Hans-Kristian Arntzen
4d11220aa8
Add a test for enhanced layouts.
2017-10-10 11:30:29 +02:00
Hans-Kristian Arntzen
6a7b95d2d6
Validate that std140 packing can actually be used.
2017-10-10 10:12:27 +02:00
Hans-Kristian Arntzen
c9168cd981
Merge pull request #299 from KhronosGroup/fix-173
...
Stamp out all variants for mod().
2017-10-06 13:53:06 +02:00
Hans-Kristian Arntzen
d4727fe696
Stamp out all variants for mod().
2017-10-06 13:21:42 +02:00
Hans-Kristian Arntzen
8538b4c9c0
Handle empty struct declarations with best effort.
...
This "feature" is a bit icky as we have no useful representation of it,
so never emit code which has anything to do with empty structs.
2017-10-06 13:05:14 +02:00
Hans-Kristian Arntzen
eb58f67727
Only unroll matrices for vertex input.
...
Bandaid, might have to revisit this later.
2017-10-05 16:31:52 +02:00
Hans-Kristian Arntzen
067f241bf8
Runtime arrays do not work yet in MSL, so don't try to test that yet.
2017-10-02 09:24:16 +02:00
Hans-Kristian Arntzen
ecaea50739
Add SPVASM test from clspv.
2017-09-29 12:20:57 +02:00
Hans-Kristian Arntzen
aab3107a3f
Add WorkGroupID/NumWorkGroups to MSL. Fix block name alias.
2017-09-29 12:16:53 +02:00
Hans-Kristian Arntzen
db5d49f04a
Add SPVASM testing support for HLSL/MSL.
2017-09-29 11:07:11 +02:00
Hans-Kristian Arntzen
cff0fb57dc
Add specialization constant work group size test for MSL.
2017-09-29 10:22:19 +02:00
Hans-Kristian Arntzen
825f07c04a
Add test for specialization constant workgroup size on HLSL.
2017-09-29 10:21:02 +02:00
Hans-Kristian Arntzen
84f8c9935b
Declare work group size constants in HLSL and MSL.
...
Technically not needed, but it does make compute code easier to read
compared to magical constants being used for work group size.
2017-09-29 10:15:33 +02:00
Hans-Kristian Arntzen
0e4ed4102b
Only declare with specialization constant when in Vulkan semantics.
2017-09-28 12:24:04 +02:00
Hans-Kristian Arntzen
3339fd4e87
Fix case when Phi variable is a loop variable.
...
Need to flush variable to static expression rather than a variable.
2017-09-25 10:15:17 +02:00
Hans-Kristian Arntzen
9aa42a87af
Just emit textureSize variants we actually need.
2017-09-20 10:31:56 +02:00
Hans-Kristian Arntzen
1bc5b70752
Add exhaustive image query to HLSL.
...
Need to strip this down somehow ...
2017-09-20 10:00:13 +02:00
Hans-Kristian Arntzen
7064c54820
Various fixes to texture/image query in GLSL.
2017-09-19 16:08:25 +02:00
James Ross-Gowan
02e6be7288
Fix texture GatherRed/Green/etc. methods for SM 5.0
...
Unlike GLSL, the component is selected by calling a specific method.
2017-09-12 07:20:01 +10:00
Hans-Kristian Arntzen
eab66fcd55
Update HLSL references.
2017-09-08 09:14:00 +02:00
Hans-Kristian Arntzen
656a7ba1d3
Remove irrelevant test.
...
The UDIV test was testing invalid SPIR-V and recent SPIRV-Tools errors
out on it.
2017-09-06 10:56:14 +02:00
Hans-Kristian Arntzen
a2229a0327
Add regression test for RMW optimizations.
2017-09-06 09:20:55 +02:00
Hans-Kristian Arntzen
9091eadb0d
Support FrexpStruct/ModfStruct.
2017-09-04 10:27:08 +02:00
Hans-Kristian Arntzen
11dfcb6531
Add restrict qualifier for images.
2017-08-29 15:54:22 +02:00
Hans-Kristian Arntzen
d55898ec74
Fix declaration of coherent images.
2017-08-29 15:52:59 +02:00
Hans-Kristian Arntzen
536d888a92
Add test shader for coherent SSBO.
2017-08-28 09:02:08 +02:00
Hans-Kristian Arntzen
e8d2c8e710
Support samplerBuffer as function parameters in HLSL.
2017-08-21 10:26:44 +02:00
Hans-Kristian Arntzen
e8d5d71cad
Add sampler buffer support to HLSL.
2017-08-21 10:01:03 +02:00
Hans-Kristian Arntzen
d7f38ab4bf
Add support for SPV_KHR_multiview.
2017-08-15 13:28:16 +02:00
Hans-Kristian Arntzen
945425eaa8
Add some access chain tests.
2017-08-15 10:23:04 +02:00
Hans-Kristian Arntzen
af2b233582
Add test for ByteAddressBuffer vs. RWByteAddressBuffer.
2017-08-15 09:39:45 +02:00
Hans-Kristian Arntzen
e2bb5b8959
Add test for compute shader builtins.
2017-08-15 09:35:23 +02:00
Bill Hollings
1e84a379ff
Fix issue #245 : assignment of flattened input struct.
...
Emit input struct assignment by assigning member by member from stage_in struct.
Map qualified member name from pointer type, not base type.
Add Comiler::expression_type_id() function, similar to expression_type().
2017-08-12 00:21:13 -04:00
Bill Hollings
77f5812c55
Fix issue #239 : compilation of shaders-msl/frag/texture-proj-shadow.frag.
...
Remove unsupported sampler1DShadow from shaders-msl/frag/texture-proj-shadow.frag.
Improve error message response from unsupported depth texture formats.
Fix several integer cast warnings in unrelated code.
Run ./format_all.sh on unrelated files.
2017-08-11 14:54:58 -04:00
Bill Hollings
730257cf67
Merge upstream
2017-08-10 17:27:01 -04:00
Hans-Kristian Arntzen
744d0405b0
Preserve arguments with inout unless complete writes are made.
2017-08-09 17:06:41 +02:00
Hans-Kristian Arntzen
48ccde3779
Support OpConstantNull.
2017-08-03 14:32:29 +02:00
Hans-Kristian Arntzen
a4fafa0607
Fix edge-case where do/while body is a dominator.
...
Shows up quite a lot in inlined code, should get more test coverage in
this area ...
2017-08-02 11:58:24 +02:00
Hans-Kristian Arntzen
f337e50844
Remove MSL textureProj test shader. Need to sort it out later.
2017-07-31 10:16:07 +02:00
Hans-Kristian Arntzen
cbcaca5a39
Fix textureProj with shadow on GLSL.
2017-07-31 10:05:32 +02:00
Hans-Kristian Arntzen
24c35e3fb3
Merge pull request #235 from KhronosGroup/hlsl-spec-constant
...
Declare specialization constants in HLSL.
2017-07-30 06:32:20 +02:00
Hans-Kristian Arntzen
98c76eed69
Declare specialization constants in HLSL.
2017-07-29 22:13:27 +02:00
Hans-Kristian Arntzen
dbaaf1b69e
Add test for default member names.
2017-07-29 21:58:37 +02:00
Hans-Kristian Arntzen
955319aa66
Update test files.
2017-07-29 21:47:28 +02:00
Hans-Kristian Arntzen
6ff9007311
Fix unary enclosures.
2017-07-24 10:17:19 +02:00
Hans-Kristian Arntzen
c8d60914c4
Add support for SampleId/SampleMask/SamplePosition builtins.
2017-07-24 10:07:31 +02:00
Hans-Kristian Arntzen
df6aa0e609
Support SampleCmpLevelZero on cubes as well.
2017-07-24 09:28:24 +02:00
Bill Hollings
5f42746389
Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross
2017-06-30 19:11:46 -04:00
Bill Hollings
f591bc0d4a
CompilerMSL enhancements.
...
Support BuiltInFragDepth.
Emit interface block for StorageClassUniformConstant.
Throw exception when output or fragment input structs contain matrix or array.
Dynamically created interface structs sorted by location number instead of alphabetically.
Add Compiler::is_array() function.
2017-06-30 19:10:46 -04:00
Hans-Kristian Arntzen
ecf56cff2b
Add support for SM5.1 ConstantBuffer<T>.
2017-06-30 10:34:21 +02:00
David Srbecky
77b5b4446b
Always make a copy when handling OpCompositeInsert
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The modified object might not be mutable (e.g. shader input).
Added a test for the case when this happens.
2017-06-26 18:32:53 +01:00
Hans-Kristian Arntzen
ad2b7c05e7
Implement workaround for textureLod on 2D array shadow.
...
This does not exist in GLSL, but it exists in HLSL if LOD == 0.0.
2017-06-23 09:45:42 +02:00
Hans-Kristian Arntzen
a1f5453519
Assign block locations to members in MSL.
2017-06-21 09:55:46 +02:00
Hans-Kristian Arntzen
de33d89074
Add explicit in/out locations everywhere.
...
Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
2017-06-21 09:39:08 +02:00
Hans-Kristian Arntzen
620da7b943
Add basic support for : register() declaration in HLSL.
2017-06-17 10:15:32 +02:00
Bill Hollings
1f83856366
CompilerMSL add support for MSL specialization function constants.
...
CompilerMSL add emit_custom_functions() function.
CompilerMSL restrict use of as_type<> cast to necessary conditions.
CompilerMSL refactor get_declared_struct_member_size() and
get_declared_struct_member_alignment() functions, and remove
unnecessary get_declared_type_size() functions.
Add test shaders-msl/vulkan/frag/spec-constant.vk.frag.
2017-06-15 15:24:22 -04:00
Bill Hollings
ba245697f1
Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross
2017-06-01 10:20:00 -04:00
Hans-Kristian Arntzen
470ae7a7f6
Add multidimensional array flattening test.
2017-05-31 10:00:52 +02:00
Hans-Kristian Arntzen
842eff9647
Merge pull request #188 from KhronosGroup/sso
...
Add support for Separate Shader Objects
2017-05-31 09:55:34 +02:00
Bill Hollings
192bdc9516
CompilerMSL elide unused builtins from entry function input and output structs.
...
Add Compiler::has_active_builtin() function.
Update test reference shaders that included unused builtins.
2017-05-24 09:31:38 -04:00
Bill Hollings
d77de7ab80
CompilerMSL add support for MSL qualifiers on gl_ClipDistance and other array-based builtins.
2017-05-23 13:24:41 -04:00
Bill Hollings
0f97ffd8be
Fix merge conflicts with upstream master, plus fixes from review of PR #186 .
2017-05-23 10:44:10 -04:00
Hans-Kristian Arntzen
91379fb0d0
Implement more sophisticated check for point_size.
2017-05-23 10:15:22 +02:00
Bill Hollings
c1b8154f2c
CompilerMSL fix variables used in interface blocks aren't resolved correctly ( #179 ).
2017-05-22 21:41:19 -04:00
Hans-Kristian Arntzen
623eaebdf8
Add test shaders for SSO.
2017-05-22 15:53:38 +02:00
Bill Hollings
d677e63860
Merge with upstream
2017-05-19 19:36:24 -04:00
Bill Hollings
8f6df770ce
CompilerMSL map many GLSL functions to MSL functions.
...
Add bool members is_read and is_written to SPIRType::Image.
Output correct texture read/write access by marking whether textures
are read from and written to by the shader.
Override bitcast_glsl_op() to use Metal as_type<type> functions.
Add implementations of SPIR-V functions inverse(), degrees() & radians().
Map inverseSqrt() to rsqrt().
Map roundEven() to rint().
GLSL functions imageSize() and textureSize() map to equivalent
expression using MSL get_width() & get_height() functions.
Map several SPIR-V integer bitfield functions to MSL equivalents.
Map SPIR-V atomic functions to MSL equivalents.
Map texture packing and unpacking functions to MSL equivalents.
Refactor existing, and add new, image query functions.
Reorganize header lines into includes and pragmas.
Simplify type_to_glsl() logic.
Add MSL test case vert/functions.vert for added function implementations.
Add MSL test case comp/atomic.comp for added function implementations.
test_shaders.py use macOS compilation for MSL shader compilation validations.
2017-05-19 18:14:08 -04:00
Hans-Kristian Arntzen
686ac6812b
HLSL: Can pass down combined image samplers as arguments.
2017-05-07 13:22:16 +02:00
Hans-Kristian Arntzen
59ad08429b
HLSL: Add test for passing down separate image and samplers to functions.
2017-05-07 12:53:51 +02:00
Hans-Kristian Arntzen
f081fe1125
Fix separate sampler images in MSL.
2017-05-07 12:36:14 +02:00
Hans-Kristian Arntzen
89d57e15ba
Add test case for combined depth image sampler in GLSL.
2017-05-06 13:56:45 +02:00
Hans-Kristian Arntzen
100e9d34b8
HLSL: Basic support for separate image/samplers.
2017-05-06 12:39:04 +02:00
Bill Hollings
f9f87ca391
CompilerMSL output [[point_size]] attribute for BuiltInPointSize member by default.
...
CompilerMSL::Options::is_rendering_points defaults to true.
2017-05-05 16:13:55 -04:00
Hans-Kristian Arntzen
851acf3712
Avoid boolean mix in HLSL.
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Update glslang travis checkout as boolean mix support was broken on that commit.
2017-05-04 10:28:30 +02:00
Hans-Kristian Arntzen
17d88ca928
Add compatibility option for PointSize in HLSL.
...
If we opt-in to it, PointSize can be ignored to avoid more annoying
workarounds.
2017-05-04 10:12:14 +02:00
Robert Konrad
bb9dbd4149
Support texelFetch in HLSL
2017-04-24 11:08:55 +02:00
Robert Konrad
7d8be83cb3
Support shadow sampling in HLSL
2017-04-21 17:52:04 +02:00
Robert Konrad
585339f3cd
Test HLSL cube maps
2017-04-21 14:55:01 +02:00
Robert Konrad
9020c48076
Support and test 1D and 3D textures in HLSL4/5
2017-04-21 14:05:17 +02:00
Robert Konrad
23d993546c
Add texture sampling HLSL test
2017-04-21 11:46:10 +02:00
Robert Konrad
be4c919d08
Update HLSL test results
2017-04-18 15:17:55 +02:00
Robert Konrad
3804292c43
Merge branch 'master' of github.com:KhronosGroup/SPIRV-Cross into fix
2017-04-03 11:43:35 +02:00
Robert Konrad
1fb2315a35
Add a test for HLSL matrix unrolling
2017-04-03 11:42:36 +02:00
Hans-Kristian Arntzen
543e380d90
Fix case where samplerBuffer is emitted without combined sampler.
2017-04-02 11:03:07 +02:00
Hans-Kristian Arntzen
b2c2e6483b
Analyze parameter preservation for functions.
...
This is kinda tricky, because if we only conditionally write to a
function parameter variable it is implicitly preserved in SPIR-V, so we must force
an in qualifier on the parameter to get the same behavior in GLSL.
2017-03-25 16:25:30 +01:00
Hans-Kristian Arntzen
24382a8ea2
Use findLSB as well in bitfield test.
2017-03-25 15:46:12 +01:00
Hans-Kristian Arntzen
6801af4dce
Fix bitfield functions.
2017-03-25 15:38:20 +01:00
Hans-Kristian Arntzen
f4749df09a
Merge pull request #151 from Kode/fix
...
Transform more functions for HLSL
2017-03-24 16:13:34 +01:00
Robert Konrad
9fadd34afe
Add new HLSL tests
2017-03-24 15:41:20 +01:00
Robert Konrad
78ec0fcb22
Update HLSL test output
...
HLSL requires builtins to be defined after
texcoords in some cases.
2017-03-24 14:40:13 +01:00
Hans-Kristian Arntzen
840a72d47a
Workaround empty struct declaration and empty IO variables.
2017-03-24 10:03:11 +01:00
Robert Konrad
eab111ed32
Add tests for legacy lod handling
2017-03-23 15:51:43 +01:00
Hans-Kristian Arntzen
a0a582dd04
Do not emit interpolation qualifiers to static globals.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
b8bda45802
Add test case for interpolation qualifiers in HLSL.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
447545311b
Add test for input I/O blocks in fragment.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
e89b789af3
Add some tests for no stage inputs or outputs in HLSL.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
62df60ea3d
Update vertex locations test to include I/O blocks.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
784a23b92a
Add instancing test to HLSL.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
a4aa89e992
Add test for fragment builtins like gl_FragDepth/gl_FragCoord.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
61c31c6054
Make use of explicit locations in HLSL.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
bdea1a444a
Begin rewriting how HLSL deals with inputs and outputs.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
75391f9a68
Handle vector variants of OpLogicalAnd/Or/Not.
2017-03-20 22:45:40 +01:00
Bill Hollings
5550c87b1f
CompilerMSL options access and UBO alignment test case.
...
CompilerMSL accesses options using same design pattern as CompilerGLSL and CompilerHLSL.
CompilerMSL support setting VA & rez binding specs via either constructor or compile() method overload.
CompilerMSL support single UBO packing and padding in single pass.
spriv_cross app (main.cpp) supports turning off UBO packing and padding via command line option.
Add MSL UBO alignment test shader.
2017-03-12 17:42:51 -04:00
Hans-Kristian Arntzen
fd12124bf7
Add tests for legacy I/O flattening.
2017-03-06 14:04:01 +01:00
Hans-Kristian Arntzen
7f2e17969b
Add built-in cull distance.
2017-03-05 12:47:03 +01:00
Hans-Kristian Arntzen
036b9b73f5
Emit storage qualifier in the correct place.
...
Need to emit qualifiers in a specific order for legacy GLSL.
<interpolation> <storage> <precision> <type>.
2017-02-24 09:56:17 +01:00
Hans-Kristian Arntzen
fc80cd8cbf
Add support for loading flattened structs.
2017-02-23 19:31:56 +01:00
Hans-Kristian Arntzen
97350d32fd
Fix cases for flattened struct write.
...
Handle writing the entire struct as well as writing the elements
individually.
2017-02-23 19:05:11 +01:00
Bill Hollings
1699e69ccd
Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross
2017-02-11 10:58:07 -05:00
Hans-Kristian Arntzen
0e7c33ff81
Update glslang to latest on Travis.
...
Fix a lingering bug with OpSelect and boolean mix().
2017-02-11 10:52:34 +01:00
Bill Hollings
e016de860a
Update MSL reference shaders affected by upstream pull.
2017-02-09 13:16:13 -05:00
Bill Hollings
6159a61c95
CompilerMSL add support for texel buffers.
...
Compiler MSL support DimBuffer as image dimension.
CompilerMSL check texture coordinate result type dimension before adding swizzles.
Update MSL reference shaders affected by this update.
2017-02-09 12:14:30 -05:00
Hans-Kristian Arntzen
5dd7c04195
Merge branch 'master' of git://github.com/brenwill/SPIRV-Cross into pr-109
2017-02-05 10:59:44 +01:00
Hans-Kristian Arntzen
9cb8616c31
Do not use write/read counters for "global" parameters.
...
Fixes device const & SSBO issues.
2017-02-05 10:50:14 +01:00
Hans-Kristian Arntzen
4ca769b546
Merge branch 'msl_global-invocation-id' of git://github.com/Kangz/SPIRV-Cross into pr-105
2017-02-05 10:14:38 +01:00
Hans-Kristian Arntzen
ab21dfb25b
Fix execution order for for-loop emission.
...
In some cases, the compiler decided to emit continue block first,
which invalidated the expressions used by the condition.
Parameters to functions can be evaluated in any order which caused
"random" behavior.
2017-02-04 10:07:20 +01:00
Bill Hollings
e791c0b9e6
Removed Travis-killing MSL test: frag/for-loop-init.frag.
2017-01-31 12:08:08 -05:00
Bill Hollings
de72b3328e
Removed Travis-killing MSL test: flatten/copy.flatten.vert.
2017-01-31 12:01:13 -05:00
Bill Hollings
d1737c65cf
Removed Travis-killing MSL test: flatten/dynamic.flatten.vert.
2017-01-31 11:53:20 -05:00
Bill Hollings
be4cb17a14
Enhance MSL testing and add numerous MSL test cases.
...
Add to suite of MSL tests and references any existing GLSL tests
that successfully convert GLSL->SPIRV->MSL and compile as MSL.
test_shaders_helper() ignores hidden files that start with '.',
to avoid accidentally finding hidden OSX files such as .DS_Store.
Use xcrun to compile MSL shaders instead of hard-coded path to Metal compiler.
Wrap calls to xcrun in exception handling to ignore if Xcode not installed.
For MSL tests, move call to validate_shader_msl() to after call to
regression_check() to allow a converted MSL shader to be saved for
manual review even if it doesn't successfully compile as MSL.
2017-01-30 22:55:21 -05:00
Hans-Kristian Arntzen
1850457b28
Merge pull request #107 from Kode/hlsl
...
HLSL Support
2017-01-28 08:53:24 +01:00
Robert Konrad
e49cff5055
Update HLSL reference shader
2017-01-27 16:34:52 +01:00
Corentin Wallez
d8278a8e3b
msl: Add support for gl_LocalInvocationID and gl_LocalInvocationIndex
2017-01-26 20:22:31 -05:00
Corentin Wallez
3542168f51
Add SSBO and gl_GlobalInvocationID MSL tests
2017-01-26 20:12:00 -05:00
Robert Konrad
82959c86bb
Use \n line endings in HLSL reference shaders
2017-01-26 13:22:52 +01:00
Robert Konrad
d6b3efaaaf
Add HLSL reference shader outputs
2017-01-26 11:41:22 +01:00
Robert Konrad
7b3d0686ef
Adjust metal reference output
...
Y flipping is now off by default.
2017-01-26 10:32:50 +01:00
Arseny Kapoulkine
f45075b08b
Validate Metal shaders on OSX with Metal compiler
...
If we run on a system with Xcode installed to a default path, run Xcode
Metal shader compiler to validate the generated MSL shader.
This uncovers an issue in the existing MSL test - MSL backend currently
does not auto-assign attribute locations, which means that translating
GLSL shader without location layout produces an invalid MSL which
generates "error: 'attribute' index '0' is used more than once".
2017-01-25 00:12:09 -08:00
Hans-Kristian Arntzen
7daba19223
Merge pull request #108 from zeux/flatten-row-major-matrix-index
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Implement flattening of row major matrix indexing
2017-01-24 18:47:00 +01:00
Arseny Kapoulkine
32a561a6c3
Remove redundant constructor calls for scalar types
2017-01-24 08:09:58 -08:00
Arseny Kapoulkine
ed04c95b08
Implement flattening of row major matrix indexing
...
To extract a column from row-major matrix, we need to do a strided load one
component at a time. In this case flattened_access_chain_offset still returns
the offset to the first element, but the stride is equal to matrix stride
instead of vector stride.
For this to work, we need to pass matrix stride (and transpose flag) through,
similar to how matrix flattening works.
Additionally slightly clean up recursive flattened_access_chain structure -
specifically, instead of deciding mid-traversal that we need matrix stride
information, we can just pass the matrix stride through - for access chains
that end in matrix/vector this gets us what we need, and for access chains
that end in structs the flattened_access_chain_struct code will recompute
correct stride/transposition data to pass through further.
2017-01-24 07:42:19 -08:00
Hans-Kristian Arntzen
1c28ec6885
Add basic setup for regression testing Metal output.
2017-01-24 14:04:55 +01:00
Hans-Kristian Arntzen
a35073ad78
Add test for flattened 3-dimensional arrays.
2017-01-22 08:49:11 +01:00
Hans-Kristian Arntzen
3eb2e52c4e
Fix bugs with row-major matrices inside flattened UBOs.
2017-01-21 13:50:01 +01:00
Hans-Kristian Arntzen
d93dc38415
Use correct glslang revision for reference output ...
2017-01-21 12:53:17 +01:00
Hans-Kristian Arntzen
d1dcced1cb
Fixups to the flatten tests.
2017-01-21 12:39:16 +01:00
Hans-Kristian Arntzen
69af27d8be
Expand array flatten test a little.
2017-01-21 12:35:57 +01:00
Hans-Kristian Arntzen
9540979c55
Support int and uint as flattened UBO types.
2017-01-21 12:29:20 +01:00
Hans-Kristian Arntzen
016b1d86e9
Emit readonly, writeonly for SSBOs.
2017-01-21 10:08:27 +01:00
Arseny Kapoulkine
62b27f1d81
Implement access chain flattening support for row major matrices
...
We currently only support access chains that end in a matrix by propagating
"needs transpose" flag upstream which flips the matrix multiplication order.
It's possible to support indexed extraction as well, however it would have to
generate code like this:
vec4 row = vec4(UBO[0].y, UBO[1].y, UBO[2].y, UBO[3].y);
for a column equivalent of:
vec4 row = UBO[1];
It is definitely possible to do so but it requires signaling the vector output
that it needs to switch to per-component extraction which is a bit more trouble
than this is worth for now.
2017-01-17 23:26:23 -08:00
Arseny Kapoulkine
64c17b59e5
Fix whitespace in generated flattened expressions
...
Add whitespace after comma and around arithmetic operators.
2017-01-17 23:26:19 -08:00
Arseny Kapoulkine
24c66250c7
Add tests for buffer block flattening
2017-01-17 23:26:18 -08:00
Hans-Kristian Arntzen
41f7e5b6a1
Add ability to have legacy-specific tests.
2017-01-16 09:08:06 +01:00
Hans-Kristian Arntzen
44b3216611
Sort loop variables to make sure Travis CI runs are reproducable.
2016-12-16 14:01:09 +01:00
Hans-Kristian Arntzen
45c797d54c
Improve debuggability of Travis CI when things go wrong.
2016-12-16 13:48:30 +01:00
Hans-Kristian Arntzen
d11b8aa3ef
Optimize += 1, -= 1 to ++, --.
...
Purely cosmetic, but easier to read.
2016-12-16 13:24:49 +01:00
Hans-Kristian Arntzen
62613df5a5
Optimize for read-modify-writes.
...
Required for legacy loop increments.
2016-12-16 13:14:22 +01:00
Hans-Kristian Arntzen
a714d424d0
Add directed test for for-loop-init.
2016-12-16 12:43:12 +01:00
Hans-Kristian Arntzen
51d45511a6
Check if we can use multiple initializers.
...
Need same type and qualifiers in GLSL and friends.
2016-12-15 17:54:49 +01:00
Hans-Kristian Arntzen
b8b202f489
Add more dedicated test shader for defer-parens.
2016-12-08 09:05:30 +01:00