Bill Hollings
691844f9d7
Support builtin inputs glVertexIndex, glVertexID, glInstanceIndex and glInstanceID
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even if they are not identified in the SPIR-V.
2016-05-31 20:27:13 -04:00
Hans-Kristian Arntzen
44ef367141
Handle padding for struct members in buffers.
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Fixes earlier issues with struct-packing test.
2016-05-05 16:32:15 +02:00
Hans-Kristian Arntzen
2d38c6e192
Fixups for struct-packing test.
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There seems to have been some changes to alignment in glslang here,
so workaround to verify that the other cases at least still work as expected.
2016-05-05 11:59:33 +02:00
Hans-Kristian Arntzen
f144b767ce
Always emit DescriptorSet decoration for Vulkan GLSL.
2016-05-05 11:53:43 +02:00
Hans-Kristian Arntzen
b7a30b659e
Remove stale reference shader.
2016-05-05 10:46:34 +02:00
Hans-Kristian Arntzen
dbee4e4346
Add support for Vulkan GLSL as output target.
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Mostly useful for debugging SPIR-V where it is useful to see the
"original" Vulkan GLSL constructs which created the SPIR-V.
2016-05-05 10:44:45 +02:00
Hans-Kristian Arntzen
5af1a51727
Treat more opcodes as impure.
2016-05-05 09:52:28 +02:00
Hans-Kristian Arntzen
4b8ed53974
Add Clang format.
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Reformats the entire codebase. Better to do it now than later.
Adds .clang-format and a convenience script format_all.sh which formats
everything automatically.
2016-05-05 09:40:58 +02:00
Hans-Kristian Arntzen
9d4b5c0c59
Use texel fetch instead of normalized sampling for subpass.
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Cleaner output code, and matches more directly to how subpass reads work.
2016-05-05 09:19:38 +02:00
Hans-Kristian Arntzen
926916d745
Add -Wshadow.
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Fixes lots of dubious variable shadowing.
2016-05-05 09:15:25 +02:00
Hans-Kristian Arntzen
874d30130e
Update MSVC build with MSL.
2016-05-05 08:38:33 +02:00
Hans-Kristian Arntzen
700a4c3fb6
Update SPIR-V headers to latest from SPIRV-Headers repo.
2016-05-05 08:31:23 +02:00
Hans-Kristian Arntzen
e5107c8102
Merge pull request #2 from brenwill/master
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Initial support for Metal Shading Language.
2016-05-05 08:06:05 +02:00
Bill Hollings
2b1e6a8706
Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross
2016-05-04 12:02:45 -04:00
Hans-Kristian Arntzen
12cfbb221f
Add support for querying DecorationInputAttachmentIndex.
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Was missing from OpDecoration handling.
2016-05-04 13:41:04 +02:00
Bill Hollings
2436f4cb5c
CompilerMSL DimBuffer image type uses 2D MTLTexture.
2016-04-29 15:04:17 +02:00
Bill Hollings
762947e3dd
CompilerMSL move Private global variables to entry-point function variables.
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CompilerMSL add support for texture read() without sampler for OpImageFetch.
2016-04-27 19:54:33 +02:00
Bill Hollings
5aafb28cc7
Track sampler ID in Meta for OpSampledImage objects.
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Add virtual CompilerGLSL emit_sampled_image_op function for OpSampledImage.
Under MSL, set sampler ID for local OpSampledImage objects and extract it when emitting sampler.
2016-04-23 21:47:41 -04:00
Bill Hollings
1dbd18daaf
Add pixel type qualifier to MSL image type names.
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Add MSL support for half-precision base formats (short, ushort, half).
2016-04-21 20:47:57 -04:00
Bill Hollings
2570121582
Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross
2016-04-19 10:14:01 -04:00
Hans-Kristian Arntzen
b6e3a00976
Support sampler and texture as function arguments.
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sampler is also not an lvalue type.
2016-04-19 11:27:17 +02:00
Hans-Kristian Arntzen
7652c90802
Add support for separate samplers and textures.
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This will not really make sense for plain GLSL/ESSL target, but other
backends might want it and useful to have for debugging.
2016-04-19 11:13:47 +02:00
Bill Hollings
d7660fa129
Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross
2016-04-18 22:41:58 -04:00
Hans-Kristian Arntzen
b424851706
Fix floating point OpMod.
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Floating point mod uses separate builtin in GLSL.
2016-04-16 09:25:14 +02:00
Hans-Kristian Arntzen
7c738c5068
Workaround some MSVC issues.
2016-04-16 09:21:56 +02:00
Hans-Kristian Arntzen
d8132df2de
Bump number of compilation loops to 3 in C++ as well.
2016-04-16 09:19:33 +02:00
Hans-Kristian Arntzen
defb416bc0
Add information to README about contributions.
2016-04-15 09:08:23 +02:00
Bill Hollings
fa46c14a78
Clean up commented uniform code and replace with TODO statement.
2016-04-11 17:34:26 -04:00
Bill Hollings
257b10eef4
Fix MSL reference to instruction stream modified in subclass update.
2016-04-11 14:16:12 -04:00
Bill Hollings
6236cc79f0
Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross
2016-04-11 13:35:14 -04:00
Bill Hollings
78b6877368
MSL outputs vertex input struct even when vertex attribute configuration input is missing.
2016-04-11 13:28:43 -04:00
Bill Hollings
b2e313ef3e
Support 3 compilation loops for MSL.
2016-04-11 12:23:31 -04:00
Bill Hollings
5f2d666b69
Add CLI support for Metal.
2016-04-11 11:31:03 -04:00
Bill Hollings
f9e5fb38b8
Fix compiler warnings.
2016-04-11 10:19:20 -04:00
Hans-Kristian Arntzen
1230dd9fe2
Build static library during Makefile build.
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Makes it easier to use SPIRV-Cross as an API.
Add some subsection in README about this.
2016-04-11 14:30:17 +02:00
Hans-Kristian Arntzen
a1fd2403e9
Add API usage sample to README.md.
2016-04-11 14:22:51 +02:00
Hans-Kristian Arntzen
5ac882765d
Avoid out of range access to spirv data.
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Avoids debug assertion crashes on MSVC 2015 when trying to access
elements out of range.
2016-04-11 13:40:36 +02:00
Bill Hollings
6ddd80e3fe
Fixes from code review of MSL functionality.
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Rename MSLOptions to MSLConfiguration.
Convert tabs to spaces.
Replace Builtin with uint32_t as map key.
2016-04-08 15:12:40 -04:00
Bill Hollings
8f30f07eb5
Clarify CompileMSL config parameters and move to compile() function.
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CompileMSL supports marking vertex attributes and resource bindings
as to whether they are used by the shader, and feeding back to caller.
2016-04-07 21:25:51 -04:00
Bill Hollings
103aabf5e8
Initial support for Metal Shading Language.
2016-04-06 17:42:27 -04:00
Hans-Kristian Arntzen
147e53aeb2
Rename project to SPIRV-Cross.
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Rename to coincide with moving the project to KhronosGroup.
2016-04-04 15:42:30 +02:00
Hans-Kristian Arntzen
ba0ab875c8
Fix cases where SPIR-V conditionally branches to loop headers.
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We should check if we are actually branching back to loop header.
Fixes some logic when continue_block == loop_header.
2016-04-04 08:53:37 +02:00
Hans-Kristian Arntzen
92134e410a
Do not add dependencies for variables loaded from UniformConstant.
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Fixes case where image variables (OpTypeImage), etc are
loaded from UniformConstant address space.
2016-04-01 19:58:26 +02:00
Hans-Kristian Arntzen
97f81ba1e2
Implement workaround to deal with older glslang loop output.
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The problem case is when continue block == loop header block.
Add some special cases to deal with this scenario.
2016-04-01 12:37:29 +02:00
Hans-Kristian Arntzen
e50e04c247
Add --keep argument to test_shaders.py.
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Improves debuggability when regressions are found.
2016-03-22 14:56:50 +01:00
Hans-Kristian Arntzen
72e93672d3
Add array-of-SSBO test.
2016-03-22 14:49:43 +01:00
Hans-Kristian Arntzen
0a5b3a6c78
Add --update flag and --malisc flag to test_shaders.py.
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Avoids the hard dependency on malisc as well as making test_shaders.py
more suitable to regression testing.
2016-03-22 14:47:59 +01:00
Hans-Kristian Arntzen
0ae2bcc3d0
Ensure that floating point literals are float.
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Fixes regression from earlier workaround of std::to_string.
Update reference output.
2016-03-12 14:22:39 +01:00
Hans-Kristian Arntzen
75471fbb98
Initial commit.
2016-03-11 16:30:27 +01:00