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eb58f67727
Bandaid, might have to revisit this later.
10 lines
106 B
GLSL
10 lines
106 B
GLSL
#version 450
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layout(location = 0) out mat4 m;
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void main()
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{
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gl_Position = vec4(1.0);
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m = mat4(1.0);
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}
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