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10 lines
230 B
GLSL
10 lines
230 B
GLSL
#version 450
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layout(set = 0, binding = 0) uniform texture2D uTex;
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layout(set = 0, binding = 1) uniform sampler uSampler;
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layout(location = 0) out ivec2 FooOut;
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void main()
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{
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FooOut = textureSize(sampler2D(uTex, uSampler), 0);
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}
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