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10 lines
211 B
GLSL
10 lines
211 B
GLSL
#version 450
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layout(binding = 4) uniform samplerBuffer uSamp;
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layout(rgba32f, binding = 5) uniform readonly imageBuffer uSampo;
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void main()
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{
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gl_Position = texelFetch(uSamp, 10) + imageLoad(uSampo, 100);
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}
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