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5fe1ecc324
ESSL does not support `GL_ARB_post_depth_coverage`. There, we must use `GL_EXT_post_depth_coverage`. I've added this as a fallback for desktop as well. Note that `GL_EXT_post_depth_coverage` also requires the fragment shader to set `early_fragment_tests` explicitly, while `GL_ARB_post_depth_coverage` does not. It doesn't really matter either way, since `SPV_KHR_post_depth_coverage` *also* requires both execution modes to be explicitly set. |
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amd | ||
asm | ||
comp | ||
desktop-only | ||
flatten | ||
frag | ||
geom | ||
legacy | ||
tesc | ||
tese | ||
vert | ||
vulkan |