mirror of
https://github.com/KhronosGroup/SPIRV-Cross.git
synced 2024-11-09 22:00:05 +00:00
c3bd136df1
Important for ABI compatibility on MSL in certain cases.
16 lines
440 B
GLSL
16 lines
440 B
GLSL
#version 450
|
|
|
|
layout(location = 0) in vec2 vUV;
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
layout(set = 0, binding = 0) uniform sampler2D uTexture1;
|
|
layout(set = 0, binding = 1) uniform sampler2D uTexture2;
|
|
layout(set = 2, binding = 0) uniform sampler2D uTextureDiscrete1;
|
|
layout(set = 2, binding = 1) uniform sampler2D uTextureDiscrete2;
|
|
|
|
void main()
|
|
{
|
|
FragColor = texture(uTexture2, vUV);
|
|
FragColor += texture(uTextureDiscrete2, vUV);
|
|
}
|