ;
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// If our variable is arrayed, we must not emit the array part of this as the SPIR-V will
// do the access chain part of this for us.
auto & type = get < SPIRType > ( var . basetype ) ;
if ( type . array . empty ( ) )
{
// Redirect the write to a specific render target in legacy GLSL.
m . alias = join ( " gl_FragData[ " , location , " ] " ) ;
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if ( is_legacy_es ( ) & & location ! = 0 )
require_extension ( " GL_EXT_draw_buffers " ) ;
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}
else if ( type . array . size ( ) = = 1 )
{
// If location is non-zero, we probably have to add an offset.
// This gets really tricky since we'd have to inject an offset in the access chain.
// FIXME: This seems like an extremely odd-ball case, so it's probably fine to leave it like this for now.
m . alias = " gl_FragData " ;
if ( location ! = 0 )
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SPIRV_CROSS_THROW ( " Arrayed output variable used, but location is not 0. "
" This is unimplemented in SPIRV-Cross. " ) ;
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if ( is_legacy_es ( ) )
require_extension ( " GL_EXT_draw_buffers " ) ;
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}
else
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SPIRV_CROSS_THROW ( " Array-of-array output variable used. This cannot be implemented in legacy GLSL. " ) ;
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var . compat_builtin = true ; // We don't want to declare this variable, but use the name as-is.
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}
void CompilerGLSL : : replace_fragment_outputs ( )
{
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for ( auto & id : ids )
{
if ( id . get_type ( ) = = TypeVariable )
{
auto & var = id . get < SPIRVariable > ( ) ;
auto & type = get < SPIRType > ( var . basetype ) ;
if ( ! is_builtin_variable ( var ) & & ! var . remapped_variable & & type . pointer & &
var . storage = = StorageClassOutput )
replace_fragment_output ( var ) ;
}
}
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}
string CompilerGLSL : : remap_swizzle ( uint32_t result_type , uint32_t input_components , uint32_t expr )
{
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auto & out_type = get < SPIRType > ( result_type ) ;
if ( out_type . vecsize = = input_components )
return to_expression ( expr ) ;
else if ( input_components = = 1 )
return join ( type_to_glsl ( out_type ) , " ( " , to_expression ( expr ) , " ) " ) ;
else
{
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auto e = to_enclosed_expression ( expr ) + " . " ;
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// Just clamp the swizzle index if we have more outputs than inputs.
for ( uint32_t c = 0 ; c < out_type . vecsize ; c + + )
e + = index_to_swizzle ( min ( c , input_components - 1 ) ) ;
if ( backend . swizzle_is_function & & out_type . vecsize > 1 )
e + = " () " ;
return e ;
}
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}
void CompilerGLSL : : emit_pls ( )
{
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auto & execution = get_entry_point ( ) ;
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if ( execution . model ! = ExecutionModelFragment )
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SPIRV_CROSS_THROW ( " Pixel local storage only supported in fragment shaders. " ) ;
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if ( ! options . es )
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SPIRV_CROSS_THROW ( " Pixel local storage only supported in OpenGL ES. " ) ;
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if ( options . version < 300 )
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SPIRV_CROSS_THROW ( " Pixel local storage only supported in ESSL 3.0 and above. " ) ;
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if ( ! pls_inputs . empty ( ) )
{
statement ( " __pixel_local_inEXT _PLSIn " ) ;
begin_scope ( ) ;
for ( auto & input : pls_inputs )
statement ( pls_decl ( input ) , " ; " ) ;
end_scope_decl ( ) ;
statement ( " " ) ;
}
if ( ! pls_outputs . empty ( ) )
{
statement ( " __pixel_local_outEXT _PLSOut " ) ;
begin_scope ( ) ;
for ( auto & output : pls_outputs )
statement ( pls_decl ( output ) , " ; " ) ;
end_scope_decl ( ) ;
statement ( " " ) ;
}
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}
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void CompilerGLSL : : fixup_image_load_store_access ( )
{
for ( auto & id : ids )
{
if ( id . get_type ( ) ! = TypeVariable )
continue ;
uint32_t var = id . get < SPIRVariable > ( ) . self ;
auto & vartype = expression_type ( var ) ;
if ( vartype . basetype = = SPIRType : : Image )
{
// Older glslangValidator does not emit required qualifiers here.
// Solve this by making the image access as restricted as possible and loosen up if we need to.
// If any no-read/no-write flags are actually set, assume that the compiler knows what it's doing.
auto & flags = meta . at ( var ) . decoration . decoration_flags ;
static const uint64_t NoWrite = 1ull < < DecorationNonWritable ;
static const uint64_t NoRead = 1ull < < DecorationNonReadable ;
if ( ( flags & ( NoWrite | NoRead ) ) = = 0 )
flags | = NoRead | NoWrite ;
}
}
}
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void CompilerGLSL : : emit_declared_builtin_block ( StorageClass storage , ExecutionModel model )
{
bool emitted_block = false ;
for ( auto & id : ids )
{
if ( id . get_type ( ) ! = TypeVariable )
continue ;
auto & var = id . get < SPIRVariable > ( ) ;
auto & type = get < SPIRType > ( var . basetype ) ;
bool block = has_decoration ( type . self , DecorationBlock ) ;
uint64_t builtins = 0 ;
if ( var . storage = = storage & & block & & is_builtin_variable ( var ) )
{
for ( auto & m : meta [ type . self ] . members )
if ( m . builtin )
builtins | = 1ull < < m . builtin_type ;
}
if ( ! builtins )
continue ;
if ( emitted_block )
SPIRV_CROSS_THROW ( " Cannot use more than one builtin I/O block. " ) ;
if ( storage = = StorageClassOutput )
statement ( " out gl_PerVertex " ) ;
else
statement ( " in gl_PerVertex " ) ;
begin_scope ( ) ;
if ( builtins & ( 1ull < < BuiltInPosition ) )
statement ( " vec4 gl_Position; " ) ;
if ( builtins & ( 1ull < < BuiltInPointSize ) )
statement ( " float gl_PointSize; " ) ;
if ( builtins & ( 1ull < < BuiltInClipDistance ) )
statement ( " float gl_ClipDistance[]; " ) ; // TODO: Do we need a fixed array size here?
if ( builtins & ( 1ull < < BuiltInCullDistance ) )
statement ( " float gl_CullDistance[]; " ) ; // TODO: Do we need a fixed array size here?
bool builtin_array = ! type . array . empty ( ) ;
bool tessellation = model = = ExecutionModelTessellationEvaluation | | model = = ExecutionModelTessellationControl ;
if ( builtin_array )
{
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// Make sure the array has a supported name in the code.
if ( storage = = StorageClassOutput )
set_name ( var . self , " gl_out " ) ;
else if ( storage = = StorageClassInput )
set_name ( var . self , " gl_in " ) ;
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if ( model = = ExecutionModelTessellationControl & & storage = = StorageClassOutput )
end_scope_decl ( join ( to_name ( var . self ) , " [ " , get_entry_point ( ) . output_vertices , " ] " ) ) ;
else
end_scope_decl ( join ( to_name ( var . self ) , tessellation ? " [gl_MaxPatchVertices] " : " [] " ) ) ;
}
else
end_scope_decl ( ) ;
statement ( " " ) ;
emitted_block = true ;
}
}
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void CompilerGLSL : : emit_resources ( )
{
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auto & execution = get_entry_point ( ) ;
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replace_illegal_names ( ) ;
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// Legacy GL uses gl_FragData[], redeclare all fragment outputs
// with builtins.
if ( execution . model = = ExecutionModelFragment & & is_legacy ( ) )
replace_fragment_outputs ( ) ;
// Emit PLS blocks if we have such variables.
if ( ! pls_inputs . empty ( ) | | ! pls_outputs . empty ( ) )
emit_pls ( ) ;
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// Emit custom gl_PerVertex for SSO compatibility.
if ( options . separate_shader_objects & & ! options . es )
{
switch ( execution . model )
{
case ExecutionModelGeometry :
case ExecutionModelTessellationControl :
case ExecutionModelTessellationEvaluation :
emit_declared_builtin_block ( StorageClassInput , execution . model ) ;
emit_declared_builtin_block ( StorageClassOutput , execution . model ) ;
break ;
case ExecutionModelVertex :
emit_declared_builtin_block ( StorageClassOutput , execution . model ) ;
break ;
default :
break ;
}
}
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bool emitted = false ;
// If emitted Vulkan GLSL,
// emit specialization constants as actual floats,
// spec op expressions will redirect to the constant name.
//
// TODO: If we have the fringe case that we create a spec constant which depends on a struct type,
// we'll have to deal with that, but there's currently no known way to express that.
if ( options . vulkan_semantics )
{
for ( auto & id : ids )
{
if ( id . get_type ( ) = = TypeConstant )
{
auto & c = id . get < SPIRConstant > ( ) ;
if ( ! c . specialization )
continue ;
emit_specialization_constant ( c ) ;
emitted = true ;
}
}
}
if ( emitted )
statement ( " " ) ;
emitted = false ;
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// Output all basic struct types which are not Block or BufferBlock as these are declared inplace
// when such variables are instantiated.
for ( auto & id : ids )
{
if ( id . get_type ( ) = = TypeType )
{
auto & type = id . get < SPIRType > ( ) ;
if ( type . basetype = = SPIRType : : Struct & & type . array . empty ( ) & & ! type . pointer & &
( meta [ type . self ] . decoration . decoration_flags &
( ( 1ull < < DecorationBlock ) | ( 1ull < < DecorationBufferBlock ) ) ) = = 0 )
{
emit_struct ( type ) ;
}
}
}
// Output UBOs and SSBOs
for ( auto & id : ids )
{
if ( id . get_type ( ) = = TypeVariable )
{
auto & var = id . get < SPIRVariable > ( ) ;
auto & type = get < SPIRType > ( var . basetype ) ;
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if ( var . storage ! = StorageClassFunction & & type . pointer & & type . storage = = StorageClassUniform & &
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! is_hidden_variable ( var ) & & ( meta [ type . self ] . decoration . decoration_flags &
( ( 1ull < < DecorationBlock ) | ( 1ull < < DecorationBufferBlock ) ) ) )
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{
emit_buffer_block ( var ) ;
}
}
}
// Output push constant blocks
for ( auto & id : ids )
{
if ( id . get_type ( ) = = TypeVariable )
{
auto & var = id . get < SPIRVariable > ( ) ;
auto & type = get < SPIRType > ( var . basetype ) ;
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if ( var . storage ! = StorageClassFunction & & type . pointer & & type . storage = = StorageClassPushConstant & &
! is_hidden_variable ( var ) )
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{
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emit_push_constant_block ( var ) ;
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}
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}
}
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bool skip_separate_image_sampler = ! combined_image_samplers . empty ( ) | | ! options . vulkan_semantics ;
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// Output Uniform Constants (values, samplers, images, etc).
for ( auto & id : ids )
{
if ( id . get_type ( ) = = TypeVariable )
{
auto & var = id . get < SPIRVariable > ( ) ;
auto & type = get < SPIRType > ( var . basetype ) ;
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// If we're remapping separate samplers and images, only emit the combined samplers.
if ( skip_separate_image_sampler )
{
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// Sampler buffers are always used without a sampler, and they will also work in regular GL.
bool sampler_buffer = type . basetype = = SPIRType : : Image & & type . image . dim = = DimBuffer ;
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bool separate_image = type . basetype = = SPIRType : : Image & & type . image . sampled = = 1 ;
bool separate_sampler = type . basetype = = SPIRType : : Sampler ;
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if ( ! sampler_buffer & & ( separate_image | | separate_sampler ) )
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continue ;
}
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if ( var . storage ! = StorageClassFunction & & type . pointer & &
( type . storage = = StorageClassUniformConstant | | type . storage = = StorageClassAtomicCounter ) & &
! is_hidden_variable ( var ) )
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{
emit_uniform ( var ) ;
emitted = true ;
}
}
}
if ( emitted )
statement ( " " ) ;
emitted = false ;
// Output in/out interfaces.
for ( auto & id : ids )
{
if ( id . get_type ( ) = = TypeVariable )
{
auto & var = id . get < SPIRVariable > ( ) ;
auto & type = get < SPIRType > ( var . basetype ) ;
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// HLSL output from glslang may emit interface variables which are "empty".
// Just avoid declaring them.
if ( type_is_empty ( type ) )
continue ;
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if ( var . storage ! = StorageClassFunction & & type . pointer & &
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( var . storage = = StorageClassInput | | var . storage = = StorageClassOutput ) & &
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interface_variable_exists_in_entry_point ( var . self ) & & ! is_hidden_variable ( var ) )
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{
emit_interface_block ( var ) ;
emitted = true ;
}
else if ( is_builtin_variable ( var ) )
{
// For gl_InstanceIndex emulation on GLES, the API user needs to
// supply this uniform.
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if ( meta [ var . self ] . decoration . builtin_type = = BuiltInInstanceIndex & & ! options . vulkan_semantics )
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{
statement ( " uniform int SPIRV_Cross_BaseInstance; " ) ;
emitted = true ;
}
}
}
}
// Global variables.
for ( auto global : global_variables )
{
auto & var = get < SPIRVariable > ( global ) ;
if ( var . storage ! = StorageClassOutput )
{
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add_resource_name ( var . self ) ;
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statement ( variable_decl ( var ) , " ; " ) ;
emitted = true ;
}
}
if ( emitted )
statement ( " " ) ;
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}
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// Returns a string representation of the ID, usable as a function arg.
// Default is to simply return the expression representation fo the arg ID.
// Subclasses may override to modify the return value.
string CompilerGLSL : : to_func_call_arg ( uint32_t id )
{
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return to_expression ( id ) ;
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}
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void CompilerGLSL : : handle_invalid_expression ( uint32_t id )
{
// We tried to read an invalidated expression.
// This means we need another pass at compilation, but next time, force temporary variables so that they cannot be invalidated.
forced_temporaries . insert ( id ) ;
force_recompile = true ;
}
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// Converts the format of the current expression from packed to unpacked,
// by wrapping the expression in a constructor of the appropriate type.
// GLSL does not support packed formats, so simply return the expression.
// Subclasses that do will override
string CompilerGLSL : : unpack_expression_type ( string expr_str , const SPIRType & )
{
return expr_str ;
}
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// Sometimes we proactively enclosed an expression where it turns out we might have not needed it after all.
void CompilerGLSL : : strip_enclosed_expression ( string & expr )
{
if ( expr . size ( ) < 2 | | expr . front ( ) ! = ' ( ' | | expr . back ( ) ! = ' ) ' )
return ;
// Have to make sure that our first and last parens actually enclose everything inside it.
uint32_t paren_count = 0 ;
for ( auto & c : expr )
{
if ( c = = ' ( ' )
paren_count + + ;
else if ( c = = ' ) ' )
{
paren_count - - ;
// If we hit 0 and this is not the final char, our first and final parens actually don't
// enclose the expression, and we cannot strip, e.g.: (a + b) * (c + d).
if ( paren_count = = 0 & & & c ! = & expr . back ( ) )
return ;
}
}
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expr . erase ( expr . size ( ) - 1 , 1 ) ;
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expr . erase ( begin ( expr ) ) ;
}
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string CompilerGLSL : : enclose_expression ( const string & expr )
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{
bool need_parens = false ;
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// If the expression starts with a unary we need to enclose to deal with cases where we have back-to-back
// unary expressions.
if ( ! expr . empty ( ) )
{
auto c = expr . front ( ) ;
if ( c = = ' - ' | | c = = ' + ' | | c = = ' ! ' | | c = = ' ~ ' )
need_parens = true ;
}
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if ( ! need_parens )
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{
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uint32_t paren_count = 0 ;
for ( auto c : expr )
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{
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if ( c = = ' ( ' )
paren_count + + ;
else if ( c = = ' ) ' )
{
assert ( paren_count ) ;
paren_count - - ;
}
else if ( c = = ' ' & & paren_count = = 0 )
{
need_parens = true ;
break ;
}
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}
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assert ( paren_count = = 0 ) ;
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}
// If this expression contains any spaces which are not enclosed by parentheses,
// we need to enclose it so we can treat the whole string as an expression.
// This happens when two expressions have been part of a binary op earlier.
if ( need_parens )
return join ( ' ( ' , expr , ' ) ' ) ;
else
return expr ;
}
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// Just like to_expression except that we enclose the expression inside parentheses if needed.
string CompilerGLSL : : to_enclosed_expression ( uint32_t id )
{
return enclose_expression ( to_expression ( id ) ) ;
}
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string CompilerGLSL : : to_expression ( uint32_t id )
{
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auto itr = invalid_expressions . find ( id ) ;
if ( itr ! = end ( invalid_expressions ) )
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handle_invalid_expression ( id ) ;
if ( ids [ id ] . get_type ( ) = = TypeExpression )
{
// We might have a more complex chain of dependencies.
// A possible scenario is that we
//
// %1 = OpLoad
// %2 = OpDoSomething %1 %1. here %2 will have a dependency on %1.
// %3 = OpDoSomethingAgain %2 %2. Here %3 will lose the link to %1 since we don't propagate the dependencies like that.
// OpStore %1 %foo // Here we can invalidate %1, and hence all expressions which depend on %1. Only %2 will know since it's part of invalid_expressions.
// %4 = OpDoSomethingAnotherTime %3 %3 // If we forward all expressions we will see %1 expression after store, not before.
//
// However, we can propagate up a list of depended expressions when we used %2, so we can check if %2 is invalid when reading %3 after the store,
// and see that we should not forward reads of the original variable.
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auto & expr = get < SPIRExpression > ( id ) ;
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for ( uint32_t dep : expr . expression_dependencies )
if ( invalid_expressions . find ( dep ) ! = end ( invalid_expressions ) )
handle_invalid_expression ( dep ) ;
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}
track_expression_read ( id ) ;
switch ( ids [ id ] . get_type ( ) )
{
case TypeExpression :
{
auto & e = get < SPIRExpression > ( id ) ;
if ( e . base_expression )
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return to_enclosed_expression ( e . base_expression ) + e . expression ;
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else if ( e . need_transpose )
return convert_row_major_matrix ( e . expression ) ;
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else
return e . expression ;
}
case TypeConstant :
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{
auto & c = get < SPIRConstant > ( id ) ;
if ( c . specialization & & options . vulkan_semantics )
return to_name ( id ) ;
else
return constant_expression ( c ) ;
}
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case TypeConstantOp :
return constant_op_expression ( get < SPIRConstantOp > ( id ) ) ;
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case TypeVariable :
{
auto & var = get < SPIRVariable > ( id ) ;
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// If we try to use a loop variable before the loop header, we have to redirect it to the static expression,
// the variable has not been declared yet.
if ( var . statically_assigned | | ( var . loop_variable & & ! var . loop_variable_enable ) )
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return to_expression ( var . static_expression ) ;
else if ( var . deferred_declaration )
{
var . deferred_declaration = false ;
return variable_decl ( var ) ;
}
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else if ( flattened_structs . count ( id ) )
{
return load_flattened_struct ( var ) ;
}
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else
{
auto & dec = meta [ var . self ] . decoration ;
if ( dec . builtin )
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return builtin_to_glsl ( dec . builtin_type , var . storage ) ;
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else
return to_name ( id ) ;
}
}
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case TypeCombinedImageSampler :
// This type should never be taken the expression of directly.
// The intention is that texture sampling functions will extract the image and samplers
// separately and take their expressions as needed.
// GLSL does not use this type because OpSampledImage immediately creates a combined image sampler
// expression ala sampler2D(texture, sampler).
SPIRV_CROSS_THROW ( " Combined image samplers have no default expression representation. " ) ;
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default :
return to_name ( id ) ;
}
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}
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string CompilerGLSL : : constant_op_expression ( const SPIRConstantOp & cop )
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{
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auto & type = get < SPIRType > ( cop . basetype ) ;
bool binary = false ;
bool unary = false ;
string op ;
// TODO: Find a clean way to reuse emit_instruction.
switch ( cop . opcode )
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{
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case OpSConvert :
case OpUConvert :
case OpFConvert :
op = type_to_glsl_constructor ( type ) ;
break ;
# define BOP(opname, x) \
case Op # # opname : \
binary = true ; \
op = x ; \
break
# define UOP(opname, x) \
case Op # # opname : \
unary = true ; \
op = x ; \
break
UOP ( SNegate , " - " ) ;
UOP ( Not , " ~ " ) ;
BOP ( IAdd , " + " ) ;
BOP ( ISub , " - " ) ;
BOP ( IMul , " * " ) ;
BOP ( SDiv , " / " ) ;
BOP ( UDiv , " / " ) ;
BOP ( UMod , " % " ) ;
BOP ( SMod , " % " ) ;
BOP ( ShiftRightLogical , " >> " ) ;
BOP ( ShiftRightArithmetic , " >> " ) ;
BOP ( ShiftLeftLogical , " << " ) ;
BOP ( BitwiseOr , " | " ) ;
BOP ( BitwiseXor , " ^ " ) ;
BOP ( BitwiseAnd , " & " ) ;
BOP ( LogicalOr , " || " ) ;
BOP ( LogicalAnd , " && " ) ;
UOP ( LogicalNot , " ! " ) ;
BOP ( LogicalEqual , " == " ) ;
BOP ( LogicalNotEqual , " != " ) ;
BOP ( IEqual , " == " ) ;
BOP ( INotEqual , " != " ) ;
BOP ( ULessThan , " < " ) ;
BOP ( SLessThan , " < " ) ;
BOP ( ULessThanEqual , " <= " ) ;
BOP ( SLessThanEqual , " <= " ) ;
BOP ( UGreaterThan , " > " ) ;
BOP ( SGreaterThan , " > " ) ;
BOP ( UGreaterThanEqual , " >= " ) ;
BOP ( SGreaterThanEqual , " >= " ) ;
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case OpSelect :
{
if ( cop . arguments . size ( ) < 3 )
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SPIRV_CROSS_THROW ( " Not enough arguments to OpSpecConstantOp. " ) ;
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// This one is pretty annoying. It's triggered from
// uint(bool), int(bool) from spec constants.
// In order to preserve its compile-time constness in Vulkan GLSL,
// we need to reduce the OpSelect expression back to this simplified model.
// If we cannot, fail.
if ( ! to_trivial_mix_op ( type , op , cop . arguments [ 2 ] , cop . arguments [ 1 ] , cop . arguments [ 0 ] ) )
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{
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SPIRV_CROSS_THROW (
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" Cannot implement specialization constant op OpSelect. "
" Need trivial select implementation which can be resolved to a simple cast from boolean. " ) ;
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}
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break ;
}
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default :
// Some opcodes are unimplemented here, these are currently not possible to test from glslang.
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SPIRV_CROSS_THROW ( " Unimplemented spec constant op. " ) ;
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}
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SPIRType : : BaseType input_type ;
bool skip_cast_if_equal_type = opcode_is_sign_invariant ( cop . opcode ) ;
switch ( cop . opcode )
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{
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case OpIEqual :
case OpINotEqual :
input_type = SPIRType : : Int ;
break ;
default :
input_type = type . basetype ;
break ;
}
# undef BOP
# undef UOP
if ( binary )
{
if ( cop . arguments . size ( ) < 2 )
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SPIRV_CROSS_THROW ( " Not enough arguments to OpSpecConstantOp. " ) ;
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string cast_op0 ;
string cast_op1 ;
auto expected_type = binary_op_bitcast_helper ( cast_op0 , cast_op1 , input_type , cop . arguments [ 0 ] ,
cop . arguments [ 1 ] , skip_cast_if_equal_type ) ;
if ( type . basetype ! = input_type & & type . basetype ! = SPIRType : : Boolean )
{
expected_type . basetype = input_type ;
auto expr = bitcast_glsl_op ( type , expected_type ) ;
expr + = ' ( ' ;
expr + = join ( cast_op0 , " " , op , " " , cast_op1 ) ;
expr + = ' ) ' ;
return expr ;
}
else
return join ( " ( " , cast_op0 , " " , op , " " , cast_op1 , " ) " ) ;
}
else if ( unary )
{
if ( cop . arguments . size ( ) < 1 )
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SPIRV_CROSS_THROW ( " Not enough arguments to OpSpecConstantOp. " ) ;
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// Auto-bitcast to result type as needed.
// Works around various casting scenarios in glslang as there is no OpBitcast for specialization constants.
return join ( " ( " , op , bitcast_glsl ( type , cop . arguments [ 0 ] ) , " ) " ) ;
}
else
{
if ( cop . arguments . size ( ) < 1 )
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SPIRV_CROSS_THROW ( " Not enough arguments to OpSpecConstantOp. " ) ;
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return join ( op , " ( " , to_expression ( cop . arguments [ 0 ] ) , " ) " ) ;
}
}
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string CompilerGLSL : : constant_expression ( const SPIRConstant & c )
{
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if ( ! c . subconstants . empty ( ) )
{
// Handles Arrays and structures.
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string res ;
if ( backend . use_initializer_list )
res = " { " ;
else
res = type_to_glsl_constructor ( get < SPIRType > ( c . constant_type ) ) + " ( " ;
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for ( auto & elem : c . subconstants )
{
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auto & subc = get < SPIRConstant > ( elem ) ;
if ( subc . specialization & & options . vulkan_semantics )
res + = to_name ( elem ) ;
else
res + = constant_expression ( get < SPIRConstant > ( elem ) ) ;
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if ( & elem ! = & c . subconstants . back ( ) )
res + = " , " ;
}
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res + = backend . use_initializer_list ? " } " : " ) " ;
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return res ;
}
else if ( c . columns ( ) = = 1 )
{
return constant_expression_vector ( c , 0 ) ;
}
else
{
string res = type_to_glsl ( get < SPIRType > ( c . constant_type ) ) + " ( " ;
for ( uint32_t col = 0 ; col < c . columns ( ) ; col + + )
{
res + = constant_expression_vector ( c , col ) ;
if ( col + 1 < c . columns ( ) )
res + = " , " ;
}
res + = " ) " ;
return res ;
}
2016-03-02 17:09:16 +00:00
}
string CompilerGLSL : : constant_expression_vector ( const SPIRConstant & c , uint32_t vector )
{
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auto type = get < SPIRType > ( c . constant_type ) ;
type . columns = 1 ;
string res ;
if ( c . vector_size ( ) > 1 )
res + = type_to_glsl ( type ) + " ( " ;
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bool splat = backend . use_constructor_splatting & & c . vector_size ( ) > 1 ;
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if ( splat )
{
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if ( type_to_std430_base_size ( type ) = = 8 )
{
uint64_t ident = c . scalar_u64 ( vector , 0 ) ;
for ( uint32_t i = 1 ; i < c . vector_size ( ) ; i + + )
if ( ident ! = c . scalar_u64 ( vector , i ) )
splat = false ;
}
else
{
uint32_t ident = c . scalar ( vector , 0 ) ;
for ( uint32_t i = 1 ; i < c . vector_size ( ) ; i + + )
if ( ident ! = c . scalar ( vector , i ) )
splat = false ;
}
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}
switch ( type . basetype )
{
case SPIRType : : Float :
if ( splat )
{
res + = convert_to_string ( c . scalar_f32 ( vector , 0 ) ) ;
if ( backend . float_literal_suffix )
res + = " f " ;
}
else
{
for ( uint32_t i = 0 ; i < c . vector_size ( ) ; i + + )
{
res + = convert_to_string ( c . scalar_f32 ( vector , i ) ) ;
if ( backend . float_literal_suffix )
res + = " f " ;
if ( i + 1 < c . vector_size ( ) )
res + = " , " ;
}
}
break ;
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case SPIRType : : Double :
if ( splat )
{
res + = convert_to_string ( c . scalar_f64 ( vector , 0 ) ) ;
if ( backend . double_literal_suffix )
res + = " lf " ;
}
else
{
for ( uint32_t i = 0 ; i < c . vector_size ( ) ; i + + )
{
res + = convert_to_string ( c . scalar_f64 ( vector , i ) ) ;
if ( backend . double_literal_suffix )
res + = " lf " ;
if ( i + 1 < c . vector_size ( ) )
res + = " , " ;
}
}
break ;
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case SPIRType : : Int64 :
if ( splat )
{
res + = convert_to_string ( c . scalar_i64 ( vector , 0 ) ) ;
if ( backend . long_long_literal_suffix )
res + = " ll " ;
else
res + = " l " ;
}
else
{
for ( uint32_t i = 0 ; i < c . vector_size ( ) ; i + + )
{
res + = convert_to_string ( c . scalar_i64 ( vector , i ) ) ;
if ( backend . long_long_literal_suffix )
res + = " ll " ;
else
res + = " l " ;
if ( i + 1 < c . vector_size ( ) )
res + = " , " ;
}
}
break ;
case SPIRType : : UInt64 :
if ( splat )
{
res + = convert_to_string ( c . scalar_u64 ( vector , 0 ) ) ;
if ( backend . long_long_literal_suffix )
res + = " ull " ;
else
res + = " ul " ;
}
else
{
for ( uint32_t i = 0 ; i < c . vector_size ( ) ; i + + )
{
res + = convert_to_string ( c . scalar_u64 ( vector , i ) ) ;
if ( backend . long_long_literal_suffix )
res + = " ull " ;
else
res + = " ul " ;
if ( i + 1 < c . vector_size ( ) )
res + = " , " ;
}
}
break ;
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case SPIRType : : UInt :
if ( splat )
{
res + = convert_to_string ( c . scalar ( vector , 0 ) ) ;
if ( backend . uint32_t_literal_suffix )
res + = " u " ;
}
else
{
for ( uint32_t i = 0 ; i < c . vector_size ( ) ; i + + )
{
res + = convert_to_string ( c . scalar ( vector , i ) ) ;
if ( backend . uint32_t_literal_suffix )
res + = " u " ;
if ( i + 1 < c . vector_size ( ) )
res + = " , " ;
}
}
break ;
case SPIRType : : Int :
if ( splat )
res + = convert_to_string ( c . scalar_i32 ( vector , 0 ) ) ;
else
{
for ( uint32_t i = 0 ; i < c . vector_size ( ) ; i + + )
{
res + = convert_to_string ( c . scalar_i32 ( vector , i ) ) ;
if ( i + 1 < c . vector_size ( ) )
res + = " , " ;
}
}
break ;
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case SPIRType : : Boolean :
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if ( splat )
res + = c . scalar ( vector , 0 ) ? " true " : " false " ;
else
{
for ( uint32_t i = 0 ; i < c . vector_size ( ) ; i + + )
{
res + = c . scalar ( vector , i ) ? " true " : " false " ;
if ( i + 1 < c . vector_size ( ) )
res + = " , " ;
}
}
break ;
default :
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SPIRV_CROSS_THROW ( " Invalid constant expression basetype. " ) ;
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}
if ( c . vector_size ( ) > 1 )
res + = " ) " ;
return res ;
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}
string CompilerGLSL : : declare_temporary ( uint32_t result_type , uint32_t result_id )
{
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auto & type = get < SPIRType > ( result_type ) ;
auto flags = meta [ result_id ] . decoration . decoration_flags ;
// If we're declaring temporaries inside continue blocks,
// we must declare the temporary in the loop header so that the continue block can avoid declaring new variables.
if ( current_continue_block )
{
auto & header = get < SPIRBlock > ( current_continue_block - > loop_dominator ) ;
if ( find_if ( begin ( header . declare_temporary ) , end ( header . declare_temporary ) ,
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[ result_type , result_id ] ( const pair < uint32_t , uint32_t > & tmp ) {
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return tmp . first = = result_type & & tmp . second = = result_id ;
} ) = = end ( header . declare_temporary ) )
{
header . declare_temporary . emplace_back ( result_type , result_id ) ;
force_recompile = true ;
}
return join ( to_name ( result_id ) , " = " ) ;
}
else
{
// The result_id has not been made into an expression yet, so use flags interface.
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return join ( flags_to_precision_qualifiers_glsl ( type , flags ) , variable_decl ( type , to_name ( result_id ) ) , " = " ) ;
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}
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}
bool CompilerGLSL : : expression_is_forwarded ( uint32_t id )
{
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return forwarded_temporaries . find ( id ) ! = end ( forwarded_temporaries ) ;
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}
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SPIRExpression & CompilerGLSL : : emit_op ( uint32_t result_type , uint32_t result_id , const string & rhs , bool forwarding ,
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bool suppress_usage_tracking )
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{
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if ( forwarding & & ( forced_temporaries . find ( result_id ) = = end ( forced_temporaries ) ) )
{
// Just forward it without temporary.
// If the forward is trivial, we do not force flushing to temporary for this expression.
if ( ! suppress_usage_tracking )
forwarded_temporaries . insert ( result_id ) ;
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return set < SPIRExpression > ( result_id , rhs , result_type , true ) ;
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}
else
{
// If expression isn't immutable, bind it to a temporary and make the new temporary immutable (they always are).
statement ( declare_temporary ( result_type , result_id ) , rhs , " ; " ) ;
return set < SPIRExpression > ( result_id , to_name ( result_id ) , result_type , true ) ;
}
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}
void CompilerGLSL : : emit_unary_op ( uint32_t result_type , uint32_t result_id , uint32_t op0 , const char * op )
{
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bool forward = should_forward ( op0 ) ;
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emit_op ( result_type , result_id , join ( op , to_enclosed_expression ( op0 ) ) , forward ) ;
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inherit_expression_dependencies ( result_id , op0 ) ;
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}
void CompilerGLSL : : emit_binary_op ( uint32_t result_type , uint32_t result_id , uint32_t op0 , uint32_t op1 , const char * op )
{
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bool forward = should_forward ( op0 ) & & should_forward ( op1 ) ;
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emit_op ( result_type , result_id , join ( to_enclosed_expression ( op0 ) , " " , op , " " , to_enclosed_expression ( op1 ) ) ,
forward ) ;
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inherit_expression_dependencies ( result_id , op0 ) ;
inherit_expression_dependencies ( result_id , op1 ) ;
}
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void CompilerGLSL : : emit_unrolled_unary_op ( uint32_t result_type , uint32_t result_id , uint32_t operand , const char * op )
{
auto & type = get < SPIRType > ( result_type ) ;
auto expr = type_to_glsl_constructor ( type ) ;
expr + = ' ( ' ;
for ( uint32_t i = 0 ; i < type . vecsize ; i + + )
{
// Make sure to call to_expression multiple times to ensure
// that these expressions are properly flushed to temporaries if needed.
expr + = op ;
expr + = to_enclosed_expression ( operand ) ;
expr + = ' . ' ;
expr + = index_to_swizzle ( i ) ;
if ( i + 1 < type . vecsize )
expr + = " , " ;
}
expr + = ' ) ' ;
emit_op ( result_type , result_id , expr , should_forward ( operand ) ) ;
inherit_expression_dependencies ( result_id , operand ) ;
}
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void CompilerGLSL : : emit_unrolled_binary_op ( uint32_t result_type , uint32_t result_id , uint32_t op0 , uint32_t op1 ,
const char * op )
{
auto & type = get < SPIRType > ( result_type ) ;
auto expr = type_to_glsl_constructor ( type ) ;
expr + = ' ( ' ;
for ( uint32_t i = 0 ; i < type . vecsize ; i + + )
{
// Make sure to call to_expression multiple times to ensure
// that these expressions are properly flushed to temporaries if needed.
expr + = to_enclosed_expression ( op0 ) ;
expr + = ' . ' ;
expr + = index_to_swizzle ( i ) ;
expr + = ' ' ;
expr + = op ;
expr + = ' ' ;
expr + = to_enclosed_expression ( op1 ) ;
expr + = ' . ' ;
expr + = index_to_swizzle ( i ) ;
if ( i + 1 < type . vecsize )
expr + = " , " ;
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}
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expr + = ' ) ' ;
emit_op ( result_type , result_id , expr , should_forward ( op0 ) & & should_forward ( op1 ) ) ;
inherit_expression_dependencies ( result_id , op0 ) ;
inherit_expression_dependencies ( result_id , op1 ) ;
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}
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SPIRType CompilerGLSL : : binary_op_bitcast_helper ( string & cast_op0 , string & cast_op1 , SPIRType : : BaseType & input_type ,
uint32_t op0 , uint32_t op1 , bool skip_cast_if_equal_type )
{
auto & type0 = expression_type ( op0 ) ;
auto & type1 = expression_type ( op1 ) ;
// We have to bitcast if our inputs are of different type, or if our types are not equal to expected inputs.
// For some functions like OpIEqual and INotEqual, we don't care if inputs are of different types than expected
// since equality test is exactly the same.
bool cast = ( type0 . basetype ! = type1 . basetype ) | | ( ! skip_cast_if_equal_type & & type0 . basetype ! = input_type ) ;
// Create a fake type so we can bitcast to it.
// We only deal with regular arithmetic types here like int, uints and so on.
SPIRType expected_type ;
expected_type . basetype = input_type ;
expected_type . vecsize = type0 . vecsize ;
expected_type . columns = type0 . columns ;
expected_type . width = type0 . width ;
if ( cast )
{
cast_op0 = bitcast_glsl ( expected_type , op0 ) ;
cast_op1 = bitcast_glsl ( expected_type , op1 ) ;
}
else
{
// If we don't cast, our actual input type is that of the first (or second) argument.
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cast_op0 = to_enclosed_expression ( op0 ) ;
cast_op1 = to_enclosed_expression ( op1 ) ;
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input_type = type0 . basetype ;
}
return expected_type ;
}
void CompilerGLSL : : emit_binary_op_cast ( uint32_t result_type , uint32_t result_id , uint32_t op0 , uint32_t op1 ,
const char * op , SPIRType : : BaseType input_type , bool skip_cast_if_equal_type )
{
string cast_op0 , cast_op1 ;
auto expected_type = binary_op_bitcast_helper ( cast_op0 , cast_op1 , input_type , op0 , op1 , skip_cast_if_equal_type ) ;
auto & out_type = get < SPIRType > ( result_type ) ;
// We might have casted away from the result type, so bitcast again.
// For example, arithmetic right shift with uint inputs.
// Special case boolean outputs since relational opcodes output booleans instead of int/uint.
string expr ;
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if ( out_type . basetype ! = input_type & & out_type . basetype ! = SPIRType : : Boolean )
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{
expected_type . basetype = input_type ;
expr = bitcast_glsl_op ( out_type , expected_type ) ;
expr + = ' ( ' ;
expr + = join ( cast_op0 , " " , op , " " , cast_op1 ) ;
expr + = ' ) ' ;
}
else
expr + = join ( cast_op0 , " " , op , " " , cast_op1 ) ;
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emit_op ( result_type , result_id , expr , should_forward ( op0 ) & & should_forward ( op1 ) ) ;
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}
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void CompilerGLSL : : emit_unary_func_op ( uint32_t result_type , uint32_t result_id , uint32_t op0 , const char * op )
{
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bool forward = should_forward ( op0 ) ;
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emit_op ( result_type , result_id , join ( op , " ( " , to_expression ( op0 ) , " ) " ) , forward ) ;
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inherit_expression_dependencies ( result_id , op0 ) ;
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}
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void CompilerGLSL : : emit_binary_func_op ( uint32_t result_type , uint32_t result_id , uint32_t op0 , uint32_t op1 ,
const char * op )
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{
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bool forward = should_forward ( op0 ) & & should_forward ( op1 ) ;
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emit_op ( result_type , result_id , join ( op , " ( " , to_expression ( op0 ) , " , " , to_expression ( op1 ) , " ) " ) , forward ) ;
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inherit_expression_dependencies ( result_id , op0 ) ;
inherit_expression_dependencies ( result_id , op1 ) ;
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}
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void CompilerGLSL : : emit_binary_func_op_cast ( uint32_t result_type , uint32_t result_id , uint32_t op0 , uint32_t op1 ,
const char * op , SPIRType : : BaseType input_type , bool skip_cast_if_equal_type )
{
string cast_op0 , cast_op1 ;
auto expected_type = binary_op_bitcast_helper ( cast_op0 , cast_op1 , input_type , op0 , op1 , skip_cast_if_equal_type ) ;
auto & out_type = get < SPIRType > ( result_type ) ;
// Special case boolean outputs since relational opcodes output booleans instead of int/uint.
string expr ;
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if ( out_type . basetype ! = input_type & & out_type . basetype ! = SPIRType : : Boolean )
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{
expected_type . basetype = input_type ;
expr = bitcast_glsl_op ( out_type , expected_type ) ;
expr + = ' ( ' ;
expr + = join ( op , " ( " , cast_op0 , " , " , cast_op1 , " ) " ) ;
expr + = ' ) ' ;
}
else
{
expr + = join ( op , " ( " , cast_op0 , " , " , cast_op1 , " ) " ) ;
}
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emit_op ( result_type , result_id , expr , should_forward ( op0 ) & & should_forward ( op1 ) ) ;
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}
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void CompilerGLSL : : emit_trinary_func_op ( uint32_t result_type , uint32_t result_id , uint32_t op0 , uint32_t op1 ,
uint32_t op2 , const char * op )
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{
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bool forward = should_forward ( op0 ) & & should_forward ( op1 ) & & should_forward ( op2 ) ;
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emit_op ( result_type , result_id ,
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join ( op , " ( " , to_expression ( op0 ) , " , " , to_expression ( op1 ) , " , " , to_expression ( op2 ) , " ) " ) , forward ) ;
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inherit_expression_dependencies ( result_id , op0 ) ;
inherit_expression_dependencies ( result_id , op1 ) ;
inherit_expression_dependencies ( result_id , op2 ) ;
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}
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void CompilerGLSL : : emit_quaternary_func_op ( uint32_t result_type , uint32_t result_id , uint32_t op0 , uint32_t op1 ,
uint32_t op2 , uint32_t op3 , const char * op )
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{
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bool forward = should_forward ( op0 ) & & should_forward ( op1 ) & & should_forward ( op2 ) & & should_forward ( op3 ) ;
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emit_op ( result_type , result_id , join ( op , " ( " , to_expression ( op0 ) , " , " , to_expression ( op1 ) , " , " ,
to_expression ( op2 ) , " , " , to_expression ( op3 ) , " ) " ) ,
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forward ) ;
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inherit_expression_dependencies ( result_id , op0 ) ;
inherit_expression_dependencies ( result_id , op1 ) ;
inherit_expression_dependencies ( result_id , op2 ) ;
inherit_expression_dependencies ( result_id , op3 ) ;
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}
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// EXT_shader_texture_lod only concerns fragment shaders so lod tex functions
// are not allowed in ES 2 vertex shaders. But SPIR-V only supports lod tex
// functions in vertex shaders so we revert those back to plain calls when
// the lod is a constant value of zero.
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bool CompilerGLSL : : check_explicit_lod_allowed ( uint32_t lod )
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{
auto & execution = get_entry_point ( ) ;
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bool allowed = ! is_legacy_es ( ) | | execution . model = = ExecutionModelFragment ;
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if ( ! allowed & & lod ! = 0 )
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{
auto * lod_constant = maybe_get < SPIRConstant > ( lod ) ;
if ( ! lod_constant | | lod_constant - > scalar_f32 ( ) ! = 0.0f )
{
SPIRV_CROSS_THROW ( " Explicit lod not allowed in legacy ES non-fragment shaders. " ) ;
}
}
return allowed ;
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}
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string CompilerGLSL : : legacy_tex_op ( const std : : string & op , const SPIRType & imgtype , uint32_t lod )
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{
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const char * type ;
switch ( imgtype . image . dim )
{
case spv : : Dim1D :
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type = ( imgtype . image . arrayed & & ! options . es ) ? " 1DArray " : " 1D " ;
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break ;
case spv : : Dim2D :
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type = ( imgtype . image . arrayed & & ! options . es ) ? " 2DArray " : " 2D " ;
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break ;
case spv : : Dim3D :
type = " 3D " ;
break ;
case spv : : DimCube :
type = " Cube " ;
break ;
case spv : : DimBuffer :
type = " Buffer " ;
break ;
case spv : : DimSubpassData :
type = " 2D " ;
break ;
default :
type = " " ;
break ;
}
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bool use_explicit_lod = check_explicit_lod_allowed ( lod ) ;
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if ( op = = " textureLod " | | op = = " textureProjLod " )
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{
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if ( is_legacy_es ( ) )
{
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if ( use_explicit_lod )
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require_extension ( " GL_EXT_shader_texture_lod " ) ;
}
else if ( is_legacy ( ) )
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require_extension ( " GL_ARB_shader_texture_lod " ) ;
}
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if ( op = = " texture " )
return join ( " texture " , type ) ;
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else if ( op = = " textureLod " )
{
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if ( use_explicit_lod )
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return join ( " texture " , type , is_legacy_es ( ) ? " LodEXT " : " Lod " ) ;
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else
return join ( " texture " , type ) ;
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}
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else if ( op = = " textureProj " )
return join ( " texture " , type , " Proj " ) ;
else if ( op = = " textureProjLod " )
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{
if ( use_explicit_lod )
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return join ( " texture " , type , is_legacy_es ( ) ? " ProjLodEXT " : " ProjLod " ) ;
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else
return join ( " texture " , type ) ;
}
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else
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{
SPIRV_CROSS_THROW ( join ( " Unsupported legacy texture op: " , op ) ) ;
}
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}
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bool CompilerGLSL : : to_trivial_mix_op ( const SPIRType & type , string & op , uint32_t left , uint32_t right , uint32_t lerp )
{
auto * cleft = maybe_get < SPIRConstant > ( left ) ;
auto * cright = maybe_get < SPIRConstant > ( right ) ;
auto & lerptype = expression_type ( lerp ) ;
// If our targets aren't constants, we cannot use construction.
if ( ! cleft | | ! cright )
return false ;
// If our targets are spec constants, we cannot use construction.
if ( cleft - > specialization | | cright - > specialization )
return false ;
// We can only use trivial construction if we have a scalar
// (should be possible to do it for vectors as well, but that is overkill for now).
if ( lerptype . basetype ! = SPIRType : : Boolean | | lerptype . vecsize > 1 )
return false ;
// If our bool selects between 0 and 1, we can cast from bool instead, making our trivial constructor.
bool ret = false ;
switch ( type . basetype )
{
case SPIRType : : Int :
case SPIRType : : UInt :
ret = cleft - > scalar ( ) = = 0 & & cright - > scalar ( ) = = 1 ;
break ;
case SPIRType : : Float :
ret = cleft - > scalar_f32 ( ) = = 0.0f & & cright - > scalar_f32 ( ) = = 1.0f ;
break ;
case SPIRType : : Double :
ret = cleft - > scalar_f64 ( ) = = 0.0 & & cright - > scalar_f64 ( ) = = 1.0 ;
break ;
case SPIRType : : Int64 :
case SPIRType : : UInt64 :
ret = cleft - > scalar_u64 ( ) = = 0 & & cright - > scalar_u64 ( ) = = 1 ;
break ;
default :
break ;
}
if ( ret )
op = type_to_glsl_constructor ( type ) ;
return ret ;
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}
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void CompilerGLSL : : emit_mix_op ( uint32_t result_type , uint32_t id , uint32_t left , uint32_t right , uint32_t lerp )
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{
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auto & lerptype = expression_type ( lerp ) ;
auto & restype = get < SPIRType > ( result_type ) ;
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string mix_op ;
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bool has_boolean_mix = backend . boolean_mix_support & &
( ( options . es & & options . version > = 310 ) | | ( ! options . es & & options . version > = 450 ) ) ;
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bool trivial_mix = to_trivial_mix_op ( restype , mix_op , left , right , lerp ) ;
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// Cannot use boolean mix when the lerp argument is just one boolean,
// fall back to regular trinary statements.
if ( lerptype . vecsize = = 1 )
has_boolean_mix = false ;
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// If we can reduce the mix to a simple cast, do so.
// This helps for cases like int(bool), uint(bool) which is implemented with
// OpSelect bool 1 0.
if ( trivial_mix )
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{
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emit_unary_func_op ( result_type , id , lerp , mix_op . c_str ( ) ) ;
}
else if ( ! has_boolean_mix & & lerptype . basetype = = SPIRType : : Boolean )
{
// Boolean mix not supported on desktop without extension.
// Was added in OpenGL 4.5 with ES 3.1 compat.
//
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// Could use GL_EXT_shader_integer_mix on desktop at least,
// but Apple doesn't support it. :(
// Just implement it as ternary expressions.
string expr ;
if ( lerptype . vecsize = = 1 )
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expr = join ( to_enclosed_expression ( lerp ) , " ? " , to_enclosed_expression ( right ) , " : " ,
to_enclosed_expression ( left ) ) ;
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else
{
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auto swiz = [ this ] ( uint32_t expression , uint32_t i ) {
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return join ( to_enclosed_expression ( expression ) , " . " , index_to_swizzle ( i ) ) ;
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} ;
expr = type_to_glsl_constructor ( restype ) ;
expr + = " ( " ;
for ( uint32_t i = 0 ; i < restype . vecsize ; i + + )
{
expr + = swiz ( lerp , i ) ;
expr + = " ? " ;
expr + = swiz ( right , i ) ;
expr + = " : " ;
expr + = swiz ( left , i ) ;
if ( i + 1 < restype . vecsize )
expr + = " , " ;
}
expr + = " ) " ;
}
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emit_op ( result_type , id , expr , should_forward ( left ) & & should_forward ( right ) & & should_forward ( lerp ) ) ;
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}
else
emit_trinary_func_op ( result_type , id , left , right , lerp , " mix " ) ;
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}
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string CompilerGLSL : : to_combined_image_sampler ( uint32_t image_id , uint32_t samp_id )
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{
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auto & args = current_function - > arguments ;
// For GLSL and ESSL targets, we must enumerate all possible combinations for sampler2D(texture2D, sampler) and redirect
// all possible combinations into new sampler2D uniforms.
auto * image = maybe_get_backing_variable ( image_id ) ;
auto * samp = maybe_get_backing_variable ( samp_id ) ;
if ( image )
image_id = image - > self ;
if ( samp )
samp_id = samp - > self ;
auto image_itr = find_if ( begin ( args ) , end ( args ) ,
[ image_id ] ( const SPIRFunction : : Parameter & param ) { return param . id = = image_id ; } ) ;
auto sampler_itr = find_if ( begin ( args ) , end ( args ) ,
[ samp_id ] ( const SPIRFunction : : Parameter & param ) { return param . id = = samp_id ; } ) ;
if ( image_itr ! = end ( args ) | | sampler_itr ! = end ( args ) )
{
// If any parameter originates from a parameter, we will find it in our argument list.
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bool global_image = image_itr = = end ( args ) ;
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bool global_sampler = sampler_itr = = end ( args ) ;
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uint32_t iid = global_image ? image_id : uint32_t ( image_itr - begin ( args ) ) ;
uint32_t sid = global_sampler ? samp_id : uint32_t ( sampler_itr - begin ( args ) ) ;
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auto & combined = current_function - > combined_parameters ;
auto itr = find_if ( begin ( combined ) , end ( combined ) , [ = ] ( const SPIRFunction : : CombinedImageSamplerParameter & p ) {
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return p . global_image = = global_image & & p . global_sampler = = global_sampler & & p . image_id = = iid & &
p . sampler_id = = sid ;
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} ) ;
if ( itr ! = end ( combined ) )
return to_expression ( itr - > id ) ;
else
{
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SPIRV_CROSS_THROW (
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" Cannot find mapping for combined sampler parameter, was build_combined_image_samplers() used "
" before compile() was called? " ) ;
}
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}
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else
{
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// For global sampler2D, look directly at the global remapping table.
auto & mapping = combined_image_samplers ;
auto itr = find_if ( begin ( mapping ) , end ( mapping ) , [ image_id , samp_id ] ( const CombinedImageSampler & combined ) {
return combined . image_id = = image_id & & combined . sampler_id = = samp_id ;
} ) ;
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if ( itr ! = end ( combined_image_samplers ) )
return to_expression ( itr - > combined_id ) ;
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else
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{
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SPIRV_CROSS_THROW ( " Cannot find mapping for combined sampler, was build_combined_image_samplers() used "
" before compile() was called? " ) ;
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}
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}
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}
void CompilerGLSL : : emit_sampled_image_op ( uint32_t result_type , uint32_t result_id , uint32_t image_id , uint32_t samp_id )
{
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if ( options . vulkan_semantics & & combined_image_samplers . empty ( ) )
{
emit_binary_func_op ( result_type , result_id , image_id , samp_id ,
type_to_glsl ( get < SPIRType > ( result_type ) ) . c_str ( ) ) ;
}
else
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emit_op ( result_type , result_id , to_combined_image_sampler ( image_id , samp_id ) , true ) ;
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}
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void CompilerGLSL : : emit_texture_op ( const Instruction & i )
{
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auto ops = stream ( i ) ;
auto op = static_cast < Op > ( i . op ) ;
uint32_t length = i . length ;
if ( i . offset + length > spirv . size ( ) )
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SPIRV_CROSS_THROW ( " Compiler::parse() opcode out of range. " ) ;
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uint32_t result_type = ops [ 0 ] ;
uint32_t id = ops [ 1 ] ;
uint32_t img = ops [ 2 ] ;
uint32_t coord = ops [ 3 ] ;
uint32_t dref = 0 ;
uint32_t comp = 0 ;
bool gather = false ;
bool proj = false ;
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bool fetch = false ;
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const uint32_t * opt = nullptr ;
switch ( op )
{
case OpImageSampleDrefImplicitLod :
case OpImageSampleDrefExplicitLod :
dref = ops [ 4 ] ;
opt = & ops [ 5 ] ;
length - = 5 ;
break ;
case OpImageSampleProjDrefImplicitLod :
case OpImageSampleProjDrefExplicitLod :
dref = ops [ 4 ] ;
opt = & ops [ 5 ] ;
length - = 5 ;
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proj = true ;
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break ;
case OpImageDrefGather :
dref = ops [ 4 ] ;
opt = & ops [ 5 ] ;
length - = 5 ;
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gather = true ;
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break ;
case OpImageGather :
comp = ops [ 4 ] ;
opt = & ops [ 5 ] ;
length - = 5 ;
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gather = true ;
break ;
case OpImageFetch :
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case OpImageRead : // Reads == fetches in Metal (other langs will not get here)
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opt = & ops [ 4 ] ;
length - = 4 ;
fetch = true ;
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break ;
case OpImageSampleProjImplicitLod :
case OpImageSampleProjExplicitLod :
opt = & ops [ 4 ] ;
length - = 4 ;
proj = true ;
break ;
default :
opt = & ops [ 4 ] ;
length - = 4 ;
break ;
}
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// Bypass pointers because we need the real image struct
auto & type = expression_type ( img ) ;
auto & imgtype = get < SPIRType > ( type . self ) ;
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uint32_t coord_components = 0 ;
switch ( imgtype . image . dim )
{
case spv : : Dim1D :
coord_components = 1 ;
break ;
case spv : : Dim2D :
coord_components = 2 ;
break ;
case spv : : Dim3D :
coord_components = 3 ;
break ;
case spv : : DimCube :
coord_components = 3 ;
break ;
case spv : : DimBuffer :
coord_components = 1 ;
break ;
default :
coord_components = 2 ;
break ;
}
if ( proj )
coord_components + + ;
if ( imgtype . image . arrayed )
coord_components + + ;
uint32_t bias = 0 ;
uint32_t lod = 0 ;
uint32_t grad_x = 0 ;
uint32_t grad_y = 0 ;
uint32_t coffset = 0 ;
uint32_t offset = 0 ;
uint32_t coffsets = 0 ;
uint32_t sample = 0 ;
uint32_t flags = 0 ;
if ( length )
{
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flags = * opt + + ;
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length - - ;
}
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auto test = [ & ] ( uint32_t & v , uint32_t flag ) {
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if ( length & & ( flags & flag ) )
{
v = * opt + + ;
length - - ;
}
} ;
test ( bias , ImageOperandsBiasMask ) ;
test ( lod , ImageOperandsLodMask ) ;
test ( grad_x , ImageOperandsGradMask ) ;
test ( grad_y , ImageOperandsGradMask ) ;
test ( coffset , ImageOperandsConstOffsetMask ) ;
test ( offset , ImageOperandsOffsetMask ) ;
test ( coffsets , ImageOperandsConstOffsetsMask ) ;
test ( sample , ImageOperandsSampleMask ) ;
string expr ;
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bool forward = false ;
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expr + = to_function_name ( img , imgtype , ! ! fetch , ! ! gather , ! ! proj , ! ! coffsets , ( ! ! coffset | | ! ! offset ) ,
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( ! ! grad_x | | ! ! grad_y ) , ! ! dref , lod ) ;
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expr + = " ( " ;
expr + = to_function_args ( img , imgtype , fetch , gather , proj , coord , coord_components , dref , grad_x , grad_y , lod ,
coffset , offset , bias , comp , sample , & forward ) ;
expr + = " ) " ;
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emit_op ( result_type , id , expr , forward ) ;
}
// Returns the function name for a texture sampling function for the specified image and sampling characteristics.
// For some subclasses, the function is a method on the specified image.
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string CompilerGLSL : : to_function_name ( uint32_t , const SPIRType & imgtype , bool is_fetch , bool is_gather , bool is_proj ,
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bool has_array_offsets , bool has_offset , bool has_grad , bool , uint32_t lod )
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{
string fname ;
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// textureLod on sampler2DArrayShadow and samplerCubeShadow does not exist in GLSL for some reason.
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// To emulate this, we will have to use textureGrad with a constant gradient of 0.
// The workaround will assert that the LOD is in fact constant 0, or we cannot emit correct code.
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// This happens for HLSL SampleCmpLevelZero on Texture2DArray and TextureCube.
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bool workaround_lod_array_shadow_as_grad = false ;
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if ( ( ( imgtype . image . arrayed & & imgtype . image . dim = = Dim2D ) | | imgtype . image . dim = = DimCube ) & &
imgtype . image . depth & & lod )
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{
auto * constant_lod = maybe_get < SPIRConstant > ( lod ) ;
if ( ! constant_lod | | constant_lod - > scalar_f32 ( ) ! = 0.0f )
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SPIRV_CROSS_THROW (
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" textureLod on sampler2DArrayShadow is not constant 0.0. This cannot be expressed in GLSL. " ) ;
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workaround_lod_array_shadow_as_grad = true ;
}
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if ( is_fetch )
fname + = " texelFetch " ;
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else
{
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fname + = " texture " ;
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if ( is_gather )
fname + = " Gather " ;
if ( has_array_offsets )
fname + = " Offsets " ;
if ( is_proj )
fname + = " Proj " ;
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if ( has_grad | | workaround_lod_array_shadow_as_grad )
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fname + = " Grad " ;
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if ( ! ! lod & & ! workaround_lod_array_shadow_as_grad )
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fname + = " Lod " ;
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}
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if ( has_offset )
fname + = " Offset " ;
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return is_legacy ( ) ? legacy_tex_op ( fname , imgtype , lod ) : fname ;
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}
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// Returns the function args for a texture sampling function for the specified image and sampling characteristics.
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string CompilerGLSL : : to_function_args ( uint32_t img , const SPIRType & imgtype , bool , bool , bool is_proj , uint32_t coord ,
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uint32_t coord_components , uint32_t dref , uint32_t grad_x , uint32_t grad_y ,
uint32_t lod , uint32_t coffset , uint32_t offset , uint32_t bias , uint32_t comp ,
uint32_t sample , bool * p_forward )
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{
string farg_str = to_expression ( img ) ;
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bool swizz_func = backend . swizzle_is_function ;
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auto swizzle = [ swizz_func ] ( uint32_t comps , uint32_t in_comps ) - > const char * {
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if ( comps = = in_comps )
return " " ;
switch ( comps )
{
case 1 :
return " .x " ;
case 2 :
return swizz_func ? " .xy() " : " .xy " ;
case 3 :
return swizz_func ? " .xyz() " : " .xyz " ;
default :
return " " ;
}
} ;
bool forward = should_forward ( coord ) ;
// The IR can give us more components than we need, so chop them off as needed.
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auto swizzle_expr = swizzle ( coord_components , expression_type ( coord ) . vecsize ) ;
// Only enclose the UV expression if needed.
auto coord_expr = ( * swizzle_expr = = ' \0 ' ) ? to_expression ( coord ) : ( to_enclosed_expression ( coord ) + swizzle_expr ) ;
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// textureLod on sampler2DArrayShadow and samplerCubeShadow does not exist in GLSL for some reason.
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// To emulate this, we will have to use textureGrad with a constant gradient of 0.
// The workaround will assert that the LOD is in fact constant 0, or we cannot emit correct code.
2017-07-24 07:28:24 +00:00
// This happens for HLSL SampleCmpLevelZero on Texture2DArray and TextureCube.
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bool workaround_lod_array_shadow_as_grad =
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( ( imgtype . image . arrayed & & imgtype . image . dim = = Dim2D ) | | imgtype . image . dim = = DimCube ) & &
imgtype . image . depth & & lod ;
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if ( dref )
{
forward = forward & & should_forward ( dref ) ;
// SPIR-V splits dref and coordinate.
if ( coord_components = = 4 ) // GLSL also splits the arguments in two.
{
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farg_str + = " , " ;
farg_str + = to_expression ( coord ) ;
farg_str + = " , " ;
farg_str + = to_expression ( dref ) ;
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}
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else if ( is_proj )
{
// Have to reshuffle so we get vec4(coord, dref, proj), special case.
// Other shading languages splits up the arguments for coord and compare value like SPIR-V.
// The coordinate type for textureProj shadow is always vec4 even for sampler1DShadow.
farg_str + = " , vec4( " ;
if ( imgtype . image . dim = = Dim1D )
{
// Could reuse coord_expr, but we will mess up the temporary usage checking.
farg_str + = to_enclosed_expression ( coord ) + " .x " ;
farg_str + = " , " ;
farg_str + = " 0.0, " ;
farg_str + = to_expression ( dref ) ;
farg_str + = " , " ;
farg_str + = to_enclosed_expression ( coord ) + " .y) " ;
}
else if ( imgtype . image . dim = = Dim2D )
{
// Could reuse coord_expr, but we will mess up the temporary usage checking.
farg_str + = to_enclosed_expression ( coord ) + ( swizz_func ? " .xy() " : " .xy " ) ;
farg_str + = " , " ;
farg_str + = to_expression ( dref ) ;
farg_str + = " , " ;
farg_str + = to_enclosed_expression ( coord ) + " .z) " ;
}
else
SPIRV_CROSS_THROW ( " Invalid type for textureProj with shadow. " ) ;
}
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else
{
// Create a composite which merges coord/dref into a single vector.
auto type = expression_type ( coord ) ;
type . vecsize = coord_components + 1 ;
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farg_str + = " , " ;
farg_str + = type_to_glsl_constructor ( type ) ;
farg_str + = " ( " ;
farg_str + = coord_expr ;
farg_str + = " , " ;
farg_str + = to_expression ( dref ) ;
farg_str + = " ) " ;
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}
}
else
{
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farg_str + = " , " ;
farg_str + = coord_expr ;
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}
if ( grad_x | | grad_y )
{
forward = forward & & should_forward ( grad_x ) ;
forward = forward & & should_forward ( grad_y ) ;
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farg_str + = " , " ;
farg_str + = to_expression ( grad_x ) ;
farg_str + = " , " ;
farg_str + = to_expression ( grad_y ) ;
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}
if ( lod )
{
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if ( workaround_lod_array_shadow_as_grad )
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{
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// Implement textureGrad() instead. LOD == 0.0 is implemented as gradient of 0.0.
// Implementing this as plain texture() is not safe on some implementations.
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if ( imgtype . image . dim = = Dim2D )
farg_str + = " , vec2(0.0), vec2(0.0) " ;
else if ( imgtype . image . dim = = DimCube )
farg_str + = " , vec3(0.0), vec3(0.0) " ;
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}
else
{
if ( check_explicit_lod_allowed ( lod ) )
{
forward = forward & & should_forward ( lod ) ;
farg_str + = " , " ;
farg_str + = to_expression ( lod ) ;
}
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}
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}
if ( coffset )
{
forward = forward & & should_forward ( coffset ) ;
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farg_str + = " , " ;
farg_str + = to_expression ( coffset ) ;
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}
else if ( offset )
{
forward = forward & & should_forward ( offset ) ;
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farg_str + = " , " ;
farg_str + = to_expression ( offset ) ;
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}
if ( bias )
{
forward = forward & & should_forward ( bias ) ;
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farg_str + = " , " ;
farg_str + = to_expression ( bias ) ;
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}
if ( comp )
{
forward = forward & & should_forward ( comp ) ;
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farg_str + = " , " ;
farg_str + = to_expression ( comp ) ;
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}
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if ( sample )
{
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farg_str + = " , " ;
farg_str + = to_expression ( sample ) ;
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}
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* p_forward = forward ;
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return farg_str ;
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}
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// Some languages may have additional standard library functions whose names conflict
// with a function defined in the body of the shader. Subclasses can override to rename
// the function name defined in the shader to avoid conflict with the language standard
// functions (eg. MSL includes saturate()).
string CompilerGLSL : : clean_func_name ( string func_name )
{
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return func_name ;
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}
void CompilerGLSL : : emit_glsl_op ( uint32_t result_type , uint32_t id , uint32_t eop , const uint32_t * args , uint32_t )
{
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GLSLstd450 op = static_cast < GLSLstd450 > ( eop ) ;
switch ( op )
{
// FP fiddling
case GLSLstd450Round :
emit_unary_func_op ( result_type , id , args [ 0 ] , " round " ) ;
break ;
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case GLSLstd450RoundEven :
if ( ( options . es & & options . version > = 300 ) | | ( ! options . es & & options . version > = 130 ) )
emit_unary_func_op ( result_type , id , args [ 0 ] , " roundEven " ) ;
else
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SPIRV_CROSS_THROW ( " roundEven supported only in ESSL 300 and GLSL 130 and up. " ) ;
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break ;
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case GLSLstd450Trunc :
emit_unary_func_op ( result_type , id , args [ 0 ] , " trunc " ) ;
break ;
case GLSLstd450SAbs :
case GLSLstd450FAbs :
emit_unary_func_op ( result_type , id , args [ 0 ] , " abs " ) ;
break ;
case GLSLstd450SSign :
case GLSLstd450FSign :
emit_unary_func_op ( result_type , id , args [ 0 ] , " sign " ) ;
break ;
case GLSLstd450Floor :
emit_unary_func_op ( result_type , id , args [ 0 ] , " floor " ) ;
break ;
case GLSLstd450Ceil :
emit_unary_func_op ( result_type , id , args [ 0 ] , " ceil " ) ;
break ;
case GLSLstd450Fract :
emit_unary_func_op ( result_type , id , args [ 0 ] , " fract " ) ;
break ;
case GLSLstd450Radians :
emit_unary_func_op ( result_type , id , args [ 0 ] , " radians " ) ;
break ;
case GLSLstd450Degrees :
emit_unary_func_op ( result_type , id , args [ 0 ] , " degrees " ) ;
break ;
case GLSLstd450Fma :
emit_trinary_func_op ( result_type , id , args [ 0 ] , args [ 1 ] , args [ 2 ] , " fma " ) ;
break ;
case GLSLstd450Modf :
register_call_out_argument ( args [ 1 ] ) ;
forced_temporaries . insert ( id ) ;
emit_binary_func_op ( result_type , id , args [ 0 ] , args [ 1 ] , " modf " ) ;
break ;
// Minmax
case GLSLstd450FMin :
case GLSLstd450UMin :
case GLSLstd450SMin :
emit_binary_func_op ( result_type , id , args [ 0 ] , args [ 1 ] , " min " ) ;
break ;
case GLSLstd450FMax :
case GLSLstd450UMax :
case GLSLstd450SMax :
emit_binary_func_op ( result_type , id , args [ 0 ] , args [ 1 ] , " max " ) ;
break ;
case GLSLstd450FClamp :
case GLSLstd450UClamp :
case GLSLstd450SClamp :
emit_trinary_func_op ( result_type , id , args [ 0 ] , args [ 1 ] , args [ 2 ] , " clamp " ) ;
break ;
// Trig
case GLSLstd450Sin :
emit_unary_func_op ( result_type , id , args [ 0 ] , " sin " ) ;
break ;
case GLSLstd450Cos :
emit_unary_func_op ( result_type , id , args [ 0 ] , " cos " ) ;
break ;
case GLSLstd450Tan :
emit_unary_func_op ( result_type , id , args [ 0 ] , " tan " ) ;
break ;
case GLSLstd450Asin :
emit_unary_func_op ( result_type , id , args [ 0 ] , " asin " ) ;
break ;
case GLSLstd450Acos :
emit_unary_func_op ( result_type , id , args [ 0 ] , " acos " ) ;
break ;
case GLSLstd450Atan :
emit_unary_func_op ( result_type , id , args [ 0 ] , " atan " ) ;
break ;
case GLSLstd450Sinh :
emit_unary_func_op ( result_type , id , args [ 0 ] , " sinh " ) ;
break ;
case GLSLstd450Cosh :
emit_unary_func_op ( result_type , id , args [ 0 ] , " cosh " ) ;
break ;
case GLSLstd450Tanh :
emit_unary_func_op ( result_type , id , args [ 0 ] , " tanh " ) ;
break ;
case GLSLstd450Asinh :
emit_unary_func_op ( result_type , id , args [ 0 ] , " asinh " ) ;
break ;
case GLSLstd450Acosh :
emit_unary_func_op ( result_type , id , args [ 0 ] , " acosh " ) ;
break ;
case GLSLstd450Atanh :
emit_unary_func_op ( result_type , id , args [ 0 ] , " atanh " ) ;
break ;
case GLSLstd450Atan2 :
emit_binary_func_op ( result_type , id , args [ 0 ] , args [ 1 ] , " atan " ) ;
break ;
// Exponentials
case GLSLstd450Pow :
emit_binary_func_op ( result_type , id , args [ 0 ] , args [ 1 ] , " pow " ) ;
break ;
case GLSLstd450Exp :
emit_unary_func_op ( result_type , id , args [ 0 ] , " exp " ) ;
break ;
case GLSLstd450Log :
emit_unary_func_op ( result_type , id , args [ 0 ] , " log " ) ;
break ;
case GLSLstd450Exp2 :
emit_unary_func_op ( result_type , id , args [ 0 ] , " exp2 " ) ;
break ;
case GLSLstd450Log2 :
emit_unary_func_op ( result_type , id , args [ 0 ] , " log2 " ) ;
break ;
case GLSLstd450Sqrt :
emit_unary_func_op ( result_type , id , args [ 0 ] , " sqrt " ) ;
break ;
case GLSLstd450InverseSqrt :
emit_unary_func_op ( result_type , id , args [ 0 ] , " inversesqrt " ) ;
break ;
// Matrix math
case GLSLstd450Determinant :
emit_unary_func_op ( result_type , id , args [ 0 ] , " determinant " ) ;
break ;
case GLSLstd450MatrixInverse :
emit_unary_func_op ( result_type , id , args [ 0 ] , " inverse " ) ;
break ;
// Lerping
case GLSLstd450FMix :
case GLSLstd450IMix :
{
emit_mix_op ( result_type , id , args [ 0 ] , args [ 1 ] , args [ 2 ] ) ;
break ;
}
case GLSLstd450Step :
emit_binary_func_op ( result_type , id , args [ 0 ] , args [ 1 ] , " step " ) ;
break ;
case GLSLstd450SmoothStep :
emit_trinary_func_op ( result_type , id , args [ 0 ] , args [ 1 ] , args [ 2 ] , " smoothstep " ) ;
break ;
// Packing
case GLSLstd450Frexp :
register_call_out_argument ( args [ 1 ] ) ;
forced_temporaries . insert ( id ) ;
emit_binary_func_op ( result_type , id , args [ 0 ] , args [ 1 ] , " frexp " ) ;
break ;
case GLSLstd450Ldexp :
emit_binary_func_op ( result_type , id , args [ 0 ] , args [ 1 ] , " ldexp " ) ;
break ;
case GLSLstd450PackSnorm4x8 :
emit_unary_func_op ( result_type , id , args [ 0 ] , " packSnorm4x8 " ) ;
break ;
case GLSLstd450PackUnorm4x8 :
emit_unary_func_op ( result_type , id , args [ 0 ] , " packUnorm4x8 " ) ;
break ;
case GLSLstd450PackSnorm2x16 :
emit_unary_func_op ( result_type , id , args [ 0 ] , " packSnorm2x16 " ) ;
break ;
case GLSLstd450PackUnorm2x16 :
emit_unary_func_op ( result_type , id , args [ 0 ] , " packUnorm2x16 " ) ;
break ;
case GLSLstd450PackHalf2x16 :
emit_unary_func_op ( result_type , id , args [ 0 ] , " packHalf2x16 " ) ;
break ;
case GLSLstd450UnpackSnorm4x8 :
emit_unary_func_op ( result_type , id , args [ 0 ] , " unpackSnorm4x8 " ) ;
break ;
case GLSLstd450UnpackUnorm4x8 :
emit_unary_func_op ( result_type , id , args [ 0 ] , " unpackUnorm4x8 " ) ;
break ;
case GLSLstd450UnpackSnorm2x16 :
emit_unary_func_op ( result_type , id , args [ 0 ] , " unpackSnorm2x16 " ) ;
break ;
case GLSLstd450UnpackUnorm2x16 :
emit_unary_func_op ( result_type , id , args [ 0 ] , " unpackUnorm2x16 " ) ;
break ;
case GLSLstd450UnpackHalf2x16 :
emit_unary_func_op ( result_type , id , args [ 0 ] , " unpackHalf2x16 " ) ;
break ;
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case GLSLstd450PackDouble2x32 :
emit_unary_func_op ( result_type , id , args [ 0 ] , " packDouble2x32 " ) ;
break ;
case GLSLstd450UnpackDouble2x32 :
emit_unary_func_op ( result_type , id , args [ 0 ] , " unpackDouble2x32 " ) ;
break ;
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// Vector math
case GLSLstd450Length :
emit_unary_func_op ( result_type , id , args [ 0 ] , " length " ) ;
break ;
case GLSLstd450Distance :
emit_binary_func_op ( result_type , id , args [ 0 ] , args [ 1 ] , " distance " ) ;
break ;
case GLSLstd450Cross :
emit_binary_func_op ( result_type , id , args [ 0 ] , args [ 1 ] , " cross " ) ;
break ;
case GLSLstd450Normalize :
emit_unary_func_op ( result_type , id , args [ 0 ] , " normalize " ) ;
break ;
case GLSLstd450FaceForward :
emit_trinary_func_op ( result_type , id , args [ 0 ] , args [ 1 ] , args [ 2 ] , " faceforward " ) ;
break ;
case GLSLstd450Reflect :
emit_binary_func_op ( result_type , id , args [ 0 ] , args [ 1 ] , " reflect " ) ;
break ;
case GLSLstd450Refract :
emit_trinary_func_op ( result_type , id , args [ 0 ] , args [ 1 ] , args [ 2 ] , " refract " ) ;
break ;
// Bit-fiddling
case GLSLstd450FindILsb :
emit_unary_func_op ( result_type , id , args [ 0 ] , " findLSB " ) ;
break ;
case GLSLstd450FindSMsb :
case GLSLstd450FindUMsb :
emit_unary_func_op ( result_type , id , args [ 0 ] , " findMSB " ) ;
break ;
// Multisampled varying
case GLSLstd450InterpolateAtCentroid :
emit_unary_func_op ( result_type , id , args [ 0 ] , " interpolateAtCentroid " ) ;
break ;
case GLSLstd450InterpolateAtSample :
emit_binary_func_op ( result_type , id , args [ 0 ] , args [ 1 ] , " interpolateAtSample " ) ;
break ;
case GLSLstd450InterpolateAtOffset :
emit_binary_func_op ( result_type , id , args [ 0 ] , args [ 1 ] , " interpolateAtOffset " ) ;
break ;
default :
statement ( " // unimplemented GLSL op " , eop ) ;
break ;
}
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}
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string CompilerGLSL : : bitcast_glsl_op ( const SPIRType & out_type , const SPIRType & in_type )
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{
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if ( out_type . basetype = = SPIRType : : UInt & & in_type . basetype = = SPIRType : : Int )
return type_to_glsl ( out_type ) ;
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else if ( out_type . basetype = = SPIRType : : UInt64 & & in_type . basetype = = SPIRType : : Int64 )
return type_to_glsl ( out_type ) ;
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else if ( out_type . basetype = = SPIRType : : UInt & & in_type . basetype = = SPIRType : : Float )
return " floatBitsToUint " ;
else if ( out_type . basetype = = SPIRType : : Int & & in_type . basetype = = SPIRType : : UInt )
return type_to_glsl ( out_type ) ;
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else if ( out_type . basetype = = SPIRType : : Int64 & & in_type . basetype = = SPIRType : : UInt64 )
return type_to_glsl ( out_type ) ;
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else if ( out_type . basetype = = SPIRType : : Int & & in_type . basetype = = SPIRType : : Float )
return " floatBitsToInt " ;
else if ( out_type . basetype = = SPIRType : : Float & & in_type . basetype = = SPIRType : : UInt )
return " uintBitsToFloat " ;
else if ( out_type . basetype = = SPIRType : : Float & & in_type . basetype = = SPIRType : : Int )
return " intBitsToFloat " ;
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else if ( out_type . basetype = = SPIRType : : Int64 & & in_type . basetype = = SPIRType : : Double )
return " doubleBitsToInt64 " ;
else if ( out_type . basetype = = SPIRType : : UInt64 & & in_type . basetype = = SPIRType : : Double )
return " doubleBitsToUint64 " ;
else if ( out_type . basetype = = SPIRType : : Double & & in_type . basetype = = SPIRType : : Int64 )
return " int64BitsToDouble " ;
else if ( out_type . basetype = = SPIRType : : Double & & in_type . basetype = = SPIRType : : UInt64 )
return " uint64BitsToDouble " ;
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else
return " " ;
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}
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string CompilerGLSL : : bitcast_glsl ( const SPIRType & result_type , uint32_t argument )
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{
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auto op = bitcast_glsl_op ( result_type , expression_type ( argument ) ) ;
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if ( op . empty ( ) )
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return to_enclosed_expression ( argument ) ;
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else
return join ( op , " ( " , to_expression ( argument ) , " ) " ) ;
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}
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string CompilerGLSL : : builtin_to_glsl ( BuiltIn builtin , StorageClass storage )
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{
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switch ( builtin )
{
case BuiltInPosition :
return " gl_Position " ;
case BuiltInPointSize :
return " gl_PointSize " ;
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case BuiltInClipDistance :
return " gl_ClipDistance " ;
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case BuiltInCullDistance :
return " gl_CullDistance " ;
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case BuiltInVertexId :
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if ( options . vulkan_semantics )
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SPIRV_CROSS_THROW (
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" Cannot implement gl_VertexID in Vulkan GLSL. This shader was created with GL semantics. " ) ;
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return " gl_VertexID " ;
case BuiltInInstanceId :
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if ( options . vulkan_semantics )
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SPIRV_CROSS_THROW (
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" Cannot implement gl_InstanceID in Vulkan GLSL. This shader was created with GL semantics. " ) ;
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return " gl_InstanceID " ;
case BuiltInVertexIndex :
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if ( options . vulkan_semantics )
return " gl_VertexIndex " ;
else
return " gl_VertexID " ; // gl_VertexID already has the base offset applied.
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case BuiltInInstanceIndex :
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if ( options . vulkan_semantics )
return " gl_InstanceIndex " ;
else
return " (gl_InstanceID + SPIRV_Cross_BaseInstance) " ; // ... but not gl_InstanceID.
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case BuiltInPrimitiveId :
return " gl_PrimitiveID " ;
case BuiltInInvocationId :
return " gl_InvocationID " ;
case BuiltInLayer :
return " gl_Layer " ;
case BuiltInTessLevelOuter :
return " gl_TessLevelOuter " ;
case BuiltInTessLevelInner :
return " gl_TessLevelInner " ;
case BuiltInTessCoord :
return " gl_TessCoord " ;
case BuiltInFragCoord :
return " gl_FragCoord " ;
case BuiltInPointCoord :
return " gl_PointCoord " ;
case BuiltInFrontFacing :
return " gl_FrontFacing " ;
case BuiltInFragDepth :
return " gl_FragDepth " ;
case BuiltInNumWorkgroups :
return " gl_NumWorkGroups " ;
case BuiltInWorkgroupSize :
return " gl_WorkGroupSize " ;
case BuiltInWorkgroupId :
return " gl_WorkGroupID " ;
case BuiltInLocalInvocationId :
return " gl_LocalInvocationID " ;
case BuiltInGlobalInvocationId :
return " gl_GlobalInvocationID " ;
case BuiltInLocalInvocationIndex :
return " gl_LocalInvocationIndex " ;
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case BuiltInSampleId :
if ( options . es & & options . version < 320 )
require_extension ( " GL_OES_sample_variables " ) ;
if ( ! options . es & & options . version < 400 )
SPIRV_CROSS_THROW ( " gl_SampleID not supported before GLSL 400. " ) ;
return " gl_SampleID " ;
case BuiltInSampleMask :
if ( options . es & & options . version < 320 )
require_extension ( " GL_OES_sample_variables " ) ;
if ( ! options . es & & options . version < 400 )
SPIRV_CROSS_THROW ( " gl_SampleMask/gl_SampleMaskIn not supported before GLSL 400. " ) ;
if ( storage = = StorageClassInput )
return " gl_SampleMaskIn " ;
else
return " gl_SampleMask " ;
case BuiltInSamplePosition :
if ( options . es & & options . version < 320 )
require_extension ( " GL_OES_sample_variables " ) ;
if ( ! options . es & & options . version < 400 )
SPIRV_CROSS_THROW ( " gl_SamplePosition not supported before GLSL 400. " ) ;
return " gl_SamplePosition " ;
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default :
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return join ( " gl_BuiltIn_ " , convert_to_string ( builtin ) ) ;
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}
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}
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const char * CompilerGLSL : : index_to_swizzle ( uint32_t index )
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{
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switch ( index )
{
case 0 :
return " x " ;
case 1 :
return " y " ;
case 2 :
return " z " ;
case 3 :
return " w " ;
default :
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SPIRV_CROSS_THROW ( " Swizzle index out of range " ) ;
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}
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}
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string CompilerGLSL : : access_chain_internal ( uint32_t base , const uint32_t * indices , uint32_t count ,
bool index_is_literal , bool chain_only , bool * need_transpose )
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{
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string expr ;
if ( ! chain_only )
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expr = to_enclosed_expression ( base ) ;
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const auto * type = & expression_type ( base ) ;
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// Start traversing type hierarchy at the proper non-pointer types.
while ( type - > pointer )
{
assert ( type - > parent_type ) ;
type = & get < SPIRType > ( type - > parent_type ) ;
}
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bool access_chain_is_arrayed = false ;
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bool row_major_matrix_needs_conversion = is_non_native_row_major_matrix ( base ) ;
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bool pending_array_enclose = false ;
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bool dimension_flatten = false ;
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for ( uint32_t i = 0 ; i < count ; i + + )
{
uint32_t index = indices [ i ] ;
// Arrays
if ( ! type - > array . empty ( ) )
{
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// If we are flattening multidimensional arrays, only create opening bracket on first
// array index.
if ( options . flatten_multidimensional_arrays & & ! pending_array_enclose )
{
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dimension_flatten = type - > array . size ( ) > 1 ;
pending_array_enclose = dimension_flatten ;
if ( pending_array_enclose )
expr + = " [ " ;
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}
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assert ( type - > parent_type ) ;
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// If we are flattening multidimensional arrays, do manual stride computation.
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if ( options . flatten_multidimensional_arrays & & dimension_flatten )
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{
auto & parent_type = get < SPIRType > ( type - > parent_type ) ;
if ( index_is_literal )
expr + = convert_to_string ( index ) ;
else
expr + = to_enclosed_expression ( index ) ;
for ( auto j = uint32_t ( parent_type . array . size ( ) ) ; j ; j - - )
{
expr + = " * " ;
expr + = enclose_expression ( to_array_size ( parent_type , j - 1 ) ) ;
}
if ( parent_type . array . empty ( ) )
pending_array_enclose = false ;
else
expr + = " + " ;
}
else
{
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expr + = " [ " ;
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if ( index_is_literal )
expr + = convert_to_string ( index ) ;
else
expr + = to_expression ( index ) ;
}
if ( ! pending_array_enclose )
expr + = " ] " ;
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type = & get < SPIRType > ( type - > parent_type ) ;
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access_chain_is_arrayed = true ;
}
// For structs, the index refers to a constant, which indexes into the members.
// We also check if this member is a builtin, since we then replace the entire expression with the builtin one.
else if ( type - > basetype = = SPIRType : : Struct )
{
if ( ! index_is_literal )
index = get < SPIRConstant > ( index ) . scalar ( ) ;
if ( index > = type - > member_types . size ( ) )
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SPIRV_CROSS_THROW ( " Member index is out of bounds! " ) ;
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BuiltIn builtin ;
if ( is_member_builtin ( * type , index , & builtin ) )
{
// FIXME: We rely here on OpName on gl_in/gl_out to make this work properly.
// To make this properly work by omitting all OpName opcodes,
// we need to infer gl_in or gl_out based on the builtin, and stage.
if ( access_chain_is_arrayed )
{
expr + = " . " ;
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expr + = builtin_to_glsl ( builtin , type - > storage ) ;
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}
else
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expr = builtin_to_glsl ( builtin , type - > storage ) ;
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}
else
{
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// If the member has a qualified name, use it as the entire chain
string qual_mbr_name = get_member_qualified_name ( type - > self , index ) ;
if ( ! qual_mbr_name . empty ( ) )
expr = qual_mbr_name ;
else
{
expr + = " . " ;
expr + = to_member_name ( * type , index ) ;
}
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}
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if ( member_is_packed_type ( * type , index ) )
{
auto & membertype = get < SPIRType > ( type - > member_types [ index ] ) ;
expr = unpack_expression_type ( expr , membertype ) ;
}
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row_major_matrix_needs_conversion = member_is_non_native_row_major_matrix ( * type , index ) ;
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type = & get < SPIRType > ( type - > member_types [ index ] ) ;
}
// Matrix -> Vector
else if ( type - > columns > 1 )
{
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if ( row_major_matrix_needs_conversion )
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{
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expr = convert_row_major_matrix ( expr ) ;
row_major_matrix_needs_conversion = false ;
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}
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expr + = " [ " ;
if ( index_is_literal )
expr + = convert_to_string ( index ) ;
else
expr + = to_expression ( index ) ;
expr + = " ] " ;
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type = & get < SPIRType > ( type - > parent_type ) ;
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}
// Vector -> Scalar
else if ( type - > vecsize > 1 )
{
if ( index_is_literal )
{
expr + = " . " ;
expr + = index_to_swizzle ( index ) ;
}
else if ( ids [ index ] . get_type ( ) = = TypeConstant )
{
auto & c = get < SPIRConstant > ( index ) ;
expr + = " . " ;
expr + = index_to_swizzle ( c . scalar ( ) ) ;
}
else
{
expr + = " [ " ;
expr + = to_expression ( index ) ;
expr + = " ] " ;
}
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type = & get < SPIRType > ( type - > parent_type ) ;
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}
else
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SPIRV_CROSS_THROW ( " Cannot subdivide a scalar value! " ) ;
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}
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if ( pending_array_enclose )
{
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SPIRV_CROSS_THROW ( " Flattening of multidimensional arrays were enabled, "
" but the access chain was terminated in the middle of a multidimensional array. "
" This is not supported. " ) ;
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}
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if ( need_transpose )
* need_transpose = row_major_matrix_needs_conversion ;
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return expr ;
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}
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string CompilerGLSL : : to_flattened_struct_member ( const SPIRType & type , uint32_t index )
{
return sanitize_underscores ( join ( to_name ( type . self ) , " _ " , to_member_name ( type , index ) ) ) ;
}
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string CompilerGLSL : : access_chain ( uint32_t base , const uint32_t * indices , uint32_t count , const SPIRType & target_type ,
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bool * out_need_transpose )
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{
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if ( flattened_buffer_blocks . count ( base ) )
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{
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uint32_t matrix_stride ;
bool need_transpose ;
flattened_access_chain_offset ( base , indices , count , 0 , & need_transpose , & matrix_stride ) ;
if ( out_need_transpose )
* out_need_transpose = target_type . columns > 1 & & need_transpose ;
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return flattened_access_chain ( base , indices , count , target_type , 0 , matrix_stride , need_transpose ) ;
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}
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else if ( flattened_structs . count ( base ) & & count > 0 )
{
auto chain = access_chain_internal ( base , indices , count , false , true ) . substr ( 1 ) ;
auto & type = get < SPIRType > ( get < SPIRVariable > ( base ) . basetype ) ;
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if ( out_need_transpose )
* out_need_transpose = false ;
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return sanitize_underscores ( join ( to_name ( type . self ) , " _ " , chain ) ) ;
}
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else
{
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return access_chain_internal ( base , indices , count , false , false , out_need_transpose ) ;
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}
}
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string CompilerGLSL : : load_flattened_struct ( SPIRVariable & var )
{
auto expr = type_to_glsl_constructor ( get < SPIRType > ( var . basetype ) ) ;
expr + = ' ( ' ;
auto & type = get < SPIRType > ( var . basetype ) ;
for ( uint32_t i = 0 ; i < uint32_t ( type . member_types . size ( ) ) ; i + + )
{
if ( i )
expr + = " , " ;
// Flatten the varyings.
// Apply name transformation for flattened I/O blocks.
expr + = to_flattened_struct_member ( type , i ) ;
}
expr + = ' ) ' ;
return expr ;
}
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void CompilerGLSL : : store_flattened_struct ( SPIRVariable & var , uint32_t value )
{
// We're trying to store a structure which has been flattened.
// Need to copy members one by one.
auto rhs = to_expression ( value ) ;
// Store result locally.
// Since we're declaring a variable potentially multiple times here,
// store the variable in an isolated scope.
begin_scope ( ) ;
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statement ( variable_decl_function_local ( var ) , " = " , rhs , " ; " ) ;
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auto & type = get < SPIRType > ( var . basetype ) ;
for ( uint32_t i = 0 ; i < uint32_t ( type . member_types . size ( ) ) ; i + + )
{
// Flatten the varyings.
// Apply name transformation for flattened I/O blocks.
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auto lhs = sanitize_underscores ( join ( to_name ( type . self ) , " _ " , to_member_name ( type , i ) ) ) ;
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rhs = join ( to_name ( var . self ) , " . " , to_member_name ( type , i ) ) ;
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statement ( lhs , " = " , rhs , " ; " ) ;
}
end_scope ( ) ;
}
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std : : string CompilerGLSL : : flattened_access_chain ( uint32_t base , const uint32_t * indices , uint32_t count ,
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const SPIRType & target_type , uint32_t offset , uint32_t matrix_stride ,
bool need_transpose )
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{
if ( ! target_type . array . empty ( ) )
SPIRV_CROSS_THROW ( " Access chains that result in an array can not be flattened " ) ;
else if ( target_type . basetype = = SPIRType : : Struct )
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return flattened_access_chain_struct ( base , indices , count , target_type , offset ) ;
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else if ( target_type . columns > 1 )
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return flattened_access_chain_matrix ( base , indices , count , target_type , offset , matrix_stride , need_transpose ) ;
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else
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return flattened_access_chain_vector ( base , indices , count , target_type , offset , matrix_stride , need_transpose ) ;
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}
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std : : string CompilerGLSL : : flattened_access_chain_struct ( uint32_t base , const uint32_t * indices , uint32_t count ,
const SPIRType & target_type , uint32_t offset )
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{
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std : : string expr ;
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expr + = type_to_glsl_constructor ( target_type ) ;
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expr + = " ( " ;
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for ( uint32_t i = 0 ; i < uint32_t ( target_type . member_types . size ( ) ) ; + + i )
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{
if ( i ! = 0 )
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expr + = " , " ;
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const SPIRType & member_type = get < SPIRType > ( target_type . member_types [ i ] ) ;
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uint32_t member_offset = type_struct_member_offset ( target_type , i ) ;
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// The access chain terminates at the struct, so we need to find matrix strides and row-major information
// ahead of time.
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bool need_transpose = false ;
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uint32_t matrix_stride = 0 ;
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if ( member_type . columns > 1 )
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{
need_transpose = ( combined_decoration_for_member ( target_type , i ) & ( 1ull < < DecorationRowMajor ) ) ! = 0 ;
matrix_stride = type_struct_member_matrix_stride ( target_type , i ) ;
}
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auto tmp = flattened_access_chain ( base , indices , count , member_type , offset + member_offset , matrix_stride ,
need_transpose ) ;
// Cannot forward transpositions, so resolve them here.
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if ( need_transpose )
expr + = convert_row_major_matrix ( tmp ) ;
else
expr + = tmp ;
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}
expr + = " ) " ;
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return expr ;
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}
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std : : string CompilerGLSL : : flattened_access_chain_matrix ( uint32_t base , const uint32_t * indices , uint32_t count ,
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const SPIRType & target_type , uint32_t offset ,
uint32_t matrix_stride , bool need_transpose )
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{
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assert ( matrix_stride ) ;
SPIRType tmp_type = target_type ;
if ( need_transpose )
swap ( tmp_type . vecsize , tmp_type . columns ) ;
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std : : string expr ;
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expr + = type_to_glsl_constructor ( tmp_type ) ;
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expr + = " ( " ;
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for ( uint32_t i = 0 ; i < tmp_type . columns ; i + + )
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{
if ( i ! = 0 )
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expr + = " , " ;
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expr + = flattened_access_chain_vector ( base , indices , count , tmp_type , offset + i * matrix_stride , matrix_stride ,
/* need_transpose= */ false ) ;
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}
expr + = " ) " ;
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return expr ;
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}
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std : : string CompilerGLSL : : flattened_access_chain_vector ( uint32_t base , const uint32_t * indices , uint32_t count ,
const SPIRType & target_type , uint32_t offset ,
uint32_t matrix_stride , bool need_transpose )
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{
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auto result = flattened_access_chain_offset ( base , indices , count , offset ) ;
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auto buffer_name = to_name ( expression_type ( base ) . self ) ;
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if ( need_transpose )
{
std : : string expr ;
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if ( target_type . vecsize > 1 )
{
expr + = type_to_glsl_constructor ( target_type ) ;
expr + = " ( " ;
}
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for ( uint32_t i = 0 ; i < target_type . vecsize ; + + i )
{
if ( i ! = 0 )
expr + = " , " ;
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uint32_t component_offset = result . second + i * matrix_stride ;
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assert ( component_offset % ( target_type . width / 8 ) = = 0 ) ;
uint32_t index = component_offset / ( target_type . width / 8 ) ;
expr + = buffer_name ;
expr + = " [ " ;
expr + = result . first ; // this is a series of N1 * k1 + N2 * k2 + ... that is either empty or ends with a +
expr + = convert_to_string ( index / 4 ) ;
expr + = " ] " ;
expr + = vector_swizzle ( 1 , index % 4 ) ;
}
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if ( target_type . vecsize > 1 )
{
expr + = " ) " ;
}
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return expr ;
}
else
{
assert ( result . second % ( target_type . width / 8 ) = = 0 ) ;
uint32_t index = result . second / ( target_type . width / 8 ) ;
std : : string expr ;
expr + = buffer_name ;
expr + = " [ " ;
expr + = result . first ; // this is a series of N1 * k1 + N2 * k2 + ... that is either empty or ends with a +
expr + = convert_to_string ( index / 4 ) ;
expr + = " ] " ;
expr + = vector_swizzle ( target_type . vecsize , index % 4 ) ;
return expr ;
}
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}
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std : : pair < std : : string , uint32_t > CompilerGLSL : : flattened_access_chain_offset ( uint32_t base , const uint32_t * indices ,
uint32_t count , uint32_t offset ,
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bool * need_transpose ,
uint32_t * out_matrix_stride )
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{
const auto * type = & expression_type ( base ) ;
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// Start traversing type hierarchy at the proper non-pointer types.
while ( type - > pointer )
{
assert ( type - > parent_type ) ;
type = & get < SPIRType > ( type - > parent_type ) ;
}
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// This holds the type of the current pointer which we are traversing through.
// We always start out from a struct type which is the block.
// This is primarily used to reflect the array strides and matrix strides later.
// For the first access chain index, type_id won't be needed, so just keep it as 0, it will be set
// accordingly as members of structs are accessed.
assert ( type - > basetype = = SPIRType : : Struct ) ;
uint32_t type_id = 0 ;
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uint32_t matrix_stride = 0 ;
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std : : string expr ;
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bool row_major_matrix_needs_conversion = false ;
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for ( uint32_t i = 0 ; i < count ; i + + )
{
uint32_t index = indices [ i ] ;
// Arrays
if ( ! type - > array . empty ( ) )
{
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// Here, the type_id will be a type ID for the array type itself.
uint32_t array_stride = get_decoration ( type_id , DecorationArrayStride ) ;
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if ( ! array_stride )
SPIRV_CROSS_THROW ( " SPIR-V does not define ArrayStride for buffer block. " ) ;
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auto * constant = maybe_get < SPIRConstant > ( index ) ;
if ( constant )
{
// Constant array access.
offset + = constant - > scalar ( ) * array_stride ;
}
else
{
// Dynamic array access.
// FIXME: This will need to change if we support other flattening types than 32-bit.
const uint32_t word_stride = 16 ;
if ( array_stride % word_stride )
{
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SPIRV_CROSS_THROW (
" Array stride for dynamic indexing must be divisible by the size of a 4-component vector. "
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" Likely culprit here is a float or vec2 array inside a push constant block which is std430. "
" This cannot be flattened. Try using std140 layout instead. " ) ;
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}
expr + = to_expression ( index ) ;
expr + = " * " ;
expr + = convert_to_string ( array_stride / word_stride ) ;
expr + = " + " ;
}
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uint32_t parent_type = type - > parent_type ;
type = & get < SPIRType > ( parent_type ) ;
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type_id = parent_type ;
// Type ID now refers to the array type with one less dimension.
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}
// For structs, the index refers to a constant, which indexes into the members.
// We also check if this member is a builtin, since we then replace the entire expression with the builtin one.
else if ( type - > basetype = = SPIRType : : Struct )
{
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index = get < SPIRConstant > ( index ) . scalar ( ) ;
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if ( index > = type - > member_types . size ( ) )
SPIRV_CROSS_THROW ( " Member index is out of bounds! " ) ;
offset + = type_struct_member_offset ( * type , index ) ;
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type_id = type - > member_types [ index ] ;
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auto & struct_type = * type ;
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type = & get < SPIRType > ( type - > member_types [ index ] ) ;
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if ( type - > columns > 1 )
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{
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matrix_stride = type_struct_member_matrix_stride ( struct_type , index ) ;
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row_major_matrix_needs_conversion =
( combined_decoration_for_member ( struct_type , index ) & ( 1ull < < DecorationRowMajor ) ) ! = 0 ;
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}
else
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row_major_matrix_needs_conversion = false ;
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}
// Matrix -> Vector
else if ( type - > columns > 1 )
{
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if ( ids [ index ] . get_type ( ) ! = TypeConstant )
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SPIRV_CROSS_THROW ( " Cannot flatten dynamic matrix indexing! " ) ;
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index = get < SPIRConstant > ( index ) . scalar ( ) ;
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offset + = index * ( row_major_matrix_needs_conversion ? type - > width / 8 : matrix_stride ) ;
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uint32_t parent_type = type - > parent_type ;
type = & get < SPIRType > ( type - > parent_type ) ;
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type_id = parent_type ;
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}
// Vector -> Scalar
else if ( type - > vecsize > 1 )
{
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if ( ids [ index ] . get_type ( ) ! = TypeConstant )
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SPIRV_CROSS_THROW ( " Cannot flatten dynamic vector indexing! " ) ;
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index = get < SPIRConstant > ( index ) . scalar ( ) ;
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offset + = index * ( row_major_matrix_needs_conversion ? matrix_stride : type - > width / 8 ) ;
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uint32_t parent_type = type - > parent_type ;
type = & get < SPIRType > ( type - > parent_type ) ;
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type_id = parent_type ;
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}
else
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SPIRV_CROSS_THROW ( " Cannot subdivide a scalar value! " ) ;
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}
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if ( need_transpose )
* need_transpose = row_major_matrix_needs_conversion ;
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if ( out_matrix_stride )
* out_matrix_stride = matrix_stride ;
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return std : : make_pair ( expr , offset ) ;
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}
bool CompilerGLSL : : should_forward ( uint32_t id )
{
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// Immutable expression can always be forwarded.
// If not immutable, we can speculate about it by forwarding potentially mutable variables.
auto * var = maybe_get < SPIRVariable > ( id ) ;
bool forward = var ? var - > forwardable : false ;
return ( is_immutable ( id ) | | forward ) & & ! options . force_temporary ;
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}
void CompilerGLSL : : track_expression_read ( uint32_t id )
{
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// If we try to read a forwarded temporary more than once we will stamp out possibly complex code twice.
// In this case, it's better to just bind the complex expression to the temporary and read that temporary twice.
if ( expression_is_forwarded ( id ) )
{
auto & v = expression_usage_counts [ id ] ;
v + + ;
if ( v > = 2 )
{
//if (v == 2)
// fprintf(stderr, "ID %u was forced to temporary due to more than 1 expression use!\n", id);
forced_temporaries . insert ( id ) ;
// Force a recompile after this pass to avoid forwarding this variable.
force_recompile = true ;
}
}
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}
bool CompilerGLSL : : args_will_forward ( uint32_t id , const uint32_t * args , uint32_t num_args , bool pure )
{
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if ( forced_temporaries . find ( id ) ! = end ( forced_temporaries ) )
return false ;
for ( uint32_t i = 0 ; i < num_args ; i + + )
if ( ! should_forward ( args [ i ] ) )
return false ;
// We need to forward globals as well.
if ( ! pure )
{
for ( auto global : global_variables )
if ( ! should_forward ( global ) )
return false ;
for ( auto aliased : aliased_variables )
if ( ! should_forward ( aliased ) )
return false ;
}
return true ;
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}
void CompilerGLSL : : register_impure_function_call ( )
{
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// Impure functions can modify globals and aliased variables, so invalidate them as well.
for ( auto global : global_variables )
flush_dependees ( get < SPIRVariable > ( global ) ) ;
for ( auto aliased : aliased_variables )
flush_dependees ( get < SPIRVariable > ( aliased ) ) ;
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}
void CompilerGLSL : : register_call_out_argument ( uint32_t id )
{
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register_write ( id ) ;
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auto * var = maybe_get < SPIRVariable > ( id ) ;
if ( var )
flush_variable_declaration ( var - > self ) ;
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}
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string CompilerGLSL : : variable_decl_function_local ( SPIRVariable & var )
{
// These variables are always function local,
// so make sure we emit the variable without storage qualifiers.
// Some backends will inject custom variables locally in a function
// with a storage qualifier which is not function-local.
auto old_storage = var . storage ;
var . storage = StorageClassFunction ;
auto expr = variable_decl ( var ) ;
var . storage = old_storage ;
return expr ;
}
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void CompilerGLSL : : flush_variable_declaration ( uint32_t id )
{
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auto * var = maybe_get < SPIRVariable > ( id ) ;
if ( var & & var - > deferred_declaration )
{
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statement ( variable_decl_function_local ( * var ) , " ; " ) ;
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var - > deferred_declaration = false ;
}
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}
bool CompilerGLSL : : remove_duplicate_swizzle ( string & op )
{
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auto pos = op . find_last_of ( ' . ' ) ;
if ( pos = = string : : npos | | pos = = 0 )
return false ;
string final_swiz = op . substr ( pos + 1 , string : : npos ) ;
if ( backend . swizzle_is_function )
{
if ( final_swiz . size ( ) < 2 )
return false ;
if ( final_swiz . substr ( final_swiz . size ( ) - 2 , string : : npos ) = = " () " )
final_swiz . erase ( final_swiz . size ( ) - 2 , string : : npos ) ;
else
return false ;
}
// Check if final swizzle is of form .x, .xy, .xyz, .xyzw or similar.
// If so, and previous swizzle is of same length,
// we can drop the final swizzle altogether.
for ( uint32_t i = 0 ; i < final_swiz . size ( ) ; i + + )
{
static const char expected [ ] = { ' x ' , ' y ' , ' z ' , ' w ' } ;
if ( i > = 4 | | final_swiz [ i ] ! = expected [ i ] )
return false ;
}
auto prevpos = op . find_last_of ( ' . ' , pos - 1 ) ;
if ( prevpos = = string : : npos )
return false ;
prevpos + + ;
// Make sure there are only swizzles here ...
for ( auto i = prevpos ; i < pos ; i + + )
{
if ( op [ i ] < ' w ' | | op [ i ] > ' z ' )
{
// If swizzles are foo.xyz() like in C++ backend for example, check for that.
if ( backend . swizzle_is_function & & i + 2 = = pos & & op [ i ] = = ' ( ' & & op [ i + 1 ] = = ' ) ' )
break ;
return false ;
}
}
// If original swizzle is large enough, just carve out the components we need.
// E.g. foobar.wyx.xy will turn into foobar.wy.
if ( pos - prevpos > = final_swiz . size ( ) )
{
op . erase ( prevpos + final_swiz . size ( ) , string : : npos ) ;
// Add back the function call ...
if ( backend . swizzle_is_function )
op + = " () " ;
}
return true ;
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}
// Optimizes away vector swizzles where we have something like
// vec3 foo;
// foo.xyz <-- swizzle expression does nothing.
// This is a very common pattern after OpCompositeCombine.
bool CompilerGLSL : : remove_unity_swizzle ( uint32_t base , string & op )
{
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auto pos = op . find_last_of ( ' . ' ) ;
if ( pos = = string : : npos | | pos = = 0 )
return false ;
string final_swiz = op . substr ( pos + 1 , string : : npos ) ;
if ( backend . swizzle_is_function )
{
if ( final_swiz . size ( ) < 2 )
return false ;
if ( final_swiz . substr ( final_swiz . size ( ) - 2 , string : : npos ) = = " () " )
final_swiz . erase ( final_swiz . size ( ) - 2 , string : : npos ) ;
else
return false ;
}
// Check if final swizzle is of form .x, .xy, .xyz, .xyzw or similar.
// If so, and previous swizzle is of same length,
// we can drop the final swizzle altogether.
for ( uint32_t i = 0 ; i < final_swiz . size ( ) ; i + + )
{
static const char expected [ ] = { ' x ' , ' y ' , ' z ' , ' w ' } ;
if ( i > = 4 | | final_swiz [ i ] ! = expected [ i ] )
return false ;
}
auto & type = expression_type ( base ) ;
// Sanity checking ...
assert ( type . columns = = 1 & & type . array . empty ( ) ) ;
if ( type . vecsize = = final_swiz . size ( ) )
op . erase ( pos , string : : npos ) ;
return true ;
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}
string CompilerGLSL : : build_composite_combiner ( const uint32_t * elems , uint32_t length )
{
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uint32_t base = 0 ;
bool swizzle_optimization = false ;
string op ;
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string subop ;
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for ( uint32_t i = 0 ; i < length ; i + + )
{
auto * e = maybe_get < SPIRExpression > ( elems [ i ] ) ;
// If we're merging another scalar which belongs to the same base
// object, just merge the swizzles to avoid triggering more than 1 expression read as much as possible!
if ( e & & e - > base_expression & & e - > base_expression = = base )
{
// Only supposed to be used for vector swizzle -> scalar.
assert ( ! e - > expression . empty ( ) & & e - > expression . front ( ) = = ' . ' ) ;
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subop + = e - > expression . substr ( 1 , string : : npos ) ;
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swizzle_optimization = true ;
}
else
{
// We'll likely end up with duplicated swizzles, e.g.
// foobar.xyz.xyz from patterns like
// OpVectorSwizzle
// OpCompositeExtract x 3
// OpCompositeConstruct 3x + other scalar.
// Just modify op in-place.
if ( swizzle_optimization )
{
if ( backend . swizzle_is_function )
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subop + = " () " ;
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// Don't attempt to remove unity swizzling if we managed to remove duplicate swizzles.
// The base "foo" might be vec4, while foo.xyz is vec3 (OpVectorShuffle) and looks like a vec3 due to the .xyz tacked on.
// We only want to remove the swizzles if we're certain that the resulting base will be the same vecsize.
// Essentially, we can only remove one set of swizzles, since that's what we have control over ...
// Case 1:
// foo.yxz.xyz: Duplicate swizzle kicks in, giving foo.yxz, we are done.
// foo.yxz was the result of OpVectorShuffle and we don't know the type of foo.
// Case 2:
// foo.xyz: Duplicate swizzle won't kick in.
// If foo is vec3, we can remove xyz, giving just foo.
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if ( ! remove_duplicate_swizzle ( subop ) )
remove_unity_swizzle ( base , subop ) ;
// Strips away redundant parens if we created them during component extraction.
strip_enclosed_expression ( subop ) ;
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swizzle_optimization = false ;
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op + = subop ;
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}
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else
op + = subop ;
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if ( i )
op + = " , " ;
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subop = to_expression ( elems [ i ] ) ;
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}
base = e ? e - > base_expression : 0 ;
}
if ( swizzle_optimization )
{
if ( backend . swizzle_is_function )
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subop + = " () " ;
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if ( ! remove_duplicate_swizzle ( subop ) )
remove_unity_swizzle ( base , subop ) ;
// Strips away redundant parens if we created them during component extraction.
strip_enclosed_expression ( subop ) ;
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}
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op + = subop ;
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return op ;
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}
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bool CompilerGLSL : : skip_argument ( uint32_t id ) const
{
if ( ! combined_image_samplers . empty ( ) | | ! options . vulkan_semantics )
{
auto & type = expression_type ( id ) ;
if ( type . basetype = = SPIRType : : Sampler | | ( type . basetype = = SPIRType : : Image & & type . image . sampled = = 1 ) )
return true ;
}
return false ;
}
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bool CompilerGLSL : : optimize_read_modify_write ( const string & lhs , const string & rhs )
{
// Do this with strings because we have a very clear pattern we can check for and it avoids
// adding lots of special cases to the code emission.
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if ( rhs . size ( ) < lhs . size ( ) + 3 )
return false ;
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auto index = rhs . find ( lhs ) ;
if ( index ! = 0 )
return false ;
// TODO: Shift operators, but it's not important for now.
auto op = rhs . find_first_of ( " +-/*%|&^ " , lhs . size ( ) + 1 ) ;
if ( op ! = lhs . size ( ) + 1 )
return false ;
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char bop = rhs [ op ] ;
auto expr = rhs . substr ( lhs . size ( ) + 3 ) ;
// Try to find increments and decrements. Makes it look neater as += 1, -= 1 is fairly rare to see in real code.
// Find some common patterns which are equivalent.
if ( ( bop = = ' + ' | | bop = = ' - ' ) & & ( expr = = " 1 " | | expr = = " uint(1) " | | expr = = " 1u " | | expr = = " int(1u) " ) )
statement ( lhs , bop , bop , " ; " ) ;
else
statement ( lhs , " " , bop , " = " , expr , " ; " ) ;
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return true ;
}
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void CompilerGLSL : : emit_instruction ( const Instruction & instruction )
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{
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auto ops = stream ( instruction ) ;
auto opcode = static_cast < Op > ( instruction . op ) ;
uint32_t length = instruction . length ;
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# define BOP(op) emit_binary_op(ops[0], ops[1], ops[2], ops[3], #op)
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# define BOP_CAST(op, type) \
emit_binary_op_cast ( ops [ 0 ] , ops [ 1 ] , ops [ 2 ] , ops [ 3 ] , # op , type , opcode_is_sign_invariant ( opcode ) )
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# define UOP(op) emit_unary_op(ops[0], ops[1], ops[2], #op)
# define QFOP(op) emit_quaternary_func_op(ops[0], ops[1], ops[2], ops[3], ops[4], ops[5], #op)
# define TFOP(op) emit_trinary_func_op(ops[0], ops[1], ops[2], ops[3], ops[4], #op)
# define BFOP(op) emit_binary_func_op(ops[0], ops[1], ops[2], ops[3], #op)
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# define BFOP_CAST(op, type) \
emit_binary_func_op_cast ( ops [ 0 ] , ops [ 1 ] , ops [ 2 ] , ops [ 3 ] , # op , type , opcode_is_sign_invariant ( opcode ) )
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# define BFOP(op) emit_binary_func_op(ops[0], ops[1], ops[2], ops[3], #op)
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# define UFOP(op) emit_unary_func_op(ops[0], ops[1], ops[2], #op)
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switch ( opcode )
{
// Dealing with memory
case OpLoad :
{
uint32_t result_type = ops [ 0 ] ;
uint32_t id = ops [ 1 ] ;
uint32_t ptr = ops [ 2 ] ;
flush_variable_declaration ( ptr ) ;
// If we're loading from memory that cannot be changed by the shader,
// just forward the expression directly to avoid needless temporaries.
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// If an expression is mutable and forwardable, we speculate that it is immutable.
bool forward = should_forward ( ptr ) & & forced_temporaries . find ( id ) = = end ( forced_temporaries ) ;
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// If loading a non-native row-major matrix, mark the expression as need_transpose.
bool need_transpose = false ;
bool old_need_transpose = false ;
auto * ptr_expression = maybe_get < SPIRExpression > ( ptr ) ;
if ( ptr_expression & & ptr_expression - > need_transpose )
{
old_need_transpose = true ;
ptr_expression - > need_transpose = false ;
need_transpose = true ;
}
else if ( is_non_native_row_major_matrix ( ptr ) )
need_transpose = true ;
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auto expr = to_expression ( ptr ) ;
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if ( ptr_expression )
ptr_expression - > need_transpose = old_need_transpose ;
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// Suppress usage tracking since using same expression multiple times does not imply any extra work.
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auto & e = emit_op ( result_type , id , expr , forward , true ) ;
e . need_transpose = need_transpose ;
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register_read ( id , ptr , forward ) ;
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break ;
}
case OpInBoundsAccessChain :
case OpAccessChain :
{
auto * var = maybe_get < SPIRVariable > ( ops [ 2 ] ) ;
if ( var )
flush_variable_declaration ( var - > self ) ;
// If the base is immutable, the access chain pointer must also be.
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// If an expression is mutable and forwardable, we speculate that it is immutable.
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bool need_transpose ;
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auto e = access_chain ( ops [ 2 ] , & ops [ 3 ] , length - 3 , get < SPIRType > ( ops [ 0 ] ) , & need_transpose ) ;
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auto & expr = set < SPIRExpression > ( ops [ 1 ] , move ( e ) , ops [ 0 ] , should_forward ( ops [ 2 ] ) ) ;
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expr . loaded_from = ops [ 2 ] ;
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expr . need_transpose = need_transpose ;
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break ;
}
case OpStore :
{
auto * var = maybe_get < SPIRVariable > ( ops [ 0 ] ) ;
if ( var & & var - > statically_assigned )
var - > static_expression = ops [ 1 ] ;
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else if ( var & & var - > loop_variable & & ! var - > loop_variable_enable )
var - > static_expression = ops [ 1 ] ;
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else if ( var & & flattened_structs . count ( ops [ 0 ] ) )
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{
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store_flattened_struct ( * var , ops [ 1 ] ) ;
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register_write ( ops [ 0 ] ) ;
}
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else
{
auto lhs = to_expression ( ops [ 0 ] ) ;
auto rhs = to_expression ( ops [ 1 ] ) ;
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// Tries to optimize assignments like "<lhs> = <lhs> op expr".
// While this is purely cosmetic, this is important for legacy ESSL where loop
// variable increments must be in either i++ or i += const-expr.
// Without this, we end up with i = i + 1, which is correct GLSL, but not correct GLES 2.0.
if ( ! optimize_read_modify_write ( lhs , rhs ) )
statement ( lhs , " = " , rhs , " ; " ) ;
register_write ( ops [ 0 ] ) ;
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}
break ;
}
case OpArrayLength :
{
uint32_t result_type = ops [ 0 ] ;
uint32_t id = ops [ 1 ] ;
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auto e = access_chain_internal ( ops [ 2 ] , & ops [ 3 ] , length - 3 , true ) ;
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set < SPIRExpression > ( id , e + " .length() " , result_type , true ) ;
break ;
}
// Function calls
case OpFunctionCall :
{
uint32_t result_type = ops [ 0 ] ;
uint32_t id = ops [ 1 ] ;
uint32_t func = ops [ 2 ] ;
const auto * arg = & ops [ 3 ] ;
length - = 3 ;
auto & callee = get < SPIRFunction > ( func ) ;
bool pure = function_is_pure ( callee ) ;
bool callee_has_out_variables = false ;
// Invalidate out variables passed to functions since they can be OpStore'd to.
for ( uint32_t i = 0 ; i < length ; i + + )
{
if ( callee . arguments [ i ] . write_count )
{
register_call_out_argument ( arg [ i ] ) ;
callee_has_out_variables = true ;
}
flush_variable_declaration ( arg [ i ] ) ;
}
if ( ! pure )
register_impure_function_call ( ) ;
string funexpr ;
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vector < string > arglist ;
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funexpr + = clean_func_name ( to_name ( func ) ) + " ( " ;
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for ( uint32_t i = 0 ; i < length ; i + + )
{
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// Do not pass in separate images or samplers if we're remapping
// to combined image samplers.
if ( skip_argument ( arg [ i ] ) )
continue ;
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arglist . push_back ( to_func_call_arg ( arg [ i ] ) ) ;
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}
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for ( auto & combined : callee . combined_parameters )
{
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uint32_t image_id = combined . global_image ? combined . image_id : arg [ combined . image_id ] ;
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uint32_t sampler_id = combined . global_sampler ? combined . sampler_id : arg [ combined . sampler_id ] ;
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auto * image = maybe_get_backing_variable ( image_id ) ;
if ( image )
image_id = image - > self ;
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auto * samp = maybe_get_backing_variable ( sampler_id ) ;
if ( samp )
sampler_id = samp - > self ;
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arglist . push_back ( to_combined_image_sampler ( image_id , sampler_id ) ) ;
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}
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append_global_func_args ( callee , length , arglist ) ;
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funexpr + = merge ( arglist ) ;
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funexpr + = " ) " ;
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// Check for function call constraints.
check_function_call_constraints ( arg , length ) ;
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if ( get < SPIRType > ( result_type ) . basetype ! = SPIRType : : Void )
{
// If the function actually writes to an out variable,
// take the conservative route and do not forward.
// The problem is that we might not read the function
// result (and emit the function) before an out variable
// is read (common case when return value is ignored!
// In order to avoid start tracking invalid variables,
// just avoid the forwarding problem altogether.
bool forward = args_will_forward ( id , arg , length , pure ) & & ! callee_has_out_variables & & pure & &
( forced_temporaries . find ( id ) = = end ( forced_temporaries ) ) ;
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emit_op ( result_type , id , funexpr , forward ) ;
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// Function calls are implicit loads from all variables in question.
// Set dependencies for them.
for ( uint32_t i = 0 ; i < length ; i + + )
register_read ( id , arg [ i ] , forward ) ;
// If we're going to forward the temporary result,
// put dependencies on every variable that must not change.
if ( forward )
register_global_read_dependencies ( callee , id ) ;
}
else
statement ( funexpr , " ; " ) ;
break ;
}
// Composite munging
case OpCompositeConstruct :
{
uint32_t result_type = ops [ 0 ] ;
uint32_t id = ops [ 1 ] ;
const auto * elems = & ops [ 2 ] ;
length - = 2 ;
if ( ! length )
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SPIRV_CROSS_THROW ( " Invalid input to OpCompositeConstruct. " ) ;
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bool forward = true ;
for ( uint32_t i = 0 ; i < length ; i + + )
forward = forward & & should_forward ( elems [ i ] ) ;
auto & in_type = expression_type ( elems [ 0 ] ) ;
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auto & out_type = get < SPIRType > ( result_type ) ;
// Only splat if we have vector constructors.
// Arrays and structs must be initialized properly in full.
bool composite = ! out_type . array . empty ( ) | | out_type . basetype = = SPIRType : : Struct ;
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bool splat = in_type . vecsize = = 1 & & in_type . columns = = 1 & & ! composite & & backend . use_constructor_splatting ;
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if ( splat )
{
uint32_t input = elems [ 0 ] ;
for ( uint32_t i = 0 ; i < length ; i + + )
if ( input ! = elems [ i ] )
splat = false ;
}
2016-05-28 11:09:26 +00:00
string constructor_op ;
if ( backend . use_initializer_list & & composite )
{
// Only use this path if we are building composites.
// This path cannot be used for arithmetic.
constructor_op + = " { " ;
if ( splat )
constructor_op + = to_expression ( elems [ 0 ] ) ;
else
constructor_op + = build_composite_combiner ( elems , length ) ;
constructor_op + = " } " ;
}
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else
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{
constructor_op = type_to_glsl_constructor ( get < SPIRType > ( result_type ) ) + " ( " ;
if ( splat )
constructor_op + = to_expression ( elems [ 0 ] ) ;
else
constructor_op + = build_composite_combiner ( elems , length ) ;
constructor_op + = " ) " ;
}
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emit_op ( result_type , id , constructor_op , forward ) ;
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break ;
}
case OpVectorInsertDynamic :
{
uint32_t result_type = ops [ 0 ] ;
uint32_t id = ops [ 1 ] ;
uint32_t vec = ops [ 2 ] ;
uint32_t comp = ops [ 3 ] ;
uint32_t index = ops [ 4 ] ;
flush_variable_declaration ( vec ) ;
// Make a copy, then use access chain to store the variable.
statement ( declare_temporary ( result_type , id ) , to_expression ( vec ) , " ; " ) ;
set < SPIRExpression > ( id , to_name ( id ) , result_type , true ) ;
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auto chain = access_chain_internal ( id , & index , 1 , false ) ;
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statement ( chain , " = " , to_expression ( comp ) , " ; " ) ;
break ;
}
case OpVectorExtractDynamic :
{
uint32_t result_type = ops [ 0 ] ;
uint32_t id = ops [ 1 ] ;
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auto expr = access_chain_internal ( ops [ 2 ] , & ops [ 3 ] , 1 , false ) ;
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emit_op ( result_type , id , expr , should_forward ( ops [ 2 ] ) ) ;
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break ;
}
case OpCompositeExtract :
{
uint32_t result_type = ops [ 0 ] ;
uint32_t id = ops [ 1 ] ;
length - = 3 ;
auto & type = get < SPIRType > ( result_type ) ;
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// We can only split the expression here if our expression is forwarded as a temporary.
bool allow_base_expression = forced_temporaries . find ( id ) = = end ( forced_temporaries ) ;
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// Only apply this optimization if result is scalar.
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if ( allow_base_expression & & should_forward ( ops [ 2 ] ) & & type . vecsize = = 1 & & type . columns = = 1 & & length = = 1 )
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{
// We want to split the access chain from the base.
// This is so we can later combine different CompositeExtract results
// with CompositeConstruct without emitting code like
//
// vec3 temp = texture(...).xyz
// vec4(temp.x, temp.y, temp.z, 1.0).
//
// when we actually wanted to emit this
// vec4(texture(...).xyz, 1.0).
//
// Including the base will prevent this and would trigger multiple reads
// from expression causing it to be forced to an actual temporary in GLSL.
2017-02-23 18:03:07 +00:00
auto expr = access_chain_internal ( ops [ 2 ] , & ops [ 3 ] , length , true , true ) ;
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auto & e = emit_op ( result_type , id , expr , true , ! expression_is_forwarded ( ops [ 2 ] ) ) ;
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e . base_expression = ops [ 2 ] ;
}
else
{
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auto expr = access_chain_internal ( ops [ 2 ] , & ops [ 3 ] , length , true ) ;
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emit_op ( result_type , id , expr , should_forward ( ops [ 2 ] ) , ! expression_is_forwarded ( ops [ 2 ] ) ) ;
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}
break ;
}
case OpCompositeInsert :
{
uint32_t result_type = ops [ 0 ] ;
uint32_t id = ops [ 1 ] ;
uint32_t obj = ops [ 2 ] ;
uint32_t composite = ops [ 3 ] ;
const auto * elems = & ops [ 4 ] ;
length - = 4 ;
flush_variable_declaration ( composite ) ;
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// Make a copy, then use access chain to store the variable.
statement ( declare_temporary ( result_type , id ) , to_expression ( composite ) , " ; " ) ;
set < SPIRExpression > ( id , to_name ( id ) , result_type , true ) ;
auto chain = access_chain_internal ( id , elems , length , true ) ;
statement ( chain , " = " , to_expression ( obj ) , " ; " ) ;
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break ;
}
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case OpCopyMemory :
{
uint32_t lhs = ops [ 0 ] ;
uint32_t rhs = ops [ 1 ] ;
if ( lhs ! = rhs )
{
flush_variable_declaration ( lhs ) ;
flush_variable_declaration ( rhs ) ;
statement ( to_expression ( lhs ) , " = " , to_expression ( rhs ) , " ; " ) ;
register_write ( lhs ) ;
}
break ;
}
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case OpCopyObject :
{
uint32_t result_type = ops [ 0 ] ;
uint32_t id = ops [ 1 ] ;
uint32_t rhs = ops [ 2 ] ;
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bool pointer = get < SPIRType > ( result_type ) . pointer ;
if ( expression_is_lvalue ( rhs ) & & ! pointer )
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{
// Need a copy.
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// For pointer types, we copy the pointer itself.
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statement ( declare_temporary ( result_type , id ) , to_expression ( rhs ) , " ; " ) ;
set < SPIRExpression > ( id , to_name ( id ) , result_type , true ) ;
}
else
{
// RHS expression is immutable, so just forward it.
// Copying these things really make no sense, but
// seems to be allowed anyways.
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auto & e = set < SPIRExpression > ( id , to_expression ( rhs ) , result_type , true ) ;
if ( pointer )
{
auto * var = maybe_get_backing_variable ( rhs ) ;
e . loaded_from = var ? var - > self : 0 ;
}
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}
break ;
}
case OpVectorShuffle :
{
uint32_t result_type = ops [ 0 ] ;
uint32_t id = ops [ 1 ] ;
uint32_t vec0 = ops [ 2 ] ;
uint32_t vec1 = ops [ 3 ] ;
const auto * elems = & ops [ 4 ] ;
length - = 4 ;
auto & type0 = expression_type ( vec0 ) ;
bool shuffle = false ;
for ( uint32_t i = 0 ; i < length ; i + + )
if ( elems [ i ] > = type0 . vecsize )
shuffle = true ;
string expr ;
bool trivial_forward ;
if ( shuffle )
{
trivial_forward = ! expression_is_forwarded ( vec0 ) & & ! expression_is_forwarded ( vec1 ) ;
// Constructor style and shuffling from two different vectors.
vector < string > args ;
for ( uint32_t i = 0 ; i < length ; i + + )
{
if ( elems [ i ] > = type0 . vecsize )
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args . push_back ( join ( to_enclosed_expression ( vec1 ) , " . " , index_to_swizzle ( elems [ i ] - type0 . vecsize ) ) ) ;
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else
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args . push_back ( join ( to_enclosed_expression ( vec0 ) , " . " , index_to_swizzle ( elems [ i ] ) ) ) ;
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}
expr + = join ( type_to_glsl_constructor ( get < SPIRType > ( result_type ) ) , " ( " , merge ( args ) , " ) " ) ;
}
else
{
trivial_forward = ! expression_is_forwarded ( vec0 ) ;
// We only source from first vector, so can use swizzle.
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expr + = to_enclosed_expression ( vec0 ) ;
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expr + = " . " ;
for ( uint32_t i = 0 ; i < length ; i + + )
expr + = index_to_swizzle ( elems [ i ] ) ;
if ( backend . swizzle_is_function & & length > 1 )
expr + = " () " ;
}
// A shuffle is trivial in that it doesn't actually *do* anything.
// We inherit the forwardedness from our arguments to avoid flushing out to temporaries when it's not really needed.
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emit_op ( result_type , id , expr , should_forward ( vec0 ) & & should_forward ( vec1 ) , trivial_forward ) ;
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break ;
}
// ALU
case OpIsNan :
UFOP ( isnan ) ;
break ;
case OpIsInf :
UFOP ( isinf ) ;
break ;
case OpSNegate :
case OpFNegate :
UOP ( - ) ;
break ;
case OpIAdd :
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{
// For simple arith ops, prefer the output type if there's a mismatch to avoid extra bitcasts.
auto type = get < SPIRType > ( ops [ 0 ] ) . basetype ;
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BOP_CAST ( + , type ) ;
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break ;
}
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case OpFAdd :
BOP ( + ) ;
break ;
case OpISub :
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{
auto type = get < SPIRType > ( ops [ 0 ] ) . basetype ;
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BOP_CAST ( - , type ) ;
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break ;
}
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case OpFSub :
BOP ( - ) ;
break ;
case OpIMul :
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{
auto type = get < SPIRType > ( ops [ 0 ] ) . basetype ;
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BOP_CAST ( * , type ) ;
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break ;
}
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case OpVectorTimesMatrix :
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case OpMatrixTimesVector :
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{
// If the matrix needs transpose, just flip the multiply order.
auto * e = maybe_get < SPIRExpression > ( ops [ opcode = = OpMatrixTimesVector ? 2 : 3 ] ) ;
if ( e & & e - > need_transpose )
{
e - > need_transpose = false ;
emit_binary_op ( ops [ 0 ] , ops [ 1 ] , ops [ 3 ] , ops [ 2 ] , " * " ) ;
e - > need_transpose = true ;
}
else
BOP ( * ) ;
break ;
}
case OpFMul :
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case OpMatrixTimesScalar :
case OpVectorTimesScalar :
case OpMatrixTimesMatrix :
BOP ( * ) ;
break ;
case OpOuterProduct :
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BFOP ( outerProduct ) ;
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break ;
case OpDot :
BFOP ( dot ) ;
break ;
case OpTranspose :
UFOP ( transpose ) ;
break ;
case OpSDiv :
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BOP_CAST ( / , SPIRType : : Int ) ;
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break ;
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case OpUDiv :
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BOP_CAST ( / , SPIRType : : UInt ) ;
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break ;
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case OpFDiv :
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BOP ( / ) ;
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break ;
case OpShiftRightLogical :
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BOP_CAST ( > > , SPIRType : : UInt ) ;
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break ;
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case OpShiftRightArithmetic :
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BOP_CAST ( > > , SPIRType : : Int ) ;
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break ;
case OpShiftLeftLogical :
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{
auto type = get < SPIRType > ( ops [ 0 ] ) . basetype ;
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BOP_CAST ( < < , type ) ;
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break ;
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}
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case OpBitwiseOr :
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{
auto type = get < SPIRType > ( ops [ 0 ] ) . basetype ;
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BOP_CAST ( | , type ) ;
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break ;
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}
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case OpBitwiseXor :
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{
auto type = get < SPIRType > ( ops [ 0 ] ) . basetype ;
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BOP_CAST ( ^ , type ) ;
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break ;
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}
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case OpBitwiseAnd :
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{
auto type = get < SPIRType > ( ops [ 0 ] ) . basetype ;
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BOP_CAST ( & , type ) ;
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break ;
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}
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case OpNot :
UOP ( ~ ) ;
break ;
case OpUMod :
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BOP_CAST ( % , SPIRType : : UInt ) ;
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break ;
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case OpSMod :
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BOP_CAST ( % , SPIRType : : Int ) ;
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break ;
case OpFMod :
BFOP ( mod ) ;
break ;
// Relational
case OpAny :
UFOP ( any ) ;
break ;
case OpAll :
UFOP ( all ) ;
break ;
case OpSelect :
emit_mix_op ( ops [ 0 ] , ops [ 1 ] , ops [ 4 ] , ops [ 3 ] , ops [ 2 ] ) ;
break ;
case OpLogicalOr :
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{
// No vector variant in GLSL for logical OR.
auto result_type = ops [ 0 ] ;
auto id = ops [ 1 ] ;
auto & type = get < SPIRType > ( result_type ) ;
if ( type . vecsize > 1 )
emit_unrolled_binary_op ( result_type , id , ops [ 2 ] , ops [ 3 ] , " || " ) ;
else
BOP ( | | ) ;
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break ;
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}
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case OpLogicalAnd :
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{
// No vector variant in GLSL for logical AND.
auto result_type = ops [ 0 ] ;
auto id = ops [ 1 ] ;
auto & type = get < SPIRType > ( result_type ) ;
if ( type . vecsize > 1 )
emit_unrolled_binary_op ( result_type , id , ops [ 2 ] , ops [ 3 ] , " && " ) ;
else
BOP ( & & ) ;
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break ;
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}
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case OpLogicalNot :
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{
auto & type = get < SPIRType > ( ops [ 0 ] ) ;
if ( type . vecsize > 1 )
UFOP ( not ) ;
else
UOP ( ! ) ;
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break ;
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}
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case OpIEqual :
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{
if ( expression_type ( ops [ 2 ] ) . vecsize > 1 )
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BFOP_CAST ( equal , SPIRType : : Int ) ;
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else
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BOP_CAST ( = = , SPIRType : : Int ) ;
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break ;
}
case OpLogicalEqual :
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case OpFOrdEqual :
{
if ( expression_type ( ops [ 2 ] ) . vecsize > 1 )
BFOP ( equal ) ;
else
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BOP ( = = ) ;
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break ;
}
case OpINotEqual :
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{
if ( expression_type ( ops [ 2 ] ) . vecsize > 1 )
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BFOP_CAST ( notEqual , SPIRType : : Int ) ;
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else
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BOP_CAST ( ! = , SPIRType : : Int ) ;
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break ;
}
case OpLogicalNotEqual :
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case OpFOrdNotEqual :
{
if ( expression_type ( ops [ 2 ] ) . vecsize > 1 )
BFOP ( notEqual ) ;
else
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BOP ( ! = ) ;
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break ;
}
case OpUGreaterThan :
case OpSGreaterThan :
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{
auto type = opcode = = OpUGreaterThan ? SPIRType : : UInt : SPIRType : : Int ;
if ( expression_type ( ops [ 2 ] ) . vecsize > 1 )
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BFOP_CAST ( greaterThan , type ) ;
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else
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BOP_CAST ( > , type ) ;
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break ;
}
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case OpFOrdGreaterThan :
{
if ( expression_type ( ops [ 2 ] ) . vecsize > 1 )
BFOP ( greaterThan ) ;
else
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BOP ( > ) ;
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break ;
}
case OpUGreaterThanEqual :
case OpSGreaterThanEqual :
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{
auto type = opcode = = OpUGreaterThanEqual ? SPIRType : : UInt : SPIRType : : Int ;
if ( expression_type ( ops [ 2 ] ) . vecsize > 1 )
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BFOP_CAST ( greaterThanEqual , type ) ;
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else
2016-10-03 13:54:02 +00:00
BOP_CAST ( > = , type ) ;
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break ;
}
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case OpFOrdGreaterThanEqual :
{
if ( expression_type ( ops [ 2 ] ) . vecsize > 1 )
BFOP ( greaterThanEqual ) ;
else
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BOP ( > = ) ;
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break ;
}
case OpULessThan :
case OpSLessThan :
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{
auto type = opcode = = OpULessThan ? SPIRType : : UInt : SPIRType : : Int ;
if ( expression_type ( ops [ 2 ] ) . vecsize > 1 )
2016-10-03 13:54:02 +00:00
BFOP_CAST ( lessThan , type ) ;
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else
2016-10-03 13:54:02 +00:00
BOP_CAST ( < , type ) ;
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break ;
}
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case OpFOrdLessThan :
{
if ( expression_type ( ops [ 2 ] ) . vecsize > 1 )
BFOP ( lessThan ) ;
else
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BOP ( < ) ;
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break ;
}
case OpULessThanEqual :
case OpSLessThanEqual :
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{
auto type = opcode = = OpULessThanEqual ? SPIRType : : UInt : SPIRType : : Int ;
if ( expression_type ( ops [ 2 ] ) . vecsize > 1 )
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BFOP_CAST ( lessThanEqual , type ) ;
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else
2016-10-03 13:54:02 +00:00
BOP_CAST ( < = , type ) ;
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break ;
}
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case OpFOrdLessThanEqual :
{
if ( expression_type ( ops [ 2 ] ) . vecsize > 1 )
BFOP ( lessThanEqual ) ;
else
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BOP ( < = ) ;
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break ;
}
// Conversion
case OpConvertFToU :
case OpConvertFToS :
case OpConvertSToF :
case OpConvertUToF :
case OpUConvert :
case OpSConvert :
case OpFConvert :
{
uint32_t result_type = ops [ 0 ] ;
uint32_t id = ops [ 1 ] ;
auto func = type_to_glsl_constructor ( get < SPIRType > ( result_type ) ) ;
emit_unary_func_op ( result_type , id , ops [ 2 ] , func . c_str ( ) ) ;
break ;
}
case OpBitcast :
{
uint32_t result_type = ops [ 0 ] ;
uint32_t id = ops [ 1 ] ;
uint32_t arg = ops [ 2 ] ;
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auto op = bitcast_glsl_op ( get < SPIRType > ( result_type ) , expression_type ( arg ) ) ;
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emit_unary_func_op ( result_type , id , arg , op . c_str ( ) ) ;
break ;
}
2016-05-31 14:56:15 +00:00
case OpQuantizeToF16 :
{
uint32_t result_type = ops [ 0 ] ;
uint32_t id = ops [ 1 ] ;
uint32_t arg = ops [ 2 ] ;
string op ;
auto & type = get < SPIRType > ( result_type ) ;
switch ( type . vecsize )
{
case 1 :
op = join ( " unpackHalf2x16(packHalf2x16(vec2( " , to_expression ( arg ) , " ))).x " ) ;
break ;
case 2 :
op = join ( " unpackHalf2x16(packHalf2x16( " , to_expression ( arg ) , " )) " ) ;
break ;
case 3 :
{
auto op0 = join ( " unpackHalf2x16(packHalf2x16( " , to_expression ( arg ) , " .xy)) " ) ;
auto op1 = join ( " unpackHalf2x16(packHalf2x16( " , to_expression ( arg ) , " .zz)).x " ) ;
op = join ( " vec3( " , op0 , " , " , op1 , " ) " ) ;
break ;
}
case 4 :
{
auto op0 = join ( " unpackHalf2x16(packHalf2x16( " , to_expression ( arg ) , " .xy)) " ) ;
auto op1 = join ( " unpackHalf2x16(packHalf2x16( " , to_expression ( arg ) , " .zw)) " ) ;
op = join ( " vec4( " , op0 , " , " , op1 , " ) " ) ;
break ;
}
default :
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SPIRV_CROSS_THROW ( " Illegal argument to OpQuantizeToF16. " ) ;
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}
2016-12-05 09:22:54 +00:00
emit_op ( result_type , id , op , should_forward ( arg ) ) ;
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break ;
}
2016-05-05 07:33:18 +00:00
// Derivatives
case OpDPdx :
UFOP ( dFdx ) ;
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if ( is_legacy_es ( ) )
require_extension ( " GL_OES_standard_derivatives " ) ;
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break ;
case OpDPdy :
UFOP ( dFdy ) ;
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if ( is_legacy_es ( ) )
require_extension ( " GL_OES_standard_derivatives " ) ;
2016-05-05 07:33:18 +00:00
break ;
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case OpDPdxFine :
UFOP ( dFdxFine ) ;
2017-03-24 14:58:54 +00:00
if ( options . es )
{
SPIRV_CROSS_THROW ( " GL_ARB_derivative_control is unavailable in OpenGL ES. " ) ;
}
if ( options . version < 450 )
require_extension ( " GL_ARB_derivative_control " ) ;
2017-03-24 12:59:19 +00:00
break ;
case OpDPdyFine :
UFOP ( dFdyFine ) ;
2017-03-24 14:58:54 +00:00
if ( options . es )
{
SPIRV_CROSS_THROW ( " GL_ARB_derivative_control is unavailable in OpenGL ES. " ) ;
}
if ( options . version < 450 )
require_extension ( " GL_ARB_derivative_control " ) ;
2017-03-24 12:59:19 +00:00
break ;
case OpDPdxCoarse :
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if ( options . es )
{
SPIRV_CROSS_THROW ( " GL_ARB_derivative_control is unavailable in OpenGL ES. " ) ;
}
2017-03-24 12:59:19 +00:00
UFOP ( dFdxCoarse ) ;
2017-03-24 14:58:54 +00:00
if ( options . version < 450 )
require_extension ( " GL_ARB_derivative_control " ) ;
2017-03-24 12:59:19 +00:00
break ;
case OpDPdyCoarse :
UFOP ( dFdyCoarse ) ;
2017-03-24 14:58:54 +00:00
if ( options . es )
{
SPIRV_CROSS_THROW ( " GL_ARB_derivative_control is unavailable in OpenGL ES. " ) ;
}
if ( options . version < 450 )
require_extension ( " GL_ARB_derivative_control " ) ;
2017-03-24 12:59:19 +00:00
break ;
2016-05-05 07:33:18 +00:00
case OpFwidth :
UFOP ( fwidth ) ;
2016-09-17 12:33:16 +00:00
if ( is_legacy_es ( ) )
require_extension ( " GL_OES_standard_derivatives " ) ;
2016-05-05 07:33:18 +00:00
break ;
// Bitfield
case OpBitFieldInsert :
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// TODO: The signedness of inputs is strict in GLSL, but not in SPIR-V, bitcast if necessary.
2016-05-05 07:33:18 +00:00
QFOP ( bitfieldInsert ) ;
break ;
case OpBitFieldSExtract :
case OpBitFieldUExtract :
2017-03-25 14:38:20 +00:00
// TODO: The signedness of inputs is strict in GLSL, but not in SPIR-V, bitcast if necessary.
TFOP ( bitfieldExtract ) ;
2016-05-05 07:33:18 +00:00
break ;
case OpBitReverse :
UFOP ( bitfieldReverse ) ;
break ;
case OpBitCount :
UFOP ( bitCount ) ;
break ;
// Atomics
case OpAtomicExchange :
{
uint32_t result_type = ops [ 0 ] ;
uint32_t id = ops [ 1 ] ;
uint32_t ptr = ops [ 2 ] ;
// Ignore semantics for now, probably only relevant to CL.
uint32_t val = ops [ 5 ] ;
const char * op = check_atomic_image ( ptr ) ? " imageAtomicExchange " : " atomicExchange " ;
forced_temporaries . insert ( id ) ;
emit_binary_func_op ( result_type , id , ptr , val , op ) ;
flush_all_atomic_capable_variables ( ) ;
break ;
}
case OpAtomicCompareExchange :
{
uint32_t result_type = ops [ 0 ] ;
uint32_t id = ops [ 1 ] ;
uint32_t ptr = ops [ 2 ] ;
uint32_t val = ops [ 6 ] ;
uint32_t comp = ops [ 7 ] ;
const char * op = check_atomic_image ( ptr ) ? " imageAtomicCompSwap " : " atomicCompSwap " ;
forced_temporaries . insert ( id ) ;
emit_trinary_func_op ( result_type , id , ptr , comp , val , op ) ;
flush_all_atomic_capable_variables ( ) ;
break ;
}
case OpAtomicLoad :
flush_all_atomic_capable_variables ( ) ;
// FIXME: Image?
UFOP ( atomicCounter ) ;
register_read ( ops [ 1 ] , ops [ 2 ] , should_forward ( ops [ 2 ] ) ) ;
break ;
// OpAtomicStore unimplemented. Not sure what would use that.
// OpAtomicLoad seems to only be relevant for atomic counters.
case OpAtomicIIncrement :
forced_temporaries . insert ( ops [ 1 ] ) ;
// FIXME: Image?
UFOP ( atomicCounterIncrement ) ;
flush_all_atomic_capable_variables ( ) ;
register_read ( ops [ 1 ] , ops [ 2 ] , should_forward ( ops [ 2 ] ) ) ;
break ;
case OpAtomicIDecrement :
forced_temporaries . insert ( ops [ 1 ] ) ;
// FIXME: Image?
UFOP ( atomicCounterDecrement ) ;
flush_all_atomic_capable_variables ( ) ;
register_read ( ops [ 1 ] , ops [ 2 ] , should_forward ( ops [ 2 ] ) ) ;
break ;
case OpAtomicIAdd :
{
const char * op = check_atomic_image ( ops [ 2 ] ) ? " imageAtomicAdd " : " atomicAdd " ;
forced_temporaries . insert ( ops [ 1 ] ) ;
emit_binary_func_op ( ops [ 0 ] , ops [ 1 ] , ops [ 2 ] , ops [ 5 ] , op ) ;
flush_all_atomic_capable_variables ( ) ;
register_read ( ops [ 1 ] , ops [ 2 ] , should_forward ( ops [ 2 ] ) ) ;
break ;
}
case OpAtomicISub :
{
const char * op = check_atomic_image ( ops [ 2 ] ) ? " imageAtomicAdd " : " atomicAdd " ;
forced_temporaries . insert ( ops [ 1 ] ) ;
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auto expr = join ( op , " ( " , to_expression ( ops [ 2 ] ) , " , - " , to_enclosed_expression ( ops [ 5 ] ) , " ) " ) ;
emit_op ( ops [ 0 ] , ops [ 1 ] , expr , should_forward ( ops [ 2 ] ) & & should_forward ( ops [ 5 ] ) ) ;
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flush_all_atomic_capable_variables ( ) ;
register_read ( ops [ 1 ] , ops [ 2 ] , should_forward ( ops [ 2 ] ) ) ;
break ;
}
case OpAtomicSMin :
case OpAtomicUMin :
{
const char * op = check_atomic_image ( ops [ 2 ] ) ? " imageAtomicMin " : " atomicMin " ;
forced_temporaries . insert ( ops [ 1 ] ) ;
emit_binary_func_op ( ops [ 0 ] , ops [ 1 ] , ops [ 2 ] , ops [ 5 ] , op ) ;
flush_all_atomic_capable_variables ( ) ;
register_read ( ops [ 1 ] , ops [ 2 ] , should_forward ( ops [ 2 ] ) ) ;
break ;
}
case OpAtomicSMax :
case OpAtomicUMax :
{
const char * op = check_atomic_image ( ops [ 2 ] ) ? " imageAtomicMax " : " atomicMax " ;
forced_temporaries . insert ( ops [ 1 ] ) ;
emit_binary_func_op ( ops [ 0 ] , ops [ 1 ] , ops [ 2 ] , ops [ 5 ] , op ) ;
flush_all_atomic_capable_variables ( ) ;
register_read ( ops [ 1 ] , ops [ 2 ] , should_forward ( ops [ 2 ] ) ) ;
break ;
}
case OpAtomicAnd :
{
const char * op = check_atomic_image ( ops [ 2 ] ) ? " imageAtomicAnd " : " atomicAnd " ;
forced_temporaries . insert ( ops [ 1 ] ) ;
emit_binary_func_op ( ops [ 0 ] , ops [ 1 ] , ops [ 2 ] , ops [ 5 ] , op ) ;
flush_all_atomic_capable_variables ( ) ;
register_read ( ops [ 1 ] , ops [ 2 ] , should_forward ( ops [ 2 ] ) ) ;
break ;
}
case OpAtomicOr :
{
const char * op = check_atomic_image ( ops [ 2 ] ) ? " imageAtomicOr " : " atomicOr " ;
forced_temporaries . insert ( ops [ 1 ] ) ;
emit_binary_func_op ( ops [ 0 ] , ops [ 1 ] , ops [ 2 ] , ops [ 5 ] , op ) ;
flush_all_atomic_capable_variables ( ) ;
register_read ( ops [ 1 ] , ops [ 2 ] , should_forward ( ops [ 2 ] ) ) ;
break ;
}
case OpAtomicXor :
{
const char * op = check_atomic_image ( ops [ 2 ] ) ? " imageAtomicXor " : " atomicXor " ;
forced_temporaries . insert ( ops [ 1 ] ) ;
emit_binary_func_op ( ops [ 0 ] , ops [ 1 ] , ops [ 2 ] , ops [ 5 ] , op ) ;
flush_all_atomic_capable_variables ( ) ;
register_read ( ops [ 1 ] , ops [ 2 ] , should_forward ( ops [ 2 ] ) ) ;
break ;
}
// Geometry shaders
case OpEmitVertex :
statement ( " EmitVertex(); " ) ;
break ;
case OpEndPrimitive :
statement ( " EndPrimitive(); " ) ;
break ;
case OpEmitStreamVertex :
statement ( " EmitStreamVertex(); " ) ;
break ;
case OpEndStreamPrimitive :
statement ( " EndStreamPrimitive(); " ) ;
break ;
// Textures
case OpImageSampleExplicitLod :
case OpImageSampleProjExplicitLod :
case OpImageSampleDrefExplicitLod :
case OpImageSampleProjDrefExplicitLod :
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case OpImageSampleImplicitLod :
case OpImageSampleProjImplicitLod :
case OpImageSampleDrefImplicitLod :
case OpImageSampleProjDrefImplicitLod :
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case OpImageFetch :
case OpImageGather :
case OpImageDrefGather :
// Gets a bit hairy, so move this to a separate instruction.
emit_texture_op ( instruction ) ;
break ;
case OpImage :
{
uint32_t result_type = ops [ 0 ] ;
uint32_t id = ops [ 1 ] ;
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auto & e = emit_op ( result_type , id , to_expression ( ops [ 2 ] ) , true ) ;
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// When using the image, we need to know which variable it is actually loaded from.
auto * var = maybe_get_backing_variable ( ops [ 2 ] ) ;
e . loaded_from = var ? var - > self : 0 ;
break ;
}
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case OpImageQueryLod :
{
if ( ! options . es & & options . version < 400 )
{
require_extension ( " GL_ARB_texture_query_lod " ) ;
// For some reason, the ARB spec is all-caps.
BFOP ( textureQueryLOD ) ;
}
else if ( options . es )
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SPIRV_CROSS_THROW ( " textureQueryLod not supported in ES profile. " ) ;
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else
BFOP ( textureQueryLod ) ;
break ;
}
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case OpImageQueryLevels :
{
if ( ! options . es & & options . version < 430 )
require_extension ( " GL_ARB_texture_query_levels " ) ;
if ( options . es )
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SPIRV_CROSS_THROW ( " textureQueryLevels not supported in ES profile. " ) ;
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UFOP ( textureQueryLevels ) ;
break ;
}
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case OpImageQuerySamples :
{
auto * var = maybe_get_backing_variable ( ops [ 2 ] ) ;
if ( ! var )
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SPIRV_CROSS_THROW (
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" Bug. OpImageQuerySamples must have a backing variable so we know if the image is sampled or not. " ) ;
auto & type = get < SPIRType > ( var - > basetype ) ;
bool image = type . image . sampled = = 2 ;
if ( image )
UFOP ( imageSamples ) ;
else
UFOP ( textureSamples ) ;
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break ;
}
case OpSampledImage :
{
uint32_t result_type = ops [ 0 ] ;
uint32_t id = ops [ 1 ] ;
emit_sampled_image_op ( result_type , id , ops [ 2 ] , ops [ 3 ] ) ;
break ;
}
case OpImageQuerySizeLod :
BFOP ( textureSize ) ;
break ;
// Image load/store
case OpImageRead :
{
// We added Nonreadable speculatively to the OpImage variable due to glslangValidator
// not adding the proper qualifiers.
// If it turns out we need to read the image after all, remove the qualifier and recompile.
auto * var = maybe_get_backing_variable ( ops [ 2 ] ) ;
if ( var )
{
auto & flags = meta . at ( var - > self ) . decoration . decoration_flags ;
if ( flags & ( 1ull < < DecorationNonReadable ) )
{
flags & = ~ ( 1ull < < DecorationNonReadable ) ;
force_recompile = true ;
}
}
uint32_t result_type = ops [ 0 ] ;
uint32_t id = ops [ 1 ] ;
bool pure ;
string imgexpr ;
auto & type = expression_type ( ops [ 2 ] ) ;
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if ( var & & var - > remapped_variable ) // Remapped input, just read as-is without any op-code
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{
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if ( type . image . ms )
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SPIRV_CROSS_THROW ( " Trying to remap multisampled image to variable, this is not possible. " ) ;
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auto itr =
find_if ( begin ( pls_inputs ) , end ( pls_inputs ) , [ var ] ( const PlsRemap & pls ) { return pls . id = = var - > self ; } ) ;
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if ( itr = = end ( pls_inputs ) )
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{
// For non-PLS inputs, we rely on subpass type remapping information to get it right
// since ImageRead always returns 4-component vectors and the backing type is opaque.
if ( ! var - > remapped_components )
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SPIRV_CROSS_THROW ( " subpassInput was remapped, but remap_components is not set correctly. " ) ;
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imgexpr = remap_swizzle ( result_type , var - > remapped_components , ops [ 2 ] ) ;
}
else
{
// PLS input could have different number of components than what the SPIR expects, swizzle to
// the appropriate vector size.
uint32_t components = pls_format_to_components ( itr - > format ) ;
imgexpr = remap_swizzle ( result_type , components , ops [ 2 ] ) ;
}
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pure = true ;
}
else if ( type . image . dim = = DimSubpassData )
{
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if ( options . vulkan_semantics )
{
// With Vulkan semantics, use the proper Vulkan GLSL construct.
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if ( type . image . ms )
{
uint32_t operands = ops [ 4 ] ;
if ( operands ! = ImageOperandsSampleMask | | length ! = 6 )
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SPIRV_CROSS_THROW (
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" Multisampled image used in OpImageRead, but unexpected operand mask was used. " ) ;
uint32_t samples = ops [ 5 ] ;
imgexpr = join ( " subpassLoad( " , to_expression ( ops [ 2 ] ) , " , " , to_expression ( samples ) , " ) " ) ;
}
else
imgexpr = join ( " subpassLoad( " , to_expression ( ops [ 2 ] ) , " ) " ) ;
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}
else
{
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if ( type . image . ms )
{
uint32_t operands = ops [ 4 ] ;
if ( operands ! = ImageOperandsSampleMask | | length ! = 6 )
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SPIRV_CROSS_THROW (
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" Multisampled image used in OpImageRead, but unexpected operand mask was used. " ) ;
uint32_t samples = ops [ 5 ] ;
imgexpr = join ( " texelFetch( " , to_expression ( ops [ 2 ] ) , " , ivec2(gl_FragCoord.xy), " ,
to_expression ( samples ) , " ) " ) ;
}
else
{
// Implement subpass loads via texture barrier style sampling.
imgexpr = join ( " texelFetch( " , to_expression ( ops [ 2 ] ) , " , ivec2(gl_FragCoord.xy), 0) " ) ;
}
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}
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pure = true ;
}
else
{
// Plain image load/store.
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if ( type . image . ms )
{
uint32_t operands = ops [ 4 ] ;
if ( operands ! = ImageOperandsSampleMask | | length ! = 6 )
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SPIRV_CROSS_THROW ( " Multisampled image used in OpImageRead, but unexpected operand mask was used. " ) ;
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uint32_t samples = ops [ 5 ] ;
imgexpr = join ( " imageLoad( " , to_expression ( ops [ 2 ] ) , " , " , to_expression ( ops [ 3 ] ) , " , " ,
to_expression ( samples ) , " ) " ) ;
}
else
imgexpr = join ( " imageLoad( " , to_expression ( ops [ 2 ] ) , " , " , to_expression ( ops [ 3 ] ) , " ) " ) ;
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pure = false ;
}
if ( var & & var - > forwardable )
{
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auto & e = emit_op ( result_type , id , imgexpr , true ) ;
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// We only need to track dependencies if we're reading from image load/store.
if ( ! pure )
{
e . loaded_from = var - > self ;
var - > dependees . push_back ( id ) ;
}
}
else
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emit_op ( result_type , id , imgexpr , false ) ;
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break ;
}
case OpImageTexelPointer :
{
uint32_t result_type = ops [ 0 ] ;
uint32_t id = ops [ 1 ] ;
auto & e = set < SPIRExpression > ( id , join ( to_expression ( ops [ 2 ] ) , " , " , to_expression ( ops [ 3 ] ) ) , result_type , true ) ;
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// When using the pointer, we need to know which variable it is actually loaded from.
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auto * var = maybe_get_backing_variable ( ops [ 2 ] ) ;
e . loaded_from = var ? var - > self : 0 ;
break ;
}
case OpImageWrite :
{
// We added Nonwritable speculatively to the OpImage variable due to glslangValidator
// not adding the proper qualifiers.
// If it turns out we need to write to the image after all, remove the qualifier and recompile.
auto * var = maybe_get_backing_variable ( ops [ 0 ] ) ;
if ( var )
{
auto & flags = meta . at ( var - > self ) . decoration . decoration_flags ;
if ( flags & ( 1ull < < DecorationNonWritable ) )
{
flags & = ~ ( 1ull < < DecorationNonWritable ) ;
force_recompile = true ;
}
}
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auto & type = expression_type ( ops [ 0 ] ) ;
if ( type . image . ms )
{
uint32_t operands = ops [ 3 ] ;
if ( operands ! = ImageOperandsSampleMask | | length ! = 5 )
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SPIRV_CROSS_THROW ( " Multisampled image used in OpImageWrite, but unexpected operand mask was used. " ) ;
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uint32_t samples = ops [ 4 ] ;
statement ( " imageStore( " , to_expression ( ops [ 0 ] ) , " , " , to_expression ( ops [ 1 ] ) , " , " , to_expression ( samples ) ,
" , " , to_expression ( ops [ 2 ] ) , " ); " ) ;
}
else
statement ( " imageStore( " , to_expression ( ops [ 0 ] ) , " , " , to_expression ( ops [ 1 ] ) , " , " , to_expression ( ops [ 2 ] ) ,
" ); " ) ;
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if ( var & & variable_storage_is_aliased ( * var ) )
flush_all_aliased_variables ( ) ;
break ;
}
case OpImageQuerySize :
{
auto & type = expression_type ( ops [ 2 ] ) ;
uint32_t result_type = ops [ 0 ] ;
uint32_t id = ops [ 1 ] ;
if ( type . basetype = = SPIRType : : Image )
{
// The size of an image is always constant.
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emit_op ( result_type , id , join ( " imageSize( " , to_expression ( ops [ 2 ] ) , " ) " ) , true ) ;
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}
else
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SPIRV_CROSS_THROW ( " Invalid type for OpImageQuerySize. " ) ;
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break ;
}
// Compute
case OpControlBarrier :
{
// Ignore execution and memory scope.
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if ( get_entry_point ( ) . model = = ExecutionModelGLCompute )
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{
uint32_t mem = get < SPIRConstant > ( ops [ 2 ] ) . scalar ( ) ;
if ( mem = = MemorySemanticsWorkgroupMemoryMask )
statement ( " memoryBarrierShared(); " ) ;
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else if ( mem )
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statement ( " memoryBarrier(); " ) ;
}
statement ( " barrier(); " ) ;
break ;
}
case OpMemoryBarrier :
{
uint32_t mem = get < SPIRConstant > ( ops [ 1 ] ) . scalar ( ) ;
// We cannot forward any loads beyond the memory barrier.
if ( mem )
flush_all_active_variables ( ) ;
if ( mem = = MemorySemanticsWorkgroupMemoryMask )
statement ( " memoryBarrierShared(); " ) ;
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else if ( mem )
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statement ( " memoryBarrier(); " ) ;
break ;
}
case OpExtInst :
{
uint32_t extension_set = ops [ 2 ] ;
if ( get < SPIRExtension > ( extension_set ) . ext ! = SPIRExtension : : GLSL )
{
statement ( " // unimplemented ext op " , instruction . op ) ;
break ;
}
emit_glsl_op ( ops [ 0 ] , ops [ 1 ] , ops [ 3 ] , & ops [ 4 ] , length - 4 ) ;
break ;
}
default :
statement ( " // unimplemented op " , instruction . op ) ;
break ;
}
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}
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// Appends function arguments, mapped from global variables, beyond the specified arg index.
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// This is used when a function call uses fewer arguments than the function defines.
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// This situation may occur if the function signature has been dynamically modified to
// extract global variables referenced from within the function, and convert them to
// function arguments. This is necessary for shader languages that do not support global
// access to shader input content from within a function (eg. Metal). Each additional
// function args uses the name of the global variable. Function nesting will modify the
// functions and calls all the way up the nesting chain.
void CompilerGLSL : : append_global_func_args ( const SPIRFunction & func , uint32_t index , vector < string > & arglist )
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{
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auto & args = func . arguments ;
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uint32_t arg_cnt = uint32_t ( args . size ( ) ) ;
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for ( uint32_t arg_idx = index ; arg_idx < arg_cnt ; arg_idx + + )
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{
assert ( args [ arg_idx ] . alias_global_variable ) ;
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arglist . push_back ( to_func_call_arg ( args [ arg_idx ] . id ) ) ;
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}
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}
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string CompilerGLSL : : to_member_name ( const SPIRType & type , uint32_t index )
{
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auto & memb = meta [ type . self ] . members ;
if ( index < memb . size ( ) & & ! memb [ index ] . alias . empty ( ) )
return memb [ index ] . alias ;
else
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return join ( " _m " , index ) ;
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}
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void CompilerGLSL : : add_member_name ( SPIRType & type , uint32_t index )
{
auto & memb = meta [ type . self ] . members ;
if ( index < memb . size ( ) & & ! memb [ index ] . alias . empty ( ) )
{
auto & name = memb [ index ] . alias ;
if ( name . empty ( ) )
return ;
// Reserved for temporaries.
if ( name [ 0 ] = = ' _ ' & & name . size ( ) > = 2 & & isdigit ( name [ 1 ] ) )
{
name . clear ( ) ;
return ;
}
update_name_cache ( type . member_name_cache , name ) ;
}
}
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// Checks whether the ID is a row_major matrix that requires conversion before use
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bool CompilerGLSL : : is_non_native_row_major_matrix ( uint32_t id )
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{
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// Natively supported row-major matrices do not need to be converted.
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// Legacy targets do not support row major.
if ( backend . native_row_major_matrix & & ! is_legacy ( ) )
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return false ;
// Non-matrix or column-major matrix types do not need to be converted.
if ( ! ( meta [ id ] . decoration . decoration_flags & ( 1ull < < DecorationRowMajor ) ) )
return false ;
// Only square row-major matrices can be converted at this time.
// Converting non-square matrices will require defining custom GLSL function that
// swaps matrix elements while retaining the original dimensional form of the matrix.
const auto type = expression_type ( id ) ;
if ( type . columns ! = type . vecsize )
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SPIRV_CROSS_THROW ( " Row-major matrices must be square on this platform. " ) ;
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return true ;
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}
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// Checks whether the member is a row_major matrix that requires conversion before use
bool CompilerGLSL : : member_is_non_native_row_major_matrix ( const SPIRType & type , uint32_t index )
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{
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// Natively supported row-major matrices do not need to be converted.
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if ( backend . native_row_major_matrix & & ! is_legacy ( ) )
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return false ;
// Non-matrix or column-major matrix types do not need to be converted.
if ( ! ( combined_decoration_for_member ( type , index ) & ( 1ull < < DecorationRowMajor ) ) )
return false ;
// Only square row-major matrices can be converted at this time.
// Converting non-square matrices will require defining custom GLSL function that
// swaps matrix elements while retaining the original dimensional form of the matrix.
const auto mbr_type = get < SPIRType > ( type . member_types [ index ] ) ;
if ( mbr_type . columns ! = mbr_type . vecsize )
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SPIRV_CROSS_THROW ( " Row-major matrices must be square on this platform. " ) ;
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return true ;
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}
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// Checks whether the member is in packed data type, that might need to be unpacked.
// GLSL does not define packed data types, but certain subclasses do.
bool CompilerGLSL : : member_is_packed_type ( const SPIRType & type , uint32_t index )
{
return has_member_decoration ( type . self , index , DecorationCPacked ) ;
}
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// Wraps the expression string in a function call that converts the
// row_major matrix result of the expression to a column_major matrix.
// Base implementation uses the standard library transpose() function.
// Subclasses may override to use a different function.
string CompilerGLSL : : convert_row_major_matrix ( string exp_str )
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{
strip_enclosed_expression ( exp_str ) ;
return join ( " transpose( " , exp_str , " ) " ) ;
}
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string CompilerGLSL : : variable_decl ( const SPIRType & type , const string & name , uint32_t id )
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{
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string type_name = type_to_glsl ( type , id ) ;
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remap_variable_type_name ( type , name , type_name ) ;
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return join ( type_name , " " , name , type_to_array_glsl ( type ) ) ;
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}
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// Emit a structure member. Subclasses may override to modify output,
// or to dynamically add a padding member if needed.
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void CompilerGLSL : : emit_struct_member ( const SPIRType & type , uint32_t member_type_id , uint32_t index ,
const string & qualifier )
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{
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auto & membertype = get < SPIRType > ( member_type_id ) ;
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uint64_t memberflags = 0 ;
auto & memb = meta [ type . self ] . members ;
if ( index < memb . size ( ) )
memberflags = memb [ index ] . decoration_flags ;
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string qualifiers ;
bool is_block = ( meta [ type . self ] . decoration . decoration_flags &
( ( 1ull < < DecorationBlock ) | ( 1ull < < DecorationBufferBlock ) ) ) ! = 0 ;
if ( is_block )
qualifiers = to_interpolation_qualifiers ( memberflags ) ;
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statement ( layout_for_member ( type , index ) , qualifiers , qualifier ,
flags_to_precision_qualifiers_glsl ( membertype , memberflags ) ,
variable_decl ( membertype , to_member_name ( type , index ) ) , " ; " ) ;
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}
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const char * CompilerGLSL : : flags_to_precision_qualifiers_glsl ( const SPIRType & type , uint64_t flags )
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{
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if ( options . es )
{
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auto & execution = get_entry_point ( ) ;
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// Structs do not have precision qualifiers, neither do doubles (desktop only anyways, so no mediump/highp).
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if ( type . basetype ! = SPIRType : : Float & & type . basetype ! = SPIRType : : Int & & type . basetype ! = SPIRType : : UInt & &
type . basetype ! = SPIRType : : Image & & type . basetype ! = SPIRType : : SampledImage & &
type . basetype ! = SPIRType : : Sampler )
return " " ;
if ( flags & ( 1ull < < DecorationRelaxedPrecision ) )
{
bool implied_fmediump = type . basetype = = SPIRType : : Float & &
options . fragment . default_float_precision = = Options : : Mediump & &
execution . model = = ExecutionModelFragment ;
bool implied_imediump = ( type . basetype = = SPIRType : : Int | | type . basetype = = SPIRType : : UInt ) & &
options . fragment . default_int_precision = = Options : : Mediump & &
execution . model = = ExecutionModelFragment ;
return implied_fmediump | | implied_imediump ? " " : " mediump " ;
}
else
{
bool implied_fhighp =
type . basetype = = SPIRType : : Float & & ( ( options . fragment . default_float_precision = = Options : : Highp & &
execution . model = = ExecutionModelFragment ) | |
( execution . model ! = ExecutionModelFragment ) ) ;
bool implied_ihighp = ( type . basetype = = SPIRType : : Int | | type . basetype = = SPIRType : : UInt ) & &
( ( options . fragment . default_int_precision = = Options : : Highp & &
execution . model = = ExecutionModelFragment ) | |
( execution . model ! = ExecutionModelFragment ) ) ;
return implied_fhighp | | implied_ihighp ? " " : " highp " ;
}
}
else
return " " ;
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}
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const char * CompilerGLSL : : to_precision_qualifiers_glsl ( uint32_t id )
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{
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return flags_to_precision_qualifiers_glsl ( expression_type ( id ) , meta [ id ] . decoration . decoration_flags ) ;
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}
string CompilerGLSL : : to_qualifiers_glsl ( uint32_t id )
{
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auto flags = meta [ id ] . decoration . decoration_flags ;
string res ;
auto * var = maybe_get < SPIRVariable > ( id ) ;
if ( var & & var - > storage = = StorageClassWorkgroup & & ! backend . shared_is_implied )
res + = " shared " ;
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res + = to_interpolation_qualifiers ( flags ) ;
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if ( var )
res + = to_storage_qualifiers_glsl ( * var ) ;
res + = to_precision_qualifiers_glsl ( id ) ;
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auto & type = expression_type ( id ) ;
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if ( type . image . dim ! = DimSubpassData & & type . image . sampled = = 2 )
{
if ( flags & ( 1ull < < DecorationNonWritable ) )
res + = " readonly " ;
if ( flags & ( 1ull < < DecorationNonReadable ) )
res + = " writeonly " ;
}
return res ;
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}
string CompilerGLSL : : argument_decl ( const SPIRFunction : : Parameter & arg )
{
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// glslangValidator seems to make all arguments pointer no matter what which is rather bizarre ...
auto & type = expression_type ( arg . id ) ;
const char * direction = " " ;
if ( type . pointer )
{
if ( arg . write_count & & arg . read_count )
direction = " inout " ;
else if ( arg . write_count )
direction = " out " ;
}
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return join ( direction , to_qualifiers_glsl ( arg . id ) , variable_decl ( type , to_name ( arg . id ) , arg . id ) ) ;
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}
string CompilerGLSL : : variable_decl ( const SPIRVariable & variable )
{
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// Ignore the pointer type since GLSL doesn't have pointers.
auto & type = get < SPIRType > ( variable . basetype ) ;
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auto res = join ( to_qualifiers_glsl ( variable . self ) , variable_decl ( type , to_name ( variable . self ) , variable . self ) ) ;
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if ( variable . loop_variable )
res + = join ( " = " , to_expression ( variable . static_expression ) ) ;
else if ( variable . initializer )
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res + = join ( " = " , to_expression ( variable . initializer ) ) ;
return res ;
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}
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const char * CompilerGLSL : : to_pls_qualifiers_glsl ( const SPIRVariable & variable )
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{
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auto flags = meta [ variable . self ] . decoration . decoration_flags ;
if ( flags & ( 1ull < < DecorationRelaxedPrecision ) )
return " mediump " ;
else
return " highp " ;
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}
string CompilerGLSL : : pls_decl ( const PlsRemap & var )
{
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auto & variable = get < SPIRVariable > ( var . id ) ;
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SPIRType type ;
type . vecsize = pls_format_to_components ( var . format ) ;
type . basetype = pls_format_to_basetype ( var . format ) ;
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return join ( to_pls_layout ( var . format ) , to_pls_qualifiers_glsl ( variable ) , type_to_glsl ( type ) , " " ,
to_name ( variable . self ) ) ;
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}
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uint32_t CompilerGLSL : : to_array_size_literal ( const SPIRType & type , uint32_t index ) const
{
assert ( type . array . size ( ) = = type . array_size_literal . size ( ) ) ;
if ( ! type . array_size_literal [ index ] )
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SPIRV_CROSS_THROW ( " The array size is not a literal, but a specialization constant or spec constant op. " ) ;
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return type . array [ index ] ;
}
string CompilerGLSL : : to_array_size ( const SPIRType & type , uint32_t index )
{
assert ( type . array . size ( ) = = type . array_size_literal . size ( ) ) ;
auto & size = type . array [ index ] ;
if ( ! type . array_size_literal [ index ] )
return to_expression ( size ) ;
else if ( size )
return convert_to_string ( size ) ;
else if ( ! backend . flexible_member_array_supported )
{
// For runtime-sized arrays, we can work around
// lack of standard support for this by simply having
// a single element array.
//
// Runtime length arrays must always be the last element
// in an interface block.
return " 1 " ;
}
else
return " " ;
}
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string CompilerGLSL : : type_to_array_glsl ( const SPIRType & type )
{
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if ( type . array . empty ( ) )
return " " ;
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if ( options . flatten_multidimensional_arrays )
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{
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string res ;
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res + = " [ " ;
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for ( auto i = uint32_t ( type . array . size ( ) ) ; i ; i - - )
{
res + = enclose_expression ( to_array_size ( type , i - 1 ) ) ;
if ( i > 1 )
res + = " * " ;
}
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res + = " ] " ;
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return res ;
}
else
{
if ( type . array . size ( ) > 1 )
{
if ( ! options . es & & options . version < 430 )
require_extension ( " GL_ARB_arrays_of_arrays " ) ;
else if ( options . es & & options . version < 310 )
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SPIRV_CROSS_THROW ( " Arrays of arrays not supported before ESSL version 310. "
" Try using --flatten-multidimensional-arrays or set "
" options.flatten_multidimensional_arrays to true. " ) ;
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}
string res ;
for ( auto i = uint32_t ( type . array . size ( ) ) ; i ; i - - )
{
res + = " [ " ;
res + = to_array_size ( type , i - 1 ) ;
res + = " ] " ;
}
return res ;
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}
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}
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string CompilerGLSL : : image_type_glsl ( const SPIRType & type , uint32_t /* id */ )
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{
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auto & imagetype = get < SPIRType > ( type . image . type ) ;
string res ;
switch ( imagetype . basetype )
{
case SPIRType : : Int :
res = " i " ;
break ;
case SPIRType : : UInt :
res = " u " ;
break ;
default :
break ;
}
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if ( type . basetype = = SPIRType : : Image & & type . image . dim = = DimSubpassData & & options . vulkan_semantics )
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return res + " subpassInput " + ( type . image . ms ? " MS " : " " ) ;
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// If we're emulating subpassInput with samplers, force sampler2D
// so we don't have to specify format.
if ( type . basetype = = SPIRType : : Image & & type . image . dim ! = DimSubpassData )
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{
// Sampler buffers are always declared as samplerBuffer even though they might be separate images in the SPIR-V.
if ( type . image . dim = = DimBuffer & & type . image . sampled = = 1 )
res + = " sampler " ;
else
res + = type . image . sampled = = 2 ? " image " : " texture " ;
}
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else
res + = " sampler " ;
switch ( type . image . dim )
{
case Dim1D :
res + = " 1D " ;
break ;
case Dim2D :
res + = " 2D " ;
break ;
case Dim3D :
res + = " 3D " ;
break ;
case DimCube :
res + = " Cube " ;
break ;
case DimBuffer :
if ( options . es & & options . version < 320 )
require_extension ( " GL_OES_texture_buffer " ) ;
else if ( ! options . es & & options . version < 300 )
require_extension ( " GL_EXT_texture_buffer_object " ) ;
res + = " Buffer " ;
break ;
case DimSubpassData :
res + = " 2D " ;
break ;
default :
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SPIRV_CROSS_THROW ( " Only 1D, 2D, 3D, Buffer, InputTarget and Cube textures supported. " ) ;
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}
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if ( type . image . ms )
res + = " MS " ;
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if ( type . image . arrayed )
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{
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if ( is_legacy_desktop ( ) )
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require_extension ( " GL_EXT_texture_array " ) ;
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res + = " Array " ;
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}
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if ( type . image . depth )
res + = " Shadow " ;
return res ;
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}
string CompilerGLSL : : type_to_glsl_constructor ( const SPIRType & type )
{
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if ( type . array . size ( ) > 1 )
{
if ( options . flatten_multidimensional_arrays )
SPIRV_CROSS_THROW ( " Cannot flatten constructors of multidimensional array constructors, e.g. float[][](). " ) ;
else if ( ! options . es & & options . version < 430 )
require_extension ( " GL_ARB_arrays_of_arrays " ) ;
else if ( options . es & & options . version < 310 )
SPIRV_CROSS_THROW ( " Arrays of arrays not supported before ESSL version 310. " ) ;
}
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auto e = type_to_glsl ( type ) ;
for ( uint32_t i = 0 ; i < type . array . size ( ) ; i + + )
e + = " [] " ;
return e ;
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}
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// The optional id parameter indicates the object whose type we are trying
// to find the description for. It is optional. Most type descriptions do not
// depend on a specific object's use of that type.
string CompilerGLSL : : type_to_glsl ( const SPIRType & type , uint32_t id )
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{
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// Ignore the pointer type since GLSL doesn't have pointers.
switch ( type . basetype )
{
case SPIRType : : Struct :
// Need OpName lookup here to get a "sensible" name for a struct.
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if ( backend . explicit_struct_type )
return join ( " struct " , to_name ( type . self ) ) ;
else
return to_name ( type . self ) ;
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case SPIRType : : Image :
case SPIRType : : SampledImage :
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return image_type_glsl ( type , id ) ;
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case SPIRType : : Sampler :
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// The depth field is set by calling code based on the variable ID of the sampler, effectively reintroducing
// this distinction into the type system.
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return comparison_samplers . count ( id ) ? " samplerShadow " : " sampler " ;
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case SPIRType : : Void :
return " void " ;
default :
break ;
}
if ( type . vecsize = = 1 & & type . columns = = 1 ) // Scalar builtin
{
switch ( type . basetype )
{
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case SPIRType : : Boolean :
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return " bool " ;
case SPIRType : : Int :
return backend . basic_int_type ;
case SPIRType : : UInt :
return backend . basic_uint_type ;
case SPIRType : : AtomicCounter :
return " atomic_uint " ;
case SPIRType : : Float :
return " float " ;
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case SPIRType : : Double :
return " double " ;
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case SPIRType : : Int64 :
return " int64_t " ;
case SPIRType : : UInt64 :
return " uint64_t " ;
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default :
return " ??? " ;
}
}
else if ( type . vecsize > 1 & & type . columns = = 1 ) // Vector builtin
{
switch ( type . basetype )
{
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case SPIRType : : Boolean :
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return join ( " bvec " , type . vecsize ) ;
case SPIRType : : Int :
return join ( " ivec " , type . vecsize ) ;
case SPIRType : : UInt :
return join ( " uvec " , type . vecsize ) ;
case SPIRType : : Float :
return join ( " vec " , type . vecsize ) ;
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case SPIRType : : Double :
return join ( " dvec " , type . vecsize ) ;
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case SPIRType : : Int64 :
return join ( " i64vec " , type . vecsize ) ;
case SPIRType : : UInt64 :
return join ( " u64vec " , type . vecsize ) ;
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default :
return " ??? " ;
}
}
else if ( type . vecsize = = type . columns ) // Simple Matrix builtin
{
switch ( type . basetype )
{
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case SPIRType : : Boolean :
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return join ( " bmat " , type . vecsize ) ;
case SPIRType : : Int :
return join ( " imat " , type . vecsize ) ;
case SPIRType : : UInt :
return join ( " umat " , type . vecsize ) ;
case SPIRType : : Float :
return join ( " mat " , type . vecsize ) ;
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case SPIRType : : Double :
return join ( " dmat " , type . vecsize ) ;
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// Matrix types not supported for int64/uint64.
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default :
return " ??? " ;
}
}
else
{
switch ( type . basetype )
{
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case SPIRType : : Boolean :
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return join ( " bmat " , type . columns , " x " , type . vecsize ) ;
case SPIRType : : Int :
return join ( " imat " , type . columns , " x " , type . vecsize ) ;
case SPIRType : : UInt :
return join ( " umat " , type . columns , " x " , type . vecsize ) ;
case SPIRType : : Float :
return join ( " mat " , type . columns , " x " , type . vecsize ) ;
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case SPIRType : : Double :
return join ( " dmat " , type . columns , " x " , type . vecsize ) ;
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// Matrix types not supported for int64/uint64.
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default :
return " ??? " ;
}
}
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}
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void CompilerGLSL : : add_variable ( unordered_set < string > & variables , uint32_t id )
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{
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auto & name = meta [ id ] . decoration . alias ;
if ( name . empty ( ) )
return ;
// Reserved for temporaries.
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if ( name [ 0 ] = = ' _ ' & & name . size ( ) > = 2 & & isdigit ( name [ 1 ] ) )
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{
name . clear ( ) ;
return ;
}
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update_name_cache ( variables , name ) ;
}
void CompilerGLSL : : add_local_variable_name ( uint32_t id )
{
add_variable ( local_variable_names , id ) ;
}
void CompilerGLSL : : add_resource_name ( uint32_t id )
{
add_variable ( resource_names , id ) ;
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}
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void CompilerGLSL : : add_header_line ( const std : : string & line )
{
header_lines . push_back ( line ) ;
}
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void CompilerGLSL : : require_extension ( const string & ext )
{
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if ( forced_extensions . find ( ext ) = = end ( forced_extensions ) )
{
forced_extensions . insert ( ext ) ;
force_recompile = true ;
}
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}
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void CompilerGLSL : : flatten_buffer_block ( uint32_t id )
{
auto & var = get < SPIRVariable > ( id ) ;
auto & type = get < SPIRType > ( var . basetype ) ;
auto name = to_name ( type . self , false ) ;
auto flags = meta . at ( type . self ) . decoration . decoration_flags ;
if ( ! type . array . empty ( ) )
SPIRV_CROSS_THROW ( name + " is an array of UBOs. " ) ;
if ( type . basetype ! = SPIRType : : Struct )
SPIRV_CROSS_THROW ( name + " is not a struct. " ) ;
if ( ( flags & ( 1ull < < DecorationBlock ) ) = = 0 )
SPIRV_CROSS_THROW ( name + " is not a block. " ) ;
if ( type . member_types . empty ( ) )
SPIRV_CROSS_THROW ( name + " is an empty struct. " ) ;
flattened_buffer_blocks . insert ( id ) ;
}
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bool CompilerGLSL : : check_atomic_image ( uint32_t id )
{
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auto & type = expression_type ( id ) ;
if ( type . storage = = StorageClassImage )
{
if ( options . es & & options . version < 320 )
require_extension ( " GL_OES_shader_image_atomic " ) ;
auto * var = maybe_get_backing_variable ( id ) ;
if ( var )
{
auto & flags = meta . at ( var - > self ) . decoration . decoration_flags ;
if ( flags & ( ( 1ull < < DecorationNonWritable ) | ( 1ull < < DecorationNonReadable ) ) )
{
flags & = ~ ( 1ull < < DecorationNonWritable ) ;
flags & = ~ ( 1ull < < DecorationNonReadable ) ;
force_recompile = true ;
}
}
return true ;
}
else
return false ;
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}
void CompilerGLSL : : emit_function_prototype ( SPIRFunction & func , uint64_t return_flags )
{
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// Avoid shadow declarations.
local_variable_names = resource_names ;
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string decl ;
auto & type = get < SPIRType > ( func . return_type ) ;
decl + = flags_to_precision_qualifiers_glsl ( type , return_flags ) ;
decl + = type_to_glsl ( type ) ;
decl + = " " ;
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if ( func . self = = entry_point )
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{
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decl + = clean_func_name ( " main " ) ;
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processing_entry_point = true ;
}
else
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decl + = clean_func_name ( to_name ( func . self ) ) ;
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decl + = " ( " ;
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vector < string > arglist ;
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for ( auto & arg : func . arguments )
{
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// Do not pass in separate images or samplers if we're remapping
// to combined image samplers.
if ( skip_argument ( arg . id ) )
continue ;
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// Might change the variable name if it already exists in this function.
// SPIRV OpName doesn't have any semantic effect, so it's valid for an implementation
// to use same name for variables.
// Since we want to make the GLSL debuggable and somewhat sane, use fallback names for variables which are duplicates.
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add_local_variable_name ( arg . id ) ;
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arglist . push_back ( argument_decl ( arg ) ) ;
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// Hold a pointer to the parameter so we can invalidate the readonly field if needed.
auto * var = maybe_get < SPIRVariable > ( arg . id ) ;
if ( var )
var - > parameter = & arg ;
}
for ( auto & arg : func . shadow_arguments )
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{
// Might change the variable name if it already exists in this function.
// SPIRV OpName doesn't have any semantic effect, so it's valid for an implementation
// to use same name for variables.
// Since we want to make the GLSL debuggable and somewhat sane, use fallback names for variables which are duplicates.
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add_local_variable_name ( arg . id ) ;
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arglist . push_back ( argument_decl ( arg ) ) ;
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// Hold a pointer to the parameter so we can invalidate the readonly field if needed.
auto * var = maybe_get < SPIRVariable > ( arg . id ) ;
if ( var )
var - > parameter = & arg ;
}
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decl + = merge ( arglist ) ;
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decl + = " ) " ;
statement ( decl ) ;
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}
void CompilerGLSL : : emit_function ( SPIRFunction & func , uint64_t return_flags )
{
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// Avoid potential cycles.
if ( func . active )
return ;
func . active = true ;
// If we depend on a function, emit that function before we emit our own function.
for ( auto block : func . blocks )
{
auto & b = get < SPIRBlock > ( block ) ;
for ( auto & i : b . ops )
{
auto ops = stream ( i ) ;
auto op = static_cast < Op > ( i . op ) ;
if ( op = = OpFunctionCall )
{
// Recursively emit functions which are called.
uint32_t id = ops [ 2 ] ;
emit_function ( get < SPIRFunction > ( id ) , meta [ ops [ 1 ] ] . decoration . decoration_flags ) ;
}
}
}
emit_function_prototype ( func , return_flags ) ;
begin_scope ( ) ;
current_function = & func ;
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auto & entry_block = get < SPIRBlock > ( func . entry_block ) ;
if ( ! func . analyzed_variable_scope )
{
if ( options . cfg_analysis )
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{
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analyze_variable_scope ( func ) ;
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// Check if we can actually use the loop variables we found in analyze_variable_scope.
// To use multiple initializers, we need the same type and qualifiers.
for ( auto block : func . blocks )
{
auto & b = get < SPIRBlock > ( block ) ;
if ( b . loop_variables . size ( ) < 2 )
continue ;
uint64_t flags = get_decoration_mask ( b . loop_variables . front ( ) ) ;
uint32_t type = get < SPIRVariable > ( b . loop_variables . front ( ) ) . basetype ;
bool invalid_initializers = false ;
for ( auto loop_variable : b . loop_variables )
{
if ( flags ! = get_decoration_mask ( loop_variable ) | |
type ! = get < SPIRVariable > ( b . loop_variables . front ( ) ) . basetype )
{
invalid_initializers = true ;
break ;
}
}
if ( invalid_initializers )
{
for ( auto loop_variable : b . loop_variables )
get < SPIRVariable > ( loop_variable ) . loop_variable = false ;
b . loop_variables . clear ( ) ;
}
}
}
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else
entry_block . dominated_variables = func . local_variables ;
func . analyzed_variable_scope = true ;
}
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for ( auto & v : func . local_variables )
{
auto & var = get < SPIRVariable > ( v ) ;
if ( expression_is_lvalue ( v ) )
{
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add_local_variable_name ( var . self ) ;
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if ( var . initializer )
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statement ( variable_decl_function_local ( var ) , " ; " ) ;
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else
{
// Don't declare variable until first use to declutter the GLSL output quite a lot.
// If we don't touch the variable before first branch,
// declare it then since we need variable declaration to be in top scope.
var . deferred_declaration = true ;
}
}
else
{
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// HACK: SPIRV likes to use samplers and images as local variables, but GLSL does not allow this.
// For these types (non-lvalue), we enforce forwarding through a shadowed variable.
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// This means that when we OpStore to these variables, we just write in the expression ID directly.
// This breaks any kind of branching, since the variable must be statically assigned.
// Branching on samplers and images would be pretty much impossible to fake in GLSL.
var . statically_assigned = true ;
}
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var . loop_variable_enable = false ;
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// Loop variables are never declared outside their for-loop, so block any implicit declaration.
if ( var . loop_variable )
var . deferred_declaration = false ;
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}
entry_block . loop_dominator = SPIRBlock : : NoDominator ;
emit_block_chain ( entry_block ) ;
end_scope ( ) ;
processing_entry_point = false ;
statement ( " " ) ;
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}
void CompilerGLSL : : emit_fixup ( )
{
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auto & execution = get_entry_point ( ) ;
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if ( execution . model = = ExecutionModelVertex & & options . vertex . fixup_clipspace )
{
const char * suffix = backend . float_literal_suffix ? " f " : " " ;
statement ( " gl_Position.z = 2.0 " , suffix , " * gl_Position.z - gl_Position.w; " ) ;
}
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}
bool CompilerGLSL : : flush_phi_required ( uint32_t from , uint32_t to )
{
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auto & child = get < SPIRBlock > ( to ) ;
for ( auto & phi : child . phi_variables )
if ( phi . parent = = from )
return true ;
return false ;
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}
void CompilerGLSL : : flush_phi ( uint32_t from , uint32_t to )
{
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auto & child = get < SPIRBlock > ( to ) ;
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for ( auto & phi : child . phi_variables )
if ( phi . parent = = from )
statement ( to_expression ( phi . function_variable ) , " = " , to_expression ( phi . local_variable ) , " ; " ) ;
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}
void CompilerGLSL : : branch ( uint32_t from , uint32_t to )
{
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flush_phi ( from , to ) ;
flush_all_active_variables ( ) ;
// This is only a continue if we branch to our loop dominator.
if ( loop_blocks . find ( to ) ! = end ( loop_blocks ) & & get < SPIRBlock > ( from ) . loop_dominator = = to )
{
// This can happen if we had a complex continue block which was emitted.
// Once the continue block tries to branch to the loop header, just emit continue;
// and end the chain here.
statement ( " continue; " ) ;
}
else if ( is_continue ( to ) )
{
auto & to_block = get < SPIRBlock > ( to ) ;
if ( to_block . complex_continue )
{
// Just emit the whole block chain as is.
auto usage_counts = expression_usage_counts ;
auto invalid = invalid_expressions ;
emit_block_chain ( to_block ) ;
// Expression usage counts and invalid expressions
// are moot after returning from the continue block.
// Since we emit the same block multiple times,
// we don't want to invalidate ourselves.
expression_usage_counts = usage_counts ;
invalid_expressions = invalid ;
}
else
{
auto & from_block = get < SPIRBlock > ( from ) ;
auto & dominator = get < SPIRBlock > ( from_block . loop_dominator ) ;
// For non-complex continue blocks, we implicitly branch to the continue block
// by having the continue block be part of the loop header in for (; ; continue-block).
bool outside_control_flow = block_is_outside_flow_control_from_block ( dominator , from_block ) ;
// Some simplification for for-loops. We always end up with a useless continue;
// statement since we branch to a loop block.
// Walk the CFG, if we uncoditionally execute the block calling continue assuming we're in the loop block,
// we can avoid writing out an explicit continue statement.
// Similar optimization to return statements if we know we're outside flow control.
if ( ! outside_control_flow )
statement ( " continue; " ) ;
}
}
else if ( is_break ( to ) )
statement ( " break; " ) ;
else if ( ! is_conditional ( to ) )
emit_block_chain ( get < SPIRBlock > ( to ) ) ;
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}
void CompilerGLSL : : branch ( uint32_t from , uint32_t cond , uint32_t true_block , uint32_t false_block )
{
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// If we branch directly to a selection merge target, we don't really need a code path.
bool true_sub = ! is_conditional ( true_block ) ;
bool false_sub = ! is_conditional ( false_block ) ;
if ( true_sub )
{
statement ( " if ( " , to_expression ( cond ) , " ) " ) ;
begin_scope ( ) ;
branch ( from , true_block ) ;
end_scope ( ) ;
if ( false_sub )
{
statement ( " else " ) ;
begin_scope ( ) ;
branch ( from , false_block ) ;
end_scope ( ) ;
}
else if ( flush_phi_required ( from , false_block ) )
{
statement ( " else " ) ;
begin_scope ( ) ;
flush_phi ( from , false_block ) ;
end_scope ( ) ;
}
}
else if ( false_sub & & ! true_sub )
{
// Only need false path, use negative conditional.
statement ( " if (! " , to_expression ( cond ) , " ) " ) ;
begin_scope ( ) ;
branch ( from , false_block ) ;
end_scope ( ) ;
if ( flush_phi_required ( from , true_block ) )
{
statement ( " else " ) ;
begin_scope ( ) ;
flush_phi ( from , true_block ) ;
end_scope ( ) ;
}
}
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}
void CompilerGLSL : : propagate_loop_dominators ( const SPIRBlock & block )
{
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// Propagate down the loop dominator block, so that dominated blocks can back trace.
if ( block . merge = = SPIRBlock : : MergeLoop | | block . loop_dominator )
{
uint32_t dominator = block . merge = = SPIRBlock : : MergeLoop ? block . self : block . loop_dominator ;
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auto set_dominator = [ this ] ( uint32_t self , uint32_t new_dominator ) {
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auto & dominated_block = this - > get < SPIRBlock > ( self ) ;
// If we already have a loop dominator, we're trying to break out to merge targets
// which should not update the loop dominator.
if ( ! dominated_block . loop_dominator )
dominated_block . loop_dominator = new_dominator ;
} ;
// After merging a loop, we inherit the loop dominator always.
if ( block . merge_block )
set_dominator ( block . merge_block , block . loop_dominator ) ;
if ( block . true_block )
set_dominator ( block . true_block , dominator ) ;
if ( block . false_block )
set_dominator ( block . false_block , dominator ) ;
if ( block . next_block )
set_dominator ( block . next_block , dominator ) ;
for ( auto & c : block . cases )
set_dominator ( c . block , dominator ) ;
// In older glslang output continue_block can be == loop header.
if ( block . continue_block & & block . continue_block ! = block . self )
set_dominator ( block . continue_block , dominator ) ;
}
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}
// FIXME: This currently cannot handle complex continue blocks
// as in do-while.
// This should be seen as a "trivial" continue block.
string CompilerGLSL : : emit_continue_block ( uint32_t continue_block )
{
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auto * block = & get < SPIRBlock > ( continue_block ) ;
// While emitting the continue block, declare_temporary will check this
// if we have to emit temporaries.
current_continue_block = block ;
vector < string > statements ;
// Capture all statements into our list.
auto * old = redirect_statement ;
redirect_statement = & statements ;
// Stamp out all blocks one after each other.
while ( loop_blocks . find ( block - > self ) = = end ( loop_blocks ) )
{
propagate_loop_dominators ( * block ) ;
// Write out all instructions we have in this block.
for ( auto & op : block - > ops )
emit_instruction ( op ) ;
// For plain branchless for/while continue blocks.
if ( block - > next_block )
{
flush_phi ( continue_block , block - > next_block ) ;
block = & get < SPIRBlock > ( block - > next_block ) ;
}
// For do while blocks. The last block will be a select block.
else if ( block - > true_block )
{
flush_phi ( continue_block , block - > true_block ) ;
block = & get < SPIRBlock > ( block - > true_block ) ;
}
}
// Restore old pointer.
redirect_statement = old ;
// Somewhat ugly, strip off the last ';' since we use ',' instead.
// Ideally, we should select this behavior in statement().
for ( auto & s : statements )
{
if ( ! s . empty ( ) & & s . back ( ) = = ' ; ' )
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s . erase ( s . size ( ) - 1 , 1 ) ;
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}
current_continue_block = nullptr ;
return merge ( statements ) ;
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}
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string CompilerGLSL : : emit_for_loop_initializers ( const SPIRBlock & block )
{
if ( block . loop_variables . empty ( ) )
return " " ;
if ( block . loop_variables . size ( ) = = 1 )
{
return variable_decl ( get < SPIRVariable > ( block . loop_variables . front ( ) ) ) ;
}
else
{
auto & var = get < SPIRVariable > ( block . loop_variables . front ( ) ) ;
auto & type = get < SPIRType > ( var . basetype ) ;
// Don't remap the type here as we have multiple names,
// doesn't make sense to remap types for loop variables anyways.
// It is assumed here that all relevant qualifiers are equal for all loop variables.
string expr = join ( to_qualifiers_glsl ( var . self ) , type_to_glsl ( type ) , " " ) ;
for ( auto & loop_var : block . loop_variables )
{
auto & v = get < SPIRVariable > ( loop_var ) ;
expr + = join ( to_name ( loop_var ) , " = " , to_expression ( v . static_expression ) ) ;
if ( & loop_var ! = & block . loop_variables . back ( ) )
expr + = " , " ;
}
return expr ;
}
}
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bool CompilerGLSL : : attempt_emit_loop_header ( SPIRBlock & block , SPIRBlock : : Method method )
{
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SPIRBlock : : ContinueBlockType continue_type = continue_block_type ( get < SPIRBlock > ( block . continue_block ) ) ;
if ( method = = SPIRBlock : : MergeToSelectForLoop )
{
uint32_t current_count = statement_count ;
// If we're trying to create a true for loop,
// we need to make sure that all opcodes before branch statement do not actually emit any code.
// We can then take the condition expression and create a for (; cond ; ) { body; } structure instead.
for ( auto & op : block . ops )
emit_instruction ( op ) ;
bool condition_is_temporary = forced_temporaries . find ( block . condition ) = = end ( forced_temporaries ) ;
// This can work! We only did trivial things which could be forwarded in block body!
if ( current_count = = statement_count & & condition_is_temporary )
{
switch ( continue_type )
{
case SPIRBlock : : ForLoop :
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{
// Important that we do this in this order because
// emitting the continue block can invalidate the condition expression.
auto initializer = emit_for_loop_initializers ( block ) ;
auto condition = to_expression ( block . condition ) ;
auto continue_block = emit_continue_block ( block . continue_block ) ;
statement ( " for ( " , initializer , " ; " , condition , " ; " , continue_block , " ) " ) ;
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break ;
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}
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case SPIRBlock : : WhileLoop :
statement ( " while ( " , to_expression ( block . condition ) , " ) " ) ;
break ;
default :
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SPIRV_CROSS_THROW ( " For/while loop detected, but need while/for loop semantics. " ) ;
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}
begin_scope ( ) ;
return true ;
}
else
{
block . disable_block_optimization = true ;
force_recompile = true ;
begin_scope ( ) ; // We'll see an end_scope() later.
return false ;
}
}
else if ( method = = SPIRBlock : : MergeToDirectForLoop )
{
auto & child = get < SPIRBlock > ( block . next_block ) ;
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// This block may be a dominating block, so make sure we flush undeclared variables before building the for loop header.
flush_undeclared_variables ( child ) ;
uint32_t current_count = statement_count ;
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// If we're trying to create a true for loop,
// we need to make sure that all opcodes before branch statement do not actually emit any code.
// We can then take the condition expression and create a for (; cond ; ) { body; } structure instead.
for ( auto & op : child . ops )
emit_instruction ( op ) ;
bool condition_is_temporary = forced_temporaries . find ( child . condition ) = = end ( forced_temporaries ) ;
if ( current_count = = statement_count & & condition_is_temporary )
{
propagate_loop_dominators ( child ) ;
switch ( continue_type )
{
case SPIRBlock : : ForLoop :
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{
// Important that we do this in this order because
// emitting the continue block can invalidate the condition expression.
auto initializer = emit_for_loop_initializers ( block ) ;
auto condition = to_expression ( child . condition ) ;
auto continue_block = emit_continue_block ( block . continue_block ) ;
statement ( " for ( " , initializer , " ; " , condition , " ; " , continue_block , " ) " ) ;
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break ;
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}
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case SPIRBlock : : WhileLoop :
statement ( " while ( " , to_expression ( child . condition ) , " ) " ) ;
break ;
default :
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SPIRV_CROSS_THROW ( " For/while loop detected, but need while/for loop semantics. " ) ;
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}
begin_scope ( ) ;
branch ( child . self , child . true_block ) ;
return true ;
}
else
{
block . disable_block_optimization = true ;
force_recompile = true ;
begin_scope ( ) ; // We'll see an end_scope() later.
return false ;
}
}
else
return false ;
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}
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void CompilerGLSL : : flush_undeclared_variables ( SPIRBlock & block )
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{
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for ( auto & v : block . dominated_variables )
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{
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auto & var = get < SPIRVariable > ( v ) ;
if ( var . deferred_declaration )
statement ( variable_decl ( var ) , " ; " ) ;
var . deferred_declaration = false ;
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}
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}
void CompilerGLSL : : emit_block_chain ( SPIRBlock & block )
{
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propagate_loop_dominators ( block ) ;
bool select_branch_to_true_block = false ;
bool skip_direct_branch = false ;
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bool emitted_for_loop_header = false ;
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// If we need to force temporaries for certain IDs due to continue blocks, do it before starting loop header.
for ( auto & tmp : block . declare_temporary )
{
auto flags = meta [ tmp . second ] . decoration . decoration_flags ;
auto & type = get < SPIRType > ( tmp . first ) ;
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statement ( flags_to_precision_qualifiers_glsl ( type , flags ) , variable_decl ( type , to_name ( tmp . second ) ) , " ; " ) ;
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}
SPIRBlock : : ContinueBlockType continue_type = SPIRBlock : : ContinueNone ;
if ( block . continue_block )
continue_type = continue_block_type ( get < SPIRBlock > ( block . continue_block ) ) ;
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// If we have loop variables, stop masking out access to the variable now.
for ( auto var : block . loop_variables )
get < SPIRVariable > ( var ) . loop_variable_enable = true ;
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// This is the older loop behavior in glslang which branches to loop body directly from the loop header.
if ( block_is_loop_candidate ( block , SPIRBlock : : MergeToSelectForLoop ) )
{
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flush_undeclared_variables ( block ) ;
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if ( attempt_emit_loop_header ( block , SPIRBlock : : MergeToSelectForLoop ) )
{
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// The body of while, is actually just the true block, so always branch there unconditionally.
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select_branch_to_true_block = true ;
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emitted_for_loop_header = true ;
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}
}
// This is the newer loop behavior in glslang which branches from Loop header directly to
// a new block, which in turn has a OpBranchSelection without a selection merge.
else if ( block_is_loop_candidate ( block , SPIRBlock : : MergeToDirectForLoop ) )
{
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flush_undeclared_variables ( block ) ;
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if ( attempt_emit_loop_header ( block , SPIRBlock : : MergeToDirectForLoop ) )
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{
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skip_direct_branch = true ;
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emitted_for_loop_header = true ;
}
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}
else if ( continue_type = = SPIRBlock : : DoWhileLoop )
{
statement ( " do " ) ;
begin_scope ( ) ;
for ( auto & op : block . ops )
emit_instruction ( op ) ;
}
else if ( block . merge = = SPIRBlock : : MergeLoop )
{
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flush_undeclared_variables ( block ) ;
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// We have a generic loop without any distinguishable pattern like for, while or do while.
get < SPIRBlock > ( block . continue_block ) . complex_continue = true ;
continue_type = SPIRBlock : : ComplexLoop ;
statement ( " for (;;) " ) ;
begin_scope ( ) ;
for ( auto & op : block . ops )
emit_instruction ( op ) ;
}
else
{
for ( auto & op : block . ops )
emit_instruction ( op ) ;
}
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// If we didn't successfully emit a loop header and we had loop variable candidates, we have a problem
// as writes to said loop variables might have been masked out, we need a recompile.
if ( ! emitted_for_loop_header & & ! block . loop_variables . empty ( ) )
{
force_recompile = true ;
for ( auto var : block . loop_variables )
get < SPIRVariable > ( var ) . loop_variable = false ;
block . loop_variables . clear ( ) ;
}
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flush_undeclared_variables ( block ) ;
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bool emit_next_block = true ;
// Handle end of block.
switch ( block . terminator )
{
case SPIRBlock : : Direct :
// True when emitting complex continue block.
if ( block . loop_dominator = = block . next_block )
{
branch ( block . self , block . next_block ) ;
emit_next_block = false ;
}
// True if MergeToDirectForLoop succeeded.
else if ( skip_direct_branch )
emit_next_block = false ;
else if ( is_continue ( block . next_block ) | | is_break ( block . next_block ) | | is_conditional ( block . next_block ) )
{
branch ( block . self , block . next_block ) ;
emit_next_block = false ;
}
break ;
case SPIRBlock : : Select :
// True if MergeToSelectForLoop succeeded.
if ( select_branch_to_true_block )
branch ( block . self , block . true_block ) ;
else
branch ( block . self , block . condition , block . true_block , block . false_block ) ;
break ;
case SPIRBlock : : MultiSelect :
{
auto & type = expression_type ( block . condition ) ;
bool uint32_t_case = type . basetype = = SPIRType : : UInt ;
statement ( " switch ( " , to_expression ( block . condition ) , " ) " ) ;
begin_scope ( ) ;
for ( auto & c : block . cases )
{
auto case_value =
uint32_t_case ? convert_to_string ( uint32_t ( c . value ) ) : convert_to_string ( int32_t ( c . value ) ) ;
statement ( " case " , case_value , " : " ) ;
begin_scope ( ) ;
branch ( block . self , c . block ) ;
end_scope ( ) ;
}
if ( block . default_block ! = block . next_block )
{
statement ( " default: " ) ;
begin_scope ( ) ;
if ( is_break ( block . default_block ) )
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SPIRV_CROSS_THROW ( " Cannot break; out of a switch statement and out of a loop at the same time ... " ) ;
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branch ( block . self , block . default_block ) ;
end_scope ( ) ;
}
else if ( flush_phi_required ( block . self , block . next_block ) )
{
statement ( " default: " ) ;
begin_scope ( ) ;
flush_phi ( block . self , block . next_block ) ;
statement ( " break; " ) ;
end_scope ( ) ;
}
end_scope ( ) ;
break ;
}
case SPIRBlock : : Return :
if ( processing_entry_point )
emit_fixup ( ) ;
if ( block . return_value )
{
// OpReturnValue can return Undef, so don't emit anything for this case.
if ( ids . at ( block . return_value ) . get_type ( ) ! = TypeUndef )
statement ( " return " , to_expression ( block . return_value ) , " ; " ) ;
}
// If this block is the very final block and not called from control flow,
// we do not need an explicit return which looks out of place. Just end the function here.
// In the very weird case of for(;;) { return; } executing return is unconditional,
// but we actually need a return here ...
else if ( ! block_is_outside_flow_control_from_block ( get < SPIRBlock > ( current_function - > entry_block ) , block ) | |
block . loop_dominator ! = SPIRBlock : : NoDominator )
statement ( " return; " ) ;
break ;
case SPIRBlock : : Kill :
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statement ( backend . discard_literal , " ; " ) ;
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break ;
default :
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SPIRV_CROSS_THROW ( " Unimplemented block terminator. " ) ;
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}
if ( block . next_block & & emit_next_block )
{
// If we hit this case, we're dealing with an unconditional branch, which means we will output
// that block after this. If we had selection merge, we already flushed phi variables.
if ( block . merge ! = SPIRBlock : : MergeSelection )
flush_phi ( block . self , block . next_block ) ;
emit_block_chain ( get < SPIRBlock > ( block . next_block ) ) ;
}
if ( block . merge = = SPIRBlock : : MergeLoop )
{
if ( continue_type = = SPIRBlock : : DoWhileLoop )
{
// Make sure that we run the continue block to get the expressions set, but this
// should become an empty string.
// We have no fallbacks if we cannot forward everything to temporaries ...
auto statements = emit_continue_block ( block . continue_block ) ;
if ( ! statements . empty ( ) )
{
// The DoWhile block has side effects, force ComplexLoop pattern next pass.
get < SPIRBlock > ( block . continue_block ) . complex_continue = true ;
force_recompile = true ;
}
end_scope_decl ( join ( " while ( " , to_expression ( get < SPIRBlock > ( block . continue_block ) . condition ) , " ) " ) ) ;
}
else
end_scope ( ) ;
flush_phi ( block . self , block . merge_block ) ;
emit_block_chain ( get < SPIRBlock > ( block . merge_block ) ) ;
}
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}
void CompilerGLSL : : begin_scope ( )
{
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statement ( " { " ) ;
indent + + ;
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}
void CompilerGLSL : : end_scope ( )
{
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if ( ! indent )
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SPIRV_CROSS_THROW ( " Popping empty indent stack. " ) ;
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indent - - ;
statement ( " } " ) ;
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}
void CompilerGLSL : : end_scope_decl ( )
{
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if ( ! indent )
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SPIRV_CROSS_THROW ( " Popping empty indent stack. " ) ;
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indent - - ;
statement ( " }; " ) ;
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}
void CompilerGLSL : : end_scope_decl ( const string & decl )
{
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if ( ! indent )
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SPIRV_CROSS_THROW ( " Popping empty indent stack. " ) ;
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indent - - ;
statement ( " } " , decl , " ; " ) ;
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}
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void CompilerGLSL : : check_function_call_constraints ( const uint32_t * args , uint32_t length )
{
// If our variable is remapped, and we rely on type-remapping information as
// well, then we cannot pass the variable as a function parameter.
// Fixing this is non-trivial without stamping out variants of the same function,
// so for now warn about this and suggest workarounds instead.
for ( uint32_t i = 0 ; i < length ; i + + )
{
auto * var = maybe_get < SPIRVariable > ( args [ i ] ) ;
if ( ! var | | ! var - > remapped_variable )
continue ;
auto & type = get < SPIRType > ( var - > basetype ) ;
if ( type . basetype = = SPIRType : : Image & & type . image . dim = = DimSubpassData )
{
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SPIRV_CROSS_THROW ( " Tried passing a remapped subpassInput variable to a function. "
" This will not work correctly because type-remapping information is lost. "
" To workaround, please consider not passing the subpass input as a function parameter, "
" or use in/out variables instead which do not need type remapping information. " ) ;
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}
}
}