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480acdad18
When trying to validate buffer sizes, we usually need to bail out when using SpecConstantOps, but for some very specific cases where we allow unsized arrays currently, we can safely allow "unknown" sized arrays as well. This is probably the best we can do, when we have even more difficult cases than this, we throw a more sensible error message. |
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opt | ||
shaders | ||
shaders-hlsl | ||
shaders-hlsl-no-opt | ||
shaders-msl | ||
shaders-msl-no-opt | ||
shaders-no-opt | ||
shaders-reflection |