Hans-Kristian Arntzen
32dfe6d012
Minor nits from review.
2024-11-01 11:53:01 +01:00
Try
30b0b98340
added task shader support
2024-10-31 00:20:00 +01:00
Hans-Kristian Arntzen
5ce80e1261
Make SRem sign aware like all the other arithmetic ops.
2024-10-23 11:45:17 +02:00
Hans-Kristian Arntzen
e670b39cfc
GLSL: Just skip over impossible declarations instead of early-exit.
2024-10-15 11:48:48 +02:00
Hans-Kristian Arntzen
0c24391f01
HLSL: Implement SV_Barycentrics.
...
Also fix perVertex on GLSL IO blocks.
2024-10-14 13:12:09 +02:00
Wooyoung Kim
71b8e4bd80
support for SPV_QCOM_image_processing2
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o shaders/asm/frag/locations-components.asm.frag
o shaders/vulkan/frag/block-match-gather-sad.frag
o shaders/vulkan/frag/block-match-gather-ssd.frag
o shaders/vulkan/frag/block-match-window-sad.frag
fixed a couple of tests
o shaders/asm/frag/locations-components.asm.frag
o shaders/vulkan/vert/small-storage.vk.vert
2024-10-07 23:25:04 -07:00
flafflar
83f74950b8
GLSL: Convert switch blocks to if statements in legacy desktop versions
2024-09-08 15:46:00 +03:00
Hans-Kristian Arntzen
7e469d0908
MSL: Fix indent.
2024-06-19 14:45:24 +02:00
Hans-Kristian Arntzen
098427a9ce
MSL: Cast to packed format when using unexpected stride.
...
We're still technically missing handling for Aligned mask on Load/Store,
but that needs separate analysis and gets horribly annoying ...
This should cover most use cases.
2024-06-19 14:24:50 +02:00
Hans-Kristian Arntzen
eeb35a97e9
MSL: Clean up some obsolete use of type.pointer.
2024-06-19 14:23:49 +02:00
Hans-Kristian Arntzen
bc105b6ad0
MSL: Consider pointer arithmetic for OpPtrAccessChain.
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If the stride is weird for non-struct types you gotta do what you gotta
do.
2024-06-19 13:43:08 +02:00
Hans-Kristian Arntzen
d1285ec08e
GLSL: Use SPIR-V intrinsics for N{Min,Max,Clamp}.
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When targeting Vulkan semantics, we should emit code that is actually
readable.
Also, make sure to use plain F{Min,Max,Clamp} on HLSL. HLSL has
NaN-aware semantics by default.
2024-05-21 17:56:42 +02:00
Hans-Kristian Arntzen
8b3aa21944
Pass down orig_id to type_to_array_glsl as well.
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Allows UBO/SSBO resources in MSL to get the layout-derived size as well.
2024-05-21 15:43:04 +02:00
Bill Hollings
ab1f9f4d7f
MSL: Support ConstOffsets on image gather.
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- Add TextureFunctionArguments::has_array_offsets.
- Add support functions spvGatherConstOffsets() &
spvGatherCompareConstOffsets().
- Add SPVFuncImpl::SPVFuncImplGatherConstOffsets &
SPVFuncImplGatherCompareConstOffsets.
- Add unit tests.
2024-05-20 12:10:35 -04:00
Hans-Kristian Arntzen
04ddb9a809
Mark function call results as control dependent as necessary.
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Inner function calls can contain flow-control sensitive code.
In this case, the function call itself must inherit the
control-dependence.
Rarely happens in practice since optimized code with SSA tends to
inline.
2024-05-10 14:52:24 +02:00
Hans-Kristian Arntzen
eef4c2af9c
MSL: Fix SUMulExtended for 64-bit inputs.
2024-04-15 13:37:00 +02:00
Hans-Kristian Arntzen
b4c84bb135
Block loop optimization if Phi is used.
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Somehow this hasn't been caught until now. Impressive.
We'll have to emit side effects in condition block to make this work,
which breaks loop conditionals.
2024-03-18 12:09:38 +01:00
penghaiyi
18cb2ce961
GLSL: Fix atomic_uint being incorrectly generated as uint
2024-02-23 09:33:08 +08:00
Hans-Kristian Arntzen
376a308dc7
GLSL: Handle ptr-to-array casts with unexpected array strides.
2024-01-18 14:14:10 +01:00
Hans-Kristian Arntzen
3da5bc7a57
GLSL: Forward declare non-block BDA types as well.
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With non-block structs, we can have pointers in those types too.
2024-01-18 12:56:31 +01:00
Hans-Kristian Arntzen
871ac0e5b7
GLSL: Handle BDA to plain non-block struct.
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The implementation assumed that BDA to struct would always result in a
Block-like type, but that is not necessarily the case. Treat non-Block
structs as POD types as well.
2024-01-18 12:40:47 +01:00
Wooyoung Kim
1efe04cfce
Add supprot for the SPV_QCOM_image_processing extension
2024-01-08 09:58:27 -08:00
Wooyoung Kim
8028f75685
Merge branch 'KhronosGroup:main' into SPV_QCOM_image_processing
2024-01-08 09:36:01 -08:00
Wooyoung Kim
a7b6f3a34a
Add supprot for the SPV_QCOM_image_processing extension
2024-01-05 22:38:08 -08:00
Hans-Kristian Arntzen
ec87a03655
MSL: Plumb through member state to image/sampler types.
2024-01-05 16:08:29 +01:00
Hans-Kristian Arntzen
bedc49b859
HLSL: Fix issue with vec4 straddle rules in substructs.
2024-01-05 14:07:05 +01:00
Hans-Kristian Arntzen
833c5936b0
Various nit fixes and improvements from review.
2023-12-07 14:31:36 +01:00
Hans-Kristian Arntzen
e3d1b9afbb
Merge branch 'spirtype-refactor' of https://github.com/Hugobros3/SPIRV-Cross into pr-2238
2023-12-07 12:05:48 +01:00
Hans-Kristian Arntzen
ffab994ab0
MSL: Wrap dereferenced ptr-chain expressions.
2023-12-06 17:09:25 +01:00
Hans-Kristian Arntzen
6dbec321d2
MSL: Defererence pointer expressions before traversing access chain.
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Exception is struct which does -> for us.
2023-12-06 17:09:25 +01:00
Hans-Kristian Arntzen
0836c81e73
MSL: Only do address-of expression when needed.
2023-12-06 16:18:58 +01:00
Hans-Kristian Arntzen
e2886f0946
MSL: Consider PtrAccessChain on array types.
2023-12-06 16:18:58 +01:00
Chip Davis
c0760eb91f
MSL: Fix patch vertex count with raw buffer tese input.
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We can no longer rely on the `patch_control_point<>` array being
present, so the best we can do is use the value given us at compile
time.
This was an oversight on my part when I initially implemented the
raw-buffer tessellation evaluation input mode. The lack of tests for the
`PatchVertices` built-in almost certainly contributed, so I fixed that
in this patch.
Fixes the test
`dEQP-VK.tessellation.shader_input_output.patch_vertices_in_tes`. This
is the last failing test under `dEQP-VK.tessellation`.
2023-12-04 14:24:16 -08:00
Hugo Devillers
738bfd49e3
msl: fix test regressions with samplemask
2023-12-04 12:47:15 +01:00
Hugo Devillers
950cad5913
Added an Op field to SPIRType
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This field allows telling what the 'head' of the type is, without having to look at parent types.
2023-11-30 12:28:50 +01:00
Hans-Kristian Arntzen
57dbfa0400
MSL: Support std140 half matrices and arrays.
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Super awkward since there is no clean way to express this.
2023-11-27 15:28:20 +01:00
chirsz-ever
20dd53b312
Allow to customize float literals in output
2023-11-22 22:17:24 +08:00
Hans-Kristian Arntzen
bf059200be
Only use lowp path for legacy ES
2023-11-16 14:00:48 +01:00
Hans-Kristian Arntzen
0e9bc69128
Review nit, update brace placement
2023-11-16 14:00:00 +01:00
Eliza Velasquez
93150ed7fb
Workaround for generating bool uniforms in ESSL1
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Fixes #2223 .
2023-11-13 15:23:36 -08:00
Hans-Kristian Arntzen
2fba284b4e
MSL: Improve handling of sample masks.
2023-10-23 14:40:28 +02:00
Hans-Kristian Arntzen
f12ee5e0a4
Merge remote-tracking branch 'epic/fixes_hlsl'
2023-10-23 11:54:49 +02:00
Laura Hermanns
5d7ee6ad11
Fix declaration of gl_SampleMaskIn[1] in HLSL backend.
2023-10-17 09:11:09 -04:00
Hans-Kristian Arntzen
724433d729
Merge pull request #2216 from KhronosGroup/buffer-reference-2
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GLSL: Use buffer_reference2 instead of 1.
2023-10-11 14:20:36 +02:00
Hans-Kristian Arntzen
255ff2b19c
GLSL: Use buffer_reference2 instead of 1.
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Supports more syntax.
2023-10-11 14:18:36 +02:00
Hans-Kristian Arntzen
be944258be
GLSL: Ignore bogus constant/undefs which use block types.
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This is banned in more recent SPIR-V.
We cannot implement this in any reasonable way since block types don't
participate as normal types in GLSL.
2023-10-11 13:48:25 +02:00
Hans-Kristian Arntzen
75620181bc
GLSL: Handle empty block declarations.
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Similar fix as for structs.
2023-10-11 13:09:55 +02:00
Hans-Kristian Arntzen
b76394e66a
GLSL: Fix Clip/Cull in mesh shaders.
2023-08-25 11:59:21 +02:00
Hans-Kristian Arntzen
633dc30135
Merge pull request #2187 from KhronosGroup/mesh-invariant-position
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GLSL: Emit inline invariant position for mesh shaders.
2023-08-17 13:51:54 +02:00
Hans-Kristian Arntzen
a3f026815a
Merge pull request #2186 from KhronosGroup/64bit-images
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GLSL: Implement 64-bit image support.
2023-08-17 13:50:29 +02:00